Grand Theft Auto IV Multiplayer

Load up on guns and kill your friends.

GTA IV adds many elements to the established series that fans have been clamouring for, such as a better combat system, cars that don't vanish if you leave them for two minutes, autosaves and instant mission restarts. Perhaps the most eagerly awaited feature, however, is the addition of online functionality. It's not strictly new, of course, since there have long been PC mods that allow players to romp together on that platform while the PSP off-shoot series has also boasted Wi-Fi multiplayer challenges.

Somehow, though, the addition of a fully-featured multiplayer suite to GTA IV still feels like an event. The option may have been explored before, but it's tempting to think of those as practice runs for the real thing.

While the array of communal options is impressive, I'd be lying if I said my first impressions of GTA IV online were particularly favourable. The lobby system is rather opaque, with no immediately obvious mechanism for handling invites in-game. The fact that Rockstar has opted to provide a tourist guide rather than an instruction manual means that a fair amount of trial and error is required to find the options you want. Playing on the day of release probably wasn't the best idea either, since the strain of having everyone in the world playing the same game at the same time made for a frustrating online experience.

Dropped connections and aborted games were a common feature for the first 24 hours or so, a fact compounded by the inexcusable decision to boot players back into the single-player mode, rather than the lobby screen, should the interpipes clog up. I spent around thirty minutes on average trying to get games organised and started on Xbox Live, only to find everything falling to pieces when the time came to actually start the action. Having taken an unscientific straw poll of people on my Friends List, it seems that most encountered frustration experimenting online. Did PSN suffer similar creaks and groans? It went down altogether, and Sony and Rockstar kept schtum about why. Is it all sorted out now? Let us know down below.

'Grand Theft Auto IV Multiplayer' Screenshot 1

Colour coded titles make it easy to keep track of who's who as you charge around Liberty City

Now that things have settled down, let's see what toys you have to play with. Before getting on with the important business of shooting your best mate in the face and then running over their corpse, everyone gets to create their own GTA avatar, although the system feels rather basic compared to the character creation tools of other games. You can expand the initially slim selection of faces and outfits by earning money in ranked games, but there's no escaping the fact that the textures and models have taken an obvious hit in quality in order to keep the online fun flowing. It's a trivial detail in the large scheme of things, but as your avatar isn't even used in certain online game modes there's not much chance, or incentive, to create a character with any real individuality. It doesn't help that the character is shown on a black background, meaning that many of the costume options are rendered invisible unless you whack up the brightness or contrast.

In terms of actual game modes, they're broadly divided into team games, co-op games and the ever-present mayhem games where it's every man (or woman) for themselves. Deathmatch is the most obvious example of this, allowing up to 16 players to romp around murderlising each other to pieces using the vast array of weaponry carelessly lying around. This is pretty much what most people probably had in mind when thinking of multiplayer Grand Theft Auto, and it's predictably fun in a meat-and-potatoes sort of way. There are plenty of options for the host to shake things up, including smaller maps such as the prison and various assists that can make it harder or easier to find and kill each other. Traffic, pedestrians and cops can all be toggled to different levels, depending on how much carnage you want to cause.

Simply by offering a large open environment, with loads of vehicles and devastating weaponry, Deathmatch immediately scratches one of the vital multiplayer itches - the ability to come away from each game laughing about ludicrous deaths, outrageous flukes and oh my god did you see that it was awesome. Things are given a Rockstar edge thanks to the often hilarious status messages, which range from the fiendishly offensive to the fantastically blunt. It's much more fun to see that someone has been "3rd worlded" or plain old "f**ked up" rather than simply "killed" or "fragged".

Should you tire of such single-minded violence, there are modes such as Mafiya Work and Car Jack City. Both still allow you to slaughter the other players, but the addition of tasks and missions gives it a bit more structure. Car Jack City is pretty much what it sounds like - players race to find and deliver specific vehicles within a time limit. Mafiya Work is even better, since it keeps the variety flowing with a constant stream of missions to accomplish, ranging from pickup and deliveries to assassinations. Not knowing what you'll be asked to do next ensures that even the least confident player can get lucky, and having sixteen maniacs rampaging around the city trying to beat each other to the next payday (or just beat each other to death) hits just the right note of organised chaos. Deathmatch, Mafiya Work and Car Jack City can also be played as team games, which adds yet another layer of depth and enjoyment onto the experience. Once again, the vast territory to explore and the near infinite combination of routes, tactics, weapons and approaches means that you can play the same game all night and never have the same experience.

The race mode seems fairly redundant, however. Yes, there are cars in the game, so online racing seems logical but I don't really understand why anyone would want to load up Grand Theft Auto if they just want to do straight races around a city, especially when the GTA Race option offers much the same thing, but with the inclusion of excessive violence. The ability to take the lead by blowing out your opponent's tires shouldn't be underestimated. There are plenty of normal racing games out there, so I'll take the Dick Dastardly option instead, thanks. Both vehicle modes are obviously affected by the new vehicle handling of GTA IV, so I'd suggest holding back on these until you're confident in your ability to duck, weave and hurl your car around corners without sliding sideways into a lamppost.

'Grand Theft Auto IV Multiplayer' Screenshot 2

Motorbike duels: is there anything better?

I suspect that Rockstar could have left it there and most people would have what they wanted from online Grand Theft Auto. It's to their credit that they've come up with additional modes that expand or tweak the experience in amusing ways. That's why, down at the bottom of the selection menu, you'll find the games that I've found most rewarding.

Cops 'n Crooks is the one that caught a lot of attention when it was announced, and I've yet to play a game that wasn't laugh-out-loud hilarious. Playable in two variant forms, All For One selects one of the Crooks to be the boss and the others must keep them safe as you all race to safety. One For All simply requires the whole team of criminals to make a clean getaway. Those playing as the cops, meanwhile, have to take them down by any means necessary. Turf War, on the other hand, is a Capture The Base mode by any other name. While the concept may be as old as the hills, it's yet another mode rescued from predictability by GTA's over-the-top potential. Often epic in length, and getting progressively more fun the more players are involved, both Cops 'n Crooks and Turf War feel wonderfully like taking part in your own slapstick Hollywood action movie.

For those who prefer their slaughter on a more intimate scale, the smaller games, designed for between two and four players, offer compact little multi-staged missions against NPC opponents, with a strong focus on co-operative play. Ensuring that you have to work together, all team members get just five lives, and must all meet up at the rendezvous point to end the mission. Enemies are fairly stupid and easy to kill, but vast in number. Earning 100 dollars for each kill, plus a hefty bonus for completion, these are your best bet for advancing through the online ranks. In Deal Breaker you race to a drug deal and bring down the rival crew. Bomb da Base II involves stealing an armoured car full of explosives and then using the charges to destroy a boat. Hangman's Noose, on the other hand, requires you to protect gang boss Petrovic as you escape from a police sting at the airport. Fairly linear, these are modes where you have only a small amount of room for improvisation, which makes your choices all the more engaging. Trying to get Petrovic past a police barricade in an airport luggage trolley, for instance, probably isn't the best idea. Is it, Tom? [To be fair, that was Martin. I was the one suicide-bombing the cops using grenades. - Ed]

Based on a few days of intensive GTA multiplayer action, there's certainly a lot to praise here. You won't go short of gameplay options, that's for sure, and even when you've mastered every mode, there are enough tweaks that can be applied to keep things varied in the long term. The way it ties in with the Rockstar Social Club website is cute, enabling you to track the statistical carnage across the city on a daily basis, but the actual multiplayer section of the site isn't open yet. It's probably too much to expect the level of multimedia features that Halo 3 offered in this regard, but this a game crying out for the ability to retain some evidence of your outlandish escapades and share it with friends.

'Grand Theft Auto IV Multiplayer' Screenshot 3

Online vehicle races are not for those still struggling with the handling.

That's not to say there aren't grumbles or improvements that can be made. Graphical purists will find much to sneer at in the PS2ish models and texture pop-in, while a laggy connection can make certain modes unplayable as cars and characters vanish and reappear all over the place. The ranking system doesn't offer much in the way of depth or incentives, being rather long-winded with large gaps between level-ups but no real reward for your perseverance. Some new hats for hours of play aren't exactly generous.

The free-roaming Party Mode, meanwhile, is a great idea. It's essentially a live gameplay lobby with no cops and loads of guns, not unlike Burnout Paradise's Freeburn, but the fact that you jump from there to the same stark lobby screens to start an actual event feels like a poor use of the space. A smattering of on-the-fly group tasks, such as destroying a certain number of vehicles or jumping from a certain height, would make it feel less like a copy of the existing (and self-explanatory) Free Mode. As you're already in the city, why not trigger the games within that city, and have players race to the area where the fun begins? For a series so dedicated to immersion, and given that everything happens in the same city, the stop-start nature of a long multiplayer session feels a little odd. It'd also be nice to be able to play some of the activities like pool, darts and drinking.

A shaky technical start and some room to improve, then, but hopefully we'll see some small updates and patches to tweak the front-end functions as Rockstar monitors how people are playing. In terms of pure gameplay, what GTA IV online lacks in sophistication it more than makes up in gleefully entertaining lunacy. Which is all we ever hoped for, really.

Check out our Grand Theft Auto IV review to read about the single-player mode.

Comments (68) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Inquisitor #1 4 years ago

    Okay.

    Yea, the races are all about causing mayham. As they said on the IGN podcast, 'if you win a race in GTA you lose at playing the game'.
    Edited by 1 at 01/05/08 @ 14:01
  • neil_likes_bums #2 4 years ago

  • Altrezia #3 4 years ago

    Good. Just thinking that you hadn't covered GTA..
  • Altrezia #4 4 years ago

    Oh and, anyone else not able to play online on their PS3? It just says it can't connect when I select Multiplayer on the phone.

    Luckily I have the 360 version for MP.
  • gizmo #5 4 years ago

    Fantastic laugh on multiplayer, reminds me why I play games. As usual, Live integration is well implemented.
  • Benno #6 4 years ago

    I have been playing quite a lot of this, its okay, but it doesn't have the longetivity of say COD4.

    Cops and Crooks is the best one to play I think.
  • levis #7 4 years ago

    Not tried MP yet on this, probably cos I have the PS3 version - it wouldn't connect when I tried the one and only time. At least the one player version is proper bo though.
  • Ranger101 #8 4 years ago

    The description of the multiplayer alone makes it sound like they could've released the single player and the multiplayer as two different products*.

    It almost sounds like you could have a GTA MMORPG.

    (*Marketing people, this is not something to consider at all, don't even think it).
    Edited by 1 at 01/05/08 @ 14:17
  • Trigga_Tybalt #9 4 years ago

    i tried online on PS3 last night but couldn't connect. can't wait to try it although will probably get through the single player a bit more first.
  • NOSAVIOUR #10 4 years ago

    I have the 360 version my NAT is open and I can never connect. Doing my fuckin nut in. Had 2 games so far and wantt more. Anyone else having this problem or fixed it?
  • systems #11 4 years ago

    I might have missed it in the article, but there is also a race type called "Cannonball Run" where you all start on foot and have to run to the cars to start the race. That's my favourite other than cops & robbers.

    I didn't experience any of this trouble at all with Live on the release day. I was in 12 player games most of the night with surprisingly little trouble other than disappearing cars.
  • Benno #12 4 years ago

    Online theres very little vehicles even on high density. Can be annoying when you have ran so far on foot to get to a motorway, only to be stood there for ages waiting for a motor.

    I was really disapointed about driving for 5 mins in a cops and robbers game to get to the helicopters and realising they dont spawn in that game mode. That kinda sucks, I think the cops should get a helicopter, would make for some good chases.
  • 1Dgaf #13 4 years ago

    "It'd also be nice to be able to play some of the activities like pool, darts and drinking."

    This. Also, as someone said on another forum, the ability to rob shops and do bank jobs. I want a Michael Mann-style 'HEAT" option for multiplayer.
  • LHH #14 4 years ago

    For some reason the game screen stays focused on where I died (or where the mission ended) rather than take me back to the lobby. I call it a bug.
    Has happened on Bomb Da Base and Hangmans Noose as they're the only ones I've played so far (on private games with some mates).

    Other than that, the multiplayer is good. Just it's annoying when I have to leave and then wait for another invite to play again.
  • syphaa #15 4 years ago

    It is a riot!
    So much fun just free roaming with buddies.
  • edje #16 4 years ago

    It's daft you can't send messages to people using your phone on the PS3 version, after Burnout I was kinda expecting in game friends list functionality from such a huge title. It's a bugger of job getting people partied up. You can't even join a friends party without an invite or see that they're in a room. Feels ill thought out.
  • TagemandBagem #17 4 years ago

    I've been able to connect to the PSN MP at least three times yesterday and once on Tues. It is exceptionally frustrating including being thrown back into SP when you invariably lose a connection. This is probably due to the demand on the servers so hopefully it will get better. The MP when I played, however, was fuck-tastic. Especially when your enemy use cover.
  • Artemus #18 4 years ago

    I also had a right nightmare trying to get online last night (PS3). When I finally got on, I kept getting disconnected in the lobby.
    Edited by 1 at 01/05/08 @ 14:43
  • the_dudefather #19 4 years ago

    playing around in free mode is fun

    me and a few friends trying to jump from a chopper onto the top of the statue of happiness, eventually made it with only a few casualties
  • DanWhitehead #20 4 years ago

    I have the 360 version my NAT is open and I can never connect. Doing my fuckin nut in. Had 2 games so far and wantt more. Anyone else having this problem or fixed it?

    This is exactly what happened to me pretty much all Tuesday night. The next morning I could connect every time, and I haven't had any trouble since. It doesn't seem to have anything to do with the NAT setting, since mine is open as well. The EG 360, which Tom was using, was behind a strict NAT setting and he had no problems connecting or even hosting games.
  • Benno #21 4 years ago

    I love how you can use your phone to ring up the other team. I can splatter my mate in cops and robbers and then phone him to rub it in. Really well thought out.
  • actionfitz #22 4 years ago

    @Ranger101

    allready in the works mate :)
    have a look for 'APB' by Realtime Worlds - the studio run by the guy who created GTA, Dave Jones.
    its basically a GTA MMO, have heard from insiders that they can have about 100 people running around at once, with loads of character customisation - you can even design the patterns on your t-shirts :D
  • Ranger101 #23 4 years ago

    Gameplay notes on APB (From the source of all sources, Wikipedia):

    "For example, several Gang players may rob a convenience store within the game; the game will then seek out one or more Law Enforcement players of equivalent skills and other criteria, and will issue an all-points bulletin for them to stop the robbery"

    That sounds like LA Takedown/Heat to me.
  • sebsal #24 4 years ago

    PS3 online worked briefly yesterday, can't get online at all today
  • Ryze #25 4 years ago

    Yes - incomplete online modes.

    The whole industry needs to wake up and fix this shit.

    I expect it'll be M$ that do it with a revamp of live eventually.
  • Skooch #26 4 years ago

    I am still annoyed that the 'invert' control doesn't apply once you are locked on using auto-aim - i.e. if you play with X-axis inverted in order to shoot their head you have to push up, which if you play inverted is just rubbish!
  • DAN.E.B #27 4 years ago

    ive had no problems with live
    40 bucks a year seems pretty sweet to me!
  • BBIAJ #28 4 years ago

    @ Skooch:

    Erm, X-Axis is the horizontal plane, is it not?

    Do you not mean the Y-Axis (vertical plane)?
  • ElNino9 #29 4 years ago

    Had a blast on this last night. I can't remember laughing out loud as much at a game in a long time. Running your freinds down online is all sorts of cool.
  • J.C #30 4 years ago

    PS3 online is still shit then lol!
  • Ryze #31 4 years ago

    I play with inverted Y axis and it controls perfectly.

    ???
  • Ryze #32 4 years ago

    No, it'll be shit (PS3 version).

    /joke
  • paulf #33 4 years ago

    racing ice cream vans armed with ak47's for the ultimate win :)
  • T4RG4 #34 4 years ago

    One of the main reasons I was looking forward to this game was down to multiplayer. Have since found SP to be a lot better than expected though... I digress.

    The multiplayer works perfectly for me, not experience any real lag or major problems. However, MP modes seem a bit tacked on and I cannot help but think they could (should for a game of this size and status?) done a lot more.

    MP is organised and handled a lot better in many other games. Live saves the day though, I can live with it )) Is the PS3 one still not able to connect? wtf is going on with that! I'd be really p1ssed off.
  • Prodigy_BE #35 4 years ago

    Yep, PS3 still down.

    Nice going Sony. Forcing us to play the singleplayer.
    I want diversion, since the singleplayer missions are all kinda boring.
  • b0bb1ns #36 4 years ago

    @balsaboy72: yep - will be fine. I played multiplayer with my PAL game on my Japanese machine this morning
  • JayeM #37 4 years ago

    Had a ridculous amount of fun on this last night, one of the best online games I've played.
    Edited by 1 at 01/05/08 @ 18:32
  • Miths #38 4 years ago

    "... so I soaked up the bullets and gently dropped a grenade to th floor at the last moment before perishing..."

    So I guess that "Remove martyrdom" thread I saw in a GTA4 forum wasn't just poking fun at a typical CoD4 complaint? :p
  • f00b_inc #39 4 years ago

    Still no PS3 multiplayer for me today :(

    I played briefly on Tuesday before the evening rush kicked in, seemed good but got booted after 10 minutes. So I'll have to see yet!
  • BadBoyBonner #40 4 years ago

    Not had a single problem on the 360 Live service.

    By 12.10 AM - me an four mates were on - playing together - in party mode.

    Like gleeful tourists marveling at the games majesty - plotting way off into the distance.

    Finding a helicopter - getting all mates on board site-seeing.

    Imagine our excitement at finding the airport with 3 helicopters all machine gun firing. Que - one mate in a Weasel News type chopper while the other three chase him down gunship style.

    So many things to do (like being first to drive to the top of the Screamer, or nudging your mate who has just managed to land on top of a very difficult roof "Look what I've landed on!" "Oh Yeah" - dives down knocking helicopter off - "So how you going to get down off the top of there?" lol - then trying to chop him up with the rotors before he hits the deck).

    Pillion - stunt jumps - jumping over the entire NorthWestern river/gap bouncing on to the road etc etc.

    The front end feels very clumsy - use of the mobile may help keeping immersion up in single player but it seems very drawn out in creating mult-iplayer games.

    Returning to single player is such a drag when one person drops out

    But what is an even bigger drag - is when when American douche bag - is laughing saying he will not tick ready and everyone is sat waiting for him.

    Hopefully (now we have the joys of patching;) Rockstar can iron this out before everyone gets too pissed off to keep trying it.

    Mind you - there one good thing about experiencing it's short comings and problems - it means you playing online.

    The question - "Which is the best version?" is very to easy to answer at the moment - it's the 360 as it's the only one that works as it should!
    Edited by 2 at 02/05/08 @ 10:19
  • M83J01P97 #41 4 years ago

    I don't normally enter into the whole console wars thing... but I'm sorry. If Sony can't get their act together and get their service working when a *major* game comes out, one they have in the past had exclusive rights over, then that really is incredibly poor.

    They surely knew GTA4 would attract a lot of traffic onto PSN so they really should have planned ahead.

    Let's not forget Live went down around the time Halo 3 came out, but that was literally only for about 2 hours, then it was up and running again.

    Get your act together Sony before you have another joke of a product on your hands; the PS3.
  • byron_hinson #42 4 years ago

    Yeah people assume its the PSN when its the Rockstar server.
  • BBIAJ #43 4 years ago

    Actually, it's the Gamespy servers that Sony force Rockstar to use, therefore it is Sony's fault! :oP

    Edit: I guess you get what you pay for: Pay nothing, get nothing, haha!
    Edited by 1 at 01/05/08 @ 22:20
  • T4RG4 #44 4 years ago

    I have to say, after playing multiplayer some more tonight (erm, last night and this morning) as Host that its bloody rubbish options/interface and systems for setup piss me and my mates off no end. It really is ugly trying to understand what the game mode is before starting (I know you can turn it on etc), change game types when you are all in the lobby (dont know how many people are required for the game when in lobby from what I can see, just when starting a NEW game on the phone). Gah, painful.

    In game its a bit stupid at times too. Playing canonball run, setting waypoints etc, its easier for me to see where I'm going (24inch monitor few feet from my face) but mates playing on tv's or further away in general struggle to see where the F they are going. Bring up the map to set waypoints and you cannot be entirely sure of where you are meant to be going until you've played a few times. The Finish line for races, jesus! Can they not make the icons flash or something! Gah, really annoying.

    Once in-game though, it's all quite sweet. Just get someone to rework the interface please R*

    Thanks ))
  • Kill_Crazy #45 4 years ago

    Have only had a 'cannot connect' error once whilst play mp on the ps3 and that time i exited game, restarted, and it worked fine. Only other time i couldn't get connected (tuesday afternoon) i just started my own game and it was fine too. Don't know what the problem is but lots seem to be getting it. Could it be isp throttling?
  • DanWhitehead #46 4 years ago

    I suspect bandwidth throttling would cause lag rather than failed connections. An inability to keep and maintain the connection on this scale usually indicates an overload at the server end.
  • stoopidgreg #47 4 years ago

    i just want to say, that first line is misleading - "GTA IV adds many elements to the established series that fans have been clamouring for, such as a better combat system, cars that don't vanish if you leave them for two minutes..."

    sorry but they DO! this has happened many times to me. one time i was wrecking a car to try to blow it up (which is so much harder in this game), black smoke was coming out and the car wouldn't start. so i went about 50 meters away to get another car to hit into it and when i got back it had vanished. as if anyone would have stole it, it doesn't even start!

    and a few other time i've found sweet new rides and left them in the street, walked about 50 meters and when i got back they were gone. it's a really really shit bug.
  • Nallen #48 4 years ago

    It's not a bug, it's a feature.
  • superdelphinus #49 4 years ago

    was that on the ps3? i have the 360 one and i left a nicked car by the side of the road and ran off to find another one and about 10 minutes later it was still there smashed against a wall
  • muscleblade #50 4 years ago

    The multiplayer is very fun. Really glad im a 360 owner. Once again the PS3 owners miss out. Atleast the singleplayer game is just as good as the 360 version. Isnt it?
  • Ryze #51 4 years ago

  • dnbman #52 4 years ago

    I have the 360 version. Haven't had as much time to play it as I would like but what i have seen has been absolutely incredible!!!!
    I have not had any cars dissapear on me, even after a good 10-15 mins. Also, I haven't once had any problems connecting to live either. I would be gutted if I had the PS3 version. Come to think of it I would be gutted if I had a PS3!!!!!!!!!
  • iancognito #53 4 years ago

    Yes, some of it is shallow and pedantic.
  • Zander #54 4 years ago

  • stoopidgreg #55 4 years ago

    @ superdelphinus - it's on 360. i'm gonna test it out tonight. if it's really there that's a pretty major bug that should have been easily caught and fixed.
  • captainrentboy #56 4 years ago

    Hmmm strange, where are all the usual guys who continuously bleet utter crap like..
    ''LOL you have to pay a whole £40 a year for Live, whereas on the PS3 we get it for free and it's exactly the same quality''
    It would appear that in some instances that just isn't true huh?
    Ohh and I was playing it on Live with 4 mates, Tuesday night, and was actually really impressed, the slowdown was minimal (Only noticeable when 5 cars are getting blown up with rocket launchers) and it pretty much worked as expected, something I wasn't expecting, I thought the servers would literally blow up from the high traffic.
  • heartbeatPT #57 4 years ago

    I will probably buy this game beacsue of his online component. I need a new game to play online and this looks fun.
  • DjFlex52 #58 4 years ago

    So for free, I get the exact same gaming experience that XBOX Live users are charged £40 a year to play.

    End of.

    @swam

    in your dreams ;)
  • subtlesnake #59 4 years ago

    "So for free, I get the exact same gaming experience that XBOX Live users are charged £40 a year to play. "

    So because both groups are having problems, their problems are exactly the same? Impressive logic.
  • muscleblade #60 4 years ago

    @DjFlex52

    I actually got a free 12 months free LIVE membership with my purchase of GTAIV at GAME. XBOX LIVE is worth every penny but you can usually get deals that actually never make you pay for it if you are that cheap. The gamestore takes the bill and you keep buying games at the gamestore.

    "exact same gaming experience " In your dreams.
    Edited by 1 at 05/05/08 @ 10:29
  • DjFlex52 #61 4 years ago

    I actually got a free 12 months free LIVE membership with my purchase of GTAIV at GAME. XBOX LIVE is worth every penny but you can usually get deals that actually never make you pay for it if you are that cheap. The gamestore takes the bill and you keep buying games at the gamestore.

    @muscleblade

    Great! Now please direct swam to GAME so he can stop complaining about a few pennies a week for XBL ;)
    PSN is free cause it's not worth paying for...XBL is.
  • Madlax #62 4 years ago

    "Great! Now please direct swam to GAME so he can stop complaining about a few pennies a week for XBL ;)
    PSN is free cause it's not worth paying for...XBL is. "

    Paying for a P2P service to play with your own bandwidth is worth it now ?

    The world is falling. ;)

  • DjFlex52 #63 4 years ago

    Paying for a P2P service to play with your own bandwidth is worth it now ?

    The world is falling. ;)

    @Madlax

    Yea, uh huh, but spending an arm and a leg for a game system when it had few games at the time was being thrifty, right?
    I'm not complaining and I'm paying but you are complaining and you're not even using xbl..jeez.
  • subtlesnake #64 4 years ago

    "Paying for a P2P service to play with your own bandwidth is worth it now ? "

    So I take it Xbox Live doesn't run on any Microsoft servers and when you download a piece of content, the bandwidth is magically streamed from the ether?
  • TheJuriel #65 4 years ago

    Been trying out multiplayer for two days now (on 360) - it's kept me from continuing the okay singleplayer game, so it's pretty good. Cars look good, there's practically no slow-down, and it is just very fun to have the whole environment as your toy.

    My favorite mode is Mafiya, since that gives a reason for people to converge on a single point (and mayhem ensues), and gives an alternative approach to things other than just 'blast the other players'. Cops'n'Crooks was much less entertaining, since once you're dead, you need to wait for the whole match to finish.

    However... there can be a slight delay in people getting hit and dying from it, it is annoying being unable to jump straight into multiplayer (rather, you have to load the singleplayer game, then play with your cellphone), and the game has frozen on me and an acquaintance three times upon leaving a multiplayer game.

    Still, great fun. But I would like it if there was a way to play the singleplayer campaign co-operatively.
  • optimusprym8 #66 4 years ago

    had numerous issues with Live last night :(

    and want MP Pool and Darts etc!
  • SpyroViper #67 4 years ago

    Was suprised to see no lag on PSN. There was quite alot traffic and has been since GTA4 launched. Either Sony have very nice servers or it's due to my 108Mbps router :p
  • DUFFMAN5 #68 4 years ago

    I have enjoyed the races. I want to like the other modes but they do seem a bit hit and miss. I have had a good couple of cops n crooks games though.