GTA IV Team and Race MP modes detailed
Co-op and competitive stuff soon.
Rockstar has revealed details of the team-based and racing multiplayer modes in Grand Theft Auto IV, promising details of the co-operative and competitive modes soon.
In a Flashy splash on its official website, the publisher outlined various modes and also released a selection of multiplayer screenshots and two short trailers: Liberty City Gun Club and Playboy X.
Those team and racing multiplayer modes, some of which we had heard about already but it's always nice to put the info in one place stop complaining Jesus, are:
- Team Deathmatch: A straight-up shootout (and presumably hitandrunout) where the team with the most cash at the end of the round wins. For between two and eight teams.
- Team Mafiya Work: Each team is carrying out contract work for the mob - escorting wanted men, boosting cars, picking up MacGuffins, and the idea is to amass the most cash from completed contracts. Again for 2-8 teams.
- Team Car Jack City: Cars spawn around the city and have to be picked up and taken to a drop-off. Again, the most money wins, but you can boost your total by finding cars with drugs stashed in them. 2-8 teams.
- Cops n' Crooks: In this one, one team plays as Cops and the other team as Crooks. The Crooks are out to escape from the Cops - in the sub-mode All For One, their job is to escort their Boss to safety, while in One For All they need to gather themselves into a getaway vehicle. The Cops are out to kill the Crooks or disable their getaway vehicle. We also recall that the Cops spawn in cars while the Crooks don't. This is for two teams only, for obvious reasons.
- Turf War: Capture-the-base, effectively, where you try and take over different areas of the map by standing on them and looking hard. The more team-mates you share a capture point with, the harder you look, the faster it becomes yours. If an enemy is nearby, capture is impossible. Like Cops n' Crooks, this is for two teams.
- Race: As the name suggests, this is a race between checkpoints. You can either race point-to-point (Free Race) or complete checkpoints in any order (Cannonball Run).
- GTA Race: Finally, this one is like Race, except you can use weapons to mess your fellow racers up.
But of course "finally" is the wrong word, as there will be co-op and competitive modes to talk about oh-so-soon. Look out for more on GTA IV, including hands-on impressions and of course a full review, in the run-up to the game's 29th April release date on PS3 and 360.
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Comments (68) Latest comment 4 years ago
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/goes for lie down
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GTA has a great reputation and I know what I get. Just with better graphics and improvements all over, in the IV chapter. When THEY announce cool multiplayer modes, I KNOW the game itself is well made for it (car-aspect, shooting-aspect, mission-aspect, weapons, the engine, everything) and therefore I truly believe this will be unbelievable.
I cannot wait for the PC version. I rarely feel this way. Only with Blizzard games and some VALVe ones.
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...By copying most of the online modes from Saints Row? I mean, GTA IV is going to be good, but it doesnt deserve half the credit it's getting for its features. A lot of them are straight from Saints Row (I guess they're getting Volition back)
Mobile Phone usage (see things around the world, call the number yourself etc)
Flying through the windscreen during crashes
Online modes
And funnily enough Saints Row 2 is the only one innovating again: Full online co-op throughout the entire campaign (GTA IV only has it for a few missions, like the 'multiplayer' in San Andreas), picking people up and throwing them, completely customisable characters, cars and cribs.
GTA IV, as i said, is going to be good. But why are they sticking to what they know? All they've added is stuff that Saints Row came up with, and they've even removed planes. Why, exactly?
It's sickening that one of the best GTA 'clones' - the only one that really made the genre its own by adding things GTA never even considered - is getting ignored.
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/crosses fingers
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don't forget the amazing aiming/shooting, all the weapons felt suitably meaty to use (and you could pistol whip people to knock them down, then finish them off)
and shooting someone driving a car in the head while driving yourself, while AHEAD of them, its all good
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I suspect planes were removed because there's only one city this time - less room for planes to fly about in. The helicopters should be great though
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@Moggsy - Makes no sense.. Saints Row has more variations of aircraft than San Andreas did, and it only has Stillwater (one city). There is an airport in Liberty City, and planes take off from it and disappear into the distance just like in most GTA games. So there is no reason to not let you fly them. Rockstar are taking steps back, and to be honest I think their stockholders are being paranoid about ratings ever since Manhunt 2. Oh noes, the city looks like New York. We dont want videos on Youtube of people flying into tall buildings.
Saints Row 2 has building interiors without loads - not only does that mean walking inside them like in the original (another thing that GTA IV apparently 'revolutionised'...) but you can fly straight through the huge glass windows, through the building, and out the other side. In cars, helicopters, planes, whatever. I'm not saying this is something we should be encouraging people to do, but arent these games supposed to be free-roaming? They're about letting you do what you want. If Rockstar want to go stick where it is, or even worse go backwards with GTA, thats fine by me - I'll stick with the series that isnt afraid of going forward.
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GTA IV has Niko who, to me, seems the most deep, interesting and appealing central character in any game not to mention the hugely important new physics and animation system. I'm not saying that SR2 will be crap and GTA IV will be all conquering because i simply don't know but by the looks of things it seems very likely.
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oh yeah the wit of GTA: Mayor R. C. Hole in GTA:LCS lolololololololol
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Personally, sandbox games are sandbox games. If I can have fun and do what I want for 40+ hours, then I dont care who the people are or how the story unfolds. Just Cause is a heck of a lot of fun but the story is about as deep as an ant's footprint.
@paulf "really if you think saints row is better than GTA you are seriously misguided"
...? Sorry I didnt realise you were with the anti-opinion police. I'll be more careful next time.
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"didnt saints row copy its entire game from GTA but lose the charm and the wit on the way?"
My feelings exactly - though to a certain extent Rockstar did this with San Andreas too. GTA IV looks to be rectifying that though.
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Sure the story only enhances the gamepley if the gameplay is good but i really do feel that although SR introduced some unique features, enough to make me buy the game. It just didn't have the fun factor of GTA's sandbox worlds. I beleive that GTA IV will win out over SR 2 in both of these aspects.
Plus if you've seen the screens and video of GTA IV the "graphics don't matter aspect" isn't a point that needs to be made anymore as it isn't relevant. It looks stunning!
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What I am wondering about gta IV though is will it have a halo3 style recording/replay feature?
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I need to be alone now...
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No, unfortunately for those interested in such a feature it's not in there.
Confirmed by one of the Housers I think, sorry to not have a link, i'm uselessly lazy at backtracking and looking for such things but it's not in.
Edit: Might have been in that lenghty IGN interview but don't quote me on it!
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Look at a game like Mafia (even the original, not the sequel) - that game has much better textures and style than GTA IV. The faces are all clear, yet they still look old and hagged, like they've had a rough life. I'm sure thats what Rockstar were aiming for, but really they took the easy way out. It's hard to explain exactly what I mean, but I personally don't think GTA IV's graphics are as great as people make out.
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(FPS online simply have more of a following - I'm sure that more than half of people who pick up GTA4 wont even know it has multiplayer until weeks later)
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I really think everyone is going to be really taken a back by how good the game looks when it is released.
For one the lighting engine is supposed to be out of this world. I really think it's going to be a very solid and lovely looking game.
Just wait...
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I'll agree certain titles will get considered more favourably, however most have "earned" that bias in previous incaarnations. When people see a screen shot they are not simply looking at the graphics but thinking of the gameplay possibilities and fond links to previous titles associated with what they see.
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However what we can talk about is art direction and visual style, the graphics of vice city for example may be blocky and dated but still convey the feeling of 'miami vice' .
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'why are they sticking to what they know' .. could it be because they are the best at it? Do what you do best and improve on it 100%?
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Features don't make a game, so you might be able to fly through a building in saints row, so what?
Context is the key here and Rockstar have created the most immersive enviroments in this type of game up to now and hopefully will continue to in GTA IV
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100% agreed (and I owned the 1st SR).
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Do you really know the full details of GTAIV to be making judgements about what is new? To a certain extent I think they realised San Andreas had lost its way a little and have pinned things back in some areas. For example I don't think losing planes really was much of a big deal to be honest. From what I have read they have made some key changes to things which needed addressing - combat, adding a cover mechanic etc. So there is new stuff in here.
The real joy of these sort of games for me is not a bullet point list of features but how it actually plays. That is possibly why Saints Row didn't grab me as I expected it to. Yes it had an impressive list of check box features, but it wasn't as fun as playing the GTA games for me.
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"Of course features make a game."
Oh no, no on so many levels. Features are what a game does not how it does it. What marks a great game from a good one, or even mediocre one is *how* it does it.
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Anyway, you mention the combat - but from what I've read its identical to Saints Row. What I'm getting at is that GTA IV is getting a lot of hype now for these things, yet nobody mentions they were originally done that way in Saints Row. I'm just supporting the underdog.
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what rockstar do is add new features, new gameplay mechanics and consistantly implement them well
saints row isn't an underdog, its just an inferior copy of a far superior series
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There is probably a misunderstanding between us on what a "feature" entails. For me consider the following example :-
Game A features 22 weapons and 100 cars.
Game B feature 5 weapons and 10 cars.
Which is the better game? You can't say - because features don't include how a game plays. It could be Game A has 22 weapons which are all minor variations on 2 base weapons and has terrible aiming controls. The same sort of thing could apply to the vehicles.
Another example you could come up with a great feature list for Turning Point - but it wouldn't describe the dire mess which is the finished game would it?
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And it's the same with GTA IV. So basically the features DO make the game.
@paulf - All of the 3D GTA games have had the same awkward animations and cutscenes. They've all had the same terrible aiming, aside from the auto-lock-on stuff they tried (and failed) with. They've all got the same physics system. If you think about it, there havent been that many improvements over the series up until now, so I dont think its fair to say its 'consistantly' improved upon..
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I think aiming got better through GTA's but it still wasn't a strong point by the end. Though impressions and the first review have given this one credit for improvements here. Animation and physics wise there is a major change here with Euphoria.
Presumably most have seen the scans for the OXM review ... linky
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The original SR reviews all mentioned how it borrowed things from GTA - I think it's only fair that it goes both ways.
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also is it more important that you can throw someone around? or that there's a reason for you throwing them around,
I take your point that gta iv has borrowed some aspects of saints row, but I bet the way that these fit into the game and the way they play out is implemented better than sr.
sure gta has flaws that you have pointed out, SR may have better graphics, aiming etc etc but its still not as good a game
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Personally though I think its more important that you CAN do something in a game, not that theres a reason for it.
In Crackdown I can climb to the top of the Agency tower and jump into the sea.
In Saints Row I can drive at 200mph head-on into another car just to see both me and the driver of the other vehicle fly through the windscreens and ragdoll to the floor.
In Halo I can put 15 grenades under a Warthog and launch it miles into the sky.
In Just Cause I can jump from a moving helicopter, land on a speed boat, drive around for a bit, pull my parachute out and be flung into the air, only to free fall into the ocean and swim around.
What are the reasons for these? There are none. They're just there, they're just fun.
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SR was very shallow in comparison to GTA: SA, in my opinion. Seemed to me like there was a lot more to do in SA and I think the same will apply to GTAIV. I'm also interested to see how intelligent the AI's are in comparison to one another.
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'just fun' is as good a reason as any
gta is just more fun than anything else in its genre thats all (crackdown does come close though)
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Of course now with Euphoria, GTA IV has gotten past that.
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It's not as good. It won't magically be better just because you wish it to be
CAN'T IT JUST BE THE 29TH FOR FUCKS SAKE!!!!!
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If 9/11 took place in 'Africa', and this was Capcom JPN's game, however...
/backs slowly away from thread after lighting blue touchpaper...
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/waits for the "backlash against Ryze" thread takeover
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