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GRAW 2 PC takes shape News

PC Xbox 360 News by Robert Purchese

16 February, 2007

Tactical fact has spilled from Ubisoft's mouth again, this time highlighting the difference between console and PC versions of GRAW 2.

Developed separately by GRIN, the desktop version of the game will be "more tactical", allowing you to give direct and specific orders to team-mates and plan your strategy on a tactical map before entering combat.

The PC will also get a new multiplayer mode, Assault vs. Recon. In it, one team will play as Ghosts and have access to all the nifty gear and technology of the US military, while the other plays as Mexican rebels with lots of firepower but no fancy gizmos.

Speaking to IGN, Ubisoft confirmed that mouse-wigglers will also gain access to a map editor, whilst both versions will reap the benefits of new digital camouflage, which adapts to different environments that you find yourself in.

There will also be a batch of new weaponry to blow hostile forces to bits with, and downloadable content is planned for sometime in the future.

Ghost Recon Advanced Warfighter 2 is scheduled for release on Xbox 360 on 9th March, and PC on 30th March.

You can tactically manoeuvre your way to our impressions of the game, which are terrorising other parts of our website.

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dbeamish
16/02/07 @ 10:48
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more free to download content for the PC version which is charged for for 360 owners?
crozon
16/02/07 @ 11:25
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This game is a must buy for me, if only for the reason that UBI soft have not given PC gamers a simple port (like Rainbow Six Vegas) but have bothered to change the game to the strenghts of the PC.
bioreit
16/02/07 @ 11:29
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"plan your strategy on a tactical map before entering combat"

This is the exact feature which put me off the Rainbow Six series for, well, until Vegas, actually.

Glad the 360 is not as 'tactical'. I like shooting games which make you think, just not that much.

Shift-F7.co.uk
skillian
16/02/07 @ 11:47
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After missing out on the first one, I'll probably pick up the sequel.

What would be nice is if we got a separate review for the PC version as opposed to trying to guess (or, God forbid, going to IGN or somewhere) how it'll translate from the 360.
major_tom
16/02/07 @ 16:00
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If the first one was anything to go by, it'll be completely different from the 360 version.

It will be a pile of shit with broken AI teammates and horrible laggy mouse control.

And let's not forget the favourite fallback of the lazy enemy AI programmer: Psychic Enemy Marksmen.

Edited 1 times, most recently on 16/02/07 @ 16:00

Comments: 1-5 of 5 in total

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