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Grand Theft Auto IV Reader Review

Reader Review by penhalion

7 May, 2008

'Grand Theft Auto IV' Screenshot 1

The Grand Theft Auto series of games is a much loved one. It ushered in the age of the sand box and player freedom a natural part of todays gameplay landscape.

The latest installment got a resounding 10/10 from all major reviewing sites and both the official XBox360 magazine and the official Playstation 3 magazine. Having finally played through much of the game. I am now ready to offer this readers opinion.

What GTA IV Got Right

This section is filled with the things about GTA 4 that made me smile or simply sit back and enjoy the game.

The city

In which our avatar Nico finds himself stranded. This is a great technical achievement on the surface. It looks much like New York city and every place you visit has a distinct and pleasant look to it. From the cars and characters hanging around the street corners, to the back allies and derelict plots, this game oozes attention to detail.

Driving around the city just seeing the sites is great and is almost enough to make you forget the main quest. They have captured the feel of New York life as well as any game could expect to.

The Graphics

Unlike fanboys and screen grabbers. I have no issue with the graphics of GTA 4. They are better than any previous versions of the GTA franchise and I found that I didn't notice any pop-up or slowdown unless I had managed to make the wanted bar go to 5 stars. I was disappointed that driving took too much concentration to allow me to admire the scenery. However, that's just like real driving so I'm not going to bitch about that.

The sounds of Liberty

The choice of music and the ambient sounds of the city really do add to the atmostphere. This is one part of the game that really shows that some genuine love and attention was placed on it.

Multiplayer

It was about time that GTA got some of this. The Cops and Robbers game is particularly funny. Playing as the robbers I stole a car. The boss hopped in and we legged it to the escape point in a thrilling chase. The second round as the cops had us all rush to the robbers location and end the battle in under two minutes. Overall I'm very pleased with the miltiplayer and it makes a much refreshing change of pace.

What it got wrong

Sadly this section seems more fleshed out that I would like. After 4 itterations and nearly 10 years of history behind it, there are still the same bugs that everyone has complained about for many of those years.

The cars

This being a GTA game. I automatically expect there to be a lot of TWOC and drive action. Sadly, the car Handling is just off enough to make cornering a rediculously perilous affair. Braking in any car results in the car refusing to turn or even stop in a reasonable distance. It seems that anti-lock brakes were never invented in the world of Liberty City.

All of these car handling issues combine to make any driving mission (which comprise most of the game)absolutely attrocious to do. Going in a straight line is fine. It all goes wrong when the car you are chasing decides, quite rightly given there's a gun toting thug chasing them, to turn. That's pretty much the point at which you can kiss the mission goodbye. Turning at speed is always accompanied by an all too fatal skid, followed by losing 10 - 15 seconds getting the car back pointed in the right direction. Often leading to being told you've lost the person you were chasing.

The next time around you'll remember the corner and brake early. In other words, GTA IV makes you learn the driving routes of missions before you can complete them. Many of which (Brucies races for instance) require a lesson in patience.

I would even suggest maybe taping the controller to your hands so that you don't accidentally throw it across the room in a fit of rage.

To be fair though, you do get a decently handling car later in the game. The problem is that if you park it anywhere but in a designated parking space, you loose it and have to find another similar one. This happens sometimes during missions too!

Nico's Story

Another major issue I had with the game. Something which suprised me, given the praise given to it in other reviewers comments, was the story. It is supposed to follow the moral dilemas of Nico and the hard choices he makes in Liberty City. Maybe I was playing a different story? Maybe I had control of a different Nico? who knows. It would seem so from the way my version of Nico seemed to preach about morality on the one hand and then accept without question any immoral assasination missions he got. This was after meeting a guy for all of 10 seconds.

Every story based mission went something like this "Hey Nico is it...go kill this guy for me....he's at this location...ring me when the jobs done...oh and pleased to meet you". Ok so I added the last bit about being pleased to meet him. The point is that the Nico I played was a complete ass. He killed without reason or remorse and I had no say over any of it. The story simply refused to progress if I didn't kill people for no reason.

The City

This appears in both the good and bad sections for different reasons. The scope of the city and the attention to detail make it a joy to look at. The down side of this is that 99% of the city is just that i.e. textured blocks that you can't go into. You can drive down the best looking shopping avenue in the game and not be able to enter a single shop! At least in Saint's Row I could rob pretty much every shop going. There were multiple shops of the same type on a street and I could enter all of them. This seems like a step back in time for me. The key point is why didn't any of the big name reviewers spot this? It get's pretty boring driving about Liberty City when you know that you can't actually get out and rob a store or hold up a bank.

The Phone

In Saints Row, I remember being able to use my phone to call any number I saw about the city. Numbers were usually conveniently left on bus shelters and billboards. I would call them and get either a funny message or a service that I could actually use like the taxi cabs. In GTA 4, a game where the phone is apparently a new amazing addition, it seemed to have less use and arguably a more clunky interface. I could call my cousin Roman for a taxi ride or I could call one of my numerous friends and invite them out to play pool or darts or sex clubs or eat or etc. etc. If I dialed a number I saw on the street 9/10 it would simply result in a dead line after a few rings to acknowledge the number was part of the game. No fancy message, no funny guy answering the other end. Just a long annoying beep after a few rings.

It also started to get very annoying about half way through the main story, when people were constantly calling me for social get togethers. People who I would never in a million years actually want to socialise with! You can switch the phone off but, then you actually MISS the story missions too.

Conclusion

GTA IV is without a doubt the best GTA game in the series so far with one caveat. It's only the best if you haven't played San Andreas. The reason for this is that shortly into the story you realise that GTA 4 is actually recycling about 60% of the story from San Andreas. Your troubled brother is replaced with your troubled cousin for instance. The crooked police are replaced with the russian mafia. You are even asked to deliver a lorry with a bomb and made to leave town after killing the wrong person (wrong as in apparently they had connections).

The hype for this game, fuelled as always by the rivalry between Sony and Microsoft fanboys, coupled with the strange need for seemingly legitimate reviewers to give the game a perfect 10 is worrying to say the least. Were they simply caught up in the hype machine or was it Take 2 and R* working some PR magic? I can't tell you which it was but, having now actually played through the game, I know it wasn't because GTA 4 is a major advancement to the genre. The city in Saint's Row is at least as large if not as texturally detailed as Liberty City. That city also had better bar handling too. I guess I'm just going to have to wait for Saint's 2 for my next fix of fun sandboxing or else stick to GTA 4 multiplayer.

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Comments: 1-14 of 14 in total

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Crofto
08/05/08 @ 12:57
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GTA isn't really my type of game, so I can't fully agree or disagree with your words towards the content itself. However, I did play both versions of the game through family/friends, and I have to say that I felt the visual quality was poor to say the least. In my eyes, that immediately takes way any hints of a 10/10 as it's an area which needs improving.

Anyway, kudos to you for writing a sophisticated and honest review on the game. Of course, you're making yourself vulnerable to the millions of blinded gamers who'll think you're wrong, but I'll give you credit.
DUFFMAN5
09/05/08 @ 12:23
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Fair enough, good review. The cars are still pissing me off, not as much but.....I think it's a good 8/10
.
I totally agree with you re Saints Row, I love/loved that game and think it sits easily alongside any GTA.
I do think you and I are in a very small niche however.
imamazed
10/05/08 @ 12:56
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I understand all your complaints (although disagree with a lot of them) but you can't compare Saints Row to GTA IV. Saint's Row is a souless game with very poor missions. I liked Saints Row, but it was never above a 7/10 game.

Gta IV has its niggles, but it's still a 10/10 game. Just because I can feel it as a whole experience and appreciate it to the full that doesn't make me a "blinded" gamer either!
Matfink
12/05/08 @ 12:26
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Gotta agree on the story/Nico's inconsistent character - that's one of the first things I noticed... thought I was playing a different game to all the reviewers...
DasFx
14/05/08 @ 14:01
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$RANDOM_NAME : my name is $RANDOM_NAME, could you go kill this guy
NICO : sure..cya l8r




indotoonster
15/05/08 @ 07:08
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Much as I'm loving GTA IV (current progress stands at about 60%), I have to say I too have been slightly disappointed by the story thus far. The glowing reviews on the Internet all talk of a much more rounded main character... I feel slightly underwhelmed so far. The only evidence to support this that I can point to at the moment is: (1) the ability to choose not to execute certain characters (so far I've only encountered 3 missions with this option) (2) Niko's constant superficial harping on about his war experience, and (3) a couple of cut-scenes where Niko questions the purpose of the killing, but nonetheless agrees to it anyway...

Not a million miles away from San Andreas, TBH.

I still haven't played Saints Row, but the fact that some of you lot regard it as highly as GTA IV has made me very curious.

Oh, and I for one am happy with the car handling in GTA IV :-)
Edited 1 times, most recently on 15/05/08 @ 08:09
ThemisB
15/05/08 @ 10:06
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You're just rubbish at driving. It's great fun.
bad09
15/05/08 @ 14:44
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Good review, 7/10 (I don't agree) is a little harsh though, a bitter SR fan Penhalion? :)

It's not just Penhalion that's commented on the car handling, a few people have had trouble with it. Personally, while it takes getting used to at first, the cars handle brilliantly (it reminds me of the first Driver), sure it depends on the car but pulling a handbrake turn speeding around corners while being chased by coppers is great fun and the new one touch cinema camera helps create some cool scenes!

I can say hand on heart for me the 10/10 was well deserved. I'm a little peeved there is no in-car view this time but the graphics, the detail, the gameplay, the soundtrack (although not the best of the series), the humour all of these things make it a 10 (not a perfect 10 but a highest accolade you can give 10). Sure there are flaws but that's the same with every one of the series and it never stopped them being one of the most enjoyable franchises ever - Although I agree the phone does get annoying after a while!

On a side note I never understand the love SR gets from some, the city was nowhere near as much fun to mess around in as the GTA games are,like imamazed said it was soulless - and the ghetto theme was truly embarrassing which didn't come across as satire like SA did. I thought SR was a terrible game, that I regretted buying! Now SR was a 7/10 game (and I'm being generous there!)

Edited 1 times, most recently on 15/05/08 @ 15:53
xbendystevex
15/05/08 @ 19:55
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It's nice to see a review that isn't so fawning for a change.

My main beef is with the story, all the other reviews would have you beleive that this time your charachter would be diferent, he wouldn't just go round killing people, but er... that seems to be the entire game?

To be honest, I'm about 60% of the way through, and while it certainly looks pretty, I'm just BORED with it all. The radio stations are rubbish too (except the Russian one).

By way of an aside, I resisted Saints Row for ages, but when I finally bought it I thought it was great fun, and the phone was much better in SR.
Kirly_Wombat
16/05/08 @ 07:18
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Good review :) Id have rated it a bit higher myself but fair enough.

I do not agree with what you said about the cars, I think its the best handling yet, and once Id played awhile, I dont really struggle with it anymore. Everything has a real weight/mass to it which was missing in the other installments. I feel its a better game for having it. Seems people either love or hate the car handling though so definately personal taste at the end of the day.

jonsaan
21/05/08 @ 10:13
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This review is right on the money. Waay better than the EG one:)
japstersam
21/05/08 @ 13:52
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i love GTA4, i'd have given it a 10, but its nice to see a review on the flipside that doesn't just say 'ITS CRAP' :)
japstersam
21/05/08 @ 13:52
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i love GTA4, i'd have given it a 10, but its nice to see a review on the flipside that doesn't just say 'ITS CRAP' :)
indotoonster
22/05/08 @ 03:13
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Now that I've completed the story, I can honestly say I feel GTA:SA had a richer storyline. I love the graphical polish of GTA IV, most of all the detailed facial expressions and gestures which are truly next-gen, but in an attempt to be more "serious", it's lost some of the feeling of pure wonderment when exploring the openworld with jetpacks and whatnot. Perhaps realism isn't the right direction to go. Then again, I found Crackdown a bit meh as well, mostly due to the sterile environments.

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