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GTR: Evolution Review

PC Review by Oliver Clare

23 September, 2008

Poor old SimBin. They really don't have a clue when it comes to making race sims. Look at this one: no quad bikes, no supertrucks, no dune buggies, no karts. No nitrous bottles or touge battles, no skill stats or slo-mo crashes. Hell, you don't even get to negotiate your own sponsorship deals (sorry Anusol) or floor your arch-nemesis/cyborg half-brother in a pit lane punch-up.

It's almost as if the studio considered such things unimportant. It's almost as if they consciously decided to channel all their skill and industry into trivialities like physics, track modelling and AI.

Baffling.

Oh well, at least they're consistent. GTR, GTR2, GT Legends and now this, an expanded version of last year's excellent RACE 07 have all had SimBin's input and have all put realism firmly before razzamatazz. The closest thing to a populist feature in GTR: Evo is the crammed garage; RACE's 20-strong field of touring cars and open-wheelers have had to shove over and make room for two dozen additions.

Most of the newbies are the kind of alarmingly well-endowed automotive porn stars that go through life without ever visiting a Tesco car park or attending a boot sale. Cars like the Aston Martin DBR9, the Lister Storm and the Gillet Vertigo Streiff would be rubbish at a boot sale - what with having boots the size of actual boots - but on the track, they're in their element (Zoomium. Find it next to Crashium and Pleaseslowdowndearium on the Periodic Table).

'GTR: Evolution' Screenshot 1

Serves me right for trying to read the graffiti.

Hurtle them round any of the 40-plus circuit configurations and any misgivings about spartan presentation and fusty graphics soon evaporate. The Wagnerian clamour of the V8s, the palpable sense of mass in motion, the furious tyre versus road judo... It's all so perfect, so utterly convincing, the fact you don't know the name of your chief mechanic, or didn't get to ogle the cleavage of a polygonal grid girl before the start, doesn't seem to matter in the slightest. This is racing pure and simple. When a sim dev gets the science right, the poetry usually follows.

Four badges you won't find in GTR: Evo's eerily people-free pit lanes are those of Porsche, Ferrari, Lamborghini and Maserati. Carbon-fibre cheetahs like the Gumpert Apollo, Koenigsegg CCGT and Saleen S7 do a sterling job of filling the glamour gap, but there's an air of absence all the same. With SimBin-buddies Blimey currently coding a Ferrari-focussed sim you would have thought the odd Fezza might have sneaked in. Oh well, there's always mods (they're starting to appear already) or old friend GTR2.

'GTR: Evolution' Screenshot 2

Might be a bit of squeeze, but I think I'm going to go for it.

The closest you get to an official Lambo in the game is the new Gallardo-based Audi R8. Simbin's first AWD recreation, this predictably grippy super-coupe is the ideal foil for GTR: Evo's awesome centrepiece, an incredibly credible depiction of the 24km-long Nordschleife. It's taken them years to get round to it, but it's been worth the wait. I don't care if you've driven the Ring a thousand times before in other sims; this version will leave you sweatier, happier and more exhilarated than you've ever been before.

Readers who drive: picture your favourite bend, that corner on the way to work or town, that warms your cockles like no other. Now picture a hundred curves of a similarly satisfying character strung together into one mad, marvellous route. That's Nordschleife. Swooping, snaking, tree-lined, endless, this is the kind of track you could drive exclusively for a year and never get bored of. It has a bit of everything: kinks, dips, humps, banked corners, ridiculously long straights, railway crossings, broken bridges, police checkpoints, underground sections in lava-lit caves... Okay, not everything, but it is shockingly huge and fabulously varied.

'GTR: Evolution' Screenshot 3

Not a 'Baby on board' sticker in sight. Bliss.

I'll leave others to testify to the accuracy of the topography. Race sim forums are currently full of folk who have driven the real thing and claim this is as close as you're going to get on a desktop. Yes, they might all be fantasists or SimBin stooges, but it's hard to argue against the evidence.

Take out Nordschleife and the Grand Tourers, and GTR: Evo is basically RACE 07 in a new box - which is no bad thing. AI routines are possibly a fraction sharper - computer-controlled drivers seem slightly quicker and more dogged now - and handling characteristics a smidgen friendlier, but there's been no root-and-branch reform. As in previous SimBin offerings, the experience can be shaped to suit all abilities/states of inebriation. With driving aids disabled, a bit of rain on the track, and AI driver skill maxed-out, you will probably get eaten alive. On a bone-dry circuit with a gentler set-up, even the greenest drivers are going to get to spray the Mumm now and again.

Not that winning is all that important in GTR: Evo. The reason this game and its predecessors perch atop their genre is they make every sweet passing move, crisply negotiated corner and shaved second feel like a podium finish. When correcting a slide at Druids or coming in ninth in the rain at Anderstorp makes you smile like a driver that's just beaten his arch-nemesis/cyborg half-brother to win the World Championship and heard his chief engineer/father-substitute has survived a risky heart op, you know you're in the presence of class.

8/10

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Comments: 1-20 of 20 in total

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secombe
23/09/08 @ 07:55
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I thought the newer RACE series (which this is part of) was independent of the old GTR/GTR2/GT Legends games? Although the differences are subtle, I've always preferred the mechanics and handling of the games up to and including GTR2. RACE has never felt quite right to me, which is a shame as this is a great package.

mazzl
23/09/08 @ 08:01
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so.. not on xbox then ;)
sound pretty nice.
questions not answered in the review:
* should be played with a racing wheel then?
* is there any online / offline multiplayer?
* you speak of mods... what is possible with the mods?



EmanyMTon
23/09/08 @ 08:14
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So you mentioned the exhilaration of a great passing move, but glossed over the frustration of spinning out on the last lap. While I agree with you that it doesn't need all the crap in "arcade" racing games these days the one thing I would kill for is a GRID or sands of time style rewind button.
UncleLou
23/09/08 @ 08:15
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As much as I love the Simbin games, and own several of them, I am not a simulation fan enough to buy them at what seems to be a less than a year rhythm now. Not really sure what I expect of them, but maybe a new graphics engine and a slightly less dry presentation (the driving school in GTR2 was a step in the right direction).
Altrezia
23/09/08 @ 08:21
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The control settings screen on Race 07, and this one freezes on my PC - frustrating, as when I do get to play it without my wheel, it looks lovely.

Oh well, iRacing is better ;)
Res
23/09/08 @ 08:22
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* should be played with a racing wheel then?
It is better to play with fully analog controls, and a steering wheel would be the best option. You could tweak the options to have it work quite well with a Xbox 360 controller, the main thing you would need to adjust would be speed sensitive steering which would stop the steering being so sharp at higher speeds (console racers use this a lot).

* is there any online / offline multiplayer?
There is online and probably lan, but I doubt there is any split screen.

* you speak of mods... what is possible with the mods?
There are a few mods for the older versions of GTR but most of them are just conversions from rFactor, so if you are after mods then rFactor is probably a better option for you. rFactor mods, no idea where you would get GTR ones from.
Edited 1 times, most recently on 23/09/08 @ 09:24
Eighthours
23/09/08 @ 08:27
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Great first paragraph, Oliver!

I'm very interested to see whether the series survives intact to the 360 in January.
Quint2020
23/09/08 @ 08:40
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Looking forward to this series hitting the 360 in January, shame it's not out before Christmas, I know quite a few people who'd like this on their Christmas list, me included.
Corben Dallas
23/09/08 @ 08:50
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looks sweet, hope this makes it to xb360 =automatic purchase!!! :)
barchetta
23/09/08 @ 08:54
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My god, a comments thread full of enthusiasts!

/wonders if it is only me that chuckled at the possible connotations of 'even the greenest drivers are going to get to spray the Mumm now and again'

I am still hopeful for a decent 360 version though.
Edited 1 times, most recently on 23/09/08 @ 09:54
secombe
23/09/08 @ 09:12
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So you mentioned the exhilaration of a great passing move, but glossed over the frustration of spinning out on the last lap. While I agree with you that it doesn't need all the crap in "arcade" racing games these days the one thing I would kill for is a GRID or sands of time style rewind button.

That's completely missing the point in my opinion. The exhilaration is all the sweeter because there is a chance you could spin out. You've probably spun out because you've overcooked it, so it's a case of deciding to consolidating your position or push on...like a simulation game should be.

There are levels of Traction Control and various other settings to minimize your chances of spinning, if it's that frustrating for you I would start with full assists and gradually ease off of them as you improve. There are more than enough Arcadey driving games to satisfy those who want to play something less punishing.
Krusty
23/09/08 @ 09:21
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Hmm, tempting. On Steam too :)
HyperShadow
23/09/08 @ 09:49
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Segnit
23/09/08 @ 10:01
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In my opinion, Sim racing only comes to life when a dedicated community and league accompany it. Otherwise, the only way the offline portion of a sim could could compete with online portion is through massive investment in A.I. and game structure and design.

But anyway you slice it, sim racing can be difficult, it can be frustrating, it can be punishing, but in the end it's supremely involving and excellently rewarding.

I participate in one of the largest online (possibly the largest) GTR2 league which has 4 divisions (gamers-crib.com). And by the looks of it GTRe seems to be gaining traction where RACE07 never did.

For the time being all i can say is "keep up the good work" to Simbin and if possible try to avoid minimalized annual updates of franchises.
popabawa
23/09/08 @ 10:27
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Race 07 and now GTR Evo were a step backwards from GTR2 for me, the cars just don't feel right at all.

This sits uncomfortably between appealing to the hardcore simracer and the more arcade racer and doesn't quite do either well enough really.
SunoffaBeach
23/09/08 @ 10:30
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pleese, need help!

how can you not lose qualifying in GTR2? race ok, but qual too hard for me. pleese help!

secombe
23/09/08 @ 11:20
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Race 07 and now GTR Evo were a step backwards from GTR2 for me, the cars just don't feel right at all.

This sits uncomfortably between appealing to the hardcore simracer and the more arcade racer and doesn't quite do either well enough really.



That echoes my thoughts exactly. I still put hours and hours into GTR2, but the RACE series has never felt quite right. I was under the impression that the original developers (GTR/GTL/GTR2) left after GTR2 and are now Blimey! who are making a Ferrari game, and that the RACE series has been built up under the Simbin name but with a new team. Might be completely wrong, though.
Segnit
23/09/08 @ 12:44
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popabawa - "pleese, need help!

how can you not lose qualifying in GTR2? race ok, but qual too hard for me. pleese help! "


Send me a pm with your problem.
Edited 1 times, most recently on 23/09/08 @ 13:45
Miths
23/09/08 @ 15:22
#19
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@mazzl and Res

Lots of mods for the GTR and RACE games, plus various others, here - http://www.nogripracing.com/
MiniFan
25/09/08 @ 21:29
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Pretty good review. GTR Evolution is a subtle but definite improvement on GTR2s physics and sound is better too. Cockpits perhaps not quite up there with GTR2 but not bad. If you own RACE 07 then getting this expansion is a no-brainer. If you don't own RACE 07 the complete package is excellent value. The only drawback with the wide range of cars available is that the sim lacks some of the focus and character which a single license brings.

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