GTA IV date up in the air
Christmas not crucial, says T2.
Take Two has refused to narrow down a release period for Grand Theft Auto IV and will stay quiet until it is "utterly convinced" the game is ready, GamesIndustry.biz reports.
Most recently the publisher said it would be out between February and April next year, following news it had slipped from its expected October 2007 launch.
"It's a fair question given that we weren't able to stick to our firm date the last time. We're going to give a firm date when we are utterly convinced that we have it and that isn't right now," said Take Two chairman Strauss Zelnick during a BMO Capital Markets conference yesterday.
"We know it's highly anticipated. Right now our view is to put out a high quality title and we're not in the business of disappointing investors," he continued, obscuring copies of Manhunt 2.
Zelnick went on to reassure share-holders that missing Christmas was not a problem, and believed releasing to larger installed bases next year with its "must-have" title would alleviate concerns.
"I think there was a concern initially when we slipped that we missed the boat in terms of Christmas but I think that concern has been alleviated," said Zelnick.
"I think most people see it as okay - hardware penetration is going to grow over Christmas and because this is a must-have title it's probably okay that we're not selling it in the Christmas season."
Zelnick also said that the exclusive downloadable content for Gran Theft Auto IV would not play a very significant role in generating revenue for the company in 2008, but it was a business model the publisher is keen to pursue in the future.
"It actually isn't really significant in terms of its contribution in 2008," he offered.
"It's something we ought to be doing and my guess is that's where the industry is going. If you believe over time that packaged goods will be supplemented very much with online downloadable content, and you believe as I do that the future of playing interactive entertainment is networked multiplayer, then there's every reason to believe that downloadable content makes all kinds of sense.
"And eventually if you have a packaged good and you sell upgrades it's a pretty terrific business model for everyone. I think it could be really interesting, but to be clear, it's not in our plans and we're not relying on it for our success," he concluded.
Faced with a room full of hostile fiction, GamesIndustry.biz would apply years of rigorous factual training to defeat its opponents.
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Comments (39) Latest comment 5 years ago
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Translation - "Christmas not achieveable".
Insert your own aesop's fable link here.
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Haha
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Do not want.
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Sorry, who said GTA IV was a must-have. If it is PROVE IT! After all, wasn't Halo 3 supposed to be one of those, too?
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I read it as oh shit I can't fit this game on a DVD disc!!11!!1!
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How many patches have there been for the GTA series as a whole? Very few.
VC had only one and SA had the Hot Coffee one forced upon it.
I'm sure that the devs take it as a matter of pride that they don't need to patch games as much as other companies do.
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They most likely could have had their game out THIS Christmas and be well on the way to making other new games for the future.
Instead what we have is a situation where the credibility of Sony & Rockstar have suffered and public expectations for this game (when it finally arrives) will be SO great that it may well leave a few disappointed.
I'm sure GTA4 will be a great game, but honestly this is just one monumental f**kup
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ninjas?
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PC gamers don't seem to have a problem with DVDs. Neither did Orange Box, and that contained FIVE games...
Bleeding fanboys
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6/9 geddit? lololololol
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Now that sounds like a game!
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Crackdown was good but I don't think it came close to matching the quality of gameplay in GTA: Vice City for example. One of the reasons is that it lacked focus with no storyline and a distinct lack of variety in the missions. You could see pretty much everything the game had to offer within a few hours of playing it and all that was left was the thrill of levelling up so you can leap higer, throw grenades further, etc. and taking out the other "bosses", all of which lacked personality. In fact, the game as a whole lacked personality in my opinion, it was a copy-cat clone stripped down to bare-bones gameplay with only the levelling up being its stand-out feature.
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Don't get me wrong, loved VICE CITY (PC) but my PC and Higher res widescreen monitor is now taking over again from my breif fling with the 360 (which I do still like but the RROD stuff has really taken the shine off it for me, mine's still not working properly).
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Just turn the compression up a bit. Easy!
/ducks
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In fact, the game as a whole lacked personality in my opinion, it was a copy-cat clone stripped down to bare-bones gameplay with only the levelling up being its stand-out feature.
WTF?!
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God I hope I'm wrong...
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You're cheerful.
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No doubt the PS3 version was/is having problems though, as all of the PR stuff for GTA4 was from the 360 version.
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I disagree completely with your Crackdown comments.
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