GTA IV DLC on track for November
Secret source says it's all going to plan.
Sources close to Rockstar North have told Eurogamer that downloadable Grand Theft Auto IV content is on track for a late November release.
Parent company Take-Two previously changed the date from autumn to some time between November 2008 and January 2009 - leaving our stockings at risk of being empty.
The content, which is "absolutely exclusive" to Xbox 360, will be made up of at least two episodes around 10 hours in length, complete with extra unlockable Achievements. Speculation on what form it will take has ranged from additional cities to developed side-missions with brand new stories to unravel. There's been no mention of what all this will cost.
However, the exclusive episodic deal is said to have cost Microsoft around USD 50 million. The company took great trouble to make sure everybody knew about the content in the run up to Grand Theft Auto IV's April release.
Rather a lot of money, considering Grand Theft Auto IV purports to be among the most expensive game created at an estimated total of USD 100 million.
Still, with 10/10 from Eurogamer and over 6 million sales around the world so far, that all seems like money very well spent.
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Comments (45) Latest comment 3 years ago
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I just. Got. Bored.
Edit: which I might add, says more about my current gaming habits than GTAIV itself.
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Its worth finishing as it has a fairly interesting ending.
And I'm looking forward to seeing how the story progresses from here
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Am still in the throes of deciding how much of the original game to complete - I'd quite like to do the stunt jumps, because, well, I have done them in all the other games, but not sure I can be arsed to scour the city for 200 pigeons, it just isn't my cup of tea.
Although 400 crash gates in Burnout Paradise didn't seem toooo bad...
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or a Crackdown style 'keys to the city' (without progress destroying bugs)
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Why isn't MS more vocal about this, why didn't they try and put it in their E3 conference THE SILENCE IS FREAKING ME OUT.
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I can't remember the last time I played it.
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So unless the content is a new city with a new main character it just wont be worth it what ever it is, the story was so poor i cant see how they could turn it round, more driving shooting missions in the same city where ive already done over 90 of em is not going to be new and intersting to be worth it.
So come on rockstar surprise me with something original please!
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lol!
/hands GamesProgrammer the moon on a stick
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lol thanks for the moon.
But if Microsoft payed 50M for this content youd expect it to be something a hell of alot more substantial than 9 hours worth of more driving and shooting missions with shit pointless story that will never get to a climax cos then they couldnt sell you more pointless missions.
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I don't want to search for friggin pigeons or stunt jumps.
If I want to go to a bar, i'll go with friends that are, you know, not virtual! And certainly not if i'm forced to do so.
I don't want to date virtual chicks.
Perhaps with the new DLC i'll remove the layer of dust and play it again. Just as long as it doesn't feauture missions like "find 20 pigeons".
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+1
That is exactly what I keep thinking. It's just simple economies of scale, surely. $100m to produce a full retail game. $50m for a 10-hour jaunt? And if it is in Liberty City, somebody got majorly ripped off.
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Where Are the Ambulance Missions
Where Are the Firetruck Missions
Where Are the Mini Pshycho game things( kill 20 peopple with a flamethrower in 30 secs )
Where are the planes
Where are the tanks
Where are the open country side areas leading to new vaired cities
Where is the RPG element to the game
Where are the unlockables for collecting the stupid parcels( Pigeons )
Wheres the intersting story that drives you on ( ok this is a bit of an opinion i suppose, but shared by alot of people i know )
and im sure you guys can think of other things ive forgot
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[link url=http://www.eurogamer.net/article.php?article_id=68768 ]http://ww w.eurogamer.net/article.php?art...[/link]
?
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Got to about 30% at which point all the old bugbears were apparent - missions with loads of travelling to and from (made easier by taxis, but still), needy mobile phone calls, uber-repetitive missions. Gave up.
In hindsight, I enjoyed SA a lot more as the whole world seemed a lot more fleshed out.
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I've still got my saves, so maybe I'll get back to it one day.
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Same here. Make me think the sites that gave it a 10/10 only played the first few hours.
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I am not sure what people expected, though, with regard to missions regarding driving and shooting? This is Grand Theft Auto, a series based on, well, stealing cars and doing illegal things, often involving shooting people.
If the choice was mine, I would have perhaps not left out the 'empire building' elements, which I enjoyed in the previous games. Like many have said, the 'friends' are a good idea, but take far too much prominence when the storyline is finished (although turning the phone off helps here).
But online Team Mafiya Work - a mode dedicated to driving around the city, shooting things, is just like refined, streamlined GTA, and in my opinion the best, most varied gametype with moments of hilarity to be had from facing off against other gangs of tooled up villains in a competitive race to kill, steal or escort stuff in and around Liberty City.
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"worst game ever"
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I will most likely to get the DLC and go through and finish it and probably mess about a bit and then put the game away till the next DLC.
But with the length of time in development of this i hope it is something seriously good.
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I just. Got. Bored. "
Me too!
Just considered plugging it in now.. but decided i couldnt be arsed.
.. downloadable content therefor has no interest to me
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Parachutes: maybe - but that brings up the whole 'aircraft in New York' issue.
I hope we get Staten Island and tanks, plus something else I've not thought of yet...
Online Co-op.
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