Gravity Crash Review
You get its thrust.
Version tested: PlayStation 3
You wait 23 years for a rehash of the BBC Micro classic Thrust, and two come along at once - both exclusive to PS3 on the PlayStation Network. PixelJunk Shooter, not yet released but the recipient of an 8/10 review last week, is the very model of a modern old-fashioned videogame, splicing the retro concept - pilot tiny spaceship through caves, pick up stranded men - with Metroid-style exploration and puzzling, cutting-edge fluid dynamics, a brace of fresh ideas, a more forgiving structure and a stylised cartoon look.
Gravity Crash, available now for £6.29, has a lot more in common with the original Thrust. It has gravity, for one thing, a constant downward tug on your craft that you'll need to combat with thrusters, minding out for your heavy inertia and the walls, which may not destroy you outright but will damage you. It's a test of perseverance and skill rather than ingenuity. Its phosphor-etched vector graphics are less noughties album art, more eighties arcade cab. If Shooter is a hipster with a sense of history, then Gravity Crash is just a bloody-minded throwback.
Gravity Crash makes a strong appeal to nostalgia, then, but in the end that's just about all it has going for it. Developer Just Add Water leans heavily on its by-the-numbers retro style and appropriately stiff difficulty, but fails to invest the game with enough imagination, variation, attention to detail or reward to make it work in a modern context. There isn't even anything as exciting or game-changing as the original Thrust's pendulous pod that you had to drag out of each level on the end of a tractor beam.

Whether you'll enjoy the Cold Storage (WipEout) soundtrack depends how much of a nineties rave casualty you are. Sophisticated it isn't.
Instead you're given a shopping list of enemy units - usually ground structures - to destroy and/or coloured gems to collect from each level, and a simple blast and scavenger-hunt ensues. Some levels are linear, but most require you to wander around hunting your targets or performing circuitous unlocks, to take down a shield or open a door, before you can get to them. Most caves are flooded with water at the bottom - in which your ship floats, but your already rather lethargic bullets are slowed to a short-range crawl - and the more interesting level designs feature changing water levels, although the triggers for these seem rather arbitrary.
There's a radar map - small enough not to be much use, large enough to obscure an irritating portion of the screen - but your initial run through a level will involve a lot of toing and froing around the maze seeking out the randomly-scattered objectives. In stark contrast to Shooter's spectacular and stimulating navigation, this is usually a befuddling chore, the maps being sorely lacking in distinguishing features or structured design. They all look the same, too, so it will probably take a few runs before you've memorised a level well enough to bring it in under the "recommended" time and set a decent score.
They're scattered with secondary objectives - crystals, crewmen to pick up by tenderly landing your ship next to them, "nodes" to "activate" - but these lack much in the way of incentive to hunt them out beyond a certain dogged completism. In general, Gravity Crash is a game that's more comfortable with the stick than with the carrot. It's certainly not unfairly punishing, but it's hardly ever gratifying. The shooting is insipid, slow and lacking in impact, a situation not helped by the weak power-ups; you can either earn a short time shooting in multiple directions or an extremely rare and limited use of a "special weapon" (selected from a range of four at the start of the game, and neither effective nor exciting).
Thrust-style games are all about pure ship control, however, and here Gravity Crash doesn't disappoint, offering two vastly different but pretty rewarding set-ups. A twin-stick scheme in the modern idiom - move with the left, shoot in any direction with the right - is highly playable but still provides plenty of challenge when fighting gravity in tight sections. The classic controls - rotate left and right, thrust, and shoot the way your ship is facing - are a stern test, but not an unfair one, although you suspect that some levels' enemy placement wasn't designed with this in mind, so hard can it be to keep your enemies in the firing line and your ship off the rocks at the same time. The two control schemes effectively make for two difficulty levels, almost two different games.
You can also opt for manual or automatic shields, the former having the advantage of recharging over time, but needing quick reactions to avoid constant death. The latter need to be recharged by shooting large crystals and collecting the shards left behind, which also refill the fuel gauge. Balancing exploration against straying too far from where you know crystals, or developing a fuel-efficient flying style, are the sort of old-school mechanics, rarely seen these days, which it's fun to reminded of.

One of the few unexpected and interesting touches is underwater currents, effectively a change in the direction of gravity.
That's not so true of the campaign mode's structure, which is soft enough to grant infinite continues with the only penalty being to reset your score to zero, but harsh enough to offer no halfway house - opt out of a continue, and all your progress is wiped clean. The difference between rejecting a continue (back to square one) and simply quitting the game (current progress is saved) isn't intuitive or explained anywhere, leading to inevitable tears before bedtime. Worse, the game's risk-reward balance is thrown out of whack, as there's no real incentive to put in a good performance on your first run - the score will inevitably be wiped clean - whereas trying to run the entire thing in a handful of lives is an extreme endurance test. Better to retreat into Planet mode, where each level unlocked in Campaign can be played and perfected independently.
Gravity Crash is fleshed out with a level editor, which is simple enough to use, and we wouldn't be surprised if the community managed to come up with some more imaginative uses of its limited rules and bits of furniture than Just Add Water has. There are also three awful split-screen multiplayer modes, deathmatch, race and scavenge - all of them hampered by the tight display size, clumsy interactions and afterthought map design.
Although they're more different games that at first appears, Gravity Crash suffers terribly from the comparison with the slick PixelJunk Shooter. They may be trying to do different things, but the charm, ambition, imagination and fine execution of Q-Games' effort - or of something like Geometry Wars - shows how to make retro gaming relevant in a way Gravity Crash can't muster. It's just about worthwhile as a chance to test yourself against some long-forgotten mechanics, but you can't shake the feeling that Just Add Water is just joining the dots.
5 / 10
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Comments (72) Latest comment 2 years ago
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It lacks a bit of polish in the menu departement but the game is good. I'm looking forward to PJ Shooter too.
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Harshest review I have ever seen ..
Now, I've not had a chance to play PJ Shooter yet ...maybe this has affected the reviewers judgement ...
but this is a great game. I agree that there are minor niggles on the Continue (I lost my progress a couple of times) but the game itself .. well, for anyone with fond memories of Thrust (and thats key, I cannot imagine a younger generation loving this as much) this is a great game, I can't wait to have time to make my own levels, the user-created levels means it will never 'finish' as a game ...
ARRRGGH too angry for more ...
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I like the game and would give it a 7 or maybe even a 8.
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But still, Gravity Crash has its charms and maybe 5 is somewhat harsh after all.
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I am really enjoying Gravity Crash at the moment, and it keeping Assassins Creed II and God Of War Collection out of my sytem.
Yes the game can be a bit frustrating, but most importantly it is always fair, never did i wonder why i had died, or curse the controls, i just needed to be better.
The fact that chosing not to continue resets your campaign progress is a major oversite, but once you have done it once you never will again, that has been a complete non-issue since the first 5 minutes.
I am really looking forwad to PixelJunk Shooter, and if it is as much better than Gravity Crash as the reviewer suggests then it deffinately has a chance of being my game of the year.
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I did really liked the style.
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In the meantime i'm considering buying Comet Crash, demo was great and with mutliplayer etc. it looks like it will be a decent purchase for £6.
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I`d give it around an 8, its not trying to reinvent the wheel, its a thrust game! - with an editor.
Not for everyone's tastes sure, but thats ok (and its also what free demos are for, so you don't have to miss out on a game just because some reviewer is in a sulk).
EDIT: also I just noticed that the screenshots they have used are all old, look at the hud (and the image on the main site page doesn't even look like the same game) - sloppy sloppy work fellas
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I was all shaped up to buy the game, but thought I'd try the demo first, which changed my mind completely.
Considering I really wanted to like it, I was surprisingly disappointed, especially seeing as it's got a level editor.
I'm a sucker for a level editor.
Anyway, looks like PJ Shooter will be my saviour instead!
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Some games like Trials/Ninja Gaiden have the difficulty just right - the classic pick up and play but to truly master the harder levels you need to suffer the frustrating challenge for maximum sense of acheivement eventually.
Gamer 'flow' is harder to obtain but worth it.
Well maybe not Ninja Gaiden so much....that was bastard hard from the start
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However, if like me you bought it for the advertised multiplayer component, it's trash. It's plain wrong to advertise powerups, bonuses, level editor etc. as features without making the clear distinction that none of these are present in the multiplayer components. If the level editor worked, some great classic-style multiplayer gameplay could be had like funky cocktails of fun, but instead it's like drinking tepid dish-water.
So if you like single player retro gaming, try the demo regardless of Eurogamer's review. But don't bother with this game for multiplayer.
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PJ Shooter is by no means a masterpiece, but ist lovely crafted and quite a special experience as many of Q-games other games.
When is it out btw? Anyone in the know?
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Bought this last week and it the most fun I've had in ages on the PS3. I would give it a solid 8.
Reliving the days of Thrust on a PS3 is pure joy! This reviewer has no soul.
Only gripe is with the user shared level community. You can't search for levels, or leave any kind of comments
^^music is by ColdFusion, and can be downloaded as 2 track EP from their website.
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PJ Shooter is out on the 10th, on both US and EU stores.
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Best news for a long time ... right after Climategate
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Oh no! The Metacritic Average (God's Peace and Blessing Be Upon It) disagrees!
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Playstation/xbox/wii fans add me and check out my blog please http://luger992.wordpr ess.com/
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Are you guys playing with the classic controls or the modern dual stick "cheat"?
While I never actually did spend much time playing Thrust (and that must have been on my C64 back in the last 80s), playing the demo of Gravity Crash with dual stick layout just sort of felt like I wasn't playing the game the way it was intended to be played.
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I'm sure it will start feeling repetitive after a while, but that applies to most games out there, not just cheap, retro arcade shooters.
It might be a little too early for me to try to rate the game, but if I had to do so I would probably be leaning towards an 8, and definitely no lower than a 7.
But then I guess it's not entirely impossible that I might feel different if I was also just coming from playing PixelJunk Shooter like the reviewer. I won't know that until next Thursday though, and by then I'll most definitely have gotten my money's worth of solid entertainment from Gravity Crash.
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I'm done with EG. Not that anyone would care, of course.
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[link url=http://e n.wikipedia.org/wiki/Warning_Forever
]http://en .wikipedia.org/wiki/Warning_For...[/link]
/rant
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I was all set to just hold out for PJ Shooter, but then I enjoyed the demo of this so much I went ahead and bought the full thing. I'm a couple of levels into the 2nd Planet and don't regret it for a second.
My only disappointment is with the multiplayer. I was hoping for some co-op, but no such luck. Oh well, Shooter will almost certainly provide that fix.
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Maybe more sites should have multiple reviewers on each review to ensure balance (or an editor to check reviews before they go out).
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Reminds me a lot of Solar Jetman on the NES.
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This game is a little gem. Its beautiful to behold , retro fun to play and I have played little else all week. £6 is a bargain - and I cannot believe EG went with a 5/10. It seems I am not alone, I have never seen such a backlash against a score before. Clearly its not Olis cup-o-tea, but the game itself is a 7 or 8 easily.
Over the years I have learned to accept EGs incredible 360 bias and mark-it-down-if-PS3 approach, and even been able to draw amusement from the sheer predictability of it (along with many others, as we are all aware ! ) but this review is beyond even that.
Poor EG. Very poor. You are doing yourselves a dis-service, and ultimately your reputation is suffering.
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I felt the same way, I've switch back to the classic controls now because it felt a bit like cheating and I had more fun with the classic controls (made me think a bit more about things)
BTW: I still have auto shield switched on.
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You kids! All soft, I tells ya! No where's my pipe and slippers.
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Great game which is well worth the asking price and I'm also fond of CoLD SToRAGE's soundtrack too!
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Clearly you haven't been around EG for long.
If there's a demo, I'll certainly try this little game, it looks fun.
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Clearly you haven't been around EG for long.
But certainly never such a reasoned and 'non-system-wars' backlash. I wonder if Oli might consider stopping by and elaborating on his reasoning? Wouldn't be unprecedented.
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Gutted for them as it looks like a few tweaks could have bumped that up to a good 7 or high 6.
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You having a bad day? I disagree with your overly harsh comments regarding Gravity Crash and while the game has its flaws it is indeed a very good game and well worth the price if you like the Gravitron style action games. A bit more community enhancement would be great but overall I'd give it a 8 out of 10. Even you're Thrust is a gravitron rip off if you have to see things like that. There are genres and styles which to the untrained eye and such may be seen as a rip off if you are negatively viewing the subject. By people like zedzee any FPS is a rip off of any one of the early first person games, so by that logic they are invalid? Silly.
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Shame on you EG.
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I think because of the sterner test I will play this more than shooter. Of course One of my fav games of the last year is Demons souls so I find myself going for games that are very hard to beat - just like the old school days. Hmm.. maybe I should cut to the chase and DL I wanna be the guy *ponders*
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