GTAIV: The Lost and Damned

Gang warfare: we try the multiplayer.

They may be slick at offering up topical crime and zeroing in on the most laughable elements of popular culture, but the area in which Rockstar's developers really excel has always been architecture. Long after the radio stations have lost their zing, and the story mode's been cleaned out, GTA's environments continue to deliver freeform mayhem in a way few other games can. Liberty City is not just a brilliant pastiche of New York, it's New York boiled down to its key landmarks and textures, and then blended with the best aspects of a theme park: looping highways to spin around, sudden unexpected jumps hidden in the strangest of places, and an effortless ability to frame shiny spectacle at just the right moment.

That's probably why the team had no qualms about staging GTA IV's multiplayer in the same mean streets its campaign walked down. It's a trend that continues with The Lost and Damned: once again, when you head towards the online lobbies, Rockstar hands over the keys to Liberty City in its entirety, and the new content is not a handful of new boroughs and a scattering of unexplored streets, but a range of new modes, all designed as variations on a theme. Alongside the traditional deathmatch and race options, each of the expansion's new challenges puts a novel twist on tried and trusted dynamics. A recent chance to try a few of them out suggests the strategy's likely to pay off.

Even the most basic offering will be enough to win many gamers over. While GTA IV already has perfectly serviceable combat-focused race events, the magical combination of motorbikes and baseball bats unexpectedly turns Rockstar's moody epic into that cheerful Road Rash remake you've always wanted. The mechanics are unmistakable, and it's handled with the lightest of touches, X and A allowing you to lash out on either side, while holding down the button charges your attacks. It's a bare-bones system, but that just gives you more time to take in the courses, which swing you on a series of rigorously angled tours of the city's more cinematic spots – of the two we played, Middle Ground dumps you into a rain-soaked downtown, while Beaches flings you out along the waterfront, threading the chase through unexpected alleyways and past the fairground, before eventually sliding between the wooden spars of the pier.

'GTAIV: The Lost and Damned' Screenshot 1

Witness Protection calls to mind all the right memories of The Dark Knight’s armoured car sequence, but with the added bonus of comedy radio stations.

Things get noticeably more complex with Own the City, a tug-of-war land grab that looses teams of bikers onto the islands to take control of various territories, and then hang onto them until the clock runs out. It's an evolution of Turf War: target districts are highlighted in slabs of bright colour on the mini-map, and while you initially take over an area by shooting it out with AI-driven Defenders, the real fun starts once you move into enemy-controlled streets and take on rival players. Play it like a deathmatch, and Own the City will initially confuse you - the real pleasure comes with the strategy, as your gang slowly starts to work as a team, gambling on how many people should stay behind to defend captured territory, and how many should head out into other boroughs in the name of aggressive expansion.

As with all the multiplayer modes, although you start on your bike, you're by no means limited to it. Long matches tend to devolve into a series of increasingly desperate vehicular experiments, as you rope in hatchbacks, sports cars, and even the odd station wagon to try and ram home your advantage most effectively. When you throw in the prospect of a wandering Gun Van, which, if hijacked, can be driven around to each team-mate to supply new weapons, there's the possibility that Own the City may have a few too many ideas for its own good; but its street-by-street brawling and endless opportunities for revenge seem promising so far.

Witness Protection is another team event. It casts one side as N.O.O.S.E. agents, dropping off prisoners at various police stations around the city, while the other team plays as the Lost, with the charmingly straightforward task of killing everyone instead. It's a simple game, with the slow chug of the police van (driven by a randomly selected player) setting the pace. But the chaos as waves of attacking Lost skirmish with N.O.O.S.E agents in squad cars often erupts outwards for several blocks in every direction, promising that even if you lose your way and can't catch up with the main event, there's still plenty of radiating violence to get stuck into.

Elsewhere, Lone Wolf Biker provides an explosive study in victimisation: one player becomes the target, and everyone else has to take him out. Whoever does – whether by bullet, pipe-bomb, or a good honest school bus through the brain – then becomes the target themselves, and the chase continues.

This is just the kind of inspired cruelty Rockstar is made for. Lone Wolf Biker takes the roles of griefer and griefee and knots them together so tightly that, in the inevitable cluster of violent role-reversals that marks each game, each moment of victory swiftly turns into blind panic, as the entire hunt pack descends. The game also serves as an insight into just how carefully Rockstar puts together its chaos and keeps it stoked over the course of a long round, whether it's in the ten seconds of invulnerability after you become the target, which allows you to scrape together the barest of strategies, or the way in which the checkpointed path you then have to follow constantly doubles back on itself, ensuring that even the most incompetent straggler will accidentally back themselves into the action every few minutes.

'GTAIV: The Lost and Damned' Screenshot 2

There’s a range of bikes on offer for each event, but if they won’t do, you’ll have no trouble finding a car to jack.

Finally, Chopper vs Chopper is a straightforward game of one-on-one, with a single malicious twist: one of the choppers is a helicopter. Once again, the biker moves between checkpoints, while the chopper pilot has to try and take him out, and the resulting bloodbath is a deft balance of vulnerable manoeuvrability on the streets and heavily-armed klutzishness in the sky.

So the Lost and Damned provides a smart range of modes, but will it be enough? Despite the clever variety that the original game's multiplayer offered, and the fairly large audience who takes to its streets weekly, it's hard to argue that GTA IV has had the same success with online multiplayer as Halo or Gears or Call of Duty has had. Perhaps that's down to the series' over-powering focus on the single-player game - or, more likely, the inherent nature of sandbox titles, which often give you ample opportunity to carry out all sorts of extra-curricular screwing around without even leaving the campaign mode. Whatever the reason may be, if you do choose to explore the other, more populated, side of Liberty City this time around, you'll likely find the same wit and care that characterises the story mode. And you won't have to spend a few hours learning the new maps, either.

Comments (39) Latest comment 3 years ago

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  • Eraysor #1 3 years ago

    The only thing GTAIV's multiplayer needs is a more Halo-esque system for matchmaking.
  • urban #2 3 years ago

    fuck no it doesn't

    i'm buying beers in exchange for the ability to play this at my mates house on tuesday.

    =] easy solution
    Edited by 1 at 12/02/09 @ 18:23
  • bad09 #3 3 years ago

    I really like GTA4, and I am not jumping on the "Oh, GTA4 is soooo rubbish" cool train, but I'm just not convinced by this enough to spend on it, which is sad because I was waiting eagerly for this before details started emerging.

    Sure part of the GTA experience is the story (practically all of the experience in 4 sadly), but I can't bring myself to pay 1600 points just for a short story with nothing else to offer (for me anyway as I only ever enjoyed Cops N' Crooks online anyway). Why pay money to drive and shoot around the same areas, when you could just replay the game at no extra cost?

    At least put a new area or rampages back in. SOMETHING that I can say "yeah that's cool".

    Now it's all been revealed, I kind of think the old SDF were right and MS paid far too much for very little TBH. Still a cracking game though....
  • Calgon #4 3 years ago

    @bad so you didnt really read it properly is what you are really saying? The only thing that seems to be missing that you wanted is new areas(and we've known for a while that there probably wouldnt be any)... where Ive been told its plenty big enough already, there just wasnt enough to what was there.

    From what Ive read here, it sounds like the additions are far more interesting than what's there in the full game(which was just had what you'd expect) and to be honest, from what Id seen and heard I wasn't even going to bother with GTA4 at all. One thing I do agree on though is the price could be cheaper(but we always think that whatever they are priced dont we).

    Really I couldnt give a shit if MS really did pay that much for it or not(I dont really know other than blinkered fanboyism and FUD why anyone else would)... I will judge the content for what it brings for the asking price.
    Edited by 4 at 12/02/09 @ 18:45
  • bad09 #5 3 years ago

    @ Calgon

    ? OK I re-read but I don't get what you mean? I see no mention of rampages...

    The new modes mentioned are MP, like I said in my post CnC is all I played online as I do prefer my GTA single player like my Resident Evil...oh wait...

    "but we always think that whatever they are priced dont we "

    These days we do ;)
  • Tuffty #6 3 years ago

    If there was a better way of matchmaking, I'd probably be playing GTAIV online much more. Got a bit tired of having to see 'Returning to Single Player' again and again. Still, lots of fun those times I do get online though.
  • Golgo #7 3 years ago

    the fucked and the bombed
  • the_dudefather #8 3 years ago

    The MP in GTA 4 was great at times, but didn't bother that much at the time, maybe it was the single player game or getting kicked to the lobby that made me forget about it

    might use this as an excuse to get back into it
  • Rodchenko #9 3 years ago

    That last screenshot looks amazing.
  • SpaceMidget75 Verified Senior Software Developer, Minerva Computer Services #10 3 years ago

    GTA4 has a brilliantly fun MP mode. I've had some great times on a Friday, drunk, play with mates on my friends list.

    But the matchmaking is a pile of shit and should have been improved in this DLC and then updated to everyone for free.
  • GamesConnoisseur #11 3 years ago

    I m not sure MP would be that important aside from added value of money, most people dig GTA4 for the SP game anyway. So if this DLC do add a great story and game, then am for it. 1600... oh dear that is a lot and would think 1200 to be quite reasonable.

    Still MS need to recoup the investment?!!!

    WE LL see how this payout in the long run, in term of how DLC is taken by the gamers and the market being up for it or otherwise.
  • paulf #12 3 years ago

    i predict the first eg 10 for dlc ...
  • mazzl #13 3 years ago

    I don't know about the price point, it's a bit steep.
    The single player missions will be plenty, and with some nice new online modes, it's certainly not bad.
    But it better be FUN to play, i'm done with the seriousness of it all.
  • Ninja_Tino #14 3 years ago

    You'd rather have Rampage or a new little area rather than a full blown new side story and new multiplayer modes? Yeah, what's cool about that. I like your logic.
  • alpha-0ne #15 3 years ago

    BAd09 you do understand that the article just covers the multiplayer modes in teh dlc there a whole 10 hours of single player story aswell..

    It amazes me that people complain about spending £14 on something like this when they will happily pay £1.75 for a costume for their sackboy, 10 hours of gameplay not even thinking about the multiplayer is longer than the majority of the full price games that are released
    Edited by 1 at 12/02/09 @ 20:26
  • Ninja_Tino #16 3 years ago

    Alpha_One_Uno_Ichi is absolutely right. Case Closed. It's our opinion and you're entitled to it!
  • bad09 #17 3 years ago

    Jees guys, no need to jump in all at once! Opinion, you know...

    All I'm saying is while story driven 4 was good I don't really want to pay for another story with the same missions in the same areas but on a bike I would have preferred adding something more meaty, more single player FUN (you know GTA style) and for 1600 points it's not really impressing me 10 hours of story of not - sorry I don't mean to offend. Anyway like I said in my post I LIKE GTA4! I just don't think I'll bother with the DLC and just replay the main game for nothing.
  • SBfistfun #18 3 years ago

    GTA online was fun, however more co op missions (think there was only two?) would be nice . And the actual matchmaking system was the worst I can recall in living memory in any game.

    Absolute dogshitcentral. Any word on whether its been changed (or should I say fixed).
  • Ninja_Tino #19 3 years ago

    I see your point Bad. Don't 100% agree though. I would like them to break free from this pseudo reality they're in at the moment and have the next episode be absolutely mental, olde school GTA style. I wouldn't care if the character wakes up to find it all a dream if they feel that's the only way to do it.
  • Ryze #20 3 years ago

    The multiplayer modes didn't fail for the reasons stated. It failed because:

    - It's shit on PS3. full stop.

    - the game stupidly kicks you back to the single player via an annoying load if for any reason you're disconnected.

    - There's no method of fixing the car model for a given race

    - It's awkward to make yourself the host, therefore giving control to a random retard who keeps cycling through car classes and messing up your car selection, only to settle on a boat race.

    - the act of getting into cars and climbing ladders is TOO FUCKING SLUGGISH. While winning and losing can depend on being able to swap cars or climb a ladder (Cannonball Run).

    - It's not made clear enough what each game mode entails, and how you 'win' without trial and error, or going to the fucking website. What's that all about?

    - There could generally do with being an overhaul of the multiplayer lobby interface, making it more 'rich', self-explanatory and inviting. It'd also be good to be able to go directly from the game's title screen into multiplayer without loading the single player game at all.

    - Many of us were looking forward to playing GTA multiplayer using the GTA III gen car handling. It should be included as an option toggle - ESPECIALLY IF R* WONT CONSIDER A WII VERSION OF SAN ANDREAS STORIES WITH ONLINE MULTIPLAYER.

    - Auto aim ruins GTA races

    - limiting weapons to AKs and M16s (or whatever) ruins deathmatches, as cars become useless.

    etc.

    There's loads of potential, and loads of fun to be had in GTA multiplayer though, and it's looking good now that Road Rash mode is in!

    /waits!
    Edited by 1 at 12/02/09 @ 23:23
  • bad09 #21 3 years ago

    "I see your point Bad. Don't 100% agree though. I would like them to break free from this pseudo reality they're in at the moment and have the next episode be absolutely mental, olde school GTA style. I wouldn't care if the character wakes up to find it all a dream if they feel that's the only way to do it."

    Well you can disagree I don't mind!

    I'd love old school GTA in the new Liberty City - like I said I was hoping for some kind of "mission" pack DLC , maybe some crime empire building as well, to give some of that non-story fun of old. Some might say that is what MP is for but I just couldn't get into most of the modes.

    4 is a bloody amazing game and anyone saying it's "boring" is...well just odd, but I did miss old GTA a little come the end of the game - which for the first time ever in a GTA I never did complete BTW Rockstar, just saying.....

    / flings on SA
  • RedPanda #22 3 years ago

    Post deleted at 14:31:59 28-01-2012
  • caligari #23 3 years ago

    I can't wait!

    I've started playing through the game from the start in prep.
  • Moribundman #24 3 years ago

    You guys talking about "what they should do with the next episode" do know that they had that planned from the very beginning (at least in part) don't you? It's all tangling Niko, Johnny and the Dominican dealer/gang fighter Luis Lopez who meet for one crucial cut scene in the Museum piece level and cross over several other times in a VERY Pulp Fiction style?

    Nobody's suddenly going to make enormous game mechanic alterations, but there will be some damn good storytelling, and by the looks of it, exploitation of all sorts of un/under-used city areas and characters...
  • Monkey_Puncher #25 3 years ago

    "blah blah blah too realistic blah blah i want it 2 be crazy again blah blah blah"

    I wish these people would shut the fuck up already. Everytime I click on a story that's got anything to do with GTA IV I'm met with countless comments from people whinging about how realistic the game was and how they didn't have fun. You want GTA of old? PLay Saints Row 2, Rockstar aren't going to change it because a few babies threw their toys out of their prams when they took the series forward.
  • Moribundman #26 3 years ago

    @Monkey_Puncher That'd be a big "HELL YEAH" from me! :-)

    Damned ingrates.
  • Daikon #27 3 years ago

    No word yet on whether I have to take my biker pals bowling all the time?
  • andywilkie35 #28 3 years ago

    I've started playing the game again in preparation for this, I thought it was an excellent game and the only reason people criticize it is because it was hyped as the second coming of Christ. Even though it was better than most games that came out in 2008 it got an unfair amount of criticism, fact.
  • symmetry #29 3 years ago

    Well I think this sounds fucking great.

    Instant purchase for me.
  • skillian #30 3 years ago

    Rockstar aren't going to change it because a few babies threw their toys out of their prams when they took the series forward.

    I'm not so sure. So many people have commented on this I wouldn't be at all surprised if the next GTA had a much less po-faced vibe.
  • JonFE #31 3 years ago

    I haven't even touched the multi-player, yet I fully intend to splash those 1600 MS points come Feb. 17 without hesitation.
  • smernicki #32 3 years ago

    i loved gta4. it dragged in the middle but overall it was one hell of a game.
    i'll buy this when i've got a bit more cash to spare although i've never really got into the multiplayer
  • Apologie #33 3 years ago

    after playin GTA4, i dont think anyone, exception made to the biggest and most devoted fans of the game, can be that intrested in buying it... microsoft did a bad investment, that's all i have to say.
  • Les #34 3 years ago

    "I really like GTA4, and I am not jumping on the "Oh, GTA4 is soooo rubbish" cool train"

    There are people that just think it's shit without any regard for the cool train. Personally, I haven't played it but I think GTA (and sandbox games in general) as a concept is shit.
  • Thunderbolt #35 3 years ago

    'after playin GTA4, i dont think anyone, exception made to the biggest and most devoted fans of the game, can be that intrested in buying it... microsoft did a bad investment, that's all i have to say.'

    And so what if Microsoft did make a bad investment, its not your money it means absolutely nothing to you unless you are a shareholder.

    I mean Sony invested in UMD, Mindisc and even Blu-ray to an extent which were bad investments - thats what companies do. Speculation and risk are an integral part of an company.

    I personally dont care how many consoles are sold or investments are made unless it actually impacts the games I play.

    I'm a GTA junkie and glad that I have a 360 at this point. Each to their own and all that ;)

    Edited by 1 at 13/02/09 @ 13:56
  • bad09 #36 3 years ago

    @ Les

    LOL I know very well your views on Sandbox Les (and Bioshock!) ;)
  • mukki #37 3 years ago

    will keep short

    multiplayer modes sound fun
    liked gta
    will get it

    end
  • Ryze #38 3 years ago

  • Toadie48 #39 3 years ago

    This is why I baught GTA 4 on the 360 rather then spending £300+ for the garbage rubbish system with the s-l-o-w- loading BR disks and poor market place service and begging cheap ass motion sensing capabilities. Roll on Lost and Damned DLC. Can't come to soon!