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Guilty Gear for Wii in February News

Wii News by Robert Purchese

18 October, 2007

505 Games has proudly revealed that it will be bringing Guilty Gear XX Accent Core to the Wii in February.

It is an update of the most recent arcade instalment in the popular 2D arcade fighting series, which will now let you wave your arms around like a bird in order to pull off special attacks.

Accent Core also comes with various improvements like new character artwork and music, as well as re-recorded voices for the cast of 20 fighters, and some fancy new special moves.

There's Force Break that uses up a quarter of your Tension Gauge, Slashback that parries with a reduced block stun, and Slip Throws that bizarrely make your enemies stick to the wall or slide across the floor.

Guilty Gear XX Accent Core has already appeared in both America and Japan on Wii and PS2. The PS2 version has scored well so far, too, although thoughts on the Wii version are still scarce as it was only released this week.

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LazyDan
18/10/07 @ 13:07
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Here's a thought then for you - the waggle controls are a pain in the arse in this game. Motion sensing is great and works for a lot of games, but it isn't for every game - especially not games that require precise and well timed moves, like a fighting game.
Edited 1 times, most recently on 18/10/07 @ 14:08
Der_tolle_Emil
18/10/07 @ 13:09
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Looking forward to it!

And this here: http://www.play-asia.com/paOS-13-71-113-...
aine
18/10/07 @ 13:45
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hopefully there'll be an option to .. not use ridiculous waggle controls.
if this was being published by anyone other than 505 Bloody Games they would have released the PS2 version as well, which would obviously not have such a problem.
Lov3
18/10/07 @ 13:47
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Say no to needless waggle.

PS. I would have bought this on release day for PS2. Are you sure they are never going to release the localized PS2 version over here?
Nikanoru
18/10/07 @ 17:47
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Motion sensing is great and works for a lot of games, but it isn't for every game - especially not games that require precise and well timed moves, like a fighting game.


Well, you know, 3D graphics don't really work for platformers and some other game types either. They're extremely shoddy and imprecise. The introduction of 3D completely destroyed the pixel-perfect precision games used to have.

But every single game uses it now (much to my dismay sometimes), and it's here to stay. No use complaining about it.
bahamut.zero
19/10/07 @ 16:44
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Hopefully you can use a classic pad or a GC pad, I'm not really a fan of arcade style controllers and motion controls would ruin it.
Edited 1 times, most recently on 20/10/07 @ 00:08
bahamut.zero
21/10/07 @ 00:20
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IGN gave this a 5.9.

Comments: 1-7 of 7 in total

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