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Half-Life 2: Episode Two First Impressions

PC Xbox 360 PlayStation 3
First Impressions by Tom Bramwell

21 May, 2007

Page 1 of 3. Page 2 ->

You're on an epic journey with Alyx, racing the Combine through the wilderness outside City 17. The Citadel has been destroyed and lies massively across the horizon, with a twister of plasmic energy spiralling into the clouds. Kleiner says it's "the infancy of a superportal". G-Man is back. We learn about his relationship with Alyx. The Combine Advisors move to the fore. Breen's fate is unknown. Double-double-crossing Judith Mossman has a role to play. Dr. Magnusson, one of Gordon's Black Mesa colleagues, is leading an effort in White Forest to launch a satellite. Alyx and Gordon possess the means to access the Combine overworld. Hunters - the raptors of the Strider family - are tracking them. A new muscle car adds to the free-form feel and facilitates fast travel. The Antlion underworld beckons, and Antlion Workers are ready and waiting, corrosive phlegm on standby. Vortigaunts are fighting by your side. Their motivation should become clear.

And somebody's going to die.

Valve hasn't even loaded the game up for me yet, and I've already learned more than I did in the whole of Episode One. When I am wheeled next door, I'm shown six sections taken from the first two-thirds of the game. Wikipedia take note, programmer David Speyrer says they're still fine-tuning the chapters, "but I believe we ended up with six." Does that mean it's going to be another four-hour romp? In a word, no. "We're running at about six-to-eight hours in our playtests here. That's a first-time-through figure," says Speyrer. "It's really varied - you're always being confronted with new environments and situations. It gives it really an epic feel relative to Episode One." That scale won't just be apparent from the run-time, either; Episode Two is immediately impactful. When we grab Gordon by the WSAD he's still in the train carriage that he and Alyx rode away on at the climax of Episode One, only at this point it's lying on its end in a mass of wreckage at the foot of a valley. Clambering down, we find ourselves stuck neck-deep in water with no way out and no weapons. Fortunately Alyx is already outside. Even more fortunately, she's found the gravity gun, which she uses to prise off the door. "I forgot what a kick this thing has," she says, before handing it back. "When I couldn't find you, I kept... I know, I shouldn't have worried." What, no hug?

'Half-Life 2: Episode Two' Screenshot 1

I definitely want a hug after sorting this out.

"The world state of Episode Two has changed considerably," designer Gautam Babbar tells us. "The Citadel's now destroyed." Ah yes, the Citadel. It's the first thing you see when you move over a small hill out of the debris from the train, which is not so much at the bottom of a valley as draped all over it, with sections still hanging from the massive bridge that links the two walls. It reminds me of The Cassandra Crossing. No time to point that out though, because the Combine portal that towers over Ground Zero in the distance is doing something. Bang, it releases a bubble of energy that races towards you and smashes into the valley, collapsing the bridge spectacularly. That's thanks to the new "cinematic physics system", which you may have glimpsed in trailers. Remember the bit in Episode One where you're pinned down in an attic by a Combine flyer, and bits of the floor keep getting knocked out, leaving a lattice of beams that shouted "you're in a game" like nothing else? In Episode Two, they would have just blown the entire place to pieces. "It lets us use a whole new style of special effects techniques for cinematic destruction sequences in real-time," says Speyrer. "You can go into a building and run around it and then the whole building gets blown up."

'Half-Life 2: Episode Two' Screenshot 2

This shot of the Strider and Hunters should give you a sense of their size. But don't underestimate them.

With the stability of the world in constant flux thanks to those energy bubbles - portal storms - there's every chance we'll be seeing this a lot. But before anything else happens, we're guided through a cave and into a communications outpost. "Dr. Kleiner and my dad are up north at an old missile base," Alyx explains, before climbing up some scaffold into the rafters to try and get things working. She knocks loose an electrical cable, which my trusty gravity gun is well-placed to return to its socket. "Not sure what I did, but it worked," she says. Gordon's typically modest. Kleiner and Eli Vance pop up on the vid-screen, and it's time for some exposition. Like Episode One, Valve wastes no time in explaining what's happening. "The raw discharge of the meltdown has been focused into a coherent beam of portal energy," Kleiner says, discussing the Citadel's present state. "What you're seeing is the infancy of a superportal." Which isn't good, because it puts the Combine on course to reinforce quite dramatically. If they do, says Eli, "it'll be the seven-hour war all over again, except this time we won't last seven minutes." What to do?

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space ace
21/05/07 @ 06:59
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3 pages! great, innit?

gordon: "..."
Scump
21/05/07 @ 07:00
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Hehe.

Soon precious...soon. Wait I have been waiting for this since E3 15 years ago (Small exaggeration), please I need I need I need.

Umm Im gonna forbid any negative talk back from this point onward, starting...from...now!

hehe I have a uni exam in 45 minutes. Sacrifices revising for Rainbow Six. Sacrafices life for Xbox. Been up for too many hours. Stupid Live.
Edited 2 times, most recently on 21/05/07 @ 08:01
JoeBlade
21/05/07 @ 07:02
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October? OCTOBER?!!?? Gaaah, Valve, why?

/claws at screen

Seriously, hadn't this initially meant to be out 3 months ago or somesuch?
mkreku
21/05/07 @ 07:05
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And as usual it's one full year of hype and then four hours of actual gameplay when it's finally released.
space ace
21/05/07 @ 07:08
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btw, eg, they announced starcraft 2 :)
Salaman
21/05/07 @ 07:16
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Gah. I wish I had the willpower not to read these sort of articles and keep the game fresh and surprising for myself when I get it.
:-/
Azazel
21/05/07 @ 07:39
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I also have an exam in 45 minutes, yet here I am, getting my priorities right. w00t!
karlidog
21/05/07 @ 08:10
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NOW PLEASE. That's all I have to say :)
zendragon
21/05/07 @ 08:12
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I guess eurogamer is a marginal little site, they don't even know starcraft 2 was anounced! Must be the only gaming site that doesn't even have a news item about it...


Hell, about time!...
Ryuken
21/05/07 @ 08:15
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So, the game Episode 1 clearly should have been then.
Killerbee
21/05/07 @ 08:16
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Can't wait for this. I enjoyed Ep. One a lot more than the original HL2 - mainly because the pacing was a lot better. And as long as they stick with a £19.99 price tag for this (plus Portal, natch) I reckon 6-8 hours of top gameplay will be more than good value.
krudster [mod]
21/05/07 @ 08:19
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What's with the Starcraft 2 comments? We work monday to friday, and the news came in after we left off for the weekend. Work started officially about 20 minutes ago. Give us a chance :)
morriss
21/05/07 @ 08:26
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I can update the news for you over the weekends. Just give me the CMS URL.

:)
Edited 1 times, most recently on 21/05/07 @ 09:27
MoFo
21/05/07 @ 08:29
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I thought the HL series was supposed to be the epitome of 3D computer graphics ... some of those screenshots look quite uninspired compared to the treats of previoius HL offerings. Sorry if there's a reason for this mentioned in the article but I've no time to read it all.
Edited 1 times, most recently on 21/05/07 @ 09:29
Xerx3s
21/05/07 @ 08:31
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I haven't had time to read it, does it support coop?
IAmBatman
21/05/07 @ 08:31
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I wonder if they'll put in the antlion queen thing from the Raising the Bar book.
matrim83
21/05/07 @ 08:40
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The only thing that has dragged the HL2 series down is the awfull AI.

Still might give this a twirl when its out.
kangarootoo
21/05/07 @ 08:51
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I have a penchant for outdoor levels. Trees and grass make me smile and wide open spaces make me giggle (well, maybe not that bit), so this episode totally has me interested two fold.

My PC was never up to the job so I played HL2 on someone else's and then again on XB. It will be a console release for me, not decided which platform (probably PS3) yet but the it will be bundle with everything in it.
souljacker2000
21/05/07 @ 08:53
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omg IM SO EXCITED. I THINK I PLAYED HALF LIFE YEARS AGO ON A SHITE PC... REALLY ENJOYED IT CANT W8 FOR THIS
andromeda
21/05/07 @ 08:55
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GORDONS ALIVE!

sounds very good to me, like the promise of urban settings, i grew up in the countryside so i'll be right at home.
nickthegun
21/05/07 @ 08:57
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Presumably the screenshots are from the PC build?
Fuser
21/05/07 @ 09:14
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Will HL Ep 1 be available either seperately on the consoles or included with this does anyone know?
Ryuken
21/05/07 @ 09:21
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Fuser: it's all one package for the consoles, just like with PC. Only an Orange Box with everything HL² related in it.
Edited 1 times, most recently on 21/05/07 @ 10:22
Aurifex.
21/05/07 @ 09:30
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Looks like a 360 version for me as my PC is really old. It plays HL2 fine though.
Talha
21/05/07 @ 09:30
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Brilliant - the wait seems to be worth it.

@kanga: HEy, man, by no means I am a PC snob but please don't spoil it for yourself. Judging from Valve's output in the past, it should run quite well on a midrange PC. I am even betting it can chug along on 1 GB of RAM coupled to an NVidia 8600 series card.

That said, having played GRAW2 on XBox, I can say that somehow the joypad heightened the sense of difficulty of actually wielding a gun and firing precisely - the mouse/keyboard combo makes it too easy.

Hey, how can you take elements of DX10? I had read that this was the sort of thing precisely NOT possible for DX10.
Fuser
21/05/07 @ 09:43
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Thanks Ryuken! I'm playing HL2 on the 360 at the mo - I didnt fancy missing Ep 1 and going straight to Ep 2!!
TwistidChimp
21/05/07 @ 10:01
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October eh.. well on the plus side that might give the Black Mesa Source guys enough time to finish. Allowing me to play through that, then replay HL2 and Ep1, leading nicely into Ep2.
Inquisitor [mod]
21/05/07 @ 10:07
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Something I'm interested in is whether or not the hl2 game in the orange box for 360/ps3 comes with the coast level?

I never got to play that on my pc as it was too shit, the consoles could easlily handle it...
TwistidChimp
21/05/07 @ 10:13
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I wouldn't imagine Lost coast will be in it to be honest. Would be absolutley lovely to find they'd managed to fit it in somewhere but I wouldn't hold your breath. Adding it in to the flow of the first game, which is about the only place it could fit, would be an absolute nightmare I suspect.
Katsumoto
21/05/07 @ 10:30
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I wouldn't say 1 GB of RAM coupled to an NVidia 8600 series card would only be worthy of chugging! I'm on 1gig and a 7800 GT and I can run HL2 and EP1 on full settings with a very decent frame rate. I know they've said theyve updated it a bit but nevertheless it should run fine on any computer bought within the last 2 and a half years. Don't bother with the console versions, unless you genuinely prefer using a pad over a keyboard ofc
Edited 1 times, most recently on 21/05/07 @ 11:30
Kiigan
21/05/07 @ 10:33
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All sounds rather exciting.

However I must admit that comments like "Alyx and Gordon possess the means to access the Combine overworld" make me shudder a little at the memory of the awful Xen bits of HL1. And the Antlion underworld sounds pretty awful too. The Combine are far more interesting adversaries than Antlions IMO.
Talha
21/05/07 @ 10:34
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@Katsumoto: I agree with you - Valve do an exceptional job of optimizing their game, a term seemingly forgotten by the likes of Ubisoft. I first played HL2 on a Radeon 9600XT with 512 MB of RAM - the processor was a Pentium 1.8. Even on that it ran like a dream. Yes you read that right - a 9600XT!

On preferring the joypad - well, as I said, I somehow liked it while playing GRAW2. It makes gun wielding a little difficult, a little closer to real life. So the console versions also have their attractions, in particular knowing how good Valve are at this. But the loading times will be horrendous I bet.
SeesThroughAll
21/05/07 @ 10:43
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Speaking of optimizations, how do the requirements for this episode compare to those of the "pilot episode"? This is the only thing that might make me choose the PS3 version over the PC one.
Santino
21/05/07 @ 11:21
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people debating which version to buy should keep in mind that valve are doing the 360 and pc versions, and EA are handling the ps3 version. maybe it wont mean a thing but just saying...
El_MUERkO
21/05/07 @ 11:25
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3 pages, boo and baa!
Katsumoto
21/05/07 @ 11:49
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@Talha - interesting point. I'm afraid I don't have a 360 or a PS3 and neither do any of my mates. I've never tried an FPS with anything but my trusty keyboard and mouse - i'd like to give it a go one day. The main argument I always hear is "I come home from a day at the office and cant be arsed to sit with a keyboard at a desk" - I'm starting an intense job in September... maybe i'll join the console masses then!
Tyronne
21/05/07 @ 11:52
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All this hard work to preview a game I will most definitively purchase and what have I gone and done...ignore it.

Why have I ignored it, simply truth is that I just do not want to know what happens in the game until I actually play it, I do not want to know that you come across a weapon which can take down a strider as there was already one in HL2..

Previews of games of late are revealing way too much information about what actually happens in games and spoiling things for me, its like someone doing a book review and giving away all the juicy good bits, leaving you with the other bits which were not worthy of being mentioned and then wondering where the remaining good bits are which were not talked about.

Its getting to the stage now where I will not read a preview on principle and now when it comes to the actual reviews , will bypass everything and go look at the score and the comments.
TwistidChimp
21/05/07 @ 11:56
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Very wise Tyronne. I wish I didn't know half as much as I do about episode 2. I'm not going to read a damn thing about episode 3 till i've completed it.
Garibaldi
21/05/07 @ 12:46
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Antlion nest? Oh dear God no, those creatures are so tedious.

As others have mentioned, it looks great but Valve have pretty much proven they can't do episodic gaming, the constant delays for this have been farcical.
TwistidChimp
21/05/07 @ 13:10
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er.. rather than focus on the fact that they've used striders again, why not focus on the fact that they're doing huge, open natural spaces like forests, or the new physics system.
kangarootoo
21/05/07 @ 16:32
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@Talha

My PC is a laptop with an Nvidia FX5200 64mb card in it. It might run HL2, but it won't be anything like on a par with the console versions. I gave up on PC gaming around the time the XBox came out, swapped a desktop for a laptop (which is currently plugged into the back of my HDTV) and haven't looked back. So I don't plan to upgrade my PC anytime soon and one of the console versions is what I'll get.
Pablo2k5
21/05/07 @ 17:53
#42
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Fecking awesome, can't wait for this!
Katsumoto
21/05/07 @ 23:54
#43
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yeah well, when I asked when Ep 2 was out after Ep 1 I got a "lolzroz, 6 months dickhead". Here we are.... 18 months later. Time will tell! :)

edit: um, its not actually 18 months. 12 months? Whatever, its still loads! hurrah
Edited 1 times, most recently on 22/05/07 @ 00:56
Talha
22/05/07 @ 04:48
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@kangarootoo: I do get your point. I am in a sort of vicious circle right now - I want to give up on PC gaming but I have way too much invested into the components to let it just lie around. You see, investing a few hundred quid to upgrade seems better than letting it all go to waste and use it just for office work. Stupid, I know - had I given it up like you did, I would have ended up saving THOUSANDS. Rubbing salt into that wound, God of War 2 in SD on my PS2 looks better and runs better than most games on my super-duper hi-fi DX10 Vista PC. No kidding, honest. And don't even get me started on XBox 360. All I can say is, wise choice.

But then there's things like Crysis....
UncleLou
22/05/07 @ 09:00
#45
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Well, if you've got too much money and can live without the Total War games and everything else more cerebral rather than reflex-based, then why not? ;)
Talha
22/05/07 @ 09:03
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@UncleLou: More cerebral? Too much money? You bet! Long live the PC!

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