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Grand Theft Auto: Chinatown Wars Hands On

PSP Hands On by Ellie Gibson

4 September, 2009

Page 1 of 2. Page 2 ->

Remember Nintendo's E3 2008 press conference? No, not the one with the Vitality Sensor and Women's Murder Club, that was this year. And best forgotten. 2008 was when Nintendo showed off MotionPlus for the first time, along with Animal Crossing: City Folk and Wii Music. But the biggest surprise was the announcement the Grand Theft Auto series would be making its debut on the DS.

By this point around 98 per cent of the world's population owned a Nintendo handheld, so it made sense for Rockstar to target such a huge market. Turned out, though, that figure included an awful lot of eight year-old girls who would rather shampoo a puppy than shoot a prostitute. Grand Theft Auto: Chinatown Wars didn't sell as well as expected, despite receiving a critical reception warmer than the cleft in the Ready Brek man's buttocks.

Our very own Tom Bramwell gave the game 10/10. He described it as "a triumph - not just in terms of bringing a difficult game to a new platform intact, but because it actually improves it in the process, and demonstrates a mastery of DS form and function".

So what happens when a game so suited to one platform is transferred to another? Good things, according to Rockstar. "There are a lot of people talking online, saying things like, 'Oh, it's just a port' - that kind of thing," says the spokesperson showing us the PSP version. "Actually, what we've done is add a hell of a lot more to it than if it were just a port... We want both [versions] to exist, but to feel very much like they're games of their platform."

'Grand Theft Auto: Chinatown Wars' Screenshot 1

Croydon. Thursday. 3pm.

One thing both versions have in common is the storyline. Once again Chinatown Wars follows the adventures of Huang Lee, a wealthy young Triad trying to unravel the mystery of his father's murder. In the PSP version, however, there are six extra missions to complete. These introduce a few new characters and reveal more of Liberty City's drug trafficking underworld. There are also new Rampages, Turret Rampages and PCJ Playgrounds to enjoy.

None of the additional missions are being shown during our demo, however - instead we're seeing two familiar levels, Deadly Xin and Driven to Destruction. Liberty City is looking slicker than ever, or slicker than it did on the DS anyway. "We've redrawn how it all looks," says the Rockstar man. "All the textures are in much higher resolutions now. We've changed how Huang moves and the pedestrians have more movement in their animations. The fire effects have been completely redone. The night-time lighting effects look phenomenal because we can play around with bloom effects, so it all looks very different."

The bits between missions have been rejigged too to take account of the PSP's functionality. "For all the cut-scenes, we've kept the same manga-style art panel influence, but everything's much more detailed. Because the PSP only has one screen, we've done a split-screen panelling type effect." The cut-scenes certainly look sharper than ever, and the split-screen effect works well - in fact, it enhances the comic-book feel of the visuals.

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Comments: 1-14 of 14 in total

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TheStylishHobo
04/09/09 @ 17:15
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"Turned out, though, that figure included an awful lot of eight year-old girls who would rather shampoo a puppy than shoot a prostitute and a good few trillion video game pirates."

Fixed.
beemoh
04/09/09 @ 17:36
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>despite receiving a critical reception warmer than the cleft in the Ready Brek man's buttocks.

Line of the year.
Svpamm1
04/09/09 @ 18:03
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HUANG, YOU A BUSTA.
raion
04/09/09 @ 18:08
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"Can Rockstar honestly say it's worth buying Chinatown Wars again for PSP?"
honestly, useless question. were you expecting him to say "naaaah, it's the same thing with a face lift. don't bother".
come on :P
ybfelix
04/09/09 @ 18:19
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So I still have to unscrew things?:( That's my most hated minigame part for DS version. Rotating the little spot ain't fun.

BTW: There is absolutely no such a Chinese surname as "Jiaoming". Rockstar seems confused between Chinese family names and given names(hint: in Chinese names the former comes first.). Also, the name Huang Lee sounds weird, since both Huang and Lee are prominent family names, it's like naming a British character Brown Smith.
Edited 1 times, most recently on 04/09/09 @ 19:46
TheStylishHobo
04/09/09 @ 18:29
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@ybfelix

"Who cares?" comes to mind.
ybfelix
04/09/09 @ 18:38
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@Hobo: the Chinese part of the trillion pirates kinda cared
Also if one day video games start bearing "MADE IN CHINA" like everything else, you don't want to see Brown Smith-y names, right? ;)
TheStylishHobo
04/09/09 @ 18:48
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Actually I really wouldn't.

If it was made my an English-speaking studio, then I'd be curious to as why they chose such an odd name, but if it were made by Chinese studio, I really wouldn't and I doubt many other people would.

And don't worry, I have evidence too. Phoenix Wright:Ace Attorney, the crazily popular DS game gives it's main character abnormal name, yet I have not heard a single person, not one person, complaining about this. Phoenix is rare as a second name, but unheard of as a first name, and yet people - don't - care.
ybfelix
04/09/09 @ 19:00
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You got a point. But unlike "Phoenix Wright"(I believe that name was chosen by English localizations), "Hsin & Chan Jaoming" dosn't actually have a meaning nor a pun in Chinese. As for Huang Lee, what's the word for it.."uncanny valley"? It's technically a Chinese name but not really.

ps: Rockstar got most other Chinese things very correct, in GTA4 or in Chinatown Wars.

OK I admit that most people here in China -don't- care either. Let's get shooty.

Edited 4 times, most recently on 04/09/09 @ 20:06
raion
05/09/09 @ 05:52
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well, since we're pointing out multi-cultural missteps from rockstar, I can say that each time I hear Niko and Roman speak serbian, the bad pronunciation makes me cringe. it's not like you can cast a native speaker so both foreign language and bad english sounds convincing, huh? ;P
ya, I know, it's a detail that only those whom understand serbian will care about, but it really destroys immersion you know.
Hendo
05/09/09 @ 09:22
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Too bad it got pirated to buggery on the DS.
I'm sure it sell well on the PSP though. Oh....
ShinMegami08
05/09/09 @ 11:47
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OMG! Can't wait to play it on my brand new PSP Go!

Was anyway wondering why they didn't bring another GTA to the PSP since such a long time. GTA LS and GTA VS sold like 3 to 4 millions each!

Damn... Persona, Tekken, Silent Hill Shattered Memories, Resident Evil, Disgaea 2, LBP, Gran Turismo, FF Dissidia, FF Agito, Kingdom Hearts... The PSP is gonna eat a lot of my money... Who said it was dead?
DaemonSpawn
05/09/09 @ 14:18
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2 raion
I can say that each time I hear Niko and Roman speak serbian, the bad pronunciation makes me cringe. it's not like you can cast a native speaker so both foreign language and bad english sounds convincing, huh? ;P
ya, I know, it's a detail that only those whom understand serbian will care about, but it really destroys immersion you know.


I think you shouldn't complain. I'm Russian and have to hear MUCH more lame pseudo-Russian speech in video games and movies, but I don't give a f#ck about that if game/movie is good in other aspects.

Just so you'd get basic understanding, one of the Alpha Protocol's trailers shows St. Petersburg and red fire alarm button which is a nice red alarm button usually found in museums and other government buildings, except text under it.
Normal text is like "In case of fire | call 01".
Text in trailer is "In case of fire | steal | kill | f#ck geese" which is our internet mem. Real immersion breaker, hah?=)
Edited 5 times, most recently on 05/09/09 @ 15:21
Meho
07/09/09 @ 12:36
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Haha, sure, Russians in games are much more frequent than Serbs and so are the mutations of Russian language, but yeah, I was also surprised at GTAIV's lack of effort in terms of voice acting...

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