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Guitar Hero III First Impressions

Xbox 360 PlayStation 2 PlayStation 3 Wii
First Impressions by Keza MacDonald

26 September, 2007

Words cannot describe the joy that beset me upon discovering that Guitar Hero 3 has a Die Toten Hosen track in it. No, seriously. I have long harboured an ardent and obscure love for German-language music, a passion that has seen me go to great lengths in the past to obtain Singstar Deutsch Rock-Pop, and which often furrows the brows of nosy friends as they browse through the contents of my iPod. It also made me very nearly lose control when Die Toten Hosen themselves actually appeared on stage at Sony's press conference back in Leipzig, and I think I may have rather alarmed Tom. Anyway, whilst everyone else was either grumbling or shrugging at the news that Guitar Hero 3 will have a slightly international track list in Europe, I was jumping up and down with glee. Hier Kommt Alex AND In Flames' Take This Life? It's like they're making this game just for me.

Guitar Hero 3 is out really rather soon now - probably the start of November, although it still has no exact release date - and it's all very exciting. The games media might have been a little swept up in the excitement of Rock Band since its unveiling in July, but in the meantime, Neversoft has been refining and subtly altering the Guitar Hero franchise, ensuring that this is not a series to be forgotten about. Guitar Hero 3 is polished, professional and very, very focused; it takes the gaming purity of Guitar Hero 2 and sticks it into a much slicker environment. It feels like much more of a brand now, and that is undoubtedly a fantastic thing. Everything about it has a pleasing aura of professionalism, from the vast number of original tracks to the appearance of real-life rock gods as playable characters - even the new Les Paul guitar is just miles ahead of the previous two, despite being based on the exact same technology. That's the thing with Guitar Hero 3 - it's exactly the same actual game as Guitar Hero 2 (Neversoft has been smart enough not to mess with the mechanics), but it's been bought an Armani suit and some beautiful cologne by its wealthy new benefactors, and altogether it looks like it will provide a much more complete rock'n'roll experience.

For one thing, the track selection simply cannot be argued with. It caters for every taste, from Dragonforce's Through the Fire and Flames (oh my goodness) to The Scorpions to Tenacious D. There are just so MANY tracks this time (over 70, of which most are original recordings) that it's difficult to find fault, and there's no way that this selection could inspire the same controversy as Guitar Hero 2's. The downloadable content, too, is going to be much less random and muddled than before. Firstly, it's localised, so international tracks are a certainty - and thankfully, it's not region-locked, so nobody's going to have to go through nationality-changing acrobatics on Xbox Live to get their hands on the latest black-metal downloads for the Norwegian audience. Coupled with the increased multiplayer options, the track selection suggests an inclusive atmosphere for Guitar Hero 3 - it's just as much for drunk friends and embarrassing dads as it is for fans, which arguably wasn't true of its predecessor.

'Guitar Hero III' Screenshot 1

All the characters look a wee bit different now, but good to see that Judy's still slutty.

The guitar itself, though, is pure fan service - sorry, fellow Guitar Hero fans, but we're probably all going to want to spend yet another fifty quid on it, whichever system we buy it for. You'll forgive me if I gloss over the PS2 Kramer-shaped model for now; it's terribly nice, but not as exciting as the new Les Paul shape. It's the same on Wii, PS3 and Xbox 360, which is at least a small relief for completists, and it's very lovely indeed. I'm fully aware of how ridiculous it is to get so excited over a toy guitar, but like the game itself, the new guitar has a much more professional feel. The buttons, thanks to a neat black fill, are considerably less Fischer Price, and they're ever so slightly closer together than on the Xplorer. They're also back to the original curved shape, and the Start and Select buttons have been returned to their rightful positions as fake tone dials, instead of tiny, barely visible wee buttons set too far away from the strum bar to be of any use. The neck is detachable for easy transport, but it's properly made, with lock buttons and everything - it won't fall off in the middle of an enthusiastic solo. The faceplate is also detachable, which is a canny move - personalised guitar faceplates would be an excellent extra revenue stream from the series, and given the popularity of the Guitar Hero series' art style, I can imagine people paying real, actual money for new designs.

All in all, the thing is a joy to play - which is just as well, as there's twice as much content in this game as there was in Guitar Hero 2. As well as plenty more tracks, the Career and multiplayer modes have seen some important changes in structure, and as is customary, Expert mode's difficulty has been ramped up a little. The Career mode is now punctuated by boss battles as well as encores, which should make things a little more interesting. You compete against real-life guitar gods (Slash and Tom Morello are the two names so far), and defeating them unlocks them as playable characters - of which, incidentally, there are considerably more this time around, which should come in useful for multiplayer.

'Guitar Hero III' Screenshot 2

The interface has changed ever so slightly - the score indicator and Rock Meter are a little smaller.

The multiplayer modes are where Guitar Hero 2 most needed improvement, and it's clear that a lot of effort has been expended upon them here. In addition to the online multiplayer, which, we are assured, will be entirely lag-free (I'll believe that when I see it), there is an entirely new multiplayer mode called Guitar Battle. Wonderfully reminiscent of Amplitude's hectic multiplayer, it introduces items into the mix - lefty-flip, speed-up, slow-down and button locking ('broken strings'), to name a few. Hitting note sequences earns you items, and they're deployed against your rival player with a tilt of the guitar. It's good to throw something random into the mix, now and then - Guitar Hero multiplayer has become a rather exhausting battle of skill round these parts, and it's nice to have a more light-hearted option.

The co-operative modes have undergone a refit, too. Not every song in the game has a co-op option - about forty of them do, and it's the best forty, chosen for their suitability as two-player pursuits. Where co-op in GH2 often felt like you were just playing second fiddle much of the time, the balance has been redressed here - there's even a co-op career, which is excellent (although I'm starting to wince at the thought of how many new guitars I'm going to have to buy).

Back when Eurogamer reviewed Guitar Hero 2, we agreed that there was still a wee ways to go. The series has desperately needed online multiplayer, and Guitar Hero 3 delivers it along with an enormous range of other improvements, extensions and fun new additions. But the best thing is that in developing the series into a bigger, slicker brand, Guitar Hero 3 has lost none of the simple, brilliant purity and irrepressible sense of joy that made it a success in the first place. This is a sure-fire hit.

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Comments: 1-50 of 60 in total | next 50 »

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ProtoformX
26/09/07 @ 06:27
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It's sounding completely awesome. Wireless guitar FTUW!
lost_soul
26/09/07 @ 06:36
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Sounds good.

I'm very glad I skipped GH2 as it means this will feel a lot fresher.
le_Matt
26/09/07 @ 07:05
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bring it on, seriously i cannot wait to rock out in my front room with this...i may even leave the curtains open so people can see me crowd surfing with me parents
Les
26/09/07 @ 07:23
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Though I like SingStar very much, these games do little for me. It seems to me hours spent on Guitar Hero would be better spent on learning to play a real guitar...
Talha
26/09/07 @ 07:27
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Why is this not a review? What will you write in there?
Freelancepolice
26/09/07 @ 07:46
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This didn't impress me at all at leipzig. It felt so amateurish and rock band completely trumped it imo
RexRunti
26/09/07 @ 07:54
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arse. another game to get before christmas.
kingmob
26/09/07 @ 07:56
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Quickie... can the co-op songs listed (i.e. Sabotage) be played in Single player?

Sounds silly but this is important!
DonnieDarko333
26/09/07 @ 07:57
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mmmm, not sure wherever to just import Rock Band to be honest.

Online Guitar Hero is a MUST BUY though! So....
OrangeGoblin
26/09/07 @ 08:17
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Is there any news on how different the Wii version is to 360/PS3? i.e. is it pants, but cheaper thanks to the integrated wiimote?
Hog-lumps
26/09/07 @ 08:28
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Can you download songs on the Wii version?
Rirekon
26/09/07 @ 08:28
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Wireless Controller and presumably d/l tracks for the 360 right?
/buy
Xnoybis
26/09/07 @ 08:33
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@ Les: "It seems to me hours spent on Guitar Hero would be better spent on learning to play a real guitar"

This argument keeps cropping up, and for the life of me i cannot understand the logic behind it. You could say the same thing about pretty much any video game. Why play Pro Evo when you be practicing real football? Why play Virtua Fighter when you could be at the dojo learning how to actually fight? Why play Space Giraffe when you could... i dunno, drop acid and stare at the pattern on your curtains?
DanWhitehead
26/09/07 @ 08:37
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You'd have to practice the real thing for a very long time before you could play most of the tracks in the game. The beauty of Guitar Hero is that it's possible to play along to big famous songs almost instantly. The longevity comes from getting better at doing so, until you actually begin to understand the way the music is constructed.
w00t
26/09/07 @ 08:38
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/stares at curtains

Oooooooooooooooooooooooooooooooooooooooooooooooooh.
Wayne
26/09/07 @ 08:50
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This'll be my first GH game. Just wish they'd announce a release date!
Azazel
26/09/07 @ 08:56
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Hier Kommt Alex AND In Flames' Take This Life?

Reflect the Storm plz kthxbai
Morn
26/09/07 @ 09:07
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I love you, Keza. ♥
Pachinko
26/09/07 @ 09:13
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You are aware that the game is coming out for the PC as well (from Aspyr)?
kangarootoo
26/09/07 @ 09:21
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Oh Jesus wept!. For the love of GOD will people stop commenting about how real guitars are better EVERY TIME guitar hero hoves into view.

Real guitars are better for some things, like PLAYING THE GUITAR. Guitar hero is better for other things, such as playing a video game that allows you to have fun.

Seriously, you could easily substitute such comments with something like "mmble... something about guitars... YAAAAAWWWNNNN" to save us all the bother of typing yawn ourselves.
tonynibbles
26/09/07 @ 09:23
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Winnar.

Screw Rock Band and it's 2008 delay. GHIII is ON!
PlugMonkey
26/09/07 @ 09:28
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"I'm very glad I skipped GH2 as it means this will feel a lot fresher."

Ooooh! I wouldn't be glad if I'd skipped GH2. You missed some of the best tracks in GH history. Sweet Child Of Mine? Jessica? FREEBIRD?
Der_tolle_Emil
26/09/07 @ 09:57
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The first impressions sound very good. I have already played GH3 but only with the GH2 guitars and the score screen after a coop game had space for three score sheets - I still wonder why. Maybe coop boss battles?
Keza
26/09/07 @ 10:01
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ManicMiner: The best thing about the difficulty is that all of the proper hardcore tracks, like Through the Fire and Flames, are bonuses - feathers for the caps of hardcore players, like GH2's Jordan. Expert will still offer us all a challenge, but the massive difficulty spike between GH1 and 2 is more to do with the fact that they changed the whole workings of the game - improving the hammer-ons and pul-offs made impossible passages in GH1 a lot easier, so there had to be a corresponding difficulty adjustment.

There has been no indication of any differences at all between the versions, so I'm nabbing the Wii one as soon as it's out in the States, and the 360 on as soon as it's out over here. Fair comparison, nay?
Keza
26/09/07 @ 10:02
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Also, I would say that the guarantee that Neversoft hasn't fucked it up is that it plays as well as ever, and looks and feels much better.
brooza
26/09/07 @ 10:04
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I've been looking forward to this one much more than RB.

I had GHII for the 360 for a few days before I sent it back (a combination of dodgy whammy bar, completing the game and the fact that I already have it on the PS2) and I've been waiting for this or RB to come out to get a new guitar.

Honestly, I'd prefer the RB guitar, just for better comaptability with the extra buttons
Stupid_Fat_Hobbit
26/09/07 @ 10:27
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There has been no indication of any differences at all between the versions

So have they confirmed downloadable songs on the Wii, then? Last I heard, that was still up in the air.
LiamK
26/09/07 @ 10:53
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My birthday is coming up and I was considering getting GH2 for the 360. Now, this may sound like a silly question, but would you wait for GH3, or would you get GH2 so that when GH3 came out you could get that and have two guitars for multiplayer fun?

Also, you reckon there's any chance of a GH2 price-drop now?
AlpTighen
26/09/07 @ 10:58
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@ PlugMonkey

Every time I do "Jessica", I get the urge to play Forza Motorsport. I have no idea why...
Les
26/09/07 @ 11:19
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“Real guitars are better for some things, like PLAYING THE GUITAR. Guitar hero is better for other things, such as playing a video game that allows you to have fun.”

So practicing pressing buttons to the music and getting points for that is fun, while if you actually invested that time into learning to play a real guitar, you would be able to play the songs for yourself but you don’t get points for it and therefore is not fun… I just don’t get it I guess…
Danoxth
26/09/07 @ 11:27
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Rock and roll!
Stupid_Fat_Hobbit
26/09/07 @ 11:30
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So practicing pressing buttons to the music and getting points for that is fun

Uh, yes. Do you not play games? Quite a lot of them involve pressing buttons at the right time to get points.
Mart
26/09/07 @ 11:39
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Keza - have you played it then?

I'd assume it was the Keza that wrote the article. :)
Les
26/09/07 @ 11:46
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"Uh, yes. Do you not play games? Quite a lot of them involve pressing buttons at the right time to get points."

Yes, but in most cases the difference between the real thing and the gaming substitute is a lot bigger.

But of course there's a difference between playing guitar hero on baby settings or going for the perfect score on the hardest setting. People doing the latter could spend their time more wisely.
LiamK
26/09/07 @ 11:58
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Like those DDR freaks. Why don't they just go to a club and dance properly?
farticusmaximus
26/09/07 @ 12:08
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Les - "But of course there's a difference between playing guitar hero on baby settings or going for the perfect score on the hardest setting. People doing the latter could spend their time more wisely."

Here's the thing, it's not your place to tell people where to spend their energies.

I happen to be a pretty damn proficient guitar player having played for over 15 years. That takes NOTHING away from the huge amount of fun I have playing guitar hero, in fact I get a great amount of satisfaction from comparing real guitar playing against GH renditions of tracks.
Keza
26/09/07 @ 12:14
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ManicMiner: Honest to God, if it's not the same code then it's even more impressive. I'd always assumed that Neversoft had been given GH2 to work with, and to be honest I find it very hard to believe that they weren't - it wouldn't make any sense from a business perspective, for one thing. It's absolutely perfect, gameplay wise.

I'm interested in whether Les has actually played Guitar Hero. The main advantage is the backing track, and feel of playing for a crowd. It's different to sitting on your own, practising an instrument.
Edited 1 times, most recently on 26/09/07 @ 13:58
Stupid_Fat_Hobbit
26/09/07 @ 12:17
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The difference between the real thing and GH is much bigger than you seem to believe... have you actually played much Guitar Hero? It's strange to see a guitarist who apparently thinks that playing their favourite instrument is quite similar to pressing five buttons in response to coloured dots appearing on a screen...

And maybe people going after high scores on expert could be spending their time more productively, but then so could people chasing epic armour sets in WoW, or perfecting their twitch-aiming skills in CS, or well... playing videogames at all, for that matter. Gaming is a hobby, it's supposed to be fun.
Corben Dallas
26/09/07 @ 12:17
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Please welcome on stage .....German Rock band........ENGLISH STILTON!!!!!!!!!!!!!! :@ :O :D }:)

*for any Vic Reeves fans
LOL.

Sweet. have to get this. Beasties Sabotage on track list= getting.
:)
chischis
26/09/07 @ 12:19
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Give me Guitar Hero "Blue Oyster Cult Edition" or I'm not interested.
farticusmaximus
26/09/07 @ 12:34
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chischis - I'd buy that for a dollar! (well, 40 quid)

Playing GH on EXPERT and playing real guitar is in some cases a scarily close experience (although obviously not the same). Lower difficulty levels have you playing a phrase per button press, but in expert you tend to have chords where chords should be, hammer/pull sections where they should be, and pretty much every note equalling a button press. Some real guitar players actually use a pick on the GH picker bar, and I frequently find myself trying to apply vibrato to GH licks!

It wouldn't be much of a techological stretch to supply a synth-pickup for a real guitar with the game and have it analyse actual notes. Not sure how they would do star powar though...
DrKuK
26/09/07 @ 13:13
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I'm gettin on a bit and games havent hooked me in the way they used to. Bioshock for example a fine game but once completed i cant bring myself to play for the other endings. Guitar hero on the other hand has got me hook line and sinker. I bought GH2 earlire in the year after reading EG top ten games of 2006 in January. I then bought GH1 and i even bought rock the 80s which had a dire selection of songs. I can only manage 3 stars on the expert levels but for me it was a huge sense of satisfaction being able to finish the games on the highest levels.

Few games have been so addictive and fun recently, and its a real crowd pleaser too. I honestly cannot wait for GH3 to come out. RB is also a must buy in the new year purely as its another guitar hero type fix and the drumming aspect looks excellent.
RexRunti
26/09/07 @ 14:21
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All these "Expert" beating guitar heroes I can't even complete "Hard". No wonder I was the bassist in my real life band.
Keza
26/09/07 @ 14:56
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But Activision owns the brand, and the publisher. Surely that means it owns the code!

If that's the case, we've all been overestimating how difficult Guitar Hero is to get right...
Edited 1 times, most recently on 26/09/07 @ 15:56
shamblemonkee
26/09/07 @ 16:07
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As an aside to the real guitar vs game debate: GH2 inspired me to go out and buy a REAL acoustic which I'm now progressing quite well with.

GH2 was the sole factor that got me thinking about learning guitar after a brief fad aged 12. I'm now 27. That i think you'll also hear the devs echo is one of their major wishes with the game. I'm also sure that time spent on GH helped improve my dexterity over what it would have been had i just picked up a guitar.

Plus learning "Kumbayah" or going over and over learning the start to a song like 'Behind Blue Eyes' / 'Eternal Flame' let alone an entire song some times comes second to the appeal of picking up GH and rocking out competently to 'Killing in the Name' 'The Trooper' or 'Thunderhorse'

The activities are not mutually exclusive. Both are fun. That is the point
Edited 1 times, most recently on 26/09/07 @ 17:08
Tuffty
26/09/07 @ 16:34
#46
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Forget Halo, forget Assassins Creed, THIS is already GOTY for me (although FF : Tactics or PES may push it :D)

Just thought you guys should know, Anarchy In The UK IS confirmed for GHIII as was suggested from the leaked setlist reported earlier in the week. But it's not an original recording...

...
...
...

It's a re-master from the Pistol's themselves! They couldn't find the master track, so the Pistols (supposed fans of GH themselves) re-recorded it for the game, just like Living Colour has done for Cult Of Personality. The confirmation, and a video interview with the band is here:

http://videogames.yahoo.com/xbox360/guit...
smelly
26/09/07 @ 21:17
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"It "owns the code" but I doubt they can de-compile it to get back to the pure C++ "

Its VERY VERY VERY VERY VERY rare for publishers NOT to have written in the contract for a game that they get the FULL source code/tools/source graphics/etc complete with building instructions at the end of a game.

If they dont have the original source code/art/tools/etc then i'll eat my hat.

Doesnt mean they didnt rewrite it though. Just saying it's unlikely
Feanor
26/09/07 @ 22:05
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Who did the Guitar Heroe 80's game that came out earlier this year? Was that Neversoft?
Keza
26/09/07 @ 23:56
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No, that was Harmonix.
Zuiyo
27/09/07 @ 06:32
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"Though I like SingStar very much, these games do little for me. It seems to me hours spent on Guitar Hero would be better spent on learning to play a real guitar..."

Not really - this is a game and plays like it.

It's like saying "drive a car in a circuit instead of wasting your time playing Forza."

EDIT: Oh, well. I see now I 'm late to the debate. Let me add... YAAAAAWWWWWNNNNN :)
Edited 1 times, most recently on 27/09/07 @ 07:40

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