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Gran Turismo to feature vehicle deformation News

PlayStation 3 News by Robert Purchese

27 March, 2008

Gran Turismo creator Kazunori Yamauchi has said we should expect vehicle deformation in his games "very, very soon".

"We really, really want to put damage onto our vehicles," he told GamerTV (as spotted by VG247). "We've had a lot of discussions with the manufacturers and, although at the beginning they hated the idea of deformation, now they're slowly coming around to it.

"We've still got a few to convince, but we will. Expect deformation in the very near future: very, very soon," he added.

Gran Turismo 5 Prologue is due to be released on the PlayStation Network this afternoon, and the full Gran Turismo is about a year away, according to comments made by SCEA.

Yamauchi was apologetic that he has not been able to provide a next-gen Gran Turismo all in one go - but on the positive side, PSN releases should lend the game a much longer life span, and give his team a chance to test ideas and gather feedback.

"Obviously, we wanted to do a next-gen Gran Turismo. When the PS3 appeared, we realised that we needed a lot of time to develop properly on this hardware, so we gave ourselves four years to come up with a complete programme," continued Yamauchi.

"As a result, you're not going to get Gran Turismo all in one go, but gradually, adding online elements and features as we go. The good thing is that it'll have a long, long lifespan."

Yamuachi also joked that his team puts more research into the cars than the average manufacturer, and said online was something he has wanted to have since Gran Turismo 3.

Interestingly, the garage feature where you can mix and match game modes and store all your cars is based around an "avatar system like Home". This interests him a lot.

"We're keen to work with avatar systems like Home, and in turn have been inspired by them," he concluded.

Pop over to our Gran Turismo 5 Prologue review to find out why it is worth snapping up.

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Comments: 1-50 of 66 in total | next 50 »

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ecureuil
27/03/08 @ 13:46
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"About time", says ecureuil.
Edited 1 times, most recently on 27/03/08 @ 13:46
syphaa
27/03/08 @ 13:47
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I would be very surprised if all manufacturers will conform to this.
Hopefully...as it will add to the experience and with the GT team doing the damage model, it could be a very accurate damage model.
kiroquai
27/03/08 @ 13:49
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He said that in a video where he went on to continually pimp that Logitech Driving Force Pro steering wheel they'd helped design. I'll stick with my G25, thanks :-).
ZuluHero
27/03/08 @ 13:54
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+ 1 syphaa

There never was a technical reason for not supporting realistic damage models, as games have been doing this since the PS1. GT has always been about driving real cars ("the real driving simulator" after all) but unfortunatly that came at the expense of the reason you already said.

Still theres a hope i guess...
Edited 1 times, most recently on 27/03/08 @ 13:55
WooHoo!!!
27/03/08 @ 13:56
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What a lying twat. They just can't be arsed.
seasidebaz
27/03/08 @ 14:00
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i reckon most of it is probably already there. things like suspension degradation, tyre wear, brake wear, all the under-the-hood damage, and they just haven't enabled it yet.
asphaltcowboy
27/03/08 @ 14:03
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Still using the 'manufacturers don't like it' line? Please :/
Miths
27/03/08 @ 14:04
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"... Expect deformation in the very near future: very, very soon"

So is he saying it will come as an update to Prologue, or is he just referring to internal builds of the final version of GT5 - in which case the "very, very soon" part obviously means squat to anyone but the developers and any beta testers.

Edited 1 times, most recently on 27/03/08 @ 14:04
rob230
27/03/08 @ 14:07
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Woot, damage in a driving game!! who'd have thought of that!?!?!
Kelduum
27/03/08 @ 14:11
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Clearly not those guys at Criterion - Just imagine Burnout, but with the ability to damage the cars! I can't wait!

Oh, whats that?

Ah, never mind...
Moonprince
27/03/08 @ 14:14
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funny.

or not. :'(
TriggerHippie
27/03/08 @ 14:17
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Yeah car manufacturers were queuing up to get their cars into a Burnout game.

PGR or Forza might have been more apt.
Edited 1 times, most recently on 27/03/08 @ 14:18
Salvia
27/03/08 @ 14:25
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Manufacturers don't like it. I worked on a racing game and none of the manufacturers wanted their cars to damage. It takes a lot of persuasion to convince them to allow it. In the end the game I worked on didn't have car damage although it was possible technically.
UNSCmasterCHEF
27/03/08 @ 14:26
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I hate this idea of releasing little bits of the game over time. Is this the driving genre's answer to episodic content only they end up charging £80 for the total game instead of £40 - £50 and get four years to work on it.

I prefer being able to play Burnout and Flatout and Forza and PGR all in the space of two years rather than having to wait four years for this! Pull yer finger out Kaz and get a bloody move on cos my PS3 is gettin dusty!!!
UNSCmasterCHEF
27/03/08 @ 14:27
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OOh bring on Grid!
I saw this at PlayLive and it looks pretty!
Raziel
27/03/08 @ 14:28
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Then why do PGR4 and Forza both have damage models, if the manufacturers don't want it?

Hope GT5 will have it from the go, it'll be nice to have actual damage, beyond some cosmetic things.
I want the full deal, engines cathing fire, losing wheels, stuff like that.
chronom4n
27/03/08 @ 14:28
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this is how i perceive the whole issue of car damage in gt. Basically, it is only now that the cars are modelled with the way PD wanted them to because this guy loves cars. PD did not want to add damage to GT if it was not to be realised properly. Now that the cars look photorealistic he can now focus on the damage whether it be interior or exterior. Plus I think that the fact that prologue has achieved a million pre-orders, it has convinced the car manufacturers that maybe now is the time to allow car damage on their cars. Taking Ferrari for example if they had the F40 in the previous GT's the car would never have looked as beautiful as it does now. But there is one slight niggle in that, KY mentioned a few months ago that to implement full car damage is a very laborious issue and I for one would have been happy to see internal/mechanical damage as opposed to the full body damage.

Anyway this is good news nonetheless.
Dafridge
27/03/08 @ 14:29
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"We're keen to work with avatar systems like Home, and in turn have been inspired by them,"

does he mean TDU? Well on the shoulders of Giants as they say!
GamesConnoisseur
27/03/08 @ 14:30
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They dont like to see it happen in GT, but dont mind so much in other racing games? Err?!
Beano
27/03/08 @ 14:30
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He... Yamauchi said "soon"... does he or his company even know the meaning of that word?
FooAtari
27/03/08 @ 14:32
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Screw the manufactures that won't allow damage then. Whats a few missing cars when you have 800 more...

Anyway both Forza and PGR have damage what did they tell manufactures. Between those two games most major manufacturers must be there.

Until GT has damage it can't be considered anything close to a sim. It's got a ways to go even if it did have damage, but still it would be a good place to start. Then get yourself some decent AI and you might have your self a RACING game not a hot lapping game.

Still, never gonna be as good as Grand Prix Legends so they might as well give up :p

/looks at his collection of sims on the PC. who needs GT anyway :D
WinterSnowblind
27/03/08 @ 14:33
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They're still going with this claim that it's the car manufactureres not allowing them to show car damage, despite the fact that practically every other racing game on the market does this, including their biggest rival, Forza? I can understand that they may not be overly thrilled about the idea, but it certainly doesn't seem like there's a big problem to include it.

Come on guys, let's be honest. You just couldn't be bothered, right?
schachmatt
27/03/08 @ 14:39
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Did you notice that he said it will feature car deformation, but nothing about it affecting the handling?
Widge
27/03/08 @ 14:39
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RE: not wanting car damage unless it is 100% modelled on reality

I can see the point in this argument, and while it would drive the game firmly towards being a sim, I personally wouldn't want it as it would remove the fun factor. If you have a halfway house gameplay damage (almost as if you have a car with hit points!) is that better? Perhaps, although you would have to strike simulator from your name.
ParanoidZombie
27/03/08 @ 14:50
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Soon = GT6
Jigglybean
27/03/08 @ 14:52
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its not April 1st yet
cathalzx
27/03/08 @ 14:56
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Anybody remember the old Dodge Viper game on PC (Dunno about other formats)..? You could keep smashing up your car till it resembled a recycled cube......also, you could drive really fast into a telegraph pole, become impailed on it, and if you started driving again, you took off into the sky, leaving the game world far, far below :) A little off-subject there...ahem.
BadBoyBonner
27/03/08 @ 15:01
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Release the game already - who gives a fk about car damage in GT games? Using it as an excuse to DELAY THE GAME even further is just bollocks of the largest kind - release it, then add damage later as a download.

Honest to god this was going to be the game that forced me to get a PS3 (instead of playing on my mates) but OMG what a long drawn out process of trying to scuttle your competitors by drip feeding a game, piecemeal over years.

And where is GT for the PSP? Nowhere to be seen - hopefully they'll slap remote play into it on PS3, only time will tell.

I could have taught myself 3d modeling and knocked out 70 cars in 4 years - I imagine you get pretty quick at it the more you do it - you know like for a living? Look at the quality of effects and graphics required for films - if PD made one it would take about 30 years to be released.

Have the cars sent to a 3d scanner and save months - do something, do anything to prevent this convoluted release schedule thats hurting every other developer trying to generate sales of driving games, and frustrating potential purchasers who want the full GT game.

Shame on you PD for taking so long, shame on me for waiting.
TheDudesRug
27/03/08 @ 15:05
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Why do they keep spinning the 'manufacturer refusal' stuff? I mean, seriously, who are they talking to?

It's like the Iraqi Information Minister... but less funny.
BadBoyBonner
27/03/08 @ 15:07
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Maybe manufactures just don't want car deformation on PS3? ;-)
Ryze
27/03/08 @ 15:18
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...and in other news... a PSP version of Gran Turismo is expected for release sometime soon...

STOP THE PRESS!!!!
kangarootoo
27/03/08 @ 15:19
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All those people saying that they don't believe the whole "manufacturers don't like damage" line... what are you basing that disbelief on exactly? None of you seem to have any connection with the game, or the manufacturers, so how would you know either way?

Conspiracy theorists the lot of you.
PearOfAnguish
27/03/08 @ 15:27
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"All those people saying that they don't believe the whole "manufacturers don't like damage" line... what are you basing that disbelief on exactly? None of you seem to have any connection with the game, or the manufacturers, so how would you know either way?

Conspiracy theorists the lot of you."

It's bollocks according to the game dev I spoke to about it. The manufacturers have rules regarding damage, you're not allowed to show the cockpit being crushed or any damage occurring to the roll cage, and you can't have anything happen to the driver (so FlatOut wouldn't be able to use licensed cars), but otherwise they do allow it.

BadBoyBonner
27/03/08 @ 15:31
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Kanaga

Isn't this the opposite of a conspiracy?

We all own rockets (Xbox 360 PC) that have already taken us to the moon (damage in PGR3 PGR4 Forza2 etc) and the guy developing a rocket with a different propulsion system (PS3) is telling us we MAY be able to get to the moon very soon (have destructible cars).

We all know the truth.

So at best all he can be saying is that it is difficult, and therefore indirectly heaping praise on those that have already completed such a task, or in the alternative, belittling his own companies capabilities.

EDIT - clearly this is in reference to licensed cars.
Edited 1 times, most recently on 27/03/08 @ 15:33
miiiguel
27/03/08 @ 15:31
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Where are all the fellow EGers who said that damage wouldn't make sense because the point is not crashing ?
Widge
27/03/08 @ 15:36
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^^^^

+1

Thats how I read it too.

BUT HEY HO.
Moonprince
27/03/08 @ 15:38
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BBB, stop whinging, seriously. Its kinda sad. For you, and to read...
miiiguel
27/03/08 @ 15:38
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Like all games should have infinite lives ? Because, that's the point, no?
Widge
27/03/08 @ 15:41
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what on EARTH are you on about?
Widge
27/03/08 @ 15:41
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Have you had a biscuit yet?
mkreku
27/03/08 @ 15:42
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Well, I am one of those who don't care. I play Burnout to crash cars. I play GT when I just want to drive cars, lots of cars. I really hope they're not delaying this game because of damage models though..
T4RG4
27/03/08 @ 15:44
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If anyone could get damage into a racing game is should be the likes of Polyphony. They have established great contacts with manufacturers and have the weight of Sony if needed. They have no excuse for not putting damage in, too many rival titles do this now. I always thought their excuse was bull. I wish someone doing an interview in future would pull them up on this - be direct and ask them!

Christ. They take so long to make a game and then you don't even get a full game.

Totally gone off Polyphony. I remember making a racing game about 10yrs ago for Sony, these dudes were just allowed to walk in to meet the dev team, ask them any question that wanted, get answers and leave. Did we go to their studio or even quiz them over a few minor things via email? No. Yet they still cant get a game out in a reasonable time. Shambles.
miiiguel
27/03/08 @ 15:44
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" what on EARTH are you on about?"
I'm just trying to say that is rather silly not wanting vehicle deformation. I mean, one can love the GT series (and whatever) without the need to say that everything's perfect.
Widge
27/03/08 @ 15:53
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ok thats fair enough then, I just found infinite lives a bit of a strange comment from nowhere!
add to that the fact that the AI was a bit empty in GT4, but regardless it was, as you say, a bloody good game
Nithron
27/03/08 @ 16:00
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I don't even understand why the manufacturers wouldn't want to allow vehicle deformation anyway. It just seems to be incredibly pathetic.
T4RG4
27/03/08 @ 16:02
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I want to determine the size of my characters feet. Then we'd see big footers struggle with super-minis from France I tells ya...

dominalien
27/03/08 @ 16:05
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It's pretty obvious to me. Microsoft paid every car manufacturer in the world to allow damage to their cars only on Microsoft platforms.

Do I get something for being clever and stuff?
chris_ace
27/03/08 @ 16:07
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if your able to purchase second hand cars again then it would be nice to have things like the clutch going or the car overheating. Add a little extra layer of strategy knowing that it might not be a great idea to buy the 2nd hand ferrari over a new BMW even though its faster it may end up costing you when the head casket needs replacing after a couple of races. :P
delboy83uk
27/03/08 @ 16:35
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What a load of rubbish, pretty much every other driving game has damage now. Pull your god damn fingers out Polyphony!
Les
27/03/08 @ 16:44
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"Did you notice that he said it will feature car deformation, but nothing about it affecting the handling?"

No.

"So is he saying it will come as an update to Prologue"

If I remember correctly, there would be updates that extended the features of GT HD/Prologue. But maybe that was only applicable back when they wanted to release the full GT5 in micro transaction chunks... Who knows, hard to keep track of.

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