GTA IV Face-Off Frame-Rates and FAQ
More on the measurements.
Following on from last Thursday's Grand Theft Auto IV: PS3 vs. Xbox 360 Special, author Rich Leadbetter told me that he'd found an even more precise way of measuring average frame-rates and wanted to update you on this. He also thought it would be a good idea to answer a few of the more commonly asked questions about his methodology. The Frame Rate Tests section of the piece has now been tweaked accordingly, and here's Rich's commentary on it:
The Xbox 360 vs PlayStation 3 GTAIV face-off certainly caused some controversy across forums far and wide, partly because it contained what is most likely the first ever frame-rate test for a console game; tests we're going to continue in future face-off coverage.
Most of the controversy seemed to surround the fact that 360's results would be influenced by the inclusion of frames subject to v-lock screen tear. Over the weekend I worked with notable tech experts, including the now infamous 'Quaz51' in refining the frame-rate detector. It's now extremely sensitive to the point where it can detect frame-rate even on a static screen (i.e. a car moving at 0mph).
More than that, we can now detect how many torn frames there are in any clip.
The GTA piece has now been updated with the new data, but in the interests of openness, here are the revised results, alongside the old ones.
Test1
Old 360: 31.990fps
Old PS3: 26.460fps
New 360: 31.627fps (3.77% torn frames in full capture)
New PS3: 26.504fps
Test2
Old 360: 28.624fps
Old PS3: 23.452fps
New 360: 29.233fps (4.26% torn frames in full capture)
New PS3: 23.989fps
Test3
Old 360: 35.252fps
Old PS3: 29.041fps
New 360: 35.662fps (2.37% torn frames in full capture)
New PS3: 29.523fps
Test4
Old 360: 26.076fps
Old PS3: 26.081fps
New 360: 26.015fps (6.07% torn frames in full capture)
New PS3: 25.803fps
Test5
Old 360: 26.712fps
Old PS3: 23.781fps
New 360: 26.507fps (4.9% torn frames in full capture)
New PS3: 23.781fps
Test6
Old 360: 33.798fps
Old PS3: 28.313fps
New 360: 33.713fps (2.35% torn frames in full capture)
New PS3: 28.313fps
A few common questions and answers then, to explain the results and to answer some questions that have arisen since the article was published.
- What does the torn frame percentage actually mean?
Regardless of the game performance, the video output of the Xbox 360 (and indeed PS3) pumps out 60 frames per second. So in the case of Test1, for example, over the course of the entire clip, 3.77 percent of the frames were torn. So it's not 3.77 percent of the measured frame-rate, but of the complete 60Hz output of the console's video processor. - Why bother including this stat?
Screen tear can have a huge impact on picture quality. For example on one test I did on the Race Driver GRID demo, 360 ran at a constant 30fps while PS3 averaged at 28.76fps. Not so much difference there you might think, until you factor in that almost 40 percent of the 60Hz output of the PS3 version was torn frames, versus 0 percent on 360. - Why haven't the 360 scores been adjusted downwards by the torn frame percentages?
For the same reason that the v-locked PS3 results have also changed - the scanner itself is now far more precise. Weirdly, the imprecision in the old version mostly compensated for the v-lock issue, so by and large the results haven't really changed that much. - If GTA IV on Xbox 360 isn't v-locked, why is the amount of torn frames so low?
Actually it dynamically switches between two different v-lock settings (versus one on PS3) only dropping out of sync very rarely - around two percent to six percent of the time. More than that, the tearing will usually only appear in areas of the screen you don't see (the overscan area of your display), making it even less of an issue. - How accurate can the tests be bearing in mind changes in lighting, weather, traffic, people etc?
The whole point of multiple tests is to produce an average, an overall trend if you will. The captures were taken with the same weather conditions and at the same time of day on both consoles. The only variable would be people and cars on the streets in the outdoor scenes. For a truly 1:1 comparison, Test1 is of the entire intro sequence which should be identical on both machines. Test3 is indoors and again should be like-for-like.
Check out the Grand Theft Auto IV: PS3 vs. Xbox 360 Special for more on how the two versions compare.
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Comments (112) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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So much uproar over which is the best version...THEY ARE BOTH THE SAME!
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Obviously not. I'll take the extra 5fps, thanks.
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Not to mention tedious to read.
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So interesting that there are few percentage of screen being torns on X360 and happy for EG to go with this means of measuring the fps and screen tearing, but would like to know by what percentage it would become an issue, ie noticeable for us gamers?
I did not realise that PS3 demo of GRID have 40 percent (of 60 hz output) screen tearing and will download that and see if its noticeable at that level and thus know approx what percentage will become an issue.
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The print in the 360 manual is much easier to read than the PS3 version and guess what, if you are careful, no tearing!
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Surely there is more important things to argue about?
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Article
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page impressions = $$$
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So not then.
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I just don't care.
I really really don't care.
As long as the game plays I'm just not fussed.
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Even so it's barely noticeable and if you play the game at 720p or 1080p on the 360 you won't see any tearing at all which is really impressive. I wish other developers would use this method too because I'd rather tearing was hidden in the overscanned parts of the screen personally.
P.S. This article does seem a bit anal and definitely very geeky! LOL
P.P.S. I still prefer the look and feel of the 360 version over the PS3 version if I think about it although in playing both I've learned that the differences make absolutely no difference to my enjoyment of the game.
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Your Test:
1) Connect PS3 to a high quality plasma HDTV via HDMI. High quality output to high quality panel.
2) Connect Xbox to a much smaller LCD via VGA. Low quality output to low quality panel.
Result:
Games look better on brand new Panasonic plasma compared to knackered little old Dell monitor SHOCKER for MASSIVE DAMAGE!
It must have been sarcasm.
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Framerate doesn't matter.
Said the PS3 user!
Yep, I like my framerates as low as possible, just love that chugging slideshow effect - it's why I play games! Sheesh!
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Why do Eurogamer keep insisting on these bloody articles? Both of these games are the same, the differences between the two versions are so miniscule that we are talking about tiny differences in a pixel here or there, a miniscule (and unoticeable to the human eye) change in frame rates and so on. These are really pointless differences.
Enough already.
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360 owner: 5 fps makes all the difference in the world! I win!!1!!!11!
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/runs
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/goes back to playing doom on PC
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that's because PS3 games are so shit they get traded in after just playing them for a few minutes.
i kid!!
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"What would be the PS3's framerate be if it was running at a true 720p like the 360 is ? "
lol! So true... Well apparently even this article wont make any difference to the ones that just don't want to admit something even with proof shoved in their face. Cause this is kind of that case.
Btw I'm thrilled that a website like EG is actually doing those tests now cause I honestly believed that even this site didn't want to do anything of the kind that proved that Sony's console isn't what ppl believe ( well for now at least it does suck. thats what i mean and nothing more ). Respect to the guys at this page from now on for doing all this specially cause they got no reason to try to prove anything. Worked for me though.
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Its not like its totally outclassed like the PS2 was to the Xbox... now that was a rather visible and definite gulf in ability there.
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"Nobody ever mentions that the PS3 version comes on a BR disc that is almost scratch proof
Thats cause noone cares cause makes no difference in the gaming experience
@coojam
Well when u move from a 26" to a 42 plasma it should also look like a different game. Try connecting the PS3 version on the 26" and say that again... Btw yeah the fraame do matter A LOT. That's why we pay so much on a new graphic card even if they offer just 3fps extra than a vga card that's actually more than 100euros cheaper. Also for your information a 3d app with under 30fps rate is actually noticable to one over 30fps cause anything over 30fps is completelly smooth to the eye.
@gizmo
LOL! ahaha good one
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Did it even make it to 30fps so it can really matter? And what you ask is scientific? Didn't know that
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Next Episode: Manual & Case Face-Off
The nerdrage continues...
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Yet the 360 came out 1 year before the PS3, someone at Sony needs to lose their Job.
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LMAO! That was funny dude. im still fucking laughting with my friend here lol.
@Widge sorry m8 I laughted enough with last post
@DaemonB
1st they are doing their job apparently since the sony fans attacked them for giving fake results which is a big deal. 2nd If i were them i'd even sue the ones that accused me of that and take money of them lol. They just can't cause of the site they work for. Bad for them
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Personally I find it funny that the roles have switched now. Before the game was released it was all the PS3 fans saying how much better the PS3 version is because of it's slight superiority and the 360 fans claiming it doesn't matter. Now it's the PS3 fans who think it doesn't matter.. it's the exact same discussion we were having before, but in reverse!
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To the end... my men, we'll fight to the EEEND!!!!
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Out of interest, does any of the technical details actually come from the developer, or is it all assumed by 'notable internet experts'?
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Congratulions for you professionalism!
Everyday it becomes more and more my number 1 gaming site!
Thank you very much.
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WinterSnowblind
I dont own any consoles. I play my sons xb360. I have zero allegiance to any format/brand. Infact ive only recently got into consoles after coming from EVE-online for 3 years, and we all know ho wmuch time that game takes to play..
I just find these articles boring, surely theres more to report than tiny frame rate comparisons?. This is just getting anal, like scraping the bottom of the barrel. Tbh I have said it, I personally do like the look of the PS3 GTA regardless of the tiny frame rate comparison but I don't care in the end, the game is a good game and surely when all is said and done this is what counts, not the fact theres dithering on the 360 and less FPS on the Ps3.
On a positive note, EG has found a pure form of profit, via these articles
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So for those of us who own both consoles and really just want to read these articles to make an informed purchasing decision I thank you. If there are other motives behind publishing, I really couldn't care less.
ps I too think the GRID Demo on the PS3 is appalling compared to the 360, jagged and torn to hell, so much for the new Codemasters engine being cross-platform.
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I ordered PS3 version as was under the impression that despite having cool X360 version that i was happy with, but heck my PS3 owning mates would be lonely without me so might as well go for what was generally belived then as the slightly visually superior version of GTA4.
Wow, what a week turn around, now I can see for myself on my HDTV set up that EG got it brutally right spot on, I am still happy with PS3 and its do have plus points over X360. Although I consider X360 to be the overall better version, but only just.
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When an article/review is printed that a suporter of a brand doesn't like, it's all like "oh the money!"; "oh you like money, you impure evil!"; "MS is a monopolist!"; "EA is evil";...
Haven't you heard "to get rich is glorious!" (Deng Xiaoping)
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If people really care about this kind of shit....
/speechless
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Well i do get your point. You are right on what you are saying but the thing is that you lead it elsewhere from what this topic is about. It's simply telling you what the results of the curent state is with those 2 versions. What you are asking for is vor a new special edition of 3Dmark ( curently renewed to Vantage 1.0 I think ) for consoles
DaemonB, Thanks a lot man
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360 is the best console in history SONY fanboys!!!
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No excuse for not to having at least a constant 30fps this gen. You may want to throw in loads of detail and effects... but if you have a sucky framerate it's all wasted. I'm amazed so many reviewers let it slide...it damages the gameplay, graphics and immersion IMO.
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true story.
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I blame fanboys for this
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There's no point.
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The 360 on the other hand evidently runs the game at a pretty constant rate above 30fps and it doesn't fluctuate that much and this is the reason that it's frames are unlocked. Since the tearing is only seen within the overscan this also makes the 360 ideal for keeping it unlocked.
So my point is that Arbiter point though correct really doesn't make a difference in the EG analysis. The 360 as a hold maintains a constant framerate above 30fps which gives a slight framerate advantage but nothing to call you PS3 friends up and call them losers.
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a) sony lied about the power of the ps3 and developers are unable to match/ or better the 360 version
b) developers are lazy gits and not optimizing for the ps3
c) the way games are made is wrong for consoles, i.e. have one lead platform and then port a version over to the other console. Maybe its time that they should switch and develop games as they do for the PC, i.e. the core game has common code and then uses specific libraries for the graphics base on the hardware that you own.
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Actually, I think people shouldn't waste their time whining about articles like this. If it's something you do not care for, why waste the time even reading it or even commenting on it. EG have plenty of articles that I care nothing about and I do not waste my time reading them or commenting in them because there is no point.
I always wonder why you get so many people that come into the face off just to complain that the face off is not needed. Why do they waste their time either reading the face off or just going into the comments to say how they do not like the face offs. If fanboys are going to argue every point SO WHAT. Just because it means nothing to you it evidently means something to someone else even if they are fanboys. What I see in most of the comments is a selfish attitude that an article has to appeal to their personal belief of standard. As if these lone individuals do not have the capacity to just move on.
This article is for people that care about the subject. For some like me, it's something to file away as knowledge about a game. For others it's a means to attack with fanboy rethoric. For people like you and others, it's a means for you to show how above you are and state how this is not important or the article was not needed. In other words, it hit home with just about every group which makes it a hit.
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All I know is that I have been playing GTA IV for over 20 hours and only 31% complete - wow -.
I also know I have this on xbox 360, I do own a PS3, but my mate and I enjoy our on-line gaming ( when my wife lets me), and everytime we buy a game on PS3 and try to go on line, we can either play, but can't chat, or not even find each other to play with ( please no pervy remarks), or the blue tooth does not register, or like motorstorm, can play and not talk, I know they say you get what you pay for, and PSN is free, but I do expect it to work everytime, and I don't mind giving MS £40 a year to have a fantastic experiance, if Sony's on-line was as good, I would not mind paying them £40 either. I have even had voice chat on xbox 360 and then played motorstorm just to talk about what course to choose next.....insane
So Sony needs to get their arse in gear, stop p**ing on us in europe with delayed releases etc, sort out the on-line and give us some decent exclusive games, I know we have Killzone 2 coming soon, but we were shown this over 3 years ok. Even the multiply platform games are coming in later then xbox 360 (rock band).
Sony where is home?, why is pain not on-line multi player - I played this with my friend in Scotland, and I would have purchased this if it had the ability to play on-line, we could have had hours of fun, bowling and smahing up things, but no - sony thought it would best not put this on-line, it is crying out got on-line play.
I have now got of my soap box and now back sitting down, I want my PS3 to be better, I want to play more games on it, I have had it since launch and it mainly gathers dust ( which is often, since the dust really shows on the shiny black surface). Sony, please please please make your machine great!!!!! - because MS is going to beat you hands down if you don't pull your finger out of your backsides.
Rant over
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Man change it to "ksanamenos"
I still remember when the PS3 was about to come out all the possesed fans saying that exacly those 2:
1st Next Gen is coming finally ( when millions were playing xbox for more than a year already )
2nd PS3 is like a Ferrari. Luxury item.
Luxurius my ass... I mean I so hoped the PS3 would be priced at a more logical limit and I would stop hearing about the BR fuz. I actually thought I would get to buy me a second console. Instead it's incredibly overpriced for a console but its also no good for such a new and expensive piece of hardware ( crap ). That's what's pissing me off.And yeah, the fact it has such a lower framerate is pathetic in it's case. 5 frames out of 30 is a really big percentage dont you think? If it was the xbox with that lower framerate.. Then i guess you could excuse it cause you paid that much less don't you think? Favlos Kuklos = O
@TRACTORBOY1971
LOL "(someone please explain )" again lol! Im not making fan of you man ^^ And btw all of your post makes complete sence. I can;t agree more. Have a good night though cause im running ( im late! )
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?? in US you get Bluray,wifi,and40 gigs for the same price as a 20 gig 360 with live for only a year.
360 is a clear rip off compared.
Here is 360 true cost to somewhat match PS3.
36020gig= $350
wifi=$75
Chargekit=$15
5.1dongle=$45
Bluray?=$190
live=$50
------------------=$725
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Yes, i know exactly what you mean. It's no rant and you are not alone in your frustration.
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And you better thank MS every day because if it wasn't for the 360 you can bet your bottom that the PS3 would not be priced at 400 US. Actually, you can thank MS for the price in Europe as well. Unfortunately you can also thank MS for the missing BC too.
Now I will say this, if you do not need BR and Wifi means nothing to you then as a game machine, the PS3 is not on par. PSN is definitely no where close to being on par as Live but then again thats my opinion and I have all the consoles and handheld devices.
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lol! yeah THAT was only a year in the US ok... If thats enough for u sure. Now go use that extra 20 gigs to install games that i dont have to on my xbox and then still have issues. Have you thought of that? If not pls do so cause on the xbox I play the same games without installation. And don't tell me you will be reistalling your games to catch up. Pls don't say it. If I wanted installation I'd still play only on my pc since I paid so much to build a new one. Wifi... Ok what about it? It's no use to me so i still don't get you. My rooter is right behind my xbox and the Pc is hidden right next to those in my living room all conected to my Home Cinema. Ofc you don't care but i also don't care about the one year later that you got it in the US. Or half before Europeans. So you can keep the 20 extra gigs... Well done. I bet you get all the advantages up and running in your console and enjoying the crap out of it right? If so, im glad for you. Thought that ppl that owned a PS knew already what "having a large choice of good games" meant. Guess thats also not true.
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edit: that was bad, I'm sorry. You're just a revolted kid, my bad.
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Ps3 xb360
26 26
30 34
24 24
28 28
30 35
Ave 27.6 29.4
or am I missing something?
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I really do think it's more a mountain out of a molehill. Of course perhaps I would say that because I own a PS3. Having played GTA on the PS3 I am really happy with it, no performance problems yet, and it looks great. So the 2-5 FPS people are saying that its different has had no bearing on my enjoyment of the game.
The thing is alot of people don't have both consoles and wont be staring closely at two screens seeing these minute differences. So it does'nt make much difference at the end of the day. I'm certainly not going to trade in my PS3 which I'm really liking to get another machine because of such minor issues (seemingly different sites claim different problems, disadvantages and advantages of each platform).
I also am surprised by comments about grid tearing on the PS3 demo, I downloaded the demo and it works perfectly, I havent noticed any problems. So I wonder if the types of screens are making the difference? I'm running my PS3 on a wide screen TV. It just seems strange that EG at times have mentioned tearing (for both GTA and Grid) but many people havent had any problems. All seems alittle strange.
PS Grid is great
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What is I find unbelievable is that if you so wished you can make the numbers say what ever you wanted. The difference in FPS per console is not enough to even post this article and all it does is to serve more arguments over who's epeen is bigger.
What EG should do is capture a video where theres clear slowdown on both consoles and post that instead of trying to better one console over another with silly non existent numbers, something I honestly think they're guilty of.
Also on my copy of GTA (360) ive seen some screen tearing, does this stop me enjoying the game no, and I haven't read any issues on PS3 regarding this, seems strange that EG magically finds this issue, unless im reading that article wrong.
Just play the damn game, ignore this site and others and be happy
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somebody should develop a benchmark program for the consoles, maybe 3dmark (like someone suggested).
Where are all the console tech demos anyway? It's pretty cool on the PC to run 3dmark and see just what your GFX can do!
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It's immediately apparent to me that there is a disparity in performance of these two consoles running the same game, and that is how many pixels each is rendering per second; when considering the performance of these two platforms one should compound FPS with resolution and look at PPS.
PPS (pixels per second) is calculated simply by multiplying frame resolution (horizontal pixels multiplied by vertical pixels) by the temporal measure of FPS (frames per second).
Let's look at the five tests:
Test 1
360 = 31.627 fps x 1280 x 720 = 29,147,433 pixels per second
PS3 = 26.504 fps x 1152 x 640 = 19,540,869 pps
Test 2
360 = 29.233 fps x 1280 x 720 = 26,941,133 pps
PS3 = 23.989 fps x 1152 x 640 = 17,686,610 pps
Test 3
360 = 35.662 fps x 1280 x 720 = 32,866,099 pps
PS3 = 29.523 fps x 1152 x 640 = 21,766,717 pps
Test 4
360 = 26.015 fps x 1280 x 720 = 23,975,424 pps
PS3 = 25.083 fps x 1152 x 640 = 18,493,194 pps
Test 5
360 = 33.713 fps x 1280 x 720 = 31,096,901 pps
PS3 = 28.313 fps x 1152 x 640 = 20,874,609 pps
Summary
Test 1 = 360 renders 49% more pixels per second than PS3
Test 2 = 360 renders 52% more pps than PS3
Test 3 = 360 renders 51% more pps than PS3
Test 4 = 360 renders 30% more pps than PS3
Test 5 = 360 renders 49% more pps than PS3
Average of 5 tests = 360 renders 46% more pixels per second than PS3 in GTA4 in the five EuroGamer tests.
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1) PS3 is actually pretty shit compared to the 360
2) The devs couldn't properly code for the PS3/didn't take the time to optimize for it
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Maybe because the Sony marketing keyboard warriors, were appearing on forums claiming the PS3 version was better *before* it was released. Found out again Sony.
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You could then also divide the 360's number of pixels by the PS3's screen resoloution to give an approximation of how fast the game may run if downgraded.
i.e.
Test 1
29,147,433 / (1152x640) = 39.533736165364583333333333333333 FPS over PS3's 26.504.
Clearly it isn't going to be wholly accurate (physics and AI routines running independent of resolution etc) but it goes someway to show the difference.
And clearly if it didn't give a SIGNIFICANT SPEED BOOST then Rockstar wouldn't have lowered the resolution, would they?
Or better still - work out how much slower the PS3 would be at the 360 resolution
Or even better show the speed of the PS3 at 360 res against the 360 at PS3 res! lol
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Test One (if 360/PS3 res were reversed)
360 = 39.53 fps
PS3 = 21.20 fps
Ouch, I'm sure Sony are glad they didn't do that!
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There are so many different ways to code a rendering engine. The article writer can't even decide if each platform is v-sync'd, or how many 'v-lock settings' are being used. Is it or isn't it? Is it locked until it frames out, then released? Is it capped at 60fps? 50fps? 30 or 25? You don't know without getting the engine specs from the dev. The idea that you can also get a 'controlled' test situation by simply placing a camera at point X and looking at point Y is also flawed. There is no way to know what the data structures hold from one frame to the next, nor how they got into the their current state based on the previous demand on the renderer.
The fact that people are using articles like this to continue their crusades is almost unbelievable
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+1
I completely agree. Nice post. Im trying to sit on the fence on this one, as I don't actually own either console but I have access to my sons.
StooMonster
So the 360 is superior, then why does the ps3 look better? TO me this indicates the numbers mean nothing. I really wish R* would address the dithering/shimmering issue and why they added it.
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GTA IV is awesome. It is awesome on either system. It will be awesome when it comes to the PC (if it does).
If you have both consoles, the ONLY deciding factor is: what do my friends have because i want to play on-line with them!
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This is why EuroGamer's new benchmark is exciting and valid, it's a solution that counts the number of individually rendered frames per second, including torn ones; which combined with resolution has been the standard means of comparing gaming performance on PC for years.
Now that EuroGamer has the ability to accurately benchmark the graphical output of 360 and PS3, we should see many more interesting Face-Offs but backed up with quantifiable data rather than opinion.
Personally I'll like to see them backfill their previous Face-Offs with this new tool and get accurate rather than subjective examinations of frames per second.
@ DaemonB: do not put words into my mouth, I did not say one console was superior to the other, I simply pointed out that in these tests in this game the 360 is rendering 46% more pixels per second than the PS3.
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He's not saying that, and the PS3 version looks slightly better to some, the 360 slightly better to others. There's no difference besides personal preference.
Besides, we discussed this in the other thread. You insisted that the PS3 version has better explosions and more people/assets based ONLY upon videos and screenshots taken under *different* conditions, such as on Gametrailers, and yet at the same time you conveniently dismiss Richard's results here based upon controlled conditions. Have you even looked at the comparison videos here yet? For example, lighting and explosions; http://ww w.eurogamer.net/tv_video.php?pl...
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It looks like they're using alpha-to-coverage mask technique instead of alpha blending in their scene, which is the cause of the dithering in the main scene and on some signs. That, combined with the dithering of the shadows to make them look softer results in the dithered image. I can only assume that the alpha-to-coverage mask is to avoid the issues normally associated with deferred lighting and transparency, or maybe just to limit overdraw. Limiting the amount of transparent objects in the scene is more efficient for their renderer. This appears to be the same for both platforms, but single-pixel samples are getting blurred over on PS3, due to the lower resolution render being hardware scaled. In this case, from an image quality point of view, it might've been better for the X360 to have been rendered to a lower resolution too.
The PS3 GPU just cannot handle the fill-rate for full 720p as well as the X360's GPU can. That's a fact, and these framerate tests seem to back it up. No need for everyone to moan and complain about it. Would be better for people to try to analyse the techniques employed in these games and consider the technicalities of what's going on.
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http://zoome.jp/ps360 /diary/82/