Gran Turismo to feature vehicle deformation
"Very, very soon", says Yamauchi.
Gran Turismo creator Kazunori Yamauchi has said we should expect vehicle deformation in his games "very, very soon".
"We really, really want to put damage onto our vehicles," he told GamerTV (as spotted by VG247). "We've had a lot of discussions with the manufacturers and, although at the beginning they hated the idea of deformation, now they're slowly coming around to it.
"We've still got a few to convince, but we will. Expect deformation in the very near future: very, very soon," he added.
Gran Turismo 5 Prologue is due to be released on the PlayStation Network this afternoon, and the full Gran Turismo is about a year away, according to comments made by SCEA.
Yamauchi was apologetic that he has not been able to provide a next-gen Gran Turismo all in one go - but on the positive side, PSN releases should lend the game a much longer life span, and give his team a chance to test ideas and gather feedback.
"Obviously, we wanted to do a next-gen Gran Turismo. When the PS3 appeared, we realised that we needed a lot of time to develop properly on this hardware, so we gave ourselves four years to come up with a complete programme," continued Yamauchi.
"As a result, you're not going to get Gran Turismo all in one go, but gradually, adding online elements and features as we go. The good thing is that it'll have a long, long lifespan."
Yamuachi also joked that his team puts more research into the cars than the average manufacturer, and said online was something he has wanted to have since Gran Turismo 3.
Interestingly, the garage feature where you can mix and match game modes and store all your cars is based around an "avatar system like Home". This interests him a lot.
"We're keen to work with avatar systems like Home, and in turn have been inspired by them," he concluded.
Pop over to our Gran Turismo 5 Prologue review to find out why it is worth snapping up.
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Comments (65) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Hopefully...as it will add to the experience and with the GT team doing the damage model, it could be a very accurate damage model.
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There never was a technical reason for not supporting realistic damage models, as games have been doing this since the PS1. GT has always been about driving real cars ("the real driving simulator" after all) but unfortunatly that came at the expense of the reason you already said.
Still theres a hope i guess...
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So is he saying it will come as an update to Prologue, or is he just referring to internal builds of the final version of GT5 - in which case the "very, very soon" part obviously means squat to anyone but the developers and any beta testers.
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Oh, whats that?
Ah, never mind...
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or not. :'(
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PGR or Forza might have been more apt.
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I prefer being able to play Burnout and Flatout and Forza and PGR all in the space of two years rather than having to wait four years for this! Pull yer finger out Kaz and get a bloody move on cos my PS3 is gettin dusty!!!
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I saw this at PlayLive and it looks pretty!
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Hope GT5 will have it from the go, it'll be nice to have actual damage, beyond some cosmetic things.
I want the full deal, engines cathing fire, losing wheels, stuff like that.
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Anyway this is good news nonetheless.
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does he mean TDU? Well on the shoulders of Giants as they say!
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Anyway both Forza and PGR have damage what did they tell manufactures. Between those two games most major manufacturers must be there.
Until GT has damage it can't be considered anything close to a sim. It's got a ways to go even if it did have damage, but still it would be a good place to start. Then get yourself some decent AI and you might have your self a RACING game not a hot lapping game.
Still, never gonna be as good as Grand Prix Legends so they might as well give up
/looks at his collection of sims on the PC. who needs GT anyway
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Come on guys, let's be honest. You just couldn't be bothered, right?
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I can see the point in this argument, and while it would drive the game firmly towards being a sim, I personally wouldn't want it as it would remove the fun factor. If you have a halfway house gameplay damage (almost as if you have a car with hit points!) is that better? Perhaps, although you would have to strike simulator from your name.
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Honest to god this was going to be the game that forced me to get a PS3 (instead of playing on my mates) but OMG what a long drawn out process of trying to scuttle your competitors by drip feeding a game, piecemeal over years.
And where is GT for the PSP? Nowhere to be seen - hopefully they'll slap remote play into it on PS3, only time will tell.
I could have taught myself 3d modeling and knocked out 70 cars in 4 years - I imagine you get pretty quick at it the more you do it - you know like for a living? Look at the quality of effects and graphics required for films - if PD made one it would take about 30 years to be released.
Have the cars sent to a 3d scanner and save months - do something, do anything to prevent this convoluted release schedule thats hurting every other developer trying to generate sales of driving games, and frustrating potential purchasers who want the full GT game.
Shame on you PD for taking so long, shame on me for waiting.
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It's like the Iraqi Information Minister... but less funny.
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STOP THE PRESS!!!!
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Conspiracy theorists the lot of you.
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Conspiracy theorists the lot of you."
It's bollocks according to the game dev I spoke to about it. The manufacturers have rules regarding damage, you're not allowed to show the cockpit being crushed or any damage occurring to the roll cage, and you can't have anything happen to the driver (so FlatOut wouldn't be able to use licensed cars), but otherwise they do allow it.
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Isn't this the opposite of a conspiracy?
We all own rockets (Xbox 360 PC) that have already taken us to the moon (damage in PGR3 PGR4 Forza2 etc) and the guy developing a rocket with a different propulsion system (PS3) is telling us we MAY be able to get to the moon very soon (have destructible cars).
We all know the truth.
So at best all he can be saying is that it is difficult, and therefore indirectly heaping praise on those that have already completed such a task, or in the alternative, belittling his own companies capabilities.
EDIT - clearly this is in reference to licensed cars.
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+1
Thats how I read it too.
BUT HEY HO.
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Christ. They take so long to make a game and then you don't even get a full game.
Totally gone off Polyphony. I remember making a racing game about 10yrs ago for Sony, these dudes were just allowed to walk in to meet the dev team, ask them any question that wanted, get answers and leave. Did we go to their studio or even quiz them over a few minor things via email? No. Yet they still cant get a game out in a reasonable time. Shambles.
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I'm just trying to say that is rather silly not wanting vehicle deformation. I mean, one can love the GT series (and whatever) without the need to say that everything's perfect.
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add to that the fact that the AI was a bit empty in GT4, but regardless it was, as you say, a bloody good game
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Do I get something for being clever and stuff?
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No.
"So is he saying it will come as an update to Prologue"
If I remember correctly, there would be updates that extended the features of GT HD/Prologue. But maybe that was only applicable back when they wanted to release the full GT5 in micro transaction chunks... Who knows, hard to keep track of.
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For pretty much the same reasons air lines don't want to show airplane disaster movies during flight and marketing works...
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Back on PS1 this was THE driving simulation, but they have stuck with the same model since then and it always feels as though the game would be same without any opponents at all, soulless.
i do admit i didn't play the last one for that reason, can anyone update me if the series has improved at all? (Obviously it looks GORGEOUS!!!! but i don't care anywhere near as much as if it feels good driving well to fend off realistic opponents)
For me PGR3 & Forza 2 are currently the best. GRID looks interesting.
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Presumably if they want to do damage, they want it across the board, on all cars - so they would need permission from a LOT of manufacturers.
Also, PSP version please.
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I was still pretty interested in GT5 until I played whatever the last demo was on a friend's PS3. Looked great, but as soon as I picked up the pad it was just the same old thing we were playing 11 years ago. Took all of one corner for me to become completely disillusioned by it. But it's too big a franchise for them to make major changes, now.
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Better not, before you know it you're running down prostitutes...
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It is like Poly Digital is Iraqi Information Minister and GT fanboys are the the PS3's version of Iraqi fanboys. I mean seriously. This is embarassing.
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Just no. No it wasn't.
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Are these different manufacturers from the ones that have allowed it in Forza for years?
What bullshit.
edit: Oops, I wrote this before I read 50 other posts pointing out the same thing. It's still bullshit, though.
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Just yes. Yes it was.
Am I missing something, but what was "THE driving simulation" on the PS1 if it wasn't GT and GT2?
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