Half-Life 2 actor passes away
Robert Culp played Dr Wallace Breen.
Actor Robert Culp, who played the role of Dr Wallace Breen in Half-Life 2, has passed away aged 79.
Culp died yesterday after falling down while walking near his home in Los Angeles, according to the LA Times.
While gamers will remember Culp for his sinister turn as the administrator of City 17 in Half-Life 2, his career spanned more than 50 years on TV and in film, detailed in this CNN obituary (thanks Kotaku).
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Comments (39) Latest comment 2 years ago
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Very sad news. R.I.P.
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Edit - Ryboy - wow. Just wow
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Will be missed very much as Breen.
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He really was great in his HL2 role, and yeah, I'm gonna play it through again when OSX Steam launches. Will pay special attention to ole Breeny.
RIP Doc.
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EDIT: Why the neg? An otherwise healthy person (out having a walk) tripping over and banging his head on the floor leading to his death IS tragic and a waste of both a life and his great talent.
Sometimes i think people really need to read a dictionary, before getting trigger happy with that - button.
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"I'd forgotten how good the writing is in Half Life 2. I might just play through it again tonight."
No other FPS can compare with it IMHO. Art direction is great, lighting is fantastic, the mood is expertly crafted, level design is beyond comparison.
I'm saving my replay for the release of Steam for Mac.
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I too shall have a memorial playthrough of HL2 in his remembrance.
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Now what does this mean for Episode 3? I'm sure Breen was alive at the end of Episode 2 wasnt he?
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Gameplay, immersion and indeed voice acting are just as terrific today.
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No he died when the dark matter reactor was destroyed.
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"Meet Brady, a 24 year old construction worker. After a hard day's work, he returns to his trailer park him to find his wife in bed with another man."
"UNF UNF UNF UNF"
"WHAT THA' FUCK!?!"
"Brady!"
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Breen is still the best antagonist in any shooter ever, IMHO.
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<a href="http://www.imdb.com/title/tt0374692/quotes
">http://www.imdb.com/title/tt0374692/quotes
</a>
"It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. I ask you, what greater endeavor exists than that of collaboration? In our current unparalleled enterprise, refusal to collaborate is simply a refusal to grow - an insistence on suicide, if you will. Did the lungfish refuse to breathe air? It did not. It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vigilance. Would we model ourselves on the trilobite? Are all the accomplishments of humanity fated to be nothing more than a layer of broken plastic shards thinly strewn across a fossil bed, sandwiched between the Burgess shale and an eon's worth of mud? In order to be true to our nature, and our destiny, we must aspire to greater things. We have outgrown our cradle. It is futile to cry for mother's milk, when our true sustenance awaits us among the stars. And only the universal union that small minds call 'The Combine' can carry us there. Therefore I say, yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification. And reap we shall."
I really must play this through again right now.
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Such fine acting in a video game (which is a rarity) and I did not realise it was Robert Culp who voiced Breen.
RIP
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RIP Mr Culp, we enjoyed your work very much, thanks.
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On a side note: we may all be dead by the time episode 3 comes out.
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As it happens, I too am playing through Half-Life 2 at the moment.
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RIP
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Best known for his work in the '60s TV series, I Spy, Robert Culp's biggest influence on Half Life's creators was his starring role in such classic Outer Limits episodes as "Demon with a Glass Hand."
"On the sample tapes for Robert Culp, he was reading some really awful, convoluted scripts and somehow making them entertaining. I thought, if he can make that stuff sound good, he should be able to do amazing things with Dr. Breen's announcements. At our first session with Mr. Culp, he excused himself from the studio for a short time to warm up his voice, and went off reciting passages from Shakespeare's Henry IV. At that point I got really excited about how Dr. Breen was going to turn out."
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There's that scene when you teleport into his office at the beginning of HL2, and when you port back again a moment later he's talking to the head of the Overwatch saying "I'm not sure but I could have sworn it was (looks at you)... Gordon Freeman".
That "Oh shi..." moment of HL2 is my favourite of the entire series, and is in no small part due to the excellent voice acting.
RIP.
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Problematic for Valve who dragged their heels all these years regards the release of HL2-ep3.
Should have released it 2 years ago when people still cared about HL.
I would imagine this will help lead to a cancellation of HL2 Ep3, and instead, see a new focus for HL3, probably tying into the HL2 Ep2 ending. Or is interest in HL just waning anyways ?
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Nah, interest in HL2 episode 3 (or Half life 3, whichever it turns out to be) is still pretty strong regardless, and I doubt Mr Culps unfortunate passing will actually have that much of an effect on whatever Valve are cooking up at this time with regards to the series.
Anyway, I took the opportunity to dig out and re-read my copy of Half Life 2 : Raising the Bar, looking for any other info on the voice recording sessions, and found this:
"We had a strong sense of Breen's background and personality going into the studio, but Robert Culp took a very active role in pushing the character the rest of the way. He would suggest small changes to the line readings - things that didn't seem to matter very much until you looked at them very closely and realized they were critical. He really got involved in making the character his own.
When we did the final sessions and recorded the final scenes, there was enough of a creative partnership that Culp was able to take Breen's performance somewhere we really hadn't envisioned originally. This turned out to be the core of Breen's character. It wasn't something you could put on paper from day one. It had to develop through the relationship with the actor, and at some point they felt comfortable taking the same kind of risks we were trying to take with the whole game. If Breen comes off as more than the standard Big Brother arch villain, it's as a result of so many creative people pushing this fictional type past the boundaries of cliché. - Marc Laidlaw"
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The sheer insanity caused by the Portal ARG on the Steam forums suggests very otherwise.