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Gundam Musou 2 Review

PlayStation 3 Xbox 360 ntsc-japan Import Review by Dave McCarthy

7 February, 2009

Fighting the corner of KOEI's Dynasty Warriors/Musou series isn't exactly a fashionable cause. It's not like they're cel-shaded, or full of obtuse philosophising, or surreal humour (although there is something pretty strange about the haircuts and voice-acting). But, especially in the case of Gundam Musou, it is a worthy cause.

Except in Japan, Gundam Musou is one of the most cruelly overlooked games of recent years, using the various Gundam universes as a pretext for injecting a heightened sense of dynamism to the Dynasty Warriors battlefield formula, taking it to new heights of brilliance. Gundam Musou 2 isn't quite so paradigmatic, but it does build on its predecessor to take that formula to even greater extremes, and it offers so much content that you'll probably still be unlocking stuff this time next year.

If you've never played the first game, or indeed any other Warriors game, start here. It is the apogee of KOEI's distinctive brand of action strategy: shape the course of battle by ploughing through hundreds of enemy drones, face climactic encounters with enemy officers, and implement real-time strategy through immediate action, chaining combos together, and darting about the battlefield to meet each new threat. And do so with a speed and fluidity that outstrips any of the other Warriors titles (even Dynasty Warriors 6). If you couldn't care less about Gundam, then it doesn't matter because you can just concentrate on the action. If you could care less about Gundam, then you will be well catered for because this game contains more mobile suits than you could shake a big robotic stick at (unless you're an American and think 'could care less' means 'couldn't care less', in which case, as above, it doesn't matter).

'Gundam Musou 2' Screenshot 1

The game's most obvious new feature is that it features even bigger robots. In truth, they don't add a great deal.

If you're one of that small band of devotees who have been patiently awaiting a sequel ever since they racked up hundreds of hours on the first game, you might be wondering what the sequel does differently. First, there are the changes on the field of battle. The one that the people at KOEI seem keenest to promote is that there are now even bigger robots that appear occasionally, but actually they don't really add much at all apart from interrupting the flow of the game with some mildly irritating and lengthy boss battles. They don't really pop up too often to ever get truly annoying though, and, who knows, some people might actually enjoy them. A more welcome change, and probably the most significant, is that your boosters now last for longer, allowing you to use them to chain your combos into increasingly lengthy waves of destruction - making you feel even more empowered, and opening up new strategic options.

The other changes to the way the action works are relatively minor: stalemates with enemy officers are now resolved by a quick-time-style sequence of button presses instead of simple button mashing - and it works so well that you wonder why KOEI didn't implement it before. And Musou attacks no longer escalate with each filled Musou bar; instead each filled bar extends the duration of the Musou attack, and each mobile suit has two Musou attacks - one in the air and one on the ground. If none of that means anything to you, just understand this: it works better than before.

'Gundam Musou 2' Screenshot 2

A more subtle addition is the way you can now use your boosters to chain combos into even lengthier waves of destruction.

Gundam Musou 2 also makes changes sway from the battlefield, by drawing on an even wider range of Gundam sources than in the first game. By unlocking new parts over the course of the game you can create new mobile suits to take the playable number up to a staggering 62 (compared to 19 in the first game). Gundam geeks will now get to spazz out over suits from Char's Counterattack, Victory Gundam, and Gundam SEED Destiny, on top of all the series featured in the first game. Or they might spit with rage that their own favourite Gundam imprint hasn't been included - but if you're the kind of person who gets hung up on whether Turn A is better than Gundam Wing, you're probably missing the point of Gundam Musou. It is not, really, a Gundam game as much as it is a Warriors game, and if you're looking for some canonical sense of authenticity, then perhaps you should stick to the cartoons.

In any case, the real difference between Gundam Musou 2 and the first game is in its size and scope. The first game contained an official mode and original mode, which each featured five or six missions for each of the 22 characters. Its sequel contains an original mode, which is similar to the first game, and a mission mode, which contains nearly 100 missions per character - missions that allow you to build up friendships with other pilots; missions that allow you to unlock new equipment; missions that develop the story; and missions that are just free to play; while between missions you exchange emails with other pilots and conduct research into new technology. It is a staggering amount of content, and in terms of value for money alone, Gundam Musou 2 eclipses most other games, with enough to keep devoted fans occupied well beyond a hundred hours.

'Gundam Musou 2' Screenshot 3

The game features characters and suits from a wider number of Gundam sources this time around, most notably Char's Counterattack.

That's not to say that game length is a reliable measure of excellence - of course it's not. And some people will no doubt want to criticise Gundam Musou 2 for a perceived lack of originality, because at its heart this is the same game as before. But on those grounds you'd also have to criticise every iteration of FIFA or PES, or Halo, or Resistance. For anyone who has found themselves fifty hours into the first game and still wanting more, Gundam Musou 2 delivers it, with flourish. If you play through this avalanche of new content and you still don't find yourself warming to KOEI's Warriors series, then you can probably forget about ever doing so, because Gundam Musou 2 is absolutely the best in its class. Here's hoping it won't be quite so criminally overlooked as the first game.

8/10

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Comments: 1-37 of 37 in total

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Ranger_Ryu
07/02/09 @ 09:12
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Cool,nice score I preordered it on thursday for PS3 and I can't wait for this game.
spartancog117
07/02/09 @ 09:13
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wtf, really? wasn't expecting an 8. Oh, well...
Gnort
07/02/09 @ 09:30
#3
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I always feel a little silly playing a licensed game when I know nothing about the license, which is what puts me off these games.

You did mention in the review that if you don't care about Gundam you can just play it for the action, but you're clearly quite into Gundam, which means you aren't really qualified to make that judgement.
Krelle
07/02/09 @ 09:42
#4
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Since I see Gundam wherever I go, the franchise starts to grow on me. Ive been interested in this for a while, but id like to try a demo..

Havnt played a KOEI game since PSX-era, and I cant say it was a extraordinary experience.
Ranger_Ryu
07/02/09 @ 09:50
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Well there's a demo for DW Gundam 1 Krelle,don't think there is going to be one for number 2
Fodder
07/02/09 @ 10:33
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For some reason, I never really got on with the first game. I love the Warriors games generally, and sticking giant robots in one seemed like it should be a brilliant idea, but it never quite clicked for me. I think I found it just slightly too tough compared to the other games. The missions seemed a bit more fiddly and scripted, with more scope to lose if you weren't in the right place at the right time. That said, I generally prefer the Empires branch of the series, where the missions are simply about capturing bases, with no other objectives getting in the way.

The Warriors series is an odd one. The games get better and better, but the review scores (outside of EG) seem to get progressively worse. I guess the sheer number of games they release doesn't help as, although consumers are unlikely to buy every single one, the reviewers are forced to play them all and probably get sick of them. They remind me a bit of EDF 2017, in that you could probably come up with a huge list of individual things that are "wrong" with them yet, as a package, they're just amazingly good fun.
Scimarad
07/02/09 @ 10:48
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I did think the idea of combining 'Warriors' with 'Gundam' was a fantastic idea but I have to say I really wasn't that enamoured of the first game. It just seemed to be missing something but I'm not sure what. Personally I think the series was best around the time of DW3.
deathdealer619
07/02/09 @ 10:50
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good score ps3 purchase i reckon over the 360 one due to pad.
Pedrolot
07/02/09 @ 11:43
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Ar. Ill grab this..

/preorders.
a8a
07/02/09 @ 11:50
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Whether Turn A was better than Wing? Well, it had a better story but suffered from poor animation and the titular Turn A Gundam having a handlebar moustache. You are kind of comparing 2 of the series lows there though.
NegativeZero
07/02/09 @ 12:14
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When is this getting an english release, out of interest? I quite enjoyed the first one and this will be a definite purchase for me.
Krelle
07/02/09 @ 12:42
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Ranger_Ryu
really? I looked for that some time ago but didnt find anything. Admittedly, I may have just searched the japanese PSN.

Anyway, thanks for the heads-up! (y)
dirk_aircool
07/02/09 @ 12:45
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I saw this game in Tesco ( PS3 ) For £24-95 Last night . I didnt see the 360 version . (doh). I didn't know it was even comming out . wonder why the review is an import . I THINK I MIGHT BE WRONG SORRY .
Edited 1 times, most recently on 07/02/09 @ 13:46
Fodder
07/02/09 @ 13:16
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Sure it wasn't the first one you saw? This one's not out in Europe or the US until the end of March.
dirk_aircool
07/02/09 @ 13:34
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Cancell that . I just looked at Box shots on gameplay aand now I am not sure . so its probably my dyslexia that strikes again .
Edited 2 times, most recently on 07/02/09 @ 13:45
Aretak
07/02/09 @ 13:45
#16
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Resistance is an odd example to use in the originiality argument, considering there have only been two games in the franchise which were pretty different to each other.
Sam_Smith
07/02/09 @ 14:21
#17
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I loved the first one and this will be a definite buy for me. As a huge fan of both Dynasty Warrios and Gundam, this series is like the ultimate nerdgasm.
QotSAfan
07/02/09 @ 15:17
#18
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"Personally I think the series was best around the time of DW3." Number 3 was excellent. Think it was the art style and the closer camera that really made it better. All the characters in the latest ones seem so small.
chris_ace
07/02/09 @ 15:31
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as good as MGS4 then
SpaceMidget75
07/02/09 @ 18:12
#20
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Yes chris, as good as MGS4.

Now fuck off.
Ranger_Ryu
07/02/09 @ 18:48
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NegativeZero
It'll be out 27th March in Europe
Lunch
07/02/09 @ 23:51
#22
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I'm so glad they didn't allow Ellie Gibson anywhere near to this game for review.
JHuxley
08/02/09 @ 01:01
#23
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@Aretak

Guess because Halo was also (rightly) mentioned, he didn't want to piss off the fanboys too much and dropped a PS3 exclusive in there too.

I'm just glad that Mr Pearson doesn't put too much stock in originality. It always annoys me when reviewers mark games down because they 'don't bring anything new to genre'. Always seems like an excuse to criticise a game when they can't find anything else.
napalm68
08/02/09 @ 05:03
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Is the Asian release English friendly?
Krelle
08/02/09 @ 06:23
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napalm68
check play-asia, its usually written if its in english or not
Azazel
08/02/09 @ 12:31
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Exactly how stompy are these robots? I need to know specifics.
Devil-_-King
08/02/09 @ 13:18
#27
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Dynasty Warriors Gundam 2 (Gundam Musou 2) is the best Gundam game ever!
JHuxley
08/02/09 @ 15:08
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@Azazel

Stompier than Zone of the Enders, not as as stompy as Transformers or Giant Robo.

Does that help?
Azazel
08/02/09 @ 15:15
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Yes. ZoE was not at all stompy.
coolbritannia
08/02/09 @ 17:17
#30
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Why has the main pic reversed so the bot now looks left instead of right?
Azazel
08/02/09 @ 18:05
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Subliminal commie propaganda.
konnsky
08/02/09 @ 22:21
#32
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I've not really played any of the Dynasty series yet. But colour me impressed. I just wish it came out on ps2, yeah i'm old school, baby. I think it's time to pick up the old dynasty warriors then...
Fodder
09/02/09 @ 10:11
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It's on PS2 in Japan. Not sure if they're releasing that version in Europe though.
Grayvern
09/02/09 @ 11:23
#34
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I reckon the first game missed what this one does too, gundam was and is as much about shooting as slashing and dynasty warriors gundam feels wrong because most of the time your slashing not using the weapons you should.

Now even though i haven't really enjoyed the gundam i've watched the best of all the anime i've seen, Id still love a game that captured the acrobatic mech combat with guns and swords, knives etc. As such this seems shoehorned, a cynical dynasty warriors to cash in in japan and the west.
Edited 1 times, most recently on 09/02/09 @ 11:27
Ranger_Ryu
09/02/09 @ 12:03
#35
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The PS2 version's not coming out in Europe,it is in the US though.
napalm68
27/02/09 @ 21:33
#36
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So no news if the Japanese one is English friendly? Play Asia isn't any help.

I never got Gundam Musou 1 as I thought it seemed too much like an unbalanced slash fest, as opposed to the PSP Gundam Battle series where you had to actually fight. I can't tell from the review if the sequel is like that also.
ghostgate2001
25/03/09 @ 00:39
#37
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Nice to finally read an actual review of a Warriors game, instead of the same old line about all Warriors games being basically the same as the last one. And REALLY nice to see the review make the point that the same criticism could be made of almost every game franchise out there :-)

Apart from laughs, it's hard to see the point of all the snarky reviews that the Warriors games usually get - I mean, if a reviewer wouldn't go near the game out of choice then their opinion of that game is arguably worthless. Ideally, a game review should only ever be written by someone who's genuinely up for the game, or already likes the series - someone who would be in the market to buy the game with their own money, like me.

In short, this was probably the first useful review of a Warriors game I've ever read - cheers!

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