Retrospective: Grand Theft Auto
Real good time world.
My poor immortal soul. The erosion began in 1997, when I was only 19 years old. Which seems... weird actually. The GTA games are only 13 years old? Surely the original came out in about '93?
But no, it wasn't until the late 90s that Dave Jones began his corruption of the masses via this hardcore murder simulator.
It's coincidence, but perhaps poignant coincidence, that I'm writing about the first Grand Theft Auto at the end of a week that's seen tumultuous times at Dave Jones' post-DMA company, Realtime Worlds. His creation spawned an empire, double-underlining the man's impact on the games industry after the radically different Lemmings made him a known name.
To play GTA now, which is easily done since it's available free from Rockstar's site, the contained controversy seems in keeping with a series that even if you've never played, you've heard of. But to imagine it in isolation, to remember playing it when it first came out, is extraordinary.
It's not like gaming had been an innocent pursuit until 1997. Obviously not. But it was the year that things got noticeably controversial. (The same year also offered us another chance to mow down innocents with Carmageddon.) And when a mainstream game from DMA - who had entertained us with suicidal green and purple rodents - contains lines like, "My brother knows I'm bangin' his wife. Waste the sonofabitch before he finds me," it comes as quite a surprise. To go from Christmas Lemmings to people shouting about "getting pussy"... it's like your gran revealing she used to be a porn star.

It's fun to blow stuff up. But it's more fun to set people on fire.
Viewed from the top down, your little sprite of a character can steal any car he fancies, and then speeds off around the city to commit various crimes. The goal is not to progress your way through a narrative, but rather to score enough points to open up the next section of the game. Significant points are accrued by successfully completing chains of missions, or smaller bits and pieces can be picked up when stealing cars, performing side quests, or of course running over the innocent.
The thought that the game came out earlier than '97 is compounded by its having some truly dodgy graphics. Despite being in 3D, the top-down view looks like something that could have appeared on the Amiga, and its presentation is peculiarly primitive. Without a mini-map, and the only map available the one printed on paper that came with the game, the navigation is shocking. It will only occasionally tell you where you are, and then you have to translate the tiny square of visible roads onto the flapping paper map, and attempt to reason a method for getting yourself to the next location, without disappearing into one of its thousands of dead ends.
It's a big world to navigate too. The original GTA in fact contains all three cities that have gone on to be more fully realised since. You begin in Liberty City, make your way to San Andreas, and then explore Vice City. Each is made up of 10 to 20 districts, throughout which are scattered bomb shops, respraying mechanics, police stations, train stations, and so on.

I wouldn't say that I necessarily failed at creating frenzy. I just died too.
I had imagined the cutesy cartoon graphics, and comparatively primitive game, would mean the shock factor would be amusingly diluted. We could look back on it and "awwww" at how innocent we used to be. But really, the game remains impressively unsavoury still.
While you're not watching the ragdoll physics of a realistic-looking human crumpling on the bonnet of your shiny car, there's something remarkably brutal about seeing those happy-go-lucky pedestrians smooshed into a growing puddle of blood. In the meantime someone's shouting (well, the text seems cross) "This s--t's bent Tony Dio's. He wants it back."
There's also an excellent degree of life to the city. More so, you could argue, than some sandbox games today successfully offer. They're small details, but they make a big difference, like seeing an ambulance turn up to scrape your victims from the tarmac. Often times you'll stumble upon a road incident that happened off screen, implying that you're not the only person having an impact on this world. And there are of course those escalating police chases.
If you get caught or reported for a crime, you start off with just the one policeman chasing you. But this soon climbs, eventually leading to roadblocks and heavy responses. At this point your goal is to try to fathom whereabouts in the city you are, and get yourself to a mechanics for a respray. The police, they can't cope with new plates, and even if they're waiting for you right outside will immediately abandon the chase. "Oh, sorry, exactly the same man we were just chasing. Your car has a different licence plate and therefore you're unrecognisable."
I realise that I keep making reference to getting lost. And I also know there will be some people who scream, "What are you talking about, you over-inflated buffoon! You just learn your way around!" Which means I want to speak up for those of us for whom such a goal isn't possible. You can tell who we are: we're the ones, when playing a GTA IV or Saints Row 2, will be looking almost exclusively at the mini-map everywhere we go, almost oblivious to the rest of the screen.
Look, I can get lost going up a flight of stairs. Getting back from someone's bathroom to their lounge requires intervening aid from a St. Bernard and eventually a MEDEVAC team. I spent a year driving back and forth through Bristol twice a week, along two different shortcuts a friend had taught me. A year. A full year before I realised it was the same shortcut on the same roads. I want you to understand why there are mini-maps. They're for people like me, with the geographical awareness of a wheelbarrow.
But a difficulty that perhaps affects a larger proportion of players of GTA, and possibly the most surprising aspect of the game looking back, is the finality of failing a mission.

Damn cops.
You've got to get to 1,000,000 points to clear Liberty City. There's only about a dozen missions to get there with. So you pick up a mission to steal truck, bomb a building, then answer a phone to get the next stage. But take too long getting to that phone and you'll miss the call. This doesn't prompt a message saying, "Mission Failed" and then put you back at the start, forcing you to repeat the whole truck bombing section again. It just says "Mission Failed". And leaves you where you are.
Should you run out of available tasks without the full amount, you'll have to resort to scraping together the scraps of points available for various street crimes. Or more likely, start over. You've also got a limited number of lives, and die too often and you'll find your attempt over. No helpful checkpoint, unless you've cleared a full city area. It makes for a much more imposing challenge than those of the modern Rockstar games. Not a more difficult challenge, certainly, but the stakes are so much higher here.
The game remains extraordinary. Playing it with anything other than a keyboard still isn't really an option. While it will support controllers, including a 360 pad, they're so berserk that you'll have little fun. And it really does take some getting used to before you'll be able to control the cars at any speed. But you do get there. And then you're having quite so much fun.

Anyone who played this originally will instantly know which car to steal from this shot.
There's a few things to know, though. For an awful lot of people, me included, the version created to run on modern systems has a bug that corrupts a key file every time you close it. To get it to load again you'll need GTAFixer.exe. This will also fix a silly mistake where audio files were misnamed, meaning you'd listen to police chatter on foot. And at the same link you'll find scans of the maps, and the instruction booklet. What you won't find even in there is that hitting F7 will replay your last pager message. And don't forget that F11 will let you upgrade the graphics to 1024x768.
Play in commiseration with Realtime Worlds, whose attempt to update the franchise to an online world sadly didn't work well enough. Or play because you get to squish innocent people, and thus be brainwashed as a crazed sociopath, so the tabloids have something fun to write about.
You may also like...
-
Retrospective: Grim Fandango
-
Who Killed Rare?
-
Mobile Controller Group Test
-
The Story Behind XBLA's Biggest Game
-
Game of the Week: SoulCalibur 5
-
Why Do Developers Give Away Their Games For Free?
-
Valve makes Portal 2 Space Core mod for Skyrim
-
Kingdoms of Amalur: Reckoning Review
-
Mass Effect 3 gets From Dust day-one DLC
-
Ubisoft apologises after online server switch snafu
-
Square Enix makes Sleeping Dogs official
-
Skyrim gets high-res PC texture pack
-
Square Enix announces Sleeping Dogs at retailer event
-
Yakuza: Dead Souls release date announced
-
ZX Spectrum management sim series Football Director returns
-
Ex-Blizzard leader Bill Roper becomes Disney's games boss
-
Double Fine: "Tim and Markus are talking" about Psychonauts 2
-
Mass Effect Infiltrator, Datapad iOS games incoming
-
Witcher 2 dev: next Xbox not playing pre-owned games "a bad thing"
-
Ridge Racer Unbounded Day One Edition revealed
-
I Am Alive footage clambers in
-
Xbox creator on why his Atari "dream team" is still relevant
-
First Spyro: Skylanders Giants footage
-
Notch offers to fund Double Fine's Psychonauts 2
-
First games for Windows 8 store spotted - report









Comments (70) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Edit: Crap, getting my bits mixed up again. Of course Amiga's 16 bits
Comment below viewing threshold Show
EDIT: I think the game actually started out as an Amiga game. Not a big surprise, considering how much of a success DMA had on the Amiga, plus they were mainly Amiga developers.
Comment below viewing threshold Show
it was also responsible for my lifelong interest in prostitutes
Comment below viewing threshold Show
You are not alone. I didn't get on with Burnout Paradise because of the very same issue.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
GTA needs Hare Krishnas!
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyone know if the Steam version of the original (often packaged with other GTA games) is optimised for modern computers? I've got an old CD version and it's nigh on getting it to run well, even with DOSBOX.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Funny you should mention 'running out of jobs'. The much-vaunted (because it was set in London, as opposed to actually being good: I finished it the day I got it) add-on had its own addon, 1961. This was so bastard hard and based on luck the only real way to beat it without running out of missions was to do as many as you could (three or four if you were lucky) and then chain-reaction blow up cars until you hit the required score.
Anyway, now it's time for you to find out why they call me the Donkey!
Comment below viewing threshold Show
I find it really difficult to go on mad killing sprees in the newer games, it's like they don't want you to anymore.
Comment below viewing threshold Show
Great game. I remember it didn't review nearly as well as it should have, because of the way it looked. Ironic that its look has stood the test of time far better than the early polygon 3d games that everyone was wetting themselves over back then!
The only GTA I haven't played is GTA2, I wonder how much the Dreamcast version goes for these days
/trots off to ebay
These retrospectives often lead to nostalgic spending!
Comment below viewing threshold Show
Comment below viewing threshold Show
@TanimiumZX; I think you mean in 1985 (!), which was when the first Amiga came out.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
According to the wiki page, GTA was never released on the Amiga
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh, and you forgot to mention how corpses decayed on the street, slowly turning from a pool of flesh and blood into a skeleton. That was ace.
GTA 2 had a fatal flaw for me, the cars were far too slow. I loved the high-speed mayhem of part 1 too much.
GTA 3 was great, like a dream coming true, me and all my friends hoped for the day when GTA was becoming true 3D, and it didn't disappoint.
My absolute favourite remains San Andreas, CJ was just the coolest hero of the series, just so much funnier than Niko Bellic. Even today, I ain't get tired of the stereotypical ebonic s*** he talkin'. And I really miss the crazy rednecks on their ancient farm vehicles, with their idiot hillbilly radio. Pulling a fat redneck granny off an old tractor, only to have her pull you off again and knocking you out with her bare fists, can it get any better?
The only problem I had with those was the appalling framerate on the PS2.
I am a bit disappointed with GTA 4, because the Bellics are a bit boring, the rednecks are gone, and I can't see any improvement in the gameplay section. I hoped the PS3 would finally give GTA a smooth framerate, but I hoped in vain. I have it on PC now, but still San Andreas is just more fun.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I didn't say it was released for the Amiga, I wish it was. I'm pretty sure it started as an Amiga project though before eventually ending up on the PS1.
Comment below viewing threshold Show
ZZZZT ZZZZT ZZZZZT \o/
Comment below viewing threshold Show
GTA Races were as excellent then as they are now, and the reason I was so impatient waiting for online modes to find their way back into the GTA series.
Remember Micro Machines on the Mega Drive? Well here's a newer equivalent. I remember having the first city memorised.
Works fine with a control pad - I remember configuring my PC Mega Drive-a-like controller to work great with it.
Comment below viewing threshold Show
Good article on a good game. Going to download these today.
Comment below viewing threshold Show
Classic
Comment below viewing threshold Show
Comment below viewing threshold Show
I never even knew that the point of the game was to get a million points and move to the next city. I kept playing the first bunch of Liberty City missions and never knew when the hell the game was supposed to save my progress. So the next time I switched the game on, I just did the same bunch of starter missions again and again. I never saw any further into the game.
Comment below viewing threshold Show
Sadly this is me and the reason why I usually stick to games that are mostly on the rails, I get lost way too easily and a game just isn't as fun if your constantly staring at a map.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
1. Does it have a mini-map, or at least a regular in-game map? I'm also among the geographically challenged.
2. Does it run in a window? 1024x768 in full screen on a 1920x1200 monitor doesn't exactly make a 1999 look any prettier.
Comment below viewing threshold Show
What was the comment above? "It makes for a much more imposing challenge than those of the modern Rockstar games. Not a more difficult challenge, certainly, but the stakes are so much higher here. "
er, what?
This was ridiculous. You could complete a bunch of missions then realise your multiplier isn't high enough to finish the city and you have to go all the way back to start.
It's a great game but way too hard.
I got to San Andreas I remember and just gave up. You build up a nice multiplier then die in an accident.
Tough.
Comment below viewing threshold Show
Discussion over.
Comment below viewing threshold Show
modding the game was great fun too, new skins for cars... used to make new skins for cars and download them off some website (gouranga.com i think!, or gtacars)... and you could make new levels/maps, it was very fun too do and quite easy to make...
i'd love it if they re-published it as a PSN/XBLA game updated for HD and maybe gave the graphics a bit more of an update..
the direction GTA is going in now is sad
also release GTA London as a free download - I never got to play London!
Comment below viewing threshold Show
I do remember having to drive an oil tanker in one mission and driving it at a certain speed or it would blow up... I think I failed that one a few times
Comment below viewing threshold Show
Did occupy a significant portion of my time back then, though - possibly my most-used demo disc ever? Maybe MGS came close.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh.
Yes.
Was it flawed? Beyond a doubt.
Was it the most fun you could possibly have with your fingers? Even knowing the euphemisms I just opened myself up to with that question, I have to say yes.
The quirky graphics, the daft combat, the frequently insane radio music (which, to this day, I have on my iPod), and the carefree gameplay should give even modern sandbox games pause for thought. Rockstar need to look at what made their games truly FUN back in the day.
And is it just my imagination or have they used a screenshot of GTA2 on the main page thumbnail?
Comment below viewing threshold Show
You can do that in GTAIII.
In fact to get 100% completion you had to deliver a "list" to the docks, which included the little unflyable plane! the Dodo I think it was called.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Correct me if I'm wrong but I think they made the dodo like that very late, and also removed some mission where you have to fly it into a skyscraper or something.
Comment below viewing threshold Show
GOOOORANGA!!!
When you successfully run over a whole group of krishnas. Lmao
Comment below viewing threshold Show
And i stand by my initial statement, that on a long stretch....its the bus!
Comment below viewing threshold Show
"Get 1,000,000 points to get out of the first area" would be genius, and then it's entirely up to you how you get the points...a bit like Just Cause I guess.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I fear this was the game that got so many chavs playing though, I remember the idiots at school saying "ah just gan on ta get a chase of da bizzies like"
Comment below viewing threshold Show
In comparison GTA2 felt like it had waterwings on the whole time.
Comment below viewing threshold Show
I remember sellotaping multiple pieces of A4 paper together and actually drawing my own map of the first city. I think I got most of it on there although the scale in some places was horrific.
A friend stayed over recently and downloaded GTA2 and was happily playing away. I thought about doing the same and setting up a multiplayer game but held off for a while because I thought a 1V1 would be a bit rubbish as would be too few players. How wrong could I be! We were having a right old merry time blowing the crap into each other and trying to learn the damn maps to be able to get at least one decent weapon in a timely manner upon respawning. The best bit though was ripping into each other...mercilessly. Your emotions while playing this game are diametrically opposed to say the least. When you're getting frag after frag and taunting your opponent with anything that pops into your head (nice socks. YOU TWAT!) it's blinding fun. But when the those tables turn and the excuses start coming out followed by another death and more taunts from your soon to be disabled "friend".....GRRRRRRRRRR
Brilliant stuff
Comment below viewing threshold Show
Comment below viewing threshold Show
Also you could punch the Hare Krishna leader and they would start following you instead. I never knew whether this meant you were their new leader or whether they just wanted to bash the hell out of you?
Just a fantastic game. And what's wrong with looking like an Amiga game?
Comment below viewing threshold Show
Nononoooo, it's the oil tanker. Took ages to get up to speed but christ did it go. And smashing into the lesser vehicles in it was such a great feeling. The big long straight road at the south end of Liberty City was a good place to build up a head of steam. Before smashing into the building at the end at 100mph.
Also, the easiest way to win was to get a load of cars in a line, like this:
[][][][][][][][][][][][][][][]
Then just pop the first one in the row. When that explodes, it'll set the next one off, and more importantly when the 2nd one explodes it will do so for twice the points. That then sets off the 3rd one for four times the points, and so on. That way you only need about 16 or so cars to clock up 1,000,000 points; less if you've done a few missions and got your multiplier up.
Comment below viewing threshold Show
'Just the way games were made back then'
ha ha hah, how old are you, you think that was tough?
Comment below viewing threshold Show
I think the oil tanker could be the same as the bus but with a different skin? but yes, hitting the wall at the end and being transformed into instant mash, was epic fun!
Comment below viewing threshold Show
is that something we say in the UK?
no
Comment below viewing threshold Show
Comment below viewing threshold Show
I never really liked it, and only returned to the series for GTA IV on my 360, which I got about halfway through, enjoying the experience quite a bit, before realising that I had "done" everything I wanted to do with the game. I quit at that point and have not yet gone back.