Guitar Hero World Tour Preview
Chord progression.
It says something pretty significant when some of the most exciting and promising innovations in the music business are coming straight out of the videogames industry.
On one side, there are the clunking corporate dinosaurs like EMI, which continues to flounder in a post-iPod world, its business precariously reliant on the latest dinner party vacuity from a whiny pseud who likes to scrawl embarrassing slogans on the back of his hand.
On the other, foreign bands can now crack America simply on the strength of featuring on the soundtrack to a top-selling sports game. And established acts are discovering a new lease of life through the medium. Take living-dead shame heroes Motley Crue, whose last single was released simultaneously on iTunes and Rock Band via Xbox Live. It sold five times more copies on the latter.
Meanwhile, Activision is soon to release Guitar Hero: Aerosmith, billed as an interactive history of the pickled cock-rockers, that lets you jam through the key moments of their career complete with biographical insight along the way.
The phenomenon - and make no mistake, that's precisely what it is - of Guitar Hero has started a chain reaction whose next stage, Rock Band, is a game that can turn the musically illiterate into a swaggering fantasy covers band in seconds.
Eurogamer has journeyed to Neversoft in California to witness first-hand what promises to be the next major step forward in Guitar Hero: World Tour. With its drums, guitars and mic set-up, a casual observer could be forgiven for dismissing it as little more than a tribute act itself, Bjorn Again to Rock Band's Abba, if you will. This would be a grave mistake.

Bish bash bosh.
You'll likely know the basics already - aping Rock Band's classic four-piece structure, World Tour is attempting to usurp Harmonix' stadium filler with the promise of major innovation in both hardware and software.
The drums seem as good a place as any to start; and here we have a classic chicken and egg situation. As far as consumers are concerned, Rock Band did drums first. But the original Guitar Hero was the result of the fertile union of rhythm-action specialist Harmonix and peripherals master RedOctane.
Harmonix, of course, was swallowed by MTV and went on to create Rock Band. But, according to Neversoft, the die was already cast.
"A few years ago there was this whole Drum Hero/Drum Villain rumour out there," director Brian Bright notes. "Well that wasn't just a rumour. We were working on a drum game about two years ago - but we weren't ready."
Even though RedOctane already had prototypes knocking around, the Tony Hawk studio wasn't ready simply because it had to create Guitar Hero III from scratch in under ten months. And while it's late to the party. Neversoft reckons World Tour's drums are far closer to the real thing.
"It's less about what Harmonix were doing and more about getting input from real drummers," Bright states. "I want to cross over my cymbals; I want to hit some elevation changes. That was key in coming up with the design: let's make it the way it should be."
To Neversoft that means: three coloured pads (red, blue and green), two raised cymbals and a kick pedal; wireless connectivity; softer, velocity-sensitive pads; and a one-piece collapsible stand for ease of storage.
We huddle round as the in-house drumming pro (incidentally also the resident Tony Hawk master) goes hell for leather on a Foo Fighters song on Expert. It's breathtaking to watch. Rather, it's like real drumming in a way that Rock Band hints at but never quite achieves. Amazing what a difference a couple of pizza slice-shaped bits of rubber can make.
"We started messing around with different kits, but we knew we wanted the cymbals elevated," Bright reveals. At this point it's important to note that the demo drumkit is a USD 1,200 beast with all kinds of techy boxes with flashing displays and wires attached. But the layout is essentially the same as the unconnected retail prototype in the corner.

Rock and roll over.
It's here that RedOctane's significance in the gaming battle of the bands becomes clear. "The good think about RedOctane is they've got their s*** down when it comes to hardware," Bright claims. "So we give them comments and a week later the comments basically materialise into a piece of hardware I can play with."
For available evidence of RedOctane's expertise one need look no further than the disappointment many GH veterans feel with the standard Rock Band guitar - switching to the latter is like breaking your vintage Gibson only to find your mum's bought a replacement from Argos.
The threat to Rock Band is clear: if the World Tour kit delivers what is promised, Rock Band is left flat-footed with a lesser-featured model it cannot update without alienating every gamer who shelled out for the original.
Elsewhere in the World Tour kit bag the mic - again, wireless - works exactly as it does with SingStar and Rock Band. But there is further innovation in store for the guitar, although we are denied a sight of this during our visit.
Subsequent leaks suggest it will feature a touch-sensitive element: either way, Neversoft sees this as a "bonus extra" and the game will be otherwise fully playable with a standard plastic axe. One other point of note is the horizontal line across the bass guitar display, which denotes an 'open E', achieved by strumming without holding a button.
So, you've got your band kit, and you've found some suitably rock'n'roll additional members: now it's time to create your colourful virtual personas. No wait, come back! World Tour is a multi-featured product and the character and instrument creation mode is one many gamers will never use; but it underlines how comprehensive Neversoft wants World Tour to be from the very first iteration.
Create-A-Rocker uses tech purloined from the Tony Hawk series. "We wanted to try and compete with the Tiger Woods out there on facial deformation," says Bright. Thus, for instance, you can change the age of a face from fresh-faced teen to microwave-shrivelled Keith Richards; change the depth, position, bridge angle or width of the nose; individually tweak the thickness of each lip; plaster on detailed make-up and body art, layering tattoos which can incorporate text; and play fancy dress with outfits covering a menagerie of unfortunate fashions.
This tweakers' paradise extends to instruments, too: once you've picked out your axe of choice you can change everything from the fretboard and head stock, to pickups, knobs and bridge. With drums, a dizzying array of skins, shells and sticks await the irredeemable percussion bore; and spotlight-hogging vocalists can indulge their narcissistic sense of entitlement by pointlessly mulling over mic and stand models.
Again, you may shudder at the thought of such fastidious absurdity, but it doesn't change the core game experience, and you don't have to go anywhere near it. The point is, it's there if you want it.
One area where countless hours of incessant poking, pressing, prodding and perfecting will make a huge difference is in the Music Studio - unquestionably Guitar Hero World Tour's star attraction, and quite possibly the most exciting thing to happen to the genre since, well, the original Guitar Hero.

The Music Studio.
The premise is intoxicatingly simple: in Rock Band you pretend to be the band and play the music; in World Tour you are the band and you're making the music. In essence, the game features a comprehensive multi-track recording facility that lets you record music note by note, instrument by instrument, play it back in game and share it online.
This feature - or "game within a game" as Neversoft has it - owes its existence to the ultra-hardcore Guitar Hero community which has flooded YouTube with videos of axe-wielding braggadocio, and at its most extreme, amazing feats of hacking. That's how Travis, the chap heading up development on the Music Studio feature, got his job: he hacked into Guitar Hero and got it working on a PC. "It's jail or a dev job for pennies, son." Something like that, anyway.
It's left to straight-shooting Neversoft president Joel Jewett to hit the nail on the head: "It's a f***ing s***load of work to hack the game and make a video, note-track it yourself and get it on YouTube. If there's that many people doing that, and we give them tools that make it easy to do it at home in the living room... s*** man, it could be cool." As if to emphasise the point, Jewitt's huge, fluffy white dog has curled up and gone to sleep on our feet.
"We've embraced the whole custom community and we're giving fans what they want," adds Bright. "It's a full recording studio and an online repository; a library for people to post their songs."
So, you're probably wondering how it all works, right? The studio offers a four-track recording facility for guitar, bass, drums and a keyboard-like melody line. Perhaps the only obvious disappointment is an inability to record vocals - it's restricted to karaoke over-the-topping only. "Adding vocals to a four-to-five minute song would make it 10-20Mb, so it would bloat the file-size incredibly large," reasons Bright. And, more to the point, "it could be full of bad words that would piss off Microsoft and Sony". Best not let your boss near it then, Brian.

As long as we can have a tattoo on our arm of an octopus fighting the Internet, we're happy.
Let's start with the guitar. Using the buttons, strum bar and fiddling with the settings you can basically play any note you like. A scales menu lets you switch between blues, pentatonic and so on, or create a custom scale. On the rhythm side you can choose chords based on harmonics (e.g. a Maj7), or by style (distorted, acoustic, power etc.) A palm-mute can be effected by hitting the back button with, yep, your palm.
You have a three-octave range to play with, choosing either the upper of lower two in advance and switching between them by tilting the guitar.
Stick-men and women, meanwhile, can pick from a range of kits, including classic rock, modern indie, South American percussion and congos. Music Studio is also where the velocity-sensitive drum pads come into their own. The velocity range allows for up to four separate samples to be assigned to each pad: which one plays depends on how hard you hit it. Touch sensitivity also gives a "really sweet sound" in solos, apparently.
If your puny mind is struggling to comprehend such nuances, or you're just bone-idle, you can lay down a live recording. But if you take this sort of thing seriously, Advanced Recorder gives you a midi sequencer in which you can set tempo, record notes step by step, copy and paste sections, and make use of a nudge tool for fine-tuning. You can even lay down specific markers to time your on-stage light show.
Aware that it's been all talk and no action so far, Travis and crew perform a live demo of the recording studio. Okay, they're experts, but in under five minutes they've bashed out a perfectly respectable cover of the first verse of Smells Like Teen Spirit which can be played back in the game. We can be cynical buggers at times, but right now, like, wow.
So what to do with all this creative expression? Time to introduce GHTunes. It's an online service where you can upload your creations and download the best efforts of the rest of the World Tour community.
"We're using a ratings system similar to Amazon and YouTube," reveals Bright. "We've done a lot of research on user ratings and how good stuff pops up to the top." So expect to be able to search by Song of the Week, Showcase Song of the Day, All-Time Best, Rising Star. "We'll be able to measure it like the Billboard Hot 100 - how fast people go up and down the charts.
Remember that Create-A-Rocker nonsense you turned your nose up at earlier? How do you fancy using those tools to create your own cover art, which you can then 'publish' online? And Neversoft will give the very best artists their own 'record deal', awarding special promotion of their tracks.
You'll be limited to uploading four-to-five tracks at any one time, each with a limit of around five minutes in length. (Note to Neversoft: this means we can't waste months of our life trying to record Paranoid Android. This makes us weep inside).

They didn't show us this. Wimps.
"This could get f***ing huge," Jewett casually notes. At this still early stage, we wouldn't necessarily disagree. Even if you can't be bothered to use the studio yourself, chances are that someone out there will knock up a cover of your favourite track.
That's the Big New Stuff dealt with. As for the core game, there'll be careers for each individual instrument, a full band career, and online co-op career. Those infuriating boss battles in Guitar Hero III, Neversoft admits "didn't work so well". These will be "very different" in World Tour, but that's as much as we get, aside from a pledge of more star cameos.
As for the track-listing, Bright can't resist a gloat at the competition. "There'll be considerably more than 73 tracks" out of the box. "The most tracks you've ever seen in a music-based videogames on disc" in fact. We'll hold you to that.
Artists confirmed so far include Van Halen, Linkin Park and The Eagles. We see others during our demo, but we're not allowed to talk about them. Especially not the really exciting classic track by that massive popstar who had a really high profile court case a few years ago. Move along, nothing to see here.
Oh, and Neversoft is going to "support the game in a big way with downloadable content. We are fully committed." We sincerely hope the commitment is fuller than it has been for previous Guitar Hero titles, because Rock Band has wiped the floor with them on DLC so far. Must try harder. Vicarious Visions, developer of the Wii version, incidentally, is "looking into DLC on Wii".
Exciting stuff, we're sure you'll agree, Eurogamer music fan. There's one big problem: what if you've already broken the bank for Rock Band? Unless you're rolling around in cash and free space, or a bit mad, would you really want to buy another full kit?
Neversoft doesn't really have a convincing answer to this. "Given the investment that's required from the consumer, I want mine to be the best," insists Jewett. "I try to imagine that maybe they would buy both if I can make it good enough."
And there's no concrete info on the price yet - upon which, much will depend. "There's a lot of things there that will be worth whatever the price it comes out at - which I don't know yet," says Bright.
One Activision staffer, with a nod and a wink, suggested off-the-record that World Tour will be cheaper than Rock Band, especially, they noted, after the PR disaster that EA suffered in Europe. But whispering and doing are two very different things, and with so many factors to consider, we'll retain a healthy dose of scepticism until there's official word. Although it should go without saying that it would be forehead-slapping business stupidity of Gizmondo proportions if it came out more expensive.
As impressed as we undoubtedly are with World Tour, we must stress that during our visit we don't get a full hands-on, the drum kit isn't finished, and the new guitar is nowhere to be seen. Nevertheless, in concept and demonstration it's a brutal and compelling riposte to Rock Band.
As our Neversoft experience draws to a close we suddenly recall that chatter about a Beatles version of Guitar Hero. "Are you doing it?" we ask.
"We would love to do it," Bright dodges.
"Have you spoken to Sony about it?"
"Well, if we did, we couldn't tell you about it,"
"Well, you could..."
"Well, we could, but she'd freak out..."
He gestures at the unimpressed PR lady. Death Stare. Still, Bright does add more broadly: "In terms of the band games stuff, the Aerosmith one is really, really fun. If people have their own favourite band, be it The Beatles, Led Zeppelin or AC/DC, we could totally make a game for them. It'd be amazing."
Over to you, Harmonix.
Guitar Hero: World Tour will release on PS3, 360, Wii and PS2 this autumn.
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Comments (54) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Nice to see a preview catering for us Night Owls!
Got to say this looks very nice n' all - probably worth starting to save up now though. Even if it is cheaper than Rock Band thats still a big ask to push through my 'finance department'.
... I hate the f--king Eagles, man...
Oh, and first?
edited for: Whisky fingers.
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....mmm, yeah, I take your point!
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Bout Time Anyway...
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The informed players will quote Harmonix as having the best note charts etc, but to the uininformed masses price + song list + brand will be the deciding factor.
ps I love the look of those GH drums.
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Spinal Tap version please.
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Besides, there's no way I'm shelling out on a whole new set of plastic instruments. Just not going to happen.
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And I do wonder if making Rock Band 360 exclusive in Europe will have hurt its chances of really solidifying market share - any PS3 / Wii / PS2 owner - and those 360 owners who didn't take the plunge yet - is now surely going to bide their time and wait for this to arrive.
I know I am.
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As with every release in this segment, song list and note charts are everything. Rock Band have nailed it. Hopefully these guys can too.
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Many may have felt like that, but personally I thought the Rock Band guitar was easily better.
Everything in this game sounds good, but I'm worried about the most important thing of all: the note charts. Harmonix reigns utterly supreme in that area, and Neversoft has a lot of catching up to do.
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Many may have felt like that, but personally I thought the Rock Band guitar was easily better.
I think it's a lot to do with familiarity. I had GH1-3 and now have Rock Band, and at first I didn't like the RB guitar, but now I really like it. The strum bar feels totally weird at first, but on balance I've found it much easier to do up & down strumming on than the GH3 version (which I still use as a second guitar). The buttons are difficult to get used to but once you have, there's no real problem. I can use either guitar quite happily now, the only difference is that the RB one feels less like a toy because it's larger & heavier.
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However it looks like this new guitar hero guitar may have pinched some of the materials from the rock band one, and if they have upped the size as well it could well be excellent with its better strum bar implementation. However the neck buttons are still raised, whilst I prefer the flat rock band ones as I find they make it easier to slide my fingers from the high set of 4 to the low set of 4 and back again.
I was however very dissappointed by the Rock Band drums, in particular how damn noisy they are. I find it detracts from the sense of occasion of being a rock band drummer when it sounds like I'm knocking 7 bells out a set of naff cardboard boxes, almost drowning out the sound of the actual music in the game.
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Personally I don't see a huge amount of point to the raised cymbals unless you're a serious drummer already. For a layman the drums are difficult enough just with 4 pads at the same level, and you have to wince when visiting players start hitting the rims / housing etc when they miss, I can only imagine the chaos will get worse with a more complex set-up. The 4 pads being aligned with the on-screen layout make it more intuitive to the regular person - and most people get totally caned by the drums even on medium to begin with.
TBH I still see the GH frachise chasing the hardcore - sure there may be 'loads' of people interested in hacking GH to create their own music, but I bet they're a tiny proportion of GH players so I think the track creator will be mostly unused by the majority of people. Better hardware will be good, as will a big tracklist with lots of headliners, but in fact the only thing that really matters at the end of the day is how the game feels to play. This is still a total unknown and Neversoft have everything to prove following the screw-ups in GH3. I can't believe they're not just canning the whole boss battle idea, it's fundamentally f*cking stupid. I bet marketing are telling them to keep it in because they can get some celebs in there to push the product.
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Those drums look AWFUL. Am I the only person who thinks they look cheap and shitty? The 3-pad section looks so easily breakable, the cymbal risers look thin and cheap, and the pedal looks like it'll snap much faster than RB's; that, on top of the shitty Neversoft notechart, makes it a no-sell.
Plus: LINKIN PARK? Fuck off! Maybe if the game had turntables and a sample box...
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I'm planning to get Rock Band on the weekend. I read this preview and this looks really interesting (especially the drum kit, which is a big draw for me since I already play real guitars). But this is what my gut tells me:
Rock Band seems to round off a lot of the edges that I find obnoxious about the Guitar Hero franchise. Yes, the rock-posturing is still there, and the crazy costumes to some extent, but it seems toned down so that it doesn't constantly remind you that you're supposed to be living out some kind of childhood fantasy that I never really had. It's reflected in the clean, not-too-ostentatious interface design, and even the straightforward no-nonsense nature of the name itself.
And indeed, it's possible, that in 6 months time I'll realise that I bought the wrong product and have to start over again, but at the moment my instincts suggest that Rock Band will maintain better downloadable content, a more palatable experience for someone who never really had any interest in being in KISS, any number of hair bands or indulge in what might be termed 'cock rock', and a greater number of friends who also have it and so will know a few songs to join in with.
Besides... in 6 months it'll be christmas
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Is that a relatively easy/cheap thing to do? At the moment my only gripe is that our drummer tends to give the pads so much welly it can be a bit distracting for the rest of us.
Alright, my only gripes are loud drums and the fact that it's hard to find a spot for the whammy bar on the Fender that doesn't either hit buttons by accident or get in the way of strumming.
The track creator sounds hellishly complicated. It seems by the description that if you've got enough know-how to create something worthwhile with it then you're likely to be, um, a musician. So what's the point? There's also a ton of things about GHIII that really bothered me (the bonkers, occasionally unfair difficulty level, the joyless slog of the boss-battles, the generally uninspired track-list, the rampant misogyny) that I'm not hearing have been fixed, so, y'know. I'm not getting too excited about this at the moment.
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I think all of that is fair comment. I really like the character designer - obviously, I'd like a few more faces/movesets/costumes to be available, but hey isn't that always the case with character creators and generally I've not had any problem getting to the look I was going for. I had no real problem with the presentation of the first two Guitar Hero games (although the third really rubbed me up the wrong way), but Rock Band definitely has a bit more of a naturalistic style without being tediously realistic for the sake of being realistic and the general consensus in our house is that it "feels" a bit better as a result.
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I've heard about lots of fixes. Some people alsolutely swear by the method of taping long socks over each pad - supposed to dampen the sound and make it more accurate, too.
By far the cheapest method would be to mod the sticks themselves, by, say, adding a few layers of foam or even kitchen towel to the end. That's the first thing I'm gonna try when I get it, so we'll see how it works.
From the other comments, sounds like Rock Band might continue to be the choice for people who want a more well-balanced experience, but we'll see.
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Hehe, so true, so true. I used to work in the digital music market a year ago, and dealt directly with many of the major (and minor) record labels, and EMI were always very backward in embracing digital music, their catalogue of 'new exciting artists' was always terrible and never very exciting.
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The character design looks terrible and I hope they'll put some work into the drummer's animations (which were terrible in GH3). The studio feature is something that will probably appeal to a very small part of the playerbase. Fun for 1 minute, until you realise that playing the guitar with 5 buttons is tedious, and that you have to be a hell of a good drummer to make it sound good.
Other than that, I'm curious to see how it turns out, but I'm more looking forward to Rock Band 2's announcement during E3, with new instruments (rumoured).
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Rock Band was far too expensive, and I certainly won't be buying it at the current price.
Over to you, Geetar Hero.
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MAKE A SYSTEM OF A DOWN ONE!!!
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Hell yeah! Stick Serj's solo stuff on there too, and that would a cracker of a game.
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Is that a relatively easy/cheap thing to do? At the moment my only gripe is that our drummer tends to give the pads so much welly it can be a bit distracting for the rest of us.
It's really, really simple if you buy them - I got mine from RocPadz but there are others available. Avoid foam pads, they wear out way too quickly (the foam compresses). If you go really cheap, you can DIY it and buy 4 standard office mouse mats (rubber with fabric top layer) from Staples and cut them yourself, applying them with rubber glue. I preferred the prefabbed versions because I'm lazy and also they've already figured out the right type of glue to use that doesn't damage the drum pads.
I can't stress how much these pads improve the drum experience. They cut down the noise by at least 50%, maybe more, and the sticks bounce much more, making it easier to play.
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1) In order to fully experience all the new stuff I have to buy the whole damn kit over again despite having 3 guitars, microphone and drum kit in the house.
2) Far more importantly, Guitar Hero 3 was a massive let down compared to 1&2 thanks to the terrible note charts. Oh I'm sure it's more of a challenge for the experts but for the bulk of us who play these games for fun.... Sorry but Rock Band / Harmonix just kicks the crap out of 'em.
Still, maybe I'm being unfair. Maybe Nerversoft will sort out this glaring problem with this release and all will be sweetness and light. I'm not holiding my breath though.
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/preorders
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Gonna get my pads from [link url=http:// www.rockbanddrumsoft.com/mcuthick.html
]http://ww w.rockbanddrumsoft.com/mcuthick...[/link]
Look sweet and aren't foam, which I think might not be durable enough and look/feel tacky.
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Ahem... Anyway, you think the GH3 note charts are bad? Me and my mates have been playing Rockband a fair bit recently, and everyone who tried playing the guitar, on any difficulty, was uniformly bored shitless by strumming the same note over and over and over and over and over again. And again. And over again.
Are you all playing a mysterious secondary version of Rockband with exciting guitar gameplay or what?
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Totally agree - easy level is a waste of time for guitar and generally GH is far more interesting to play.
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http://ww w.vicfirth.com/products/timpani...
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Unless of course GH4 isnt realeased here for months/years after the stateside release too.
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Agreed.
And maybe a bit of Scars on Broadway, as well.
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Are you all playing a mysterious secondary version of Rockband with exciting guitar gameplay or what?
So play a song with a more 'interesting' guitar part
Rock Band isn't a 'guitar game' it's a 'band game'. Some songs aren't about the lead guitarist furiously stroking the neck and hogging the limelight. Listen to the songs, and you'll find the note charts are a direct reflection of the actual song, they're not like that just for a laugh. In GH3 Neversoft saw fit to embellish that and stick all kinds of extra notes in which had nothing to do with what the guitar was actually doing in the song, throwing in chord notes where there was no actual chord and pretending that one guy can play lead and rhythm at the same time - maybe that keeps it 'interesting' but for me it totally killed the immersion - it just drew attention to the fact that I was playing a button-mashing game and not a guitar. I'll take immersion over arbitrary gaming challenge, personally.
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I've got the same problem with GH3 as you do Metalnut. The note patterns just didn't make sense to me, not only did they throw in extra notes all over the place, but note progression didn't follow what it should have. The missed HO/PO's where they should have been, they put gaps in fast sequences where it should have been one single play IE fast parts where it should have been G,B,Y,R over and over became O,B,Y,R or O,B,R,R for no reason whatsoever, and generally, Neversoft made a mess of things. It made it so I never really wanted to play GH3, and just went back to GH2. Its making me slightly suspicious that all the previews are heralding this as the next messiah, and focusing on these amazing new features, but no ones discussed this fairly major game flaw that caused a fair few fans of the GH series to turn their back on 3.
Harmonix/Red Octane was an amazing collaboration, as you had a group who could make amazing note patterns and rhythm games, and a team who focused on making rhythm game controllers, and its a shame that it fell apart.
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Shame I have to wait a week to play it, due to boring circumstances.
Anyway, I do like the look of those drums, but it's the same as a lot of people are saying I'm not having 2 fake plastic kits in my living room.
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At least that would have looked classey and they probably would have saved shitloads of disk space. Hell, they could have actually had cartoon versions of each actual band the songs are from and just had your character as the guitarist.
I'd rather you were playing with the Rolling Stones as opposed to being part of a 90's era 3d art cover band.
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they could rack up sales from the many gamers who either couldnt afford RB or felt plain insulted by the massive difference to the U.S. Cost. and avoided it out of principle.
Had GH 2 in my old flat (PS2 version), i owned the game but my old flatmate owned the guitar (and GH 1)...
so im itching for a new guitar etc for my 360... If its affordable and lives up to the promise in this article...
could be a future purchase for me.