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Guild Wars Re-review

MMO PC Re-review by Keza MacDonald

28 July, 2008

Page 2 of 2. <- Page 1

The only fixed thing about a Guild Wars character is their class and appearance; secondary classes, skills and attribute points can be switched around at will, making it impossible to make a decision that has an irrevocable, negative impact on your game. It is easier to experiment with different equipment and techniques than in any other game I've ever played - you can completely change your playing style just by redistributing your Warrior's swordsmanship points and making him a strong, say, necromancer instead - which perhaps explains why so many people are still playing Guild Wars years after they reached the level cap with their first character.

Guild Wars' extremely low level cap (20) has proven to be a stroke of design genius. Because it doesn't take very long to build up a top-level character, a lack of new players is barely even a problem for the community - the game is balanced towards characters with customised equipment and skills, rather than a buffed-up level. As it always has, Guild Wars rewards you for experimenting actively with your character rather than simply pouring endless hours into the number next to its name; for switching around stats and skills intelligently rather than slaughtering rats for hours on end. It's a welcoming system for new players, and it also means that you can come back to the game after years and still have a top-tier character, rather than finding yourself left way behind the curve.

This is the perfect way for a non-subscription MMO to work. Subscribers would be irked to see new players build up top-level characters so quickly, but in Guild Wars players come and go all the time. You can pour in as many hours as you like for that GBP 20 price tag, over as great a timespan as you please. Consequently there's little elitism in the community - long-term players don't have that slightly bitter sense of entitlement that develops when you've been shelling out USD 15 a month for years on end.

'Guild Wars' Screenshot nightfall

Nightfall: lovely.

The instancing system has also proved prescient, ensuring that it is still possible for players to enjoy every single part of the game that they paid for back in 2005, even if there's no longer anyone else around to join in on a quest. Only town areas are communal - the wilderness outside is generated for your party, and your party alone. In the absence of other real people, you can always adventure with computer-controlled henchmen or, even better, Nightfall's fully-customisable Heroes. It can be played as a single-player RPG, with the storytelling and set-pieces to match, and all the benefits of an MMO's community and constant developer support standing by if and when you feel like joining in with guilds and PVP.

Throughout the past three years, ArenaNet has shown that it cares about what Guild Wars players want: every new GW campaign has brought changes that dedicated players have asked for. The PVP element of the game is now ridiculously rich and complex, encompassing every imaginable tournament variation, and a boisterous and competitive community of guilds, constantly forming alliances to unseat each other. Spectating at these battles is awesome, even if you never plan to take part. In PVP, Guild Wars turns into a strategy game - it's fascinating just to watch how people play classes and skills off against one another, making full use of the game's 56 possible character combinations and limitless skill arrangements.

These are all things that people appreciate about Guild Wars. The things that people really love about it - the ludicrously beautiful characters, the Asian and Grecian influences on the art style and landscapes, the grand-scale theatrical storytelling that occasionally verges on the affected - are more subjective. It's these things that turn Guild Wars from a great-value-for-money diversion into a passion. It is theoretically possible to find it bland that every single male and female player in the game looks like a gorgeous Olympian demigod, or to find the outdoor environments, sumptuous as they are, a little lacking in imagination, but for most people the game's aesthetics are a main attraction.

'Guild Wars' Screenshot north

Eye of the North: going south.

The downside of Guild Wars' extreme flexibility is a lack of depth. It's combat-obsessed - all you'll ever do in Guild Wars is kill things, albeit in intricate, enjoyable ways - and the very things that make it playable as a single adventurer with henchmen can make it a bit boring for support-class characters. It's not a game that it's worth devoting hours of your life to every single night for years. It's more something to dip in and out of, to revisit once or twice a month, to play obsessively during a week off.

Any of the three campaigns offers a great story, but it's not a virtual life that you feel compelled to come back to. It's excellent, but in MMO terms, it's short-term. It's also not got universal appeal, despite its accessibility - because of it, actually. Instanced questing and flexibility are empowering and refreshing for those who take to Guild Wars, but lonely and lacking in subtlety for those who don't.

Still, even taking that into account, you've got a good few hundred hours of entertainment for GBP 20 if you buy any one campaign, so it feels cheap and irrelevant to accuse the game of being shallow. Undeniably, Guild Wars as it currently stands offers preposterous value for money and is a brilliant example of how a successful a non-subscription MMO can be. It takes its own route rather than aping other games' successes, and over the past three years it has developed into a well-rounded, popular and unique experience for anyone seeking the companionable adventuring, grand storytelling and character role-playing of an MMO without the monthly price-tag, pretentious top-level players, or obligatory grinding that usually go with them.

8/10

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Comments: 1-23 of 23 in total

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Eraysor
28/07/08 @ 15:37
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I bought the collector's edition of Factions a while back for £15 but I only played it once. I was too sucked into WoW then, but maybe now it's worth another try.
GlassMoon
28/07/08 @ 15:40
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Ah guild wars.....fond memories
dingo75
28/07/08 @ 15:50
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I tried "Nightfall" as replacment after I stopped playing WoW but it didn't deliver for me.
I went back to WoW and never looked back.

Worst thing to me was that you can't jump off something in that game at all. Every little stone is a barricade and you have to run around it. Totally destroyed that game for me.
Also all the damn PVP spam (Team X did something) in the cities sucked.
Ferral
28/07/08 @ 16:03
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I still enjoy Guild Wars.

I do prefer the origional though more than Factions and Nightfall. Out of the 3 I think Factions is the poorest, I do really like Nightfall though.

Only downside is actually getting into teams for some of the missions. Even when in a crowded area it can still be difficult and mainly they want healers. Another downside is the amount of people about in all 3 campaigns, it is gradually dwindling. So far I have done a fair bit of Eye of the North with just Henchman. Must admit loving it though as I really like that type of setting.

Another thing is though lately I have been playing LOTRO so GW has been just sitting on my hard disc unused. I do go back to it in short bursts though, its really good to just do a few quests casually and slay some stuff.
BrokenSymmetry
28/07/08 @ 16:23
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What's still surprising, even 3 years after release, is how incredibly beautiful the game is. In his Eurogamer reviews, Jim Rossignol has criticized the Guild Wars environments for being "film sets", because of their lack of interactivity. That may be true, but amazingly beautiful film sets they are. In Guild Wars, I love to clear a zone of all its enemies (which don't respawn unless you re-enter the zone), and then simply walk around it with the HUD completely off, looking at all the environments and the architecture in the game.
andywilkie35
28/07/08 @ 16:51
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i really liked it but never got into it. i did a fair few hours on ffxi but never really got into that either. would like to try WoW but not sure if i'll get into that either!
Azazel
28/07/08 @ 17:26
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Like Keza says this is just a great game for dipping in and out of every now and again. It really does not require a huge commitment of time to enjoy.
Edited 1 times, most recently on 28/07/08 @ 18:27
Burton2000
28/07/08 @ 18:09
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I'd say Guild Wars still has the best PvP system in any MMORPG out at the moment. Can't wait for GW2!
beorntheold
28/07/08 @ 18:23
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over 4500+ hrs played - amazing value-for-money here, folks.
fantastic for casual players (a tip for new buyers - start the campaigns "backwards", so you can rely on the heroes (customizable AI companions from GW: Nightfall) through the other two campaigns)

great pvp system (although ANet could've done more to preserve the game's e-sport appeal over the years).

highly recommended!
Gaol
28/07/08 @ 19:36
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Well that was a lot better than the AoC review. Good summary.

Guild Wars is a great 'back burner' game, you can dip in and out when the mood takes you without having to worry about subs. Pretty much done all I want to now though, I look forward to the sequel.
Orange
28/07/08 @ 19:37
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It does have a lot of brilliant ideas and innovations. The value for money I got from it in terms of hours/played to ££ is tremendous.

Saying that, it's not a fulltime mmo. PVE is the poor relation and gets boring, pvp is great but requires a lot of organisation to make achieve anything significant.
ZuluHero
28/07/08 @ 19:49
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Still loving it - bought this before wow came out over three ago when both launched (i think?) and i'm not playing wow any more. I guess that's down to the better story lines, absolutely beautiful graphics (prophecies holds up well even today) and the fact that i paid once so i can play for free.

I don't know why people complain about the lack of jump or swim (some of my RL friends use that same feeble excuse to why they don't like the games). TBh i'd rather take a game that is stable, fun, lag-free, has a huge population and as mentioned before has strong storylines, huge lands to explore and amazing looking graphics.

Also dipping in and out without any wasted subs doesn't leave a bitter taste in your mouth and doesn't leave any resentment like some of the paid for games do. And the time i spend with the game(s) has all been fun, unlike other games where i feel like i've been forced to play just to justify that i've paid a month to play for it.

Really looking forward to GW2! Wonder when we'll start to see some screenshots? :)
Edited 1 times, most recently on 28/07/08 @ 20:49
Raziel
28/07/08 @ 19:53
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Became bored with it sadly, but still, played well over 2000 hours over all chapters.
Damn well worth my money. Hope GW2 will suck me back in.
designerheadache
28/07/08 @ 19:57
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Guildwars was great for a time, although i began to loose interest towards the end, due to the strategy of just chucking more monsters at you rather than making the fighting and use of skills more intelligent to win.

fun memories though for £20 quid you cant really go wrong
Skywise
28/07/08 @ 22:13
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I still love playing it after 2,500 hours in. But you shouldn't play this game for the story. Prophecies was ok, Nightfall somewhat less and the story of Factions was cringeworthy. I'd love MMORPG's to be story driven but the quality should improve a bit.

Pvp is awesome though, there is so much freedom how to play it and to test your builds versus other players. It is best comparable I think to the Magic: The Gathering cardgame. You can have lots of skills, but only 8 of them can be taken with you. So you have to choose 8 that combine really well.

I've played WoW for several weeks and after that I really missed the jumping ability in GW as well and the Auction House and the interesting races. I hope they'll take the best bits of WoW and put them in GW 2, but even now GW 1 is the best online game for me by a huge margin :-)
Enzeru
29/07/08 @ 07:33
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"I don't know why people complain about the lack of jump or swim (some of my RL friends use that same feeble excuse to why they don't like the games). TBh i'd rather take a game that is stable, fun, lag-free, has a huge population and as mentioned before has strong storylines, huge lands to explore and amazing looking graphics."

What, you gotta choose between those or a jump feature? I really doubt they take an equal amount of resources to develop...
reality_cheque
29/07/08 @ 09:28
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I've been playing Guild Wars off and on since release date, and considering I've spend £20 on 200 hours worth of play with JUST ONE ALT the only game I've had better value for money on has been Halo 2 (and we played the MP almost every night for a year - funnily enough until we got a second PC that let me play GW with the missus)
swede
29/07/08 @ 10:01
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Yes GW is a great casual MMO. It isnt really that difficult to find people to team up with (even in prophecies) as the newbie areas always seems to be full of new low level chars. With the hero and henchman system you can fully solo all 3 games + the expansion if you want. Another alternative to large groups (and in my experience, more fun) is just a small party of 2 with the numbers made up with player controlled heros.

Edited 1 times, most recently on 29/07/08 @ 11:01
Fusey
29/07/08 @ 15:03
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I tired on 3 separate occasions to get into Guild Wars but I always found it extremely boring after an hour or so.

I'm a long time MMO player so maybe I was too spoilt by the features in subscription MMOs to enjoy it.

Each to their own I guess.
craziii
30/07/08 @ 00:02
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dingo, that was my exact reason for not playing it, I hate, absolutely hate how the characters move in guild wars. I see a hill, but I can't move anywhere besides the designated road. that really took the immersion out of it for me. that was the experience I got from the first release, not sure if that is change at all with the expansion packs.
Azazel
30/07/08 @ 12:14
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Maybe it's a "You can jump in WoW, so WHY THE FUCK can't I jump in this?" kind of thing.

I've never played WoW or any other MMO for that matter, and it's never occurred to me at any point that a jump button would add anything whatsoever to the game.
DFawkes
31/07/08 @ 10:14
#22
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Guild Wars is okay, but I prefer my MMOs open-world instead of heavily instanced.

I'd certainly say Guild Wars has the best PvP I've played, it's the only one I've tried more than once. Being able to jump straight in helps.
loginjo
05/08/08 @ 19:45
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"Guild Wars' extremely low level cap (20) has proven to be a stroke of design genius." I stopped reading here. I played gw for almost 3 years, then I went to WoW and never came back.

Comments: 1-23 of 23 in total

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