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Grand Theft Auto: Chinatown Wars Review

PSP Review by Tom Bramwell

19 October, 2009

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If you thought Grand Theft Auto on the DS was unlikely, how about GTA on the DS ported to PSP? Already home to two of its own GTA games, which are also the two most popular games on the system, Sony's handheld could be forgiven for thinking it was above these top-down action-adventures, especially imports from the land of Nintendogs. Where are the fancy 3D graphics? Surely the PSP deserves better?

Well, first thing - no, judging by Sony's current hardware strategy, the PSP does not deserve better. But look on the bright side - the original Grand Theft Auto: Chinatown Wars was much better than anyone expected. "GTA as it first was, with the inherited wisdom of GTA as it's been since, finished off with all sorts of things that would happily belong in a GTA of the future," according to whichever idiot reviewed the DS version.

Chinatown Wars was - and remains for PSP - a more frivolous take on the Liberty City laid out in Grand Theft Auto IV. Protagonist Huang Lee, son of a murdered playboy, returns to the States to deliver an ancient sword to his uncle, but the sword is stolen, so Lee ends up doing missions for various wannabe Triad bosses. Forget the grim and grimy soliloquising of Niko Bellic, everyone here needs their heads examined, from the psychopathic Zhou Ming, who cuts out hearts and then boasts about the size of his manhood, to transsexual prostitute-loving Chan Jaoming, son of the current boss. It's very crass but keeps you smirking.

It's also an approach that better fits the mostly top-down gameplay, which sees tiny pixel-men running around firing weapons and racing Micro Machines, and makes more sense in the context of the game's tempting array of missions and distractions, which include arcade-style high-score shoot-'em-up rampages, lining up perfect jumps from ramp to billboard, and a cockeyed take on the world of drug-dealing that's all about wacky one-liners, back-alleys and car chases and not so much with the people lying in gutters with needles hanging out of their veins.

'Grand Theft Auto: Chinatown Wars' Screenshot 1

The option to turn on GPS chevrons so you don't have to glance at the mini-map is as smart on PSP as it was on DS.

The drug-dealing is a fundamental change to the GTA economy, but fits in well. The idea is to buy low and sell high in various districts throughout Liberty City's two main islands, based on tip-offs received via emails to your PDAs. It's possible to build up a huge stock of funds buying cheap drugs and then sitting on them until the right tip-off arrives, and in some respects the dealing can be a little game-breaking, but it's always satisfying, interferes with the general mission flow in a compelling way, and can be hair-raising when you're trying to fend off the police after you've just spent thousands on the goods in your backseat, which are confiscated should you get busted.

The main missions themselves are generally good, too, and even people who have played every GTA since the first top-down PC game will be surprised the direction some of them take. For the PSP version, Rockstar Leeds has introduced a few more, some of which focus on gung-ho journalist Melanie (a sardonic, blonde narcissist - the journalist trademark), who's trying to film a documentary about the drug trade with a series-typical lack of sense. The missions fit in without feeling obtrusive, make good use of a crane at one point, and even take you indoors, which works well enough despite a few camera issues.

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Comments: 1-38 of 38 in total

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frankfurter209
19/10/09 @ 17:02
#1
+4
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Good game
yegon
19/10/09 @ 17:04
#2
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Might try this, what little I played of it on the DS I enjoyed, but I found it a bit irritating permanently shuffling the stylus about.
Edited 1 times, most recently on 19/10/09 @ 18:39
INSOMANiAC
19/10/09 @ 17:06
#3
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This game on the DS was good, but vastly overrated imo. It was far too short and far too easy. I wont be buying it on the PSP unless it drops in price very quickly like the DS version did. JUST GIVE US SAN ANDREAS STORIES
des
19/10/09 @ 17:09
#4
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Hmm,so DS version is better according to EG...decisions,decisions
Bah,will try it anyway
Netweb
19/10/09 @ 17:16
#5
+1
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Nice article ... :D
Hobo
19/10/09 @ 17:22
#6
+7
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"for once second"

Definitely in a position to judge someone then!
Cosmopolitan
19/10/09 @ 17:23
#7
-8
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Well, I thought it was a pretty long game on the DS. I actually wanted it to end at certain points. Horses for courses I guess.
As I'm too lazy to read the whole review, does the PSP version include voice acting or is it just text as on the DS?
harzo
19/10/09 @ 17:44
#8
+5
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"you'd never mistake it for a game that began life on the wristwatch-powered Nintendo DS"

I thought that was a tad harsh!
Emilia'sHorse
19/10/09 @ 17:48
#9
+6
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@Donnie

Well shoe-horned in 360 reference.

Tomo
19/10/09 @ 17:56
#10
+15
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"Yeah, a big gamer with pretty strong but informed views on gaming, which often leads to me looking down on most gaming reviewers since they talk complete nonsense. I know what makes a good game, and what makes a bad game... I've been wasting my free time playing the bloody things long enough to tell the difference (unlike most gamers out there).

You'll not often find me lavishing unfounded praise upon the likes of Grand Theft Auto or Gears of War, but rather on actual high quality games such as Okami and Super Mario Galaxy, which really are examples of excellent and polished gaming design."

I can never get over this. It is too epic for words.
SYS64738
19/10/09 @ 18:18
#11
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So why again does this version lose a point vs the DS version? Purely down to personal preference of the reviewer (my browser is playing up so can't read the name of each article's writer)? The DS stylus not working on the PSP's screen? Or because praising PSP games isn't cool these days? I still do not understand.

Aaanyways I'll be getting this. The 3D PSP GTA's were good achievements while at the same time being plagued by framerate drops that eventually put me off playing them.
Mr.DNA
19/10/09 @ 18:33
#12
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I never understood the likes of Eurogamer's 10/10 and Gamespot's 9.5 for the DS version. I bought it straight after reading those reviews, blasted through it in one sitting, and then wondered what all the fuss was about. It's like the old Playstation GTAs except with sharper writing, smoother graphics and (admittedly, pretty cool) touch-screen mini-games. A fun little romp, but a whopping 10/10? I just didn't see it.
Edited 1 times, most recently on 19/10/09 @ 19:34
SYS64738
19/10/09 @ 18:41
#13
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@ Mr. DNA

in one sitting? How long did that take? Did you have to get a healthpack from the nearby hospital afterwards due to food deprivation;)
Cadence
19/10/09 @ 18:45
#14
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Mr DNA are you unemployed :)
Mr.DNA
19/10/09 @ 18:51
#15
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OK, perhaps not in one sitting, but I did finish it on the day that I bought it. If I remember correctly it took me around 6-7 hours. Don't get me wrong, I thoroughly enjoyed it, but I did feel that the review scores from reputable sites were a little over-the-top. Still, each to their own.
EarlBassett
19/10/09 @ 19:12
#16
-5
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I thought it was very poor on the DS.
But I don't see why it it's not 10/10 again on here - its the same game.
Eighthours
19/10/09 @ 19:12
#17
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Well, first thing - no, judging by Sony's current hardware strategy, the PSP does not deserve better.

Ouch! :)
Mr.DNA
19/10/09 @ 19:33
#19
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"But I don't see why it it's not 10/10 again on here - its the same game."

Well, it's not quite the same game. It has none of the DS's touch-screen malarkey, which constituted a fair bit of the DS version's gameplay. Filling up canisters with fuel with the stylus in order to make petrol bombs, for example, was just one of the really neat touch-screen mechanics that wouldn't work on the PSP.

Plus, Tom's played the game and we haven't. I think he's in a better position to say whether he thinks it's as good as the DS version.
Murbal
19/10/09 @ 20:06
#20
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Excellent. Now to see if it turns up on the store for a reasonable price on Thursday or it's the UMD for me!
WJF
19/10/09 @ 21:25
#21
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Oi, leave off Crofto. Without him the comments pages would be a far more boring experience!

On GTA:CTW - It was good fun on the DS, but compared to the PSP versions I don't see how this could have rated a 9, let alone a 10. It's still going to be a good game, but if you already have the two 'stories' on your PSP you might find it too short and a bit basic (graphically, that is).
ShiroBen
19/10/09 @ 21:28
#22
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Is it just me who finds the phrase 'wristwatch-powered Nintendo DS' incredibly arrogant?
Goffee
19/10/09 @ 22:12
#23
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Metacritic score currently at 94% - sounds like a banker and the highest rated PSP game yet.

Slightly generalized, but without Rockstar and Ready at Dawn, my PSP collection would look like a sack of crap!

Nephirion
19/10/09 @ 23:17
#24
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A DS game on the PSP a step backwards?
smelly
20/10/09 @ 00:46
#25
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Im not sure i want to believe a single reviewer when it comes to any gta game - after the scores gta4 got!
Zebula77
20/10/09 @ 07:58
#26
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A nine? Wow. Suppose I might get this somewhere down the line. Too many games right now, tho.
AlvySinger
20/10/09 @ 08:21
#27
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Good choice of pic cap for the 'difficulty spikes' issue. I'm a seasoned GTA gamer, right from the PC original, but couldn't get past that bloody mission (where you had to rescue some crims from a police van and escape). Damn escapees kept running into enemy fire - must have tried it 20+ times.

Before that I was hopelessly addicted and making genuine progress in my drug-dealing career, so it was a real shame to switch off the DS and drift back into reality.

/goes to check Gamefaqs for tips but comes up empty.
kinky_mong
20/10/09 @ 08:54
#28
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Loved the DS game and can't understand the complaints about it's length from some people. You do realise there's a ridiculous amount of stuff to do besides the main missions right? Played the game for about 20 hours and still only up to 80% completion. Good news that PSP owners can now experience the game as well.

The option to turn on GPS chevrons so you don't have to glance at the mini-map is as smart on PSP as it was on DS.

Am I missing something because I've had to check the minimap in the corner constantly to see when I need to take a corner?
kinky_mong
20/10/09 @ 08:56
#29
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Oooh, Crofto and Pro_Gamer in the same comments section! It's like a Delusion of Grandeur Reunion!
Widge
20/10/09 @ 09:01
#30
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I agree with the comment that this should be the direction of GTA on the PSP. Liberty City Stories was great but I felt that Vice City Stories was pushing the machine just a few steps too far. The game looked flat, lifeless and was a bit of a buggy mess. The turf war stuff just did not work that well. Nice as it'd be to have the sprawling San Andreas on the PSP, its just not going to cut it for that.

Looking forward to having a look at this although its a shame to hear there is no custom soundtrack option, not sure how good the radio station stuff is on this iteration.
swissorc
20/10/09 @ 09:48
#31
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I'm glad to see PSP is getting a great version now sony fanboys can quit bashing nintendo platforms for 20 so hours and share in an experience us DS owners have been enjoying for months. ROCK ON
P.S MR D.N.A is full of it 6-7 hours try closer to 20 and thats if you don't tackle all the side quests and drug dealing is very addictive.
Edited 1 times, most recently on 20/10/09 @ 10:53
Omroth
20/10/09 @ 10:09
#32
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This game was an absolute load of s*** on the DS. Having to pick up the stylus every three seconds to do stupid, worthless minigames was not a good replacement for the skill-based gunplay they removed from the original (and fantastic) 2D GTAs.

I really honestly hated it.
Fleeby
20/10/09 @ 10:32
#33
+1
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Will be genuinely interested to see how this turns out on the iPhone.
jonsaan
20/10/09 @ 10:43
#34
0
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Sounds great. I wish they had simply axed the stylus based mini game stuff instead of leaving it in.
cianchristopher
20/10/09 @ 11:29
#35
+1
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I liked your Wire-inspired "The king stay the king" tagline for the DS review better!

But this is also good, TOM BRAMWELL!!!

Rubarack
20/10/09 @ 12:39
#36
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Still no mention of the lack of restart points? The amount of fuss you have to do to get back to a mission after dying has increased my frustration with every release. This is what, the eighth game that has this flaw and they still haven't fixed it?
kinky_mong
20/10/09 @ 12:46
#37
+5
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Still no mention of the lack of restart points? The amount of fuss you have to do to get back to a mission after dying has increased my frustration with every release. This is what, the eighth game that has this flaw and they still haven't fixed it?

You obviously never tried hitting select when the game told you to then.
ice_freezer
21/10/09 @ 09:34
#38
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"the wristwatch-powered Nintendo DS" he-he )

Comments: 1-38 of 38 in total

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