GTA development very organic, says dev
This "does lead to more difficulties".
Grand Theft Auto IV art director Aaron Garbut has shed some light on how a GTA game comes together behind the scenes, revealing that the process is actually very organic rather than carefully planned.
"There are essentially two routes you can go down in making a game: you can do a load of pre-production upfront and plan it all out in advance or you can just dive in and be a bit more organic," Garbut told Eurogamer, as you can see in part two of our exclusive interview.
And while you might imagine that the former is necessary on something as vast and all-encompassing as GTA IV, apparently you're wrong.
"The first option is the safest, it lets everyone know where they are from day one, it lets everyone know what needs done and it's the easiest to organise. But I think it tends to lead to fairly lifeless, soulless games, particularly when the games are more open like ours," Garbut told Eurogamer.
"We are a lot more organic, this is a conscious choice and it does lead to more difficulties along the way, it's harder on the team and it's trickier to keep track of but it leads to better games.
"It works because the core team know each other well and have worked together for a long time, we trust each other and know what to expect. Our whole ethos is to try things out, play with them, find what works best and move in that direction."
Elsewhere in the interview, we find out how Rockstar goes about making up fictional brands like Cluckin' Bell.
For the most part it's as you would expect - a well-organised design department - but occasionally it does come down to round-robin emails seeking inspiration. "Every so often an email will be sent out looking for ideas for businesses or slogans, which always ends up degenerating into pictures of cats and diarrhoea for some reason," said Garbut. "But ideas come from all those places."
All part of the massive development effort that goes into a GTA game. As Garbut put it, "It's all a big scary tangled web. But it works." See how well it works when the game comes out on 29th April, and check out part two of our interview for more.
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Comments (18) Latest comment 4 years ago
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This is the best day ever.
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What the hell is the point of putting up this article when it's just a segment of the MAIN article currently on the page!!!!! Do EG think that some people are so lazy that they're not going to read the full article and need to pic some random snipet for them? This just seems a little pointless!!!!!!!
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Well, that's exactly what's happened in my case
Thanks Eurogamer!
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Is the first rule of embargo dates that you don't talk about embargo dates?
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Is the first rule of embargo dates that you don't talk about embargo dates?
No, the first rule is: "No Smoking"
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This franchise enjoys a lot of consumer confidence so people will buy it trusting it to be good.
Im kind of liking it, when I start the game up next tuesday everything is going to be a new, I havnt got a clue what to expect.
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This franchise enjoys a lot of consumer confidence so people will buy it trusting it to be good.
Im kind of liking it, when I start the game up next tuesday everything is going to be a new, I havnt got a clue what to expect.
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Now, they are taking the mic, what they mean is that people have to work for 5 or 6 months in a row 12h a week. And I know that for a fact.
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