Jump to navigation
Advertisement

GrimGrimoire Review

PlayStation 2 Review by Simon Parkin

2 October, 2007

The sad fact of the matter is that there will have been many hundreds of Eurogamer readers who chose to bypass this review for no graver reason than its quirky name and art style. The heavy, nonsensical title combined with the overtly Japanese super-deformed fantasy characters that give face to the article on the front page bespeak one thing to knowledgeable gamers: Japanese RPG.

But they're wrong: GrimGrimoire is a Real Time Strategy game, more Command and Conquer than Final Fantasy and, thanks to its unique sideways-on perspective it's an especially intriguing take on the genre to boot. Published by in the US by Nippon Ichi, KOEI in Europe, and developed by the hands behind Odin Sphere, Vanilla Ware, GrimGrimoire, as you might expect, approaches things with scant regard for tradition and convention. Viewed as a side-scrolling 2D game - albeit one with delicately drawn characters and exuberant animations - the game is an RTS flattened, one where your task to expand and grow your influence up and down the cross sectioned floors of a towering castle.

This interesting gameplay premise is backed up by an equally interesting story- albeit it one that might be eerily familiar to fans of J. K. Rowling's enthusiastic prose. Your character, a young wizard, enrols at the start of the game at a school of witchcraft and wizardry, home to the philosopher's stone, where she studies under the beardy guidance of one professor Gammel Dore. In synopsis it sounds worthy of litigation but in practise the similarities are superficial. This is partly because the game's structure borrows from another Western entertainment reference point: Groundhog Day. Throughout the game you relive the same five days over and over again, each journey revealing more of the odd magical melodrama that makes up GrimGrimoire's story.

'GrimGrimoire' Screenshot 1

Odin Sphere and GrimGrimoire's alternative mechanics and rich art styles mark developer Vanilla Ware out as one of the most idea-rich Japanese creatives working at the moment.

The structure and setting are important because they provide impetus to play through the slow-burning early levels. As you meet the various teachers and personalities of your school, and they challenge you to battles, you'll want to push on through these seemingly interminable tutorial levels (though they're never called that) just to find out where it's all heading. The lush 2D character portraits (similar in cliché-dodging style and artistry to those seen in Odin Sphere) bristle with character and the witty, well-translated dialogue betters many a role-playing game in both set-up and pay-off.

The core of the game though is undeniably the real-time strategy. The basics are orthodox: collect resources (in this instance mana from crystals littered around the castle's floors) create units and try to overwhelm and dominate the opponent on the other side of the board who is seeking to do the same. The ebb and flow of battles is instantly recognisable and comfortable and, as you grasp to claim territory and establish defences all of the fundamentals that have fuelled the ongoing success of this ancient genre feel solid and familiar.

At the start of a level your first job is to place a rune, the epicentre from which you can create units. There are twelve different runes to collect in the game, spread across four different classes (necromancy, sorcery, glamour and alchemy). Each rune allows you to create different types of units. Initially you'll ant the basic gatherer units, imps and elves who'll gather mana from the nearby crystals. With the mana collected you can then create more expensive offensive units (fire arrow-wielding fairies, sharp-horned unicorns and angry ghouls) and direct them off into enemy territory to do battle.

The decision to have environments viewed sideways on, like the cross section of a castle complete with stairways and pillars, is an interesting one. Some units can fly up and down floors while others must walk and so working out the timings required to co-ordinate an attack is crucial. Unit path finding is good in the game and, any time an attack unit is wiped out it's unequivocally your fault - an important factor in any videogame but one especially pertinent in a game in which you manage others.

'GrimGrimoire' Screenshot 2

The game is the latest slew of Japanese-developed RTS games in the past year following on from Square-Enix’s Heroes of Mana and Final Fantasy XII: Revenant Wings.

The game's complexities quickly ramp up thanks to the fact that units spawned from different rune types are variously effective and ineffective against other rune types. For example, a chimera, a huge and effective battle unit that's expensive to build and hard to beat is completely ineffective against astral-based units through which his claws pass without effect. However, by sending a homunculus support unit along with the Chimera it's possible to turn the ghostly enemies into a physical form for a short amount of time, providing a window for the Chimera to decimate them all. With support units providing healing and defensive units such as fire-spewing columns to guard your mana gatherers, success is a careful balancing act of spending your man in the right areas and applying the most effective unit types to each situation.

The 12 runes in the game also level up with repeated use, providing new units and effects as they grow. Later in the game there's a dizzying array of tactical possibilities open to players. While the game does pause every time a unit is selected (a useful feature that allows you to take your time making decisions) occasionally it's difficult to select the unit you want quickly because it's hidden behind a mass of other bodies.

Despite the deeper complexities of the system, with environments that are barely distinguishable from one another and core mechanics that expand in depth and not breadth there is little variety to the basic flow of play. Difficulty is introduced by sheer numbers and, for players who aren't grabbed by the core mechanics, the game will soon become tiresome. But the combination of sumptuous 2D art style, interesting structure, enjoyable storyline and ever more unmanageable fights to tackle, for those who are, GrimGrimoire will be one of the most interesting games to come out of Japan in some time.

8/10

Read our Scoring Policy

Advertisement

Are you excited about GrimGrimoire on PlayStation 2?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-30 of 30 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Blerk
02/10/07 @ 10:33
#1
0
You buried this comment
Comment below viewing threshold
Show
Blimey!
GrandpaUlrira
02/10/07 @ 10:50
#2
0
You buried this comment
Comment below viewing threshold
Show
Sounds all right.
beep
02/10/07 @ 10:50
#3
0
You buried this comment
Comment below viewing threshold
Show
Where's PAL Odin Sphere?
Mageme
02/10/07 @ 10:55
#4
0
You buried this comment
Comment below viewing threshold
Show
Yes! Another one to put on the PS2 list then.

Does Odin Sphere still not have Euro publisher yet? Damn.

/shakes fist
Carrybagma
02/10/07 @ 10:57
#5
0
You buried this comment
Comment below viewing threshold
Show
A side-on RTS? How odd!
Miths
02/10/07 @ 11:02
#6
0
You buried this comment
Comment below viewing threshold
Show
What? Funny remarks about scantily clad female slaves in the Conan review, but nothing about the first screenshot here, which I assume must be the young wizardess summoning an also rather scantily clad and busty, magic pole dancer?
Or is that one of the teachers? :)
sickpuppysoftware
02/10/07 @ 11:03
#7
0
You buried this comment
Comment below viewing threshold
Show
So, would this game appeal to somebody who doesn't like traditional PC RTS games?

It sounds interesting but I find normal RTS games a mixture of boredom followed by overwhelming frustration then confusion. In other words I'm crap at them.
Steroyd
02/10/07 @ 11:04
#8
0
You buried this comment
Comment below viewing threshold
Show
I have no money. :(
menage
02/10/07 @ 11:12
#9
0
You buried this comment
Comment below viewing threshold
Show
No money either. Damn end of year flood, and it won't even stop in first quarter of 2008:(
Steroyd
02/10/07 @ 11:18
#10
0
You buried this comment
Comment below viewing threshold
Show
Sucks to have no money and the Christmas rush of games hasn't even begun.
JohnnyWashnGo
02/10/07 @ 11:35
#11
0
You buried this comment
Comment below viewing threshold
Show
This game is going straight to the top of my 'to get' list.

Unfortunately I still have to finish valkyrie profile on ps2 before I can even think about getting any more games :(

Looks good though, can't wait to have a go.
FabricatedLunatic
02/10/07 @ 11:58
#12
0
You buried this comment
Comment below viewing threshold
Show
Sexy witches ftw.
bad
02/10/07 @ 12:09
#13
0
You buried this comment
Comment below viewing threshold
Show
Wasn't Lemmings ultimately a side-on RTS?

Not that that's a criticism mind.
Killerbee
02/10/07 @ 12:27
#14
0
You buried this comment
Comment below viewing threshold
Show
This actually sounds rather good and if it weren't for the fact I have far too much waiting to be played already, I'd probably rush to get it. As it is, I'll probably delve if I see it cheap enough...
LonesomeRoad
02/10/07 @ 12:30
#15
0
You buried this comment
Comment below viewing threshold
Show
woolworths website has it for 13.99. I paid 25 notes for it. so grab it while you can.
goz
02/10/07 @ 12:43
#16
0
You buried this comment
Comment below viewing threshold
Show
yeah, it's one of those ones that's bound to get rare quick.
Kirly_Wombat
02/10/07 @ 12:47
#17
0
You buried this comment
Comment below viewing threshold
Show
"The sad fact of the matter is that there will have been many hundreds of Eurogamer readers who chose to bypass this review for no graver reason than its quirky name and art style."

Or it might have been because the tag line was "Grim and bare it." ??

lol sorry, in a bad mood.
Triggerhappytel
02/10/07 @ 13:36
#18
0
You buried this comment
Comment below viewing threshold
Show
beep - "Where's PAL Odin Sphere?"

Agreed. This looks decent, but Odin Sphere looks better.
Kon
02/10/07 @ 13:47
#19
0
You buried this comment
Comment below viewing threshold
Show
Too many games, too little time.

:(

I wish i was 14 again so i can spend nearly half the day playing all these great games that i couldn't possibly afford to purchase... Life is messed up.
Edited 1 times, most recently on 02/10/07 @ 14:47
cheeseweasel
02/10/07 @ 15:36
#20
0
You buried this comment
Comment below viewing threshold
Show
Kirly_Wombat, yeah that's what I thought also, and I'm in no bad mood!

I ignored the review until now because the subtitle suggested it was rubbish.
dryden555
02/10/07 @ 16:31
#21
0
You buried this comment
Comment below viewing threshold
Show
The slowdown killed the fun for me. Other web-reviews mentioned the issue and I dont seem to find it discussed in this review.
Lim-Dul
02/10/07 @ 16:44
#22
0
You buried this comment
Comment below viewing threshold
Show
There's obviously something wrong with the first screenshot. Is it SCIENTIFICALLY possible to reveal THAT much boobs without showing nipples? They must've run away and hidden somewhere (the nipples, I mean). ;-)
AOFanboi
02/10/07 @ 17:11
#23
0
You buried this comment
Comment below viewing threshold
Show
A side-on RTS? How odd!

A rarity, but not unheard of - of older games there's the weird The Tone Rebellion for PC, from the makers of Ascendany, an early space 4X game.
Stoatboy
02/10/07 @ 17:25
#24
0
You buried this comment
Comment below viewing threshold
Show
"A side-on RTS? How odd!

A rarity, but not unheard of - of older games there's the weird The Tone Rebellion for PC, from the makers of Ascendany, an early space 4X game."


There's also an Indie side-on RTS called Steam Brigade - which is also v. pretty (albeit with fewer busty witches, sadly).

http://www.pedestrianentertainment.com/
ArtOfLife
02/10/07 @ 19:21
#25
0
You buried this comment
Comment below viewing threshold
Show
Although I haven't played much of this so far I've had it since the American release and from what I've seen it really is quite brilliant.

The name is admittedly strange (well it's okay normally, but some sites have it listed as 'gRimgRiMoiRe') but in all honestly the artwork actually drew me to the game rather than away from it.
NegativeZero
03/10/07 @ 00:51
#26
0
You buried this comment
Comment below viewing threshold
Show
Vanillaware's games are absolutely beautiful. Hoping their new one for the Wii gets the PAL treatment too, it would tip me over the edge into buying one.
Feanor
03/10/07 @ 01:30
#27
0
You buried this comment
Comment below viewing threshold
Show
I'm not going to get this as me and RTS games on any form just don't mix, but Odin Sphere (which I finished last month after 50 hours) is an unmissable work of art.
ZuluHero
03/10/07 @ 09:16
#28
0
You buried this comment
Comment below viewing threshold
Show
@Stoatboy

Yes - but you have to admit the busty witches are an excellent selling point :)

Apart from it sounding like an interesting and different game, the busty witches are what sold it to me! ;)
goz
03/10/07 @ 09:23
#29
0
You buried this comment
Comment below viewing threshold
Show
dryden555: are you sure you're not talking about Odin Sphere? The slowdown in that title was disastrous in later levels but if and when it appears in GrimGrimoire it's not such an issue as the game pauses everytime you issue a command.
Feanor
03/10/07 @ 16:20
#30
0
You buried this comment
Comment below viewing threshold
Show
It was more levels at random rather than the later levels. The Queen of the Dead was terribly slow even early on in the game, but some huge bosses near the end weren't slowed down much at all.
Edited 1 times, most recently on 03/10/07 @ 17:21

Comments: 1-30 of 30 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery