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Grand Theft Auto IV First Impressions

Xbox 360 PlayStation 3 First Impressions by Tom Bramwell

15 April, 2008

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Grand Theft Auto IV's 29th April arrival on PS3 and 360 has been widely, not to mention voluminously heralded as the defining moment of this generation of consoles. Cruising around Liberty City in high definition on the biggest LCD television in the world, you can easily tell why: where Vice City and San Andreas were only able to extrapolate from the GTA III base - albeit to record-breaking effect - getting to know GTA IV is a steady sequence of pleasant surprises and sensible reconfigurations. Liberty City may be, to borrow from the game's amusing website, "where the American Dream comes to die", but it's also where the Grand Theft Auto series has come to be reborn.

Protagonist Niko Bellic arrives in Liberty City the victim of fittingly youthful naivety; tempted to Rockstar's recreation of the Big Apple by his cousin Roman's false claims of fast cars, fast women and a fast fortune. The domestic reality is more like the inside of a used baked-bean tin, complete with dodgy stains and mould, buried in the depths of a Broker tenement building.

The apartment is a save-point and rest location in the same way that homes were for previous GTA protagonists, but it's still here that GTA IV really asserts its superiority, as Niko sits down at Roman's kitchen table and leans on an elbow, coming to terms with his situation out loud. GTA's characters have always been expressive, despite technical limitations, but this is different: Niko and his fellow citizens have facial muscles that betray their reactions, can look each other in the eye, speak to one another with moving lips, take one another by the hand - and twist arms. Gone is that strange crease and bend in the chest that always betrayed the character model beneath the painted-on shirt buttons; Liberty is a city of believable individuals.

'Grand Theft Auto IV' Screenshot 1

When you begin playing, bridges and tunnels to the other islands are closed due to an undisclosed terrorist threat.

That sense of physicality and dynamism is reinforced as you step onto the streets of Broker, the first of the game's four major boroughs. A light fog blurs the night air as street lamps hang cotton buds of fading light up and down sidewalks dense with rubbish bins, fire hydrants, glass-sheltered bus-stops, sign posts and the occasional coned-off sand-pile of roadworks. Things you'll be breaking later. Pedestrians make their way around, oblivious to your arrival, bumping into the sides of slow-moving cars at cross-walks and muttering, making conversation or remonstrating.

It's cold; you can see the steam on Niko's breath. Later, as you're feeling your way through the streets and alleys surrounding Roman's home, rain starts to fall, covering the road and pavement in a thin film that splashes at Niko's ankles. The water glistens and reflects. Moreover, this is not just a single game environment, but a world of disparate locations; neighbouring streets accomplish the rare feat of distinguishing themselves from one another in name and content without feeling contrived or inconsistent.

'Grand Theft Auto IV' Screenshot 2

As well as the game's traditional brands, you'll encounter lots of new ones, like Fox News piss-take Weasel News - "Reporting the Right news"

More importantly, it's a world where you can do all the things that defined previous GTA games' success, and watch the game push each beyond the limits of past expectations. Car-jacking - eponymous, and simplest - makes the point well enough: parked cars are no longer either locked or not; with a quick glance this way and that, Niko smashes the driver-side window with his elbow and unlocks the door before sliding in and driving away. You can still open a driver's door and haul him or her to the ground, and in the case of resistance, you can send a kick to the neck to elaborate, but if you're pointing a gun at the driver's head, violence won't be necessary: they'll just get out and leg it.

Cars continue to handle somewhere between reality and Hollywood, with the handbrake as important as ever. SUVs with bouncy suspension are still playful, town cars still scream into fast turns and police cruisers are still punchy and quick to accelerate. Motorbikes are still nimble, and now they can do backflips.

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Comments: 1-50 of 160 in total | next 50 »

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christourlord
15/04/08 @ 13:18
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Hmmm
monkie_king
15/04/08 @ 13:21
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Wait, there's a new GTA coming out?
Dizzy
15/04/08 @ 13:22
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Sounds like a winner.
Machiavel
15/04/08 @ 13:25
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Only one negative: all the music's from Scritti Politti.
the_dudefather
15/04/08 @ 13:26
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"When you begin playing, bridges and tunnels to the other islands are closed due to an undisclosed terrorist threat."

thats the 'planes are not in the game because of 911' theory out the window

really shouldn't read that preview,m now hype is coursing through my veins
DUFFMAN5
15/04/08 @ 13:27
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Hurry up and get released already.
thomasbeff
15/04/08 @ 13:29
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What version did you test, Tom? Any slowdown?
Bertie [staff]
15/04/08 @ 13:30
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Inevitably pumped about this. Tried to ignore it, but it is too gosh darn charming.
abcd
15/04/08 @ 13:31
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So it's rubbish then?
DUFFMAN5
15/04/08 @ 13:31
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sounds like 360, he said bumper button.
craigy [staff]
15/04/08 @ 13:32
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The guy in the trailer with the Uzi looks just like Common.
Horse
15/04/08 @ 13:34
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Probably the game I'll buy a new console for.
Darren
15/04/08 @ 13:34
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Hey, what's wrong with Scritti Politti?!? I think they're great personally!!! :O

Anyways, nice article... shame it didn't go into much detail about the graphics (framerate) and sound side of things though. Still, I'm even more excited about the game now and I'm hoping it captures the excitement I felt when I played GTAIII for the first time on the PS2 all those years ago. A new city might have been nice but hopefully this Liberty City will be totally different from the others I've played. :)

I'm a little disappointed that the city isn't open from the off though, that means you have to complete missions in order to access everything which kind of goes against the whole sandbox thing in the first place. Sure the previous GTA games were like this but Crackdown and Saints Row showed that they can work fine without artificially locking out parts of the game. Seems like a backward step now... :(
Laika
15/04/08 @ 13:35
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Ahh ahh! Too many games! Got to buy this, MGS4, Haze, R6V2, and the MGS4 heaset. And a bunch of Steam games. Ahh!
MBar
15/04/08 @ 13:35
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/ waits for reviews before buying

Of course, I'm expecting those reviews to be near awesome and hence will be buying, but I wasn't enamoured with San Andreas.
coastal
15/04/08 @ 13:37
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hoochiemomma.

Good article there Tom, u lucky bastard.
Max_Powers
15/04/08 @ 13:37
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Can't wait!
FightingMongoose
15/04/08 @ 13:38
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Sounds pretty good.
monkie_king
15/04/08 @ 13:38
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The MGS4 headset is a game now?
Widge
15/04/08 @ 13:39
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Sounds great! I may have to pick this up now.... do a Woolworths jobbie.
S.J.Rogers
15/04/08 @ 13:39
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"When you begin playing, bridges and tunnels to the other islands are closed due to an undisclosed terrorist threat."

Crap..!

This idea stinks and kills the open world concept for me...
DanWhitehead
15/04/08 @ 13:40
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"To offset that, the new "wanted" system is less intensive; when the police are onto you, they establish a search radius around your last known location, indicated on your mini-map, and if you can escape that bubble without catching their attention, you're free, no matter their interest in you."

I like this idea. One of the things that's always annoyed me in sandbox games is when the cops (or whoever) apparently has psychic powers and just homes in on you, even if you're nowhere near the scene of a crime or have even switched cars. It makes it all too obvious that you're just "the player" in a fake environment that revolves around your actions.
mkreku
15/04/08 @ 13:40
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No word on the suspect frame-rate? Which version of the game were you allowed to see? Xbox 360, I presume? Any news about the PC version at all?
Les
15/04/08 @ 13:40
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I still feel rather "meh" about this game. The ridiculous review scores and piss poor gameplay of the previous installments did little to improve my confidence in big name hyped through the roof games.
Widge
15/04/08 @ 13:41
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RE: locking parts of the game out...

I like this, means its a bit special when you get released to a new part of Liberty City. Like levelling up all of a sudden! Also gives you a good chance to learn the roadways of each area well.

I see the big bridge is still in Liberty City, I wonder if its the same Island layout as GTA3? I do hope we see an utterly massive sprawling GTA in the future like San Andreas.
DanC89
15/04/08 @ 13:46
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11/10.
anomagnus
15/04/08 @ 13:47
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my ONLY concern about this game is that it might have lost some of the humour from GTA3

Dear god, the fun i had!
Blackthorned
15/04/08 @ 13:50
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Oh mercy! This game has got time stealer written all over it. Resistance is futile…
levis
15/04/08 @ 13:51
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Anyone else think this was the review? For a second when the picture loaded up with GRAND THEFT AUTO I got very excited.
Les
15/04/08 @ 13:51
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"One of the things that's always annoyed me in sandbox games is when the cops (or whoever) apparently has psychic powers and just homes in on you, even if you're nowhere near the scene of a crime or have even switched cars."

I always assumed that was because they'd questioned some witnesses that pointed them in my direction...
J.C
15/04/08 @ 13:52
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The frame rate is going to chug. we might as well accept it really. all the others did, so why should this one be any different?
KreyAtiv
15/04/08 @ 13:52
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I'm sure the pushing some person backwards down steps will be fun. Not for the person falling backwards of course.
Are you still able to tune the cars up like in San Andreas?
Overall sounds like the step up to next gen has been a good one.
Especially like how you can call a cop car out, distract them and use the onboard computer to track people down. :D
However smashing the window in order to shoot out of it seems a bit over the top. Not just wind the window down?
Like the sound of the targeting system, similar to that of Crackdown. Looking forward to the review for more information but nothing that spoils things of course.
krudster [mod]
15/04/08 @ 13:53
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Guess who's taken a week off during release week?
Darren
15/04/08 @ 13:54
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@Widge - Fair enough, locking out parts of the city can work well in giving you something new to see as you play it but for people who just want to mess around in a sandbox world, it's rather limiting and means they'll HAVE to do the missions if they want to see the whole game. I'm actually one of those people that gets bored of doing the missions (say if I get stuck on a particular one) and likes to explore so it's disappointing to go from the kind of environments that Saints Row and Crackdown had to a more restrictive one.

I might end up buying the PS3 version as well then (Xbox 360 version is the one I have pre-ordered) if this is the case as I'm sure someone will upload a save file on GameFAQs that unlocks the whole city: that's one of the good things about the PS3 over the Xbox 360 IMO.
Dabs
15/04/08 @ 13:56
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"Guess who's taken a week off during release week?"


Half the country? ;)
gizmo
15/04/08 @ 13:57
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I don't think we'll see any frame rate critisism on EG (no offence). So, unless Krudster posts that the frame rate is, surprisingly, silky smooth - then expect a bit of a chug.
BadBoyBonner
15/04/08 @ 13:57
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Can't wait, but will obviously have to.
Eighthours
15/04/08 @ 13:57
#38
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Guess who's taken a week off during release week?

Me. And, it would appear, you.
Beano
15/04/08 @ 13:58
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"The frame rate is going to chug. we might as well accept it really."

But how badly will it chug this time? :)
PlugMonkey
15/04/08 @ 14:01
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shame it didn't go into much detail about the graphics (framerate)

Is this really that much of an issue? The article says the models and animations are compelling and realistic. It says the environment is atmospheric and believable. That's what I look for in a game. If it chugs a bit when I make a dozen cars explode all at once, I don't generally give a shit.
mkreku
15/04/08 @ 14:03
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Me neither. But if it chugs when I'm just driving down the street, with no explosions going off at all, then I'm concerned.
JonFE
15/04/08 @ 14:03
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Ooh, come on, give us a break!!! It's hard enough waiting for its release without these so-called first impressions to wet our appetites even more, isn't it???
penhalion
15/04/08 @ 14:04
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@Darren

Couldn't agree wth you more about getting bored with the missions. All the reviewers seem to love this game to death but, after all the overhype of stuff like Halo 3, MGS4 etc. etc. I have to be honest and say I don't hold much stock in reviewers anymore. I have this pre-ordered so i'll buy it. I don't think it's a 10/10 game though as Official XBox magazine does or a lot of the reviewers do.

Realistically I'm expecting it to be what I would class an 8/10 game. Lots to see but, ultimately I'll probably have actually done every ambient thing by day two. Then it's simply rinse and repeat or do the missions.
SomaticSense
15/04/08 @ 14:04
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"I'm sure someone will upload a save file on GameFAQs that unlocks the whole city: that's one of the good things about the PS3 over the Xbox 360 IMO. "

What, that you can play games without actually playing them?

Wow!

/goes and buys PS3
Eighthours
15/04/08 @ 14:04
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Yeah Tom, how's the framerate in general compared to the earlier games?
Les
15/04/08 @ 14:05
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"I might end up buying the PS3 version as well then (Xbox 360 version is the one I have pre-ordered)"

Even if you have plenty, there must be better ways to spend it... ;)
groovychainsaw
15/04/08 @ 14:06
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Personally, i thought that whilst crackdown was great fun, the city itself felt a bit soulless, the one thing locking areas off can do is give you more time to get a feel for an area before heading somewhere else, letting you soak up some detail. There is also the story argument, GTA4 needs to set the scene in a way that crackdown didn't want to. Although Crackdown always missed the little things, sounds like GTA4 is going to be a detailed as ever.
bloke
15/04/08 @ 14:08
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Nice Preview.

Had a moment of indecision the other day: do I pre-order it for the PS3 or the X360?

Location and size of the telly attached to the PS3 sealed the deal. And the fact that the noise of my X360 is starting to annoy me.

/will miss the Acheivement Points 'though :-(
/accepts instant saddo status having said that
penhalion
15/04/08 @ 14:14
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@Bloke

As an owner of a PS3 and 360 I can say that the one thing microsoft got absolutely right was achievements. You're not a gamer unless you have an ego that requires you to do better at a game than your friends. Achievements are the perfect way of doing this. No dispute, no calls of foul, simply a list of set in stone achievements on a remote server.

I have the 360 version on pre-order but, may give that to my nephew (he's over 18) and get the PS3 version. Only thing I'm waiting on is a verdict on the framerates on both machines.
Buztafen
15/04/08 @ 14:15
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Took me a while to get excited about this, but my interest has definetly peaked now!

/waits patiently for pre-ordered special edition...
/lists possible sickday excuses...
/lists possible excuses for ignoring the missus for a week or so...
/plots suitable punishment for Tesco.com if release day delivery doesnt happen...
/giggles like school kid...

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