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Guitar Hero III's Rock 'N' Roll Star Interview

PlayStation 2 Xbox 360 PlayStation 3 Wii
Interview by Eurogamer staff

17 April, 2007

Page 2 of 2. <- Page 1

Eurogamer: Having come up as a third party peripheral company, is it maybe encouraging to have your peripherals on other games than your own?

Kai Huang: I think there's definitely advantages to that. Seeing the proliferation of the hardware and the software, and seeing it work on other parties' games, is certainly a possibility, but I think that we can't make any guarantees that our hardware is going to work on anybody else's software.

'Guitar Hero III's Rock 'N' Roll Star' Screenshot 3

And if my parents are crying THEN I'LL DIG A TUNNEL from MY WINDOW TO YOURS.

Eurogamer: One of the main criticisms about Guitar Hero II is the track listing itself, and that it wasn't perhaps a bit more varied, with a few more poppy numbers in there. Is your solution to that moving forwards what you'll be able to offer online?

Kai Huang: That's definitely one of the things we're going to do. You know, you can only fit so many songs onto one game. It's a very difficult job of picking the right ones, and the ones fans are going to like, and of course getting it out there you're never going to please everyone. But the beauty of downloadable content and what we can do on Xbox Live and PS3 is that we're going to be able to offer a wider range of music out there to fit more musical tastes. So when the 360 gets going - and you'll see that we've already launched our downloadable content - we started with the songs from Guitar Hero 1, but we're going to shortly follow up with new music, and hopefully fans will be able to see that we're really broadening that music for them, and that's one way to do that.

Eurogamer: There have been some initial criticisms about the cost of the downloadable tracks. Are you going to stick with the current pricing?

Kai Huang: We've done a lot of evaluation on the pricing and the costs for each of the songs and how they work for each of the packs, and we think that they're priced competitively, but certainly we listen to the fans and we take that feedback, and if that's something we'll need to evaluate we'll do that.

'Guitar Hero III's Rock 'N' Roll Star' Screenshot 4

YEAH A TUNNEL.

Eurogamer: Going forward, do you plan to stick to the model of big sequels, or will you perhaps adopt an approach like Sony's SingStar, with an online store where you can download songs from an iTunes Music Store-style shopfront.

Kai Huang: I think Sony's SingStar model is a great model and a great thing to model ourselves after. What we're going to be doing with Guitar Hero is a combination of both. There will be a lot of people who have an online connection who will be able to download new music, so we want to obviously offer them an opportunity to download more music than you can get in the game. But then there will be consumers who don't have online connections and we want to make sure they have a great experience as well. So I think we're going to follow definitely a model of both. We're going to be releasing more disc-based games throughout the year, and then we're going to be offering more online content.

Eurogamer: For those disc-based games, are you planning for genre discs?

Kai Huang: I think there's definitely an opportunity to do that with Guitar Hero - to focus on certain genres of music, even within rock, and that's something that we're evaluating right now.

Eurogamer: The debate goes on about using original tracks versus using cover versions, as you do, to bring out the guitar lines more. Would you prefer to use the original masters?

Kai Huang: We're definitely very happy with our model, and I think in the future we would like to use more masters and original version songs, but sometimes the song may be a little bit too long, or maybe we have to change it slightly to make it a little bit more fun and to really bring out the guitar, as you said, so we're going to continue to do both. Where it's appropriate we're going to re-record the songs and the re-recording studio that we use does fantastic work, and so whatever ends up making the gameplay the best is what we're going to follow. But I think fans will be excited to hear that in the future we're going to have more masters than we have now, and more of the original music.

'Guitar Hero III's Rock 'N' Roll Star' Screenshot 5

(I've been ordered to stop that.)

Eurogamer: Are you going to work on any solution that allows PS3 owners to use the PS2 controller on their console?

Kai Huang: We're working on that with Sony right now - looking at how we can get all the PS2 guitars that are out there, and all the owners of them, to use them on the PS3. Unfortunately we don't have any promises yet, but we're definitely working hard to see if we can make that happen.

Eurogamer: Going back to the point about disc-based releases, how many are we likely to see in the next 12 months for instance?

Kai Huang: I think that fans can definitely expect that we're going to have one major release a year, and then what we're doing beyond that major release is to release update packs and content packs so there's more songs. We haven't announced exactly how many we'll be releasing every year, but certainly we're going to be releasing multiple ones beyond that one major release per year, and then what we're going to be doing is localising the music as well. So for the SingStar model, what they've done of course is to bring very localised music into every country, and I think that's a great opportunity for Guitar Hero to work with local artists, to really promote the music and the bands that are popular in each of the different countries.

Eurogamer: Looking at the future of rhythm-action in technology terms, where do you think we'll be in five years' time?

Kai Huang: The peripherals side of this game is critical, we think - and obviously having the background of being a hardware manufacturer we may be a little bit biased - but such an important part of the game is the tactile feel and having that guitar in your hands and really feeling like you're a rock star. Imagine this game would be totally different if you were playing on just a regular standard gamepad controller, so that experience is really important and we plan to improve that. We've got designs for different guitars, whether that's new shapes or new colours; we've got designs obviously for wireless, which we'll be releasing at the end of this year for all platforms; and then we're looking at really cool interesting finishes and different ideas that we can do with the guitar to make them a little bit more exciting, and in fact we're even looking at making some higher-end guitars that might be made out of real wood.

'Guitar Hero III's Rock 'N' Roll Star' Screenshot 7

But SINCE! THERE'S NO ONE ELSE AROUND!

Eurogamer: Nice. And finally, how good are you at the game?

Kai Huang: [Laughs] Right now, I'd say I'm okay. I've reached a sticking point. I can finish all the songs on Hard and I'm just going through a few on Expert, but that's kind of my sticking point right now.

Guitar Hero II is out now on PS2 and Xbox 360. Guitar Hero III is due out on PS3, Xbox 360, Wii and PS2 at the end of 2007, with a DS version planned for 2008. Interview by Johnny Minkley and Tom Bramwell.

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Comments: 1-39 of 39 in total

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newt
17/04/07 @ 14:26
#1
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I-went-out-into-the-night / I-went-out-to-pick-a-fight
with ANYONE!!!
Mugwum [staff]
17/04/07 @ 14:27
#2
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Peoplesayleftyou'llDIE!
AcidSnake
17/04/07 @ 14:33
#3
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very localised music
Oh dear God no....
KingOfSpain
17/04/07 @ 14:37
#4
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give me a wireless 360 guitar NOW and I will buy the god dam game.
Cuke
17/04/07 @ 14:51
#5
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Arcade Fire are great.... :)

And a 'UK' centered version would be cool... The songs on GH2 were a bit of a let down imo.
Eraser
17/04/07 @ 14:54
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I'm really curious what they're going to do with the Wii. I hope (and this is really a dream, as I doubt they'll do it) that they release a guitar peripheral which has a slot where you insert the Wii remote, allowing you to do more movements with the guitar than just the tilting thing in Guitar Hero II.
SeesThroughAll
17/04/07 @ 15:18
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And are they ever going to get those PS2 guitars working on PS3?

Doesn't a USB controller adapter work??
Hullfire
17/04/07 @ 15:21
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allowing you to do more movements with the guitar than just the tilting thing in Guitar Hero II.

Like what, exactly?
Sky Blue Sam
17/04/07 @ 15:29
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Someone's a bit if an Arcade Fire fan, I take it :)

Good call ^_^
polymorph
17/04/07 @ 15:37
#10
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@ Hullfire

Well they could mimic all of your movements with your on screen character, that would be cool.
newt
17/04/07 @ 15:43
#11
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Like what, exactly?

Smashing it into pieces in the aftermath of My Generation!

Seriously, I demand more quality punk for the GH. Screw classic rock, give me Eton Rifles, give me Bodies, give me See No Evil!
Sky Blue Sam
17/04/07 @ 15:47
#12
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Problem with that, newt, is they don't lend themselves so well to rthymn action games. They're very simple songs, often with very little guitar going on.

'Classic' rock has far more prominent lead lines, so lends itself far better to stuff like this.
polymorph
17/04/07 @ 15:54
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Any MUSE guitar based track is a must. Plug in baby, showbiz, new born(after the 1 min piano intro obviously).
polymorph
17/04/07 @ 16:23
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@ ManicMinerUK,
That will be a first then!! just joking.
People are talking about certain tracks or artists because of the comment he made about releasing genre disc expansions.
newt
17/04/07 @ 16:34
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They're very simple songs, often with very little guitar going on.
Not really. And even straightforward songs can be translated into a serious challenge - No One Knows in the original GH, for example.
polymorph
17/04/07 @ 16:35
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Yeah maybe, its the first time i have, it was just his comment, more diversity of tracks for download, genre specific region tracks released like exspansion packs.
I have both for ps2 and will be trading them both in on friday for the xbox 360 version. I still think the first game had the best tracks though, although "dead"
i like.
polymorph
17/04/07 @ 16:43
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@ newt

How is "no one knows" ever a easy track? the real one i mean, you play the solo!!!
wellsie
17/04/07 @ 16:45
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maybe you should ask next time about all the bricked xbox's mine being one of them. Downloaded patch booted up xbox and there was the ring of death. Good news is Microsoft extended my warranty, carnt be sure it was the patch because it crashed a few times while playing guitar hero, but it definitely finished it off.
polymorph
17/04/07 @ 16:55
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@ wellsie,

this is a concern for me, i have a OCTOBER 2005 xbox 360.

Its been good as gold for me, apart from thinking its a dvd player on a regular basis(in order to play this game please put this disc in a xbox 360 console!)
Ive never had any red rings at all, but im now concernd about this and the patch.
i seem to be the only person in the world with a working launch console!!
Wyrm
17/04/07 @ 16:58
#20
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Buy an actual guitar.
polymorph
17/04/07 @ 17:00
#21
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@ Wyrm,

Ive got one, prefer guitar hero im better at that!!
wellsie
17/04/07 @ 17:00
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polymorph, I have a march 06 xbox, Not sure if there was already a fault with the xbox guitar hero just made it show or if it caused the problem. I have never had a problem before and my xbox has crashed less then five times since I have had it. I would not worry to much if you have guitar hero and its patched and still working sounds like from what I have heard you should be ok
Edited 1 times, most recently on 17/04/07 @ 18:02
Sky Blue Sam
17/04/07 @ 17:03
#23
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Not really. And even straightforward songs can be translated into a serious challenge - No One Knows in the original GH, for example.

No One Knows isn't simple in the first place though.

The original examples you gave, like Eton Rifles, are just chords. There's nothing else going on.
No One Knows is all over the place.
polymorph
17/04/07 @ 17:12
#24
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@ wellsie,

Thats my point, i don't have it for XBOX 360 yet.
I get paid on Friday and im going to trade in my ps2 version towards it,
But if it's going to fuck my 360, then ill wait for a patch that actually works.
Feanor
17/04/07 @ 18:11
#25
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I don't know too much about GH, but I know I'd buy GH 3 if it had Paranoid Android in it.
el_pollo_diablo
17/04/07 @ 18:29
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Faith No More!
polymorph
17/04/07 @ 18:36
#27
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@ Feanor,

It's called "guitar hero"

Radiohead don't rock.
newt
17/04/07 @ 18:47
#28
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Synth hero ftw.. not!

I'm fully aware of the point that conventional rock works better with GH but still, I had most fun with simple stuff like Search & Destroy. Just let us simpletons have a GH: Punk Rock expansion and we'll be off to our happy land.
Mugwum [staff]
17/04/07 @ 19:28
#29
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"maybe you should ask next time about all the bricked xbox's mine being one of them. Downloaded patch booted up xbox and there was the ring of death. Good news is Microsoft extended my warranty, carnt be sure it was the patch because it crashed a few times while playing guitar hero, but it definitely finished it off."

We did ask. They couldn't give us an answer during the interview, but eventually got back to us and said they were looking into it, which we covered in a separate item on Monday.
Turrican
17/04/07 @ 20:25
#30
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Same for me, GH2 finished off my Xbox but Microsoft seem to have extended my warranty for free. Almost as if they know something I don't...
foamy
17/04/07 @ 22:29
#31
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tool, smashing pumpkins, pearl jam and muse pliz ;_;
disc
17/04/07 @ 22:44
#32
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Guitar Hero feels very dated now... doesn't it.
PuffyPipe
17/04/07 @ 22:54
#33
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Who cares what they put on the next one if you can put your own songs onto gh2?

have a look at this unbelievable video http://www.youtube.com/watch?v=RH3UeMSqZM0

there is a big community of talented people who pushes gh2 forward.
here are the rest of the vids! have a quick look and see how good gh2 can really be

http://www.youtube.com/results?search_qu...
smelly
18/04/07 @ 01:23
#34
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dunno.. online co-op play could be fun.
smelly
18/04/07 @ 01:34
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>I'm really curious what they're going to do with the Wii.


Same as the other two. The only difference i can see is that you could slot the wii mote into the guitar, and use it to communicate with the console.

Thus saving on expensive blue-tooth elements and doing the wireless communication cheaper. Also no need to build the tilt into the guitar, as the wiimote will do that for you.

So in theory, the guitar could be the cheapest version of all 3 (not needing wires or tilt mechanism or bluetooth/batteries/etc).

But that's just in theory.

Cant see what else they'd bother doing with it.
Edited 1 times, most recently on 18/04/07 @ 02:35
dbeamish
18/04/07 @ 07:40
#36
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and we think that they're priced competitively

Against who? Yourselves pricing the other packs at too high a cost? Or against the main game whjich comes on a disc in packagaging sold in shop where you get 70 track and a guitar for 60 quid. Making each track cost less than a quid. Not including the actual game cost and the costs involved with dictribution.
Buch of fuckers you can keep your Guitar Hero and shove it. I hope you go out of business.
Leolian'sBro
18/04/07 @ 08:51
#37
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That's constructive.
Feanor
18/04/07 @ 13:37
#38
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@ wanker: Wanker.
polymorph
19/04/07 @ 17:59
#39
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@Sofalover,
Thats a very good point, i never thought of that, i have the hd-dvd player which came with a remote!!
Cheers lad.

EDIT,
i have also found that if you pull the tray slightly out it gives a little, then often loads straight away!!
Edited 1 times, most recently on 19/04/07 @ 19:01

Comments: 1-39 of 39 in total

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