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Grand Theft Auto IV: The Story So Far Preview

Xbox 360 PlayStation 3 Preview by Tom Bramwell

20 November, 2007

Page 1 of 2. Page 2 ->

Ever since Peter Moore's bicep set the clock running on 10th May 2006, the world has been watching and waiting, and Rockstar has probably been sleeping rather badly - albeit on rather more comfortable sheets than the ones it was soiling in October 2001 when Grand Theft Auto III first went on sale.

Back then, GTA was a good PC game, but 3D updates of 2D games were struggling to get the best out of their source material, so while interest was high, no one anticipated the impact GTA III would have. You could steal cars, do jobs for mob bosses and spend your money on hookers. You could stand on top of a car park and bait the police with a sniper rifle. At a time when everything else was a cartoon or a Capcom fighter, it turned out that this was what everyone wanted: a grown-up, mainstream videogame that made fun of politics, religion, the media and pop culture.

Rockstar knew it had a good game on its hands, but it had what is commonly known as "the fear". With a few carefully managed exceptions, it kept the game away from journalists until the last possible minute. In the end it needn't have worried, although that hasn't stopped it doing the same thing ever since, not least on Grand Theft Auto IV. As well it might, since this is the biggest game in the company's history. The fear is back. In light of the game's much publicised delay, we sat down to consider what we know.

Tequila Slammer

'Grand Theft Auto IV: The Story So Far' Screenshot 1

Rockstar says it would be absurd to completely accurately model New York, but it's paying attention to landmarks.

Whereas GTA III, Vice City and San Andreas were rags to riches tales, GTA IV takes a less optimistic view. Player character Niko Bellic is an immigrant enticed to Liberty City by his desperate cousin, Roman, only to discover that the life of money and models in Jacuzzis is further away than ever. Starting out at a desk in a taxi depot, he's tarnished not only by his status but also by association with his cousin, for whom he's forced to work in order to make ends meet. GTA games traditionally begin in squalor, but the road to glory is a relatively comfortable one. Theft and murder are virtually incidental, because nobody remembers, providing your car's changed colour. In GTA IV, Rockstar isn't changing the rules completely, but it's making things more difficult, and describes the endgame not as "riches", but as "slightly better rags".

You can't just press a button to steal a car. The world doesn't allow it. You have to elbow the glass, break in and hot-wire it, all without being spotted. The cops notice; people report what you're doing, and if you're in a cop's line of sight then you're in a cop's line of fire, and he's not leaving his gun in its holster. When you're under police scrutiny, the crime scene forms the centre of a circle of investigation, which grows much wider depending on the nature of the crime. Revisit that area at your peril, because they are looking for you. Pay And Spray is no panacea, either. If you can steal away to a secluded spot, switch cars and play it cool, you might be all right, but that isn't something you're going to be able to do if you've kicked up a huge fuss getting there. This isn't the sort of game where you can stand on top of a car park and expect the cops to loiter on the ground wondering what to do.

'Grand Theft Auto IV: The Story So Far' Screenshot 2

Niko, seen here, isn't in for the same kind of world-dominance afforded to Tommy Vercetti and Carl Johnson.

"Verticality" is a word that pops up in Rockstar's press briefings, but their point is that the world will have greater depth. One example of this is your mobile phone. Previous GTA games involved taking calls and acting on them, but seldom making them (in GTA III, you couldn't even talk). But here your phone isn't just a way of receiving instructions; it's a way of getting into the world, and getting what you want from it. One of your first missions involves seeking out a man in a park. You have his phone number, so in order to find him you stand on top of a hill, dial the number and watch to see who picks up. With the game set in 2007, Niko uses his phone to keep track of contacts, organise meetings and keep track of his life - a neat way of hiding the interface, but also a way of saying that GTA is ready for the new world after years of living in a dream.

The Internet's here too. Rockstar has done mock websites in the past, but this time there are Internet cafés (called "TW@", obviously). The role the virtual world will play isn't clear, but Niko's likely to do more than throw a crim's name into Google now and then.

Bent Cop Blues

'Grand Theft Auto IV: The Story So Far' Screenshot 3

This woman, glimpsed in the second trailer, isn't keen on killing. Wimp.

Liberty City, home to GTA III, has been redesigned under a heavier influence from its original source material, New York. There are five distinct boroughs - Broker (Brooklyn), Algonquin (Manhattan), Dukes (Queens), Brohan (the Bronx) and Alderney (New Jersey, or at least some of it). Staten Island is missing because, the developer says, it doesn't really add anything (apart perhaps from a ferry). The choice of a single city rather than a sprawling state like San Andreas catches the eye, but in a sense it was inevitable: in order to achieve the level of graphical and interactive detail that Rockstar needed to bridge the gap to expectation, the rules had to change.

To get closer to the world, Rockstar is keen to make more of your relationship with it on a small scale, and reduce the clear lines of artifice. Individual streets have more personality - their own names, and landmarks - and the people of Liberty City behave less autonomously, chattering on their phones and reacting to things besides you. You can buy hot dogs and watch them smoke. You can blow up their petrol stations and businesses, even when it has nothing to do with a mission. You can sign yourself up to more than one mission at once, and complete them in stages. NaturalMotion's Euphoria system has been employed, controlling Niko's movement through physics rather than simple rehearsed animations. When he runs, he leans into it as you would in real life; when he barges through a crowd, he has to fight against their weight as you do in Assassin's Creed. There's less absurdity; less going to the gym and wearing a silly mask, and more dressing the part, like donning a suit to convince someone you're there for a job interview, rather than murder.

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Comments: 1-50 of 79 in total | next 50 »

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drumm23
20/11/07 @ 13:18
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screw it, never been first before so this'll have to do.

AWUGA!
retrend
20/11/07 @ 13:18
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if this is anything more than a graphical upgrade, ill be shocked.
menage
20/11/07 @ 13:19
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I'll bet there's a horse and you can scale the Cathedral.
AdamHall
20/11/07 @ 13:30
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"if this is anything more than a graphical upgrade, ill be shocked"

You mentalist! Read the preview: This game has gone far beyond just aesthetic improvement; combat, missions, interactivity...

It shall be awesome.
aldo_14
20/11/07 @ 13:35
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Hmmm, me wants a Pc version. So I don't have to buy a console. ;)
L0cky
20/11/07 @ 13:37
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'it takes about an hour to cross the city'

Someone said the same about Hyrule Field in OoT, and that turned out to be about 2 minutes.

I'll believe it when I see it.
agparrot
20/11/07 @ 13:37
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so while interest was high, no one anticipated the impact GTA III would have.

I'm sorry to disagree, and I really can't be arsed to trawl around the internet to find (probably gone from gamefaqs) some of the threads I was involved in at the time, but some of us were very much anticipating the impact that III would have, as we had had so much fun with GTA, London and 2, which had already started to explore the boundaries of open-world gaming. The thought of having this successfully translated into 3D gaming was very much a topic of conversation, and whilst I admit that gamer hope was probably more prevalent than any evidence that the move to 3D would be as rip-roaringly successful as it was, some of us really weren't surprised that it became the beast it now is.

Nice to have the round-up though, was just thinking that it had been a while since any 'news' - presumbaly the rockstar code-monkeys are all chained to their desks getting this one on the money. Like III, I think there is real potential here to change the open-world gaming concept again - just as the 2D GTA's were pushing the tech (when looking at platforms other than the PC) from a scale if not graphics point of view, so too the 3D iterations certainly made the PS2 and xbox grind away at the hardware.

Revisiting those compelling 3D GTA worlds today, and comparing it to the richer environments of places like Gears, Call of Duty and Assassins Creed, I think it is clear to see what potential exists for another breakthrough game here. I'm convinced that that is why it is delayed, and just as I was poised excitedly over my PS2 controller prior to the III release, me and my 360 are keeping the faith here, for IV to be another paradigm shift.
menage
20/11/07 @ 13:43
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"Someone said the same about Hyrule Field in OoT, and that turned out to be about 2 minutes. "

Or Just Cause, which did take an hour, only with nothing to do.
seasidebaz
20/11/07 @ 13:44
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'it takes about an hour to cross the city'

... on the back of a dead tortoise
pjmaybe
20/11/07 @ 13:46
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If the YouTube footage is anything to go by, it is beginning to look a lot less and less like the trailer.

Peej
Olemak
20/11/07 @ 13:47
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Sounds interesting, of course - but I fear that Rockstar might have gotten a bit full of itself, and have forgotten that games are first and foremost supposed to be fun. This game don't sound much like a fun experience from the preview, but maybe theres a black, bitter humor running through it; we'll see.

Is it just me, or would this stuff be an excellent basis for an MMO? A life of crime, amassing wealth and buying up buildings etc while other players try to do the same - sort of The Godfather or Heat (the movies) meets Monopoly... Huh, bound to happen some time, exept with vampires or some such nonsense in it. World of GTA, anyone?
Killerbee
20/11/07 @ 13:56
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The points about how car jacking will now work make for uncomfortable reading. Sure, realism wasn't high on the agenda last time, but being able to jack almost any car that passes you in the GTA world is absolutely crucial to the gameplay. Yes, if you jack a car in front of the cops, they should give chase, but I'm not sure I want realism for the sake of it, if it means the game is going to be a lot harder to enjoy.

Same with the physics. GTA III, VC and SA are all set up pretty well for that all-important element of fun, but I don't know if added realism will be as enjoyable to play...

Guns - one of my main bugbears with the GTA games is how much of a pain in the arse it was getting killed / busted and losing all your weapons and armour. Playing San Andreas, I actually settled into a pattern of just reloading my last save if I died simply to avoid having to trek to an Ammu-nation; then back to the mission start and then get back to where I actually got killed. Being able to call a mobile gun seller to your current location is a good idea, as are skippable taxi rides and mission checkpointing, but again - I hope enough is done to move the series away from one of the annoying features of its past.

Rockstar definitely need to do something beyond tarting up the graphics and I'm pleased we're actually not going to have another sprawling San Andreas with very little to do in between the cities.

I still have high hopes and expectations for this. The GTA series was definitely one of the highlights of the PS2 generation and I don't blame Rockstar for being nervious. If this is only "as good as" the previous generation, they're going to get slated. Is this possibly the hardest dev job going at the moment?
KreyAtiv
20/11/07 @ 13:57
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Hopefully a locked door on a convertible (with the roof down obviously) doesn't mean you can't "borrow" it (like in GTA III) or that you have to break the window to get into it. Just dive in, hotwire and away.
With the added realism fingers crossed it'll still be as much fun.
I am hoping that the new camera view that is set to one side isn't too distracting.
As long as it stays close enough to the car (depending on the view you choose of course) the car doesn't speed ahead of you like in True Crime or NFS Pro Street.
If they have a co-op mode that'd be great, could be Niko's cousin or a generic character as long as you can move further apart than in two player in San Andreas.
One could hotwire the car while the other kept a look out. :D

BadBoyBonner
20/11/07 @ 14:01
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Menage

"Or Just Cause, which did take an hour, only with nothing to do."

Simply call the support chopper to drop something, see the direction it is coming, turn 180 degrees to that direction (i.e. you have your back to it) then fire the harpoon gun and attach to it. It will climb very quickly to a great altitude, then simply sky-dive and parachute to where ever you want to go; takes 2-3 mins at best and might require a couple of hops.
Edited 1 times, most recently on 20/11/07 @ 14:04
KreyAtiv
20/11/07 @ 14:03
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If they can get the cars to stop disappearing if you walk/run a bit ahead that'd add to the realism. Or if you hide a car somewhere in the level (other than a garage) you can come back to it, something like a secondary escape vehicle. Just an idea.
BadBoyBonner
20/11/07 @ 14:05
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"If they can get the cars to stop disappearing if you walk/run a bit ahead that'd add to the realism"

Yeah was a bit poor, also made me look one way then the other till the car I wanted "appeared".

RedPanda
20/11/07 @ 14:06
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There is only one thing I want from this game

PIMP MODE
Adam_T
20/11/07 @ 14:08
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Make it like Mafia with speed limits and petrol! That was awesome, having to worry about petrol in a chase
bad09
20/11/07 @ 14:11
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I know it's sad (and I do actually have a girlfriend before you tell me to get one!) but I was completely heartbroken when they delayed it! I cannot wait to get my hands on this! The GTA games are the best series EVER!! Not long now down to within 6 months, not long..... Please Rockstar, hurry up with a firm date!!
BadBoyBonner
20/11/07 @ 14:13
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bushwod
20/11/07 @ 14:16
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Awesome to hear the have a cover system for combat.

The shooting in previous games was always a let down.
loopy
20/11/07 @ 14:21
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It sounds very interesting, I may be tempted to give this one a shot when it appears.
menage
20/11/07 @ 14:29
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@BadBoyBonner

Yeah I know there's way's to fasttravel, but what's the point in creating a massive environment when it's devoid of stuff.
I actually liked the Island very much, but there's wasn't any reason to go exploring apart from the occasional "free-mission" or race.
paddy29
20/11/07 @ 14:30
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I have doubts that this can be any better than Crackdown. Almost everything in that game was done well especially the co-op which is the best time i've had on my 360 along with Gears. From the preview it looks like the micro management is gone thankfully I find it totally ridiculous, I have no idea how San Andreas got any higher than a 7 anywhere because of it.
Altrezia
20/11/07 @ 14:32
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Can't wait.
drumm23
20/11/07 @ 14:36
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wow that youtube clip is massively underwhelming.
Abscido
20/11/07 @ 14:36
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Nice done Tom, very well written I thought.
McLovin85
20/11/07 @ 14:40
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i'm also really looking forward to a cover system similar to GoW and Uncharted. to have that in a GTA game will be great and hugely useful.
Gyruss
20/11/07 @ 14:42
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@BadBoyBonner

Don't want to call shenanigans on the youtube footage, but is that *definitely* GTA IV ? I don't see any sign of the new offset driving viewpoint and New York/Liberty City seems to have palm trees...
Pulsar_t
20/11/07 @ 14:44
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Meh.. I'll wait until the review.

Was I the only one who didn't bother to finish any of the post-GTA2 games? Too much frustration on boring missions never tempted me to finish the games, though I'd say I was around the 60% completion mark each time. Contrast that with True Crime LA which I finished and enjoyed more than San Andreas (yes despite all the bugs).

I doubt it'll better Crackdown by much, and frankly I often find myself enjoying linear games more than boring open-ended ones.
afghan_jones
20/11/07 @ 14:50
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I wants it precious....
Zanuah
20/11/07 @ 14:53
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So it sounds like its even more of an "crime simulator"... ah, well... I'm looking forward to this game now though. :)
OrangeGoblin
20/11/07 @ 14:55
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Not sure I like the sound of hotwiring cars. What if I just want to go for a spin?
Lemming81
20/11/07 @ 14:58
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Heh, pretty amusing they renamed New Jersey, Alderney. I live in Alderney (which, like Jersey, is a British Channel Island).
gaijin
20/11/07 @ 15:05
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and like jersey, has its own breed of cow.
bluebird
20/11/07 @ 15:10
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This reads as the first true next gen game to appear. Each of the things described in this preview is the hard road taken. Such ambition for such a large production game, I applaude rockstar for the risk they are willing to take to take their game to the next level, and I can't wait to try it out!
Kiigan
20/11/07 @ 15:16
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All these tedious concessions to realism though, does anyone want them? Whereas GTAIII wore the fact that it was a videogame on its sleeve with no shame, since then we've seen an end to running over heart icons for health outside a hospital, as well as the need to work out regularly, dress well etc. That level of banality, I can find in my own life thanks. What's next, a button to breathe air? A sixaxis gesture for bowel movements? There was nothing wrong with pressing triangle to steal a car, why fuck with something that clearly works?
smurphs
20/11/07 @ 15:17
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Maybe you'll be able to cow-jack in this one. About time.
gaijin
20/11/07 @ 15:20
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cow tipping mini-game ahoy!
mikew1985
20/11/07 @ 15:28
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Tepid milk controversy abound...
bluebird
20/11/07 @ 15:29
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@Kiigan:

Fair point, it's still a game and it still has to remain fun.

If done well, not getting something as easy like in the existing GTA's will increase the involvement in and satisfaction from the game. That will only work if the rules of the world are fair and predictable. Otherwise, it risks becoming an exercise in frustration.

However I have some trust in Rockstar on this. I think they learned from San Andreas. That game was a bit too big for its own good and felt incoherent. There has to be a reward for the effort you put in, and it has to have meaning in the gameworld. San Andreas IMO was too unfocused and had too much side fat, stuff the game didn't have you care about at all but still had to do (who wants to do DDR button pushing for a mission?? eating, why? just another burden on the gameplay).
Rodney
20/11/07 @ 15:39
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How about speed camera's which deduct Xboxlive points for exceeding the speed limit, that would be well real
Edited 1 times, most recently on 20/11/07 @ 15:39
mikew1985
20/11/07 @ 15:43
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@Rodney

haha
Edited 1 times, most recently on 20/11/07 @ 15:44
smirny
20/11/07 @ 15:51
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'it takes about an hour to cross the city'

...the same could be said for london... doesn't exactly instill thoughts of fun...
Mentalist(air)
20/11/07 @ 16:21
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This preview makes it sound awful.

Are they really saying you won't be able to stop and get in cars just by pressing Y? And gun shops were tedious enough without having to phone people and wait for them to turn up.

Mind you, people have already said all this on this thread (waves at Kiigan). I wonder if it's actually been delayed because they've fundamentally broken the gameplay and desperately need to sort it all out.
Pastici
20/11/07 @ 16:31
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I think stealing cars will still be mapped to one button, you just have extended animation rather then just jumping in and you're off. Nothing wring with that, but if its a little combo you have to press each time that could be annoying.
mikew1985
20/11/07 @ 16:52
#47
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this might be a bit too hopeful and probably won't be how it works but i for one would prefer a more complex system for breaking into the cars(as described by the preview) but it would be nice to have both simpler(Y button) and more advanced methods included.

Maybe a basic and an advanced mode for controls. Although i realise this is probably just wishful thinking.

I can also see how a more advanced technique could get boring but maybe if implemented correctly could be wonderful...
MrFlintBlackman
20/11/07 @ 16:54
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This game just looks depressing compare to eye melting Super Mario Galaxy, oh well can't be any worse than dull as fook Assassins creed.
gaijin
20/11/07 @ 16:59
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MrFlint - yes, i don't know why anybody bothers to make any kind of game that doesn't involve a technicolour cartoon plumber these days. I mean why bother?

Similarly everybody should have to eat stuffed lambs heart and cycle to work as these are things I enjoy doing.
yashin
20/11/07 @ 17:14
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While I applaud the decision to take the franchise in a new direction and explore the grittier side of GTA, I worry that they're sacrificing a lot of the elements that made the game so much fun to play.

Maybe all the elements are there - switching cars, driving outrageously, tackling the 'insane stunts', outrunning a police chase, nicking the tank - but I can't help but think the whole tone of the game is a wee bit too sober.

I guess San Andreas took the game to outrageous extremes in terms of size and silliness, so it's hard to see where else there is to go.

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