Gray Matter Preview

Brain training.

If you thought Alan Wake took its sweet time getting out of the door, spare a thought for hardcore adventure gamers who have had to wait a patience-testing seven years for Gray Matter. Since the game was announced it has gone through various stages of development hell, switching publishers and developers multiple times before the point-and-clicker finally found a home - this time at German publisher dtp.

The interminable delays that the game has endured over the years could end up working in its favour. Riding on the back of renewed interest in the genre via Broken Sword and Monkey Island remakes, alongside the revival of Sam & Max, Gray Matter arrives at a time when the once-moribund adventure genre is in its healthiest state for more than a decade. Coincidentally, that's also roughly how long it's been since we saw an adventure title penned by the game's author Jane Jensen, the renowned creative talent behind the revered Gabriel Knight trilogy.

Set in the historic confines of Oxford, this supernatural tale focuses on the lives of neurobiologist Dr David Styles, and young American street magician Samantha Everett. Since his life was shattered by the death of his wife several years ago, Styles has become a virtual recluse. But when Everett shows up on the doorstep of his Dread Hill House country mansion, her timing proves to be spot on, with Styles in the market for a new assistant at his Centre for Cognitive Abnormality Research.

After sheltering the night from the swirling wind and lightning and exploring the grand opulence of Styles' far-from-humble abode, Everett's first major task is to find half a dozen volunteers from Oxford University to participate in a mysterious experiment planned by Dr Styles.

1

The game's already-beautiful backdrops have been given an extra layer of polish since the game was picked up by French team Wizarbox.

What's surprising about Gray Matter is how comfortable the game is not only with well-honed adventure mechanics but the uncompromising use of simple static backdrops and images for its locations and cut-scenes. This strict adherence to the pre-3D style favoured by the classic LucasArts, Sierra, Westwood and Revolution during the genre's heyday gives Gray Matter a reassuringly 'lived-in' look and feel. For many, booting it up for the first time will be like putting on an old pair of slippers.

The understated, static location backdrops and non-animated cut-scenes are beautiful and admirable in their own way, with a deft attention to detail and an intricate, crafted style which promises to make exploring the game's many atmospheric locales an absorbing experience in its own right.

Given a whistle-stop tour of the opening three chapters, it's noticeable that Jensen and company have been careful to ensure players are able to explore without getting bogged down in time-wasting nonsense, such as the traditional problem of having to scan the cursor over every pixel to make sure you've examined every possible object. As with other recent adventures, hotspots are revealed by default to minimise the possibility of missing crucial items.

The game employs a new Progress Bar system within each chapter too, revealing how far towards solving a specific problem you are and detailing how many 'bonus actions' you've managed to solve along the way. Although not necessary to advance the plot, bonus actions allow you to discover more detail about the back-story. (They also reward you with those inexplicably tempting Gamerscore morsels on Xbox 360.)

It goes without saying that puzzles will be a major focus of the gameplay, and although you do combine objects in traditional style, players can expect a heavy emphasis on magic tricks from the third chapter onwards as well.

These are played out via a detailed instruction manual, and at times you're tasked with utilising Sam's abilities, as Jensen explains during our demo session: "You have to figure out, for example, how to get something from another person, and what trick would be appropriate. You have to collect props sometimes, and place them in certain cases." In a section later in the game, misdirection also comes into play, as you're tasked with fooling your audience into thinking you've burned a film.

2

The game's Oxford setting lends itself perfectly to the classic adventure game style.

During an 80-minute presentation we also get to see Styles' growing obsession with his dead wife and how his perception of reality is increasingly twisted. Jensen says the game is heavily influenced by pulp science books and novels such as The Man Who Mistook His Wife For A Hat, and admits the narrative was guided by her "interest in the mind, and how the mind perceives reality - the idea that perception and our belief systems affect the reality around us".

As you'd expect from a Jensen-penned adventure, maintaining high standards in audio has been a major priority, with voice actors including Phillipa Alexander as Samantha Everett (Alexander also voiced Kate in Mirror's Edge, fact fans), and Steven Pacey (of Blake's Seven and Heartbeat fame) as David Styles called in, while Jensen's musically talented extended family has chipped in to provide the game's aural accompaniment. Hubby Robert Holmes composed a typically gorgeous score to match his acclaimed work for the Gabriel Knight series, and elsewhere The Scarlet Furies have produced tracks for the game, with Jane's step-daughter Raleigh lending her dulcet tones to the band.

The fact Gray Matter has even come to fruition at all is one of the main talking points during Jensen's interview sessions. As the one figure of consistency among the maelstrom that has characterised the game's stop-start development, she admits she "didn't know if it would ever get published or not," when the game was put on the back burner for around 18 months while a new developer, Wizarbox, was found to finish things off.

"It's a big relief that we're finally going to get Gray Matter out this year, because it's been a long time in development," she says, although her optimism for future instalments remains undimmed despite the years of soul-sapping years of delays. Apparently she already has "a list of about 30 possible scenarios from remote viewing to telekinesis, so there is a lot of material there, and you can have a pretty strong idea of what the second game would be like."

Sure, but steady on, we wouldn't mind playing this one first.

Gray Matter is due out later this year for PC and Xbox 360.

Comments (31) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Xnoybis Verified Senior Software Engineer, Holition #1 2 years ago

    Old-school, LucasArts-style adventure on the 360?

    Sold
  • Apaar #2 2 years ago

    I'm highly intrigued. I've been following this game for quite a while now - glad it's finally close to release.
  • Nodebug #3 2 years ago

    This looks lovely, will keep an eye out
  • HermitArcader #4 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • 5h1nj1 #5 2 years ago

    The screens are too small, not sure, how it will look in HD on a big screen. Looks good when lowres though. :)
  • Shinetop #6 2 years ago

    What's surprising about Gray Matter is how comfortable the game is not only with well-honed adventure mechanics but the uncompromising use of simple static backdrops and images for its locations and cut-scenes. This strict adherence to the pre-3D style favoured by the classic LucasArts, Sierra, Westwood and Revolution during the genre's heyday gives Gray Matter a reassuringly 'lived-in' look and feel. For many, booting it up for the first time will be like putting on an old pair of slippers.

    So... 3D characters on pre-rendered 2D backgrounds, just like nearly every adventure game from the past decade. How is this surprising? It's not like fully 3D adventure games suddenly became ubiquitous in the past couple of years.
  • Wendelius #7 2 years ago

    Been looking forward to this one for years. Jensen carries a lot of goodwill with adventure gamers. Glad to see it's shaping up well.
  • JDFreeman #8 2 years ago

    Good stuff, I really don't like all these new fangled 3D graphic adventures. Much prefer the classic 2D of Lucas Arts and Revolution Awesomeness. Definate Buy here.
  • dingo75 #9 2 years ago

    Really looking forward to this game since a while.
    Hope you can bring / do a bigger interview with Jane since she is a hero for old-school adventure fans like me.
    That would really rock! :)
    Edited by dingo75 at 12/05/10 @ 09:19
  • strelok #10 2 years ago

  • PYF #11 2 years ago

    Great to see the old-style adventure getting a resurgence. If the story, interface and voice acting are up to a decent standard, I'm in.
  • alfr #12 2 years ago

    I've been waiting for this game since is was announced. I'm a big fan of Gabriel Knight games, and Gray Matter looks awesome. Definitely day one purchase (actually I've already preordered it). Oh how I miss those good old days of Sierra and Lucasarts...
  • Zerobob #13 2 years ago

    I really like these kind of games. I played Machinarium recently and, while it was good, it was just a little bit too abstract and too hard to work out what you're meant to be doing half the time. Loved the art style though.

    Gray Matter looks more based in reality though, and it's looking great! I love the settings from the screenshots.

    I've missed this sort of game since Resi Evil decided to branch away the brilliant isometric view after Code Veronica, in favour of a poor man's clunky 3rd person angle, which I've always detested. I know this is point-and-click, but still.
  • sport #14 2 years ago

    Bring back Gabriel Knight!!!!
  • gnrlstuart #15 2 years ago

    mmm, looks like one to watch out for.
  • Irien #16 2 years ago

    For some reason, some elements of the plot brought Phantasmagoria to mind. I'm now a touch worried, even though I loved the GK games. I hope Jensen can pull a rabbit out of the hat!
  • Siberian_Khatru #17 2 years ago

    "from remote viewing to telekinesis"

    Gotta love Jane
    Edited by Siberian_Khatru at 12/05/10 @ 10:45
  • yarkiebrown #18 2 years ago

    "I WILL ONLY BUY THIS ON PS3!!"

    I'm only going to buy it on one of the systems it's available on
  • mkreku #19 2 years ago

    Bah, I didn't need to read this. This is such an obvious day one purchase for me.
  • taurus82 #20 2 years ago

    I WILL ONLY BUY THIS WHEN IT'S RELEASED FOR PS3!!
  • TheBard #21 2 years ago

    Instant buy.

    Gabriel Knight - The Sins of the Father (the CD-ROM talkie version with Tim Curry as Gabriel Knight) is my favourite adventure game of all time, story/ambience-wise.
  • mfolwell #22 2 years ago

    @Shinetop: Off the top of my head (and I'm not a huge follower of adventure games) Gabriel Knight 3, Broken Sword 3, Monkey Island, Sam & Max, Wallace & Gromit, Dreamfall, Fahrenheit/Indigo Prophecy and Heavy Rain all use 3D backgrounds, even if some of them do restrict the camera angle.

    How many more games would it take before 3D could be considered ubiquitous?
  • aaronali #23 2 years ago

  • HermitArcader #24 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • darleysam #25 2 years ago

    Set in Oxford? Well damnit, now I'm intrigued.
  • beatwolf #26 2 years ago

    looks very nice indeed!! Surely following this one. One thing i hate about previews though is that they always hype everything completely out of anything remotely similar to what the reviews are going to be like.

    edit: on second readthroguh this one isn't that bad in those regards..
    Edited by beatwolf at 12/05/10 @ 15:05
  • Shinetop #27 2 years ago

    How many more games would it take before 3D could be considered ubiquitous?

    When it's no longer a matter of 7 3D adventure games next to a gigantic amount of 2D european adventure games released in that same time period between Gabriel Knight 3 and Heavy Rain.

    Yes, 3D adventure games exist. I didn't dispute that. Adventures with 2D backgrounds however, are still far more common, which is why I found it odd that Kristian found it surprising in this game.
  • Xabarin #28 2 years ago

    The screenshots don't look THAT great, but if it's a Jane Jensen game, I'm sold.

    And bring back Gabriel Knight, please.
  • dr_shambles #29 2 years ago

    Can't wait to play this. The Gabriel Knight series had amazing atmosphere.
  • mychuma #30 2 years ago

    The Beast Within is still one of my favorite story games. This looks and feels oldschool. I wonder if it is still a 21st century game. What about social options? Social networking and co-op. Look at mario, that is updating and remaining the look and feel while adding the social.
  • trip919 #31 2 years ago

    First time I’ve even heard of this, so the wait for me will be a lot shorter. It sounds right up my street.