GT creator completes 25-hour race
Too much?
Gran Turismo helmsman Kazunori Yamauchi has taken his love of motorsport to the next level by completing a 25-hour endurance race, reports Kotaku.
Yamauchi was driving for the Spoon Sports team in the race at Thunder Hill Raceway in California, in what looks like a Honda Civic to us. He drove in shifts with two race drivers and a motoring journalist.
"Not having a lot of experience in circuit driving, and not knowing what to expect in a 25-hour race, I was very relieved to find that I was able to reduce the 20-second gap between my lap times and my team-mates' at the beginning of the practice to almost zero at the start of the final race", Yamauchi boasted.
"It was a great feeling to confirm first-hand that Gran Turismo has a positive effect in not just learning specific tracks, but also in raising the level of driving technique in the drivers themselves," added the on-message Polyphony Digital head.
Gran Turismo 5 is due out some time next year. There's a time trial demo currently available on PSN, which Digital Foundry has already taken apart, or you could wind the clock back to E3 for our interview with the man of the moment.
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Comments (66) Latest comment 2 years ago
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When can we expect it - for the Playstation 4, maybe?
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well, he's in charge. given the fact that the game already has ridiculous delays, i find it odd that a project lead would take time off for endurance races during what's supposed to be crunch. but for some reason PD seem to get a lot more slack than any other studio in the world
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I don't want to be a pedant here, but in what way does it qualify as a 25 endurance race if you are splitting the driving duties with 3 other people?
That is just over 6 hours each. I've done that more times than I can count up the M1 over the last 10 years. I realise track racing is rather more tiring than just driving, but none the less. Shifts indeed.
@JahB
We say he is in charge, but I think he is proably more of a figure head these days. Sort of like Peter Molyneux - concepting and reviewing builds from time to time, but not really involved in the day to day stuff of making the game.
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I'm sure the rest of the Polyphony can cope just fine for 25 hours without their lead. Maybe he can leave some instructions and stick them on the fridge, or something.
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The game is out when it's finished.
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clever as ever, but do you really think molyneux would not be around for fable 3 crunch if they had previously delayed 3 times already? he'd probably be yelling medieval swear words at his employees at that time.
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"Maybe he can leave some instructions and stick them on the fridge, or something. "
Haha +1 there for the first laugh of the day.
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Or that the tires didn't squeal when he turned the steering wheel 3%
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I think it's the endurance of the car?
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PD coder 1:"Oh God, he's coming over."
PD coder 2:"Shit. Shit, shit, shit. Fuckety fuck shit."
Kaz:"Hi guys, how's it going?"
PD coder 1:"Yep. Going good. Really good. Making good progress."
Kaz:"Ah, you're working on the new Imprezza I see."
PD coder 1
Kaz:"Don't mind if I try it out?"
PD coder 1
10 minutes later
Kaz:"No. No, it's not quite right. It doesn't feel right."
PD coder 1:"But we accurately modelled the responses based on the-"
Kaz:"Are you a racing driver? Have you actually driven in a race? Any real-life racing experience?"
PD coder 1
Kaz:"Interesting. Well, as you know, I do have racing experience. I am a racing driver."
PD coder 1
Kaz:"Do it again. It is not quite right."
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In this instance, a driving day like this is probably good publicity done with the intention of calming fans that may be upset about the delays.
And also, if I was a GT dev working hard on a delayed product, the last thing I would want is someone shouting at me. I'd probably be sat there thinking "oh bugger off and drive one of your 1400 cars or something"
I don't really mind that this guy does this sort of thing, that is his job really. GT doesn't need "creating" anymore, so his job these days is to talk the talk.
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"And all this "it's supposed to be crunch," nonsense - no it isn't, it's supposed to be the final phase of the project. If they're having to crunch after a 4 - 5? 6? - year dev cycle, something's gone very awry indeed."
You have a slightly odd idea of how the games industry works if you don't mind me saying. Where would you expect crunch to be if not at the end of the dev cycle?
The length of the project isn't a guarantee that there is no need for crunch. A long delayed project is far more likely to be buried in crunch at the end than a short one that ran to schedule. And if a game is delayed, the focus will be to finish it asap, which means crunch. People don't delay games so that the team can have an easy life and avoid crunch - that just doesn't happen.
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One might also argue that if you're this late and crunching on the fifth title in a long established series you really ought to try a different career; but most people in the industry don't tend to agree with that kind of thing.
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I agree with you on that. I don't think his jaunts really have any impact on getting the game made.
"One might also argue that if you're this late and crunching on the fifth title in a long established series you really ought to try a different career; but most people in the industry don't tend to agree with that kind of thing."
Its not often as straight forward as it appears, but to some degree, I agree with you on that one too. There are no hard and fast rules, but most of the time when a project gets delayed, it is someone's fault somewhere (how else could it be I suppose, given that its all people making the games in the first place).
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Nothing to do with driving round the same circuit hours and hours on end practicing every corner over and over?
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You are aware, that even in Le Mans 24, the drivers do not sit in the car all 24 hours - they do split it between the 3 drivers. Jeez.
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Polyphony Digital are not under that pressure. Sony are not pressuring them to release. If they were, it would have been out for PS3 launch, instead of 3 years in. There are a couple of companies in the industry that refuse to allow crunch periods or overtime, and PD may be one of those companies.
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Christmas time at PD. The game is content complete! Now, just a few months of polishing here, optimising there, and GT5 is good to go. PD are having a little office party to celebrate, there's some champagne, there're nibbles, there's a great vibe. Everyone is happy.
Kaz enters the office. He has taken to wearing a driver's helmet at all times now. People stifle their laughter.
Kaz:"Good job everyone! Cheers!"
All:"Cheers!"
Kaz:"Well, as you'll no doubt have heard, I've just got back from my endurance race, it's good news all round!"
Everyone lifts their glasses and cheers.
Kaz:"To celebrate, I'm going to try out the Honda I've just raced in GT5!"
Nervous glances all round.
PD coder 1:"Come now, Yamauchi-san, why not wind down, have a drink-"
Kaz takes to the controls.
10 minutes later
Kaz:"No. No, no , no! There's something off, it just doesn't feel right. Doesn't feel real!"
PD coder 1:"But Yamauchi-san, the game is due for release, we've done all the content now, it's too late to-"
Kaz:"Do you see this helmet I am wearing?"
PD coder 1
Kaz:"Do you know where I got this helmet?"
PD coder 1
Kaz:"At the endurance race. That's right. Where I raced. In a real car. At a real race. Because I, unlike you, am a real racing driver, you see."
PD coder 1
Kaz points to his helmet. PD coder 1 looks back down.
Kaz:"It is not quite right. Do it again. All of it, again."
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This is an outrage! Slackers, the lot of them.
@rprince
I agree that Polyphony aren't under the same pressure as your average indie, but they will still be under pressure. They certainly have the benefit of trust based on a very successful record, but that won't mean they can just spend money unchecked for as long as they want. If anything, being in charge of one of Sony's most profitable ips will mean that they are under even more scrutiny from higher up the management tree than other projects.
@Spekingur
Its not that stupid. Its not exactly the same, but a good sim can teach you tings about the real life situation that is being simulated. A flight sim can tech you some aspect of learning to fly a real plane.
It would indeed be foolish to say it is "identical", but you said it would be foolish to say it is "similar". I'm sure when you read it back you will realise that "similar" is EXACTLY what it is.
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Merry Xmas everyone if I'm not in here before then. See you all next year for more of me throwing my weight around
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I'm loving your fly-on-the-wall conversations! I strongly suggest you make a mini cartoon series, a la Penny Arcade. You could call it 'Kaz's Magical Racing Helmet of Unattainable Reality.'
Kudos!
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Cue..........
'Lol, they aren't working on GT5, lol, when is this game going to be released, lol, 2015, lol!!!!!!!!!!!'
Meanwhile they've long since traded in their copy of Forza 3, but they don't quite get the irony.
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I doubt very much the game gave him any significant performance advantage. TBH if you're going to give credit to a simulator you'd want to be quite near the pace from the start.
Lets not get carried away, drivers like Kimi Raikkonen , Robert Kubica jumped out of a Kart and put a Formula BMW on pole at first attempt, there are better ways of becoming a quick racing driver, video games are a long way off, don't believe the hype.
Please let the game be a lot fun though.
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Tell that to every major manufactuer and team who use simulations for set-ups and driver training. These days very little time is spent on track setting up cars, the majority of work is done back at the factory, with tweaking at the circuit.
Notice I said simulations, not Grid, Burnout etc.
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Anyhow, like i said last time again and already said in the first comment here, they have probably already been considering the possibility of taking another year off or an whole console gen and release the damn game with a PS4 if it is to ever happen in the future. I can not understand at all the strategy they are trying to pull off but I really am not liking it. In fact I think they rather pull a lame simple damn trick with signed copies from actual racing legends or even curent big names, instead of what I just read.
You would think that people should get insulted when told things that someone only, lets just say the least, too naive would actually just listen ( read ) and accept that kind of bullshit o.O
P.S.And for the love of God Eurogamer, I dont know if its your fault again with the missleading titles but isnt the already built up hype and bullshitting enough? Like kangaroo pointed out , 25hour race is really not the way to call your achievement of 5-6 hour driving. Even if the race was indeed the 25hour race.
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"Tell that to every major manufactuer and team who use simulations for set-ups and driver training. These days very little time is spent on track setting up cars, the majority of work is done back at the factory, with tweaking at the circuit.
Notice I said simulations, not Grid, Burnout etc. "
Completely different, they involve real physics and motion applied to the actual F1 car's tub and are suspended on a hydraulic rig, use a curved screen with large field of view, cost about 30 million dollars, using the data they have collected themselves, sometimes updated back to the simulator in realtime(don't forget to vote me down again for presenting the facts)
The OP was right, our games and so called sims are nothing like driving a car in real life, we drive using real physical forces and senses which is light years ahead of what a PC or console can do. All a game does is lets you remember which way the track tunrs at computer speeds on a 2D monitor.That's exactly why the designer was 20 seconds slower per lap, he blatantly had to learn all over again.
Burnout is closer to GT5 and any other so called PC or console sim, than GT5 is to real life, by miles.
'sim snobs' always fob off arcade games, but it took PCs and consoles years before they could do anything near excilerating as Daytona in the aracdes, yet the snobs were still claiming they had the real deal.
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Indeed, if you are a shit gamer. Guessing we can put you in that category.
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The experience can never be identical or similar. The one thing that Flight Simulator does well is showing all the instruments. At most, you can study the tracks in racing games - that is, those tracks that are copied exactly from the real track to the game. Most of the time you will recognize landmarks and certain turns but you will never be able to experience a simulation. The only way that'll happen is if someone invents some proper Holodecks (and even that might not be proper, seeing as you need programming and programming doesn't compare well to the mechanical).
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GT5 is going to be one of the biggest selling games of this gen, that's pretty much certain and as for the length of the dev cycle, no other game has build quality that compares to Gran Turismo, GT offers a huge amount of content with exquisite visuals with zero issues, no gamebreaking bugs, no frame rate issues, no crashes, how many modern games offer that?
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"a driving day like this is probably good publicity done with the intention of calming fans that may be upset about the delays."
That I'm not following at all. Fans are upset about delays, so watching the face of GT driving around in a race would calm those fears? I would expect the exact opposite reaction. If Fable3 was delayed, and I saw Molineux at a Rennisance Fair, I wouldn't feel better about Fable3 . . . I'd be more anxious than ever for it to release, and I'd be annoyed that he's apparently having fun will I wait with baited breath for him to get back to work.
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*looks at GT box*
"the REAL driving simulator"
Well, there you go. Says so right there on the box, so it must be true.
Check and mate.
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At that point you do get more out of it than just track layout practice, you learn to recognize and avoid bad habits and hopefully develop good skills like smoothness and weight managment. With a G25 or similar you can practice heal/toe, left foot breaking etc. which is all very helpful.
Now, I am still not sure about GT5: GT5P is way off (which is logical since it is using the old physics engine IIRC?), the GT5 time trial demo is much closer to the real thing but instead a bit too sensitive. It handles fine within the envelope but as soon as you step over the limit it all goes weird. Very hard to recover what would have been very saveable in RL.
Simulations like iRacing on the other hand are very close, extremely impressed with the handling and if GT5 gets to the same level it will be awesome.
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You know what else was 'out when it's finished'? Duke
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There wouldn't be a sim genre if realistic driving models weren't possible on home consoles and PC's. G-force simulation will never be possible in the home, that's a given, but every other aspect can be simulated accurately, including feedback through the steering wheel. Anyone who owns a car that is in a simulation can report back how accurate, or not, it is, we're not just talking about out of reach race cars.
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isnt he? I thought that was the reason it was taking 6 years...?
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Thanks
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http://ww w.wired.com/magazine/2009/12/fa...
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I think we are getting lost in semantics here. You seem to be denying that ANY simulation is possible, but clearly simulations of all sorts are commonly accepted as existing, so it can only be your definition of simulation seems to differ from the common usage.
A simulation is NOT identical to the experience it simulates, but it is similar (ie it shares similarities). You say a driving sim can't be identical or similar to driving, as if they are the same thing. But they aren't the same thing at all. Similar is a subjective word, measured on a sliding subjective scale, and can frankly mean whatever I or anyone else wants it to mean. Identical is an objective word. Something either IS identical to something else or it is not.
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