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Grand Theft Auto: Chinatown Wars Hands On

DS Hands On by Tom Bramwell

20 January, 2009

Page 1 of 2. Page 2 ->

In the ten years since GTA II's Anywhere City, we've gone from looking down on Grand Theft Auto games to staring up at them, so Chinatown Wars should be jarring. Early screenshots of the game have had that effect: squidgy, ruffled characters, crayon-muzzled gunfights; black-edged opacity after a decade straining for transparence.

If this is a step back for Rockstar, however, it's only a short hop - back to last year's Liberty City, which is restored with the exception of Alderney, the island state west of Bohan and Algonquin, and open from the start. And while the DS is no Cell or Xenon, there's immediate depth and ambition here that discredits the comparison to earlier top-down games, beginning with a typically cinematic introduction, lacking in GTA IV's commanding Soviet Connection theme, but no less assured thanks to the little details.

Headlights cast real-time shadows, indicators blink, trains rumble overhead, and the camera arcs and swings smoothly across rooftops that angle into the lens just sharply enough to accentuate their height. The black edges define cars, buildings and people, but the textures stand up to closer scrutiny on the DS' screens than on the pages of a website, and the animations are understated; Rockstar saves its cycles for speed, volume, personality and effect, and while other DS games are simply happy to be in 3D at all, Chinatown Wars is comfortable. The engine cruises through complex scenes above the hinge at a rock-solid 30 frames per second, all the while the lower screen's graphic-novel storytelling follows the conversation of the two hoods carrying you, Huang Lee, to a nearby river for dumping, along with the bullet in your head.

'Grand Theft Auto: Chinatown Wars' Screenshot 1

Your PDA allows you to check email (complete with witty spam, as ever), but the safehouse laptop is for syncing stats and going online. You can even see your Friends Code at a glance.

Huang has flown into Liberty City to deliver a sword, Yu Jian, to his uncle "Wu" Kenny Lee, and to discover who killed his playboy father, but he doesn't even make it to Arrivals before he is set upon, and now he's been shot, relieved of the sword, and fed to the fish. Your first task is to break out of the sinking car, slashing at the rear windshield in one of what will grow to be a varied chain of contextual stylus mini-games, none of which proves grating or intrusive. Hotwiring a nearby car is a case of twisting a screwdriver in the ignition, and later you toss change into a toll-booth collection tray, and fill bottles with petrol to make Molotovs. Each diversion is incidental, in-line and over quickly.

Then it's onto the streets of Liberty City and, following a call on your uncle, into a familiar rhythm: collecting missions, fulfilling their objectives, banking some cash. But Chinatown Wars hasn't merely been ported, it's been tailored: d-pad steering benefits from subtle, optional auto-correction, straightening up between columns of traffic; the GPS system plots a course on the mini-map below the fold, but it can also be used to project yellow chevrons on the road above; gun combat is closer to a shmup than a Gears, as you weave between wrecks and bodies dodging bullets while you fire through a lock-on; and unique stunts are signposted almost literally, brought to your attention by the proximity of a billboard to an otherwise difficult-to-spot ramp. The refreshed fundamentals enrich the content, and the attention to detail is sympathetic to the player: weapon-switching pauses the action, the camera snaps to your back quickly, the HUD's customisable, and you can order weapons off the internet.

'Grand Theft Auto: Chinatown Wars' Screenshot 2

There are plenty of radio stations in the game, and although there are no vocals the selection's varied.

As for the missions, the ones we're allowed to play during our time with the game have no doubt been selected to draw its best features into one snapshot, and they are a good shop window. There's a sniper mission in a park, where you first assemble a rifle with the stylus, dragging parts from a briefcase to lock the scope to the receiver and so on, before staring through it from an elevated position and guiding its sights over pedestrians, eventually firing on the first target who fits the description you've been given.

Another pits you against a crazed, minigun-wielding fellow Triad, and you throw grenades and Molotovs by touching the bottom-screen with your thumb or the stylus and dragging a line away from the centre, with a corresponding arc on the top-screen showing you the likely trajectory, all the while you're dodging telegraphed gunfire with the d-pad. Another is a siege, where you block the streets with cars and fend off waves of rivals. No two are alike, which is unusual, and only one ends by guiding a van into a lockup.

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Comments: 1-36 of 36 in total

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bdc
20/01/09 @ 18:07
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I'll be a amazed if this doesn't get banned or censored in certain regions, such as Germany and Australia.
OnlyMe
20/01/09 @ 18:07
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That final screenshot will really cause an uproar, I feel. In fact, even I feel disgusted by adding different types of hard drugs in a game, wether it's for selling, buying or using.
Edited 1 times, most recently on 20/01/09 @ 18:07
UncleLou
20/01/09 @ 18:08
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I'll be a amazed if this doesn't get banned or censored in certain regions, such as Germany

Why should it? Even GTA IV is uncut here in Germany.

Anyway, this sounds rather great. Great read, too.
the_dudefather
20/01/09 @ 18:14
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'You can whistle for cabs into the microphone'

can't I just yell 'YELLOW CAR!!!' 50 times until one decides to stop?
Burkey123
20/01/09 @ 18:19
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This game sounds brilliant. Its an instant purchase from me.
I wonder what the online modes are like?
wayn3h^!
20/01/09 @ 18:23
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OnlyMe, how is depicting drug dealing any worse than what happens in a good majority of games? (I'm talking about being able to shoot people in the face and whatnot).
el_pollo_diablo
20/01/09 @ 18:26
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I don't know, I'm wondering if I haven't 'done' GTA by now. I suppose the quality of it's story is the thing that will sway me.
And yeah, the drug selling mini-game does sound somewhat attention seeking.
Benno
20/01/09 @ 18:27
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This is more like it. You can shoot stuff, none of this gliding around flowers bullshit
Cyclone
20/01/09 @ 18:35
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I'm not sure the drug selling min-igame is that big of a deal; there was a business mini-game in Vice City where you sold "ice-cream" out of the back of an ice cream van whilst avoiding the attentions of the cops.
Feanor
20/01/09 @ 18:42
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I'm pretty sure the ice cream van where I used to live sold drugs.
StarchildHypocrethes
20/01/09 @ 18:52
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This looks and sounds brilliant.

Want.
Cid
20/01/09 @ 18:53
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The ice cream missions were a bit more subtle, though.
suicida
20/01/09 @ 18:57
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I may well buy a DS just for this game...
Bitkari
20/01/09 @ 19:11
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Seems pretty cool so far... but what I want to know is: when I whistle for a cab, when it comes near, will the licence plate say "fresh" and will there (more importantly!) be dice in the mirror?

Death-of-Imagination
20/01/09 @ 19:37
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I just hope this sells bucketloads and gives publishers a much needed slap in the direction of more mature / generally better quality DS games, with an appropriate budget to go with them. (Rather than getting twitchy if it goes above 50K.)

No more match 3 or shovelware shite please!
Canada_JK
20/01/09 @ 19:49
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Well done to everyone at Rockstar Leeds. Can't wait to play the final game when it's out over here.
ph101
20/01/09 @ 19:56
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looks great. Can't wait!
Rizzle
20/01/09 @ 20:09
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Yay - it IS Dopewars embedded into a full GTA game. When I first heard about the drug-dealing minigame I thought that'd be a cool system but expected something considerably weaker. So that's nice.
Shrike
20/01/09 @ 20:27
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@Bitkari

It will, but if anything I would say that such a cab is rare. But, nah, forget it..
stevetuck
20/01/09 @ 21:06
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the first pic is will smith right?
BBIAJ
20/01/09 @ 22:34
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Yo, home to Bel-Air!

Sorry...

*leaves*
Thornhillboy
20/01/09 @ 22:37
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'You can whistle for cabs into the microphone'

I hate these features. Really unfair on those of us who can't whistle...
Cadence
20/01/09 @ 23:17
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Man up dude.
mrmonkey1980
21/01/09 @ 09:38
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I was very skeptical of this when I heard about it, but it's shaping up to be a classy game. I'm definitely going to buy now as I don't think it will be as good as previous entries but I can't see it being bad.
insin
21/01/09 @ 10:47
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"I hate these features. Really unfair on those of us who can't whistle..."

And those of us whose DS' mic has decided to call it a day. The number of games I've been unable to finish due to the "blow on the screen" gimmick with no button-based workaround... *mutters*
Slipstream
21/01/09 @ 10:55
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'You can whistle for cabs into the microphone'

Hahaha that's pretty cool! Except I can't whistle >.
kinky_mong
21/01/09 @ 11:13
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'You can whistle for cabs into the microphone'

I hate these features. Really unfair on those of us who can't whistle...


I always assumed the mic wasn't that sophisticated and just blowing into it always activates what ever it's supposed to do in game? It worked in Phantom Hourglass.
andywilkie35
21/01/09 @ 11:53
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I assume you can hail a cab a normal way because I'd hate to be getting a train in rush hour with some cunt whistling repeatedly at his DS
varsas
21/01/09 @ 12:10
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@ kinky_mong
21-Jan-09 11:13:30

I always assumed the mic wasn't that sophisticated and just blowing into it always activates what ever it's supposed to do in game? It worked in Phantom Hourglass.


I assume you never tried Brain Training? Although it did have a problem with the word blue iirc.
roz123
21/01/09 @ 12:56
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i got a ds last year and what a good buy it has been. There are a lot of quality games, classic remakes and tools that are perfect for a handheld. This though looks like it will be the icing on the cake. cant wait.
Daikon
21/01/09 @ 14:15
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GTA Chinatown Wars, eh?

I'll buy it as long as I don't have to take cousin Zheng bowling all the time...
gamingdave
21/01/09 @ 14:28
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your safehouse allows you to revisit any completed mission for old time's sake

About time!

bestforever7
21/01/09 @ 15:47
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@ Bitkari, Shrike

+1000000
Meho
22/01/09 @ 13:06
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"lacking in GTA IV's commanding Soviet Connection theme"

Spoiler alert: Serbia, or indeed, any part of ex Yugoslavia was never part of Soviet Union. So, if by 'soviet connection' you are referring to Niko dealing with Russian gangsters then fine, otherwise, it must be Niko's wrong accent that seduced you.
Meho
22/01/09 @ 13:07
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Oh, other than that, looking very much forward to this game.
Matt_82
22/01/09 @ 18:32
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your safehouse allows you to revisit any completed mission for old time's sake

About time!


I agree. Would have been a great feature for GTA IV. Have a diary or something in your safehouse that acts as a mission select.

Comments: 1-36 of 36 in total

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