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Gran Turismo Review

PSP Review by Tom Bramwell

15 September, 2009

Page 2 of 2. <- Page 1

There is also an Ad Hoc multiplayer mode where you can take part in four-player wireless races or trade cars. There are a few race modes for local wireless, including a couple of ways to accommodate different skill levels (staggered starts and adjustable car performance), along with several options for the host to help keep things competitive (giving cars that fall behind a boost) and fair (punishing players for collisions). You can also fill out the field with AI cars or employ an AI driver on your behalf, whom you can level up by completing races in single-player.

However, that limit of four cars per race is true throughout the game, so it never really feels very populated - a sensation not enhanced by the absence of any online options. Perhaps online racing was a bit much to expect (although others manage it), but what about leaderboards? Drift Trial and Time Trial are crying out for them.

This will be a particular issue for people who struggle to find local competition, because there's limited fun in racing against your own times, and the CPU-controlled cars in single-player are thoroughly boring opponents. With no damage modelling or penalties in this mode for ramming, you can bully other cars out of the way on the first corner and then stay ahead without much difficulty. When you come up against speedy foes, they telegraph manoeuvres, stick to the racing line and make little effort to protect themselves while cornering.

The result is a game that by any reasonable measure is absolutely rammed with content - 800 cars, 35 tracks (most of which can be played in reverse, and several of which have multiple layouts) and a decent amount of tuning options (nothing like a full GT game, but enough to make a difference) and gameplay scenarios - but which feels awfully slight. It's especially galling because Driving Challenge gets better and better while it lasts. The idea of taking world-famous corners (like Nurburgring's Carousel) and making a short task out of them, giving you medal-winning times to compete for, could fill out as many challenges as you get in the whole mode. Instead you get half a dozen examples of each of a few good ideas and that's it.

'Gran Turismo' Screenshot 2

The difficulty balancing across Driving Challenge is decent, with the bronze medal usually attainable, but you can also skip tasks if you struggle.

You could argue that you're getting all the content you could possibly want and are then invited to explore it without restriction, and it's certainly possible to enjoy the game like this. I've lost countless hours over the weekend hunting down slippery sports cars, turning off all the assists and fiddling with Quick Tune, and then pitching them against hectic circuits in Drift Trial, my particular favourite.

But structured single-player career modes are more than just fuss; they're a way to regulate difficulty, excitement and choice so that the player gets just enough of each on an ongoing basis. Relying on players to make their own fun is either lazy or foolhardy. Coupled with archaic AI and the isolating absence of PlayStation Network support, this makes for a game that feels unfocused and regressive, despite its considerable technical and mechanical accomplishments.

7/10

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Comments: 1-50 of 133 in total | next 50 »

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linea
15/09/09 @ 16:04
#2
+31
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Is this 'hugely promising handheld games hamstrung by inexplicable design decision' day or something?
Edited 1 times, most recently on 15/09/09 @ 17:13
uglygamer
15/09/09 @ 16:07
#4
+10
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Ooh I intended to get a PSP for this aswell.

/Awaits more reviews
Edited 1 times, most recently on 15/09/09 @ 17:07
TopKatt
15/09/09 @ 16:09
#5
+5
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Mmmmmmmm, need to play a demo I think.
cianchristopher
15/09/09 @ 16:09
#6
+31
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"Coupled with archaic AI and the isolating absence of PlayStation Network support, this makes for a game that feels unfocused and regressive, despite its considerable technical and mechanical accomplishments."

Going by the state of GT5:P I'd say this could well be the closing statement from the upcoming GT5 on PS3 review, also.

Polyphony, what the hell have you been doing for the past decade? Nothing but modelling cars, it looks like...
uglygamer
15/09/09 @ 16:11
#7
+11
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layleeloo
15/09/09 @ 16:12
#8
+10
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Fact is most racing games are pants on my PSP as the thumbstick control just isnt accurate enough for anyone with decent adult size hands. Why this would be an exception escapes me
Goffee
15/09/09 @ 16:13
#10
+15
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oops - how could they forget to add a game to their pretty engine, fairly basic oversight there. Odds-on the push to get it out for PSPGo had a lot to do with that.
SYS64738
15/09/09 @ 16:15
#11
+2
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@ ChaK

Let's hope it'll be the last one.

Anyways.... slightly surprised about the 7, but then again if the gameplay is just not there... I'm however am still getting it, let's face it a 7 ain't bad at all and it was my dream to play GT on a handheld for years.

The review does read in parts though as if the game is being compared to fully fledged console titles which is a bit unfair (and not the first time that happened).

Bottom line I'd say is, if you like car pr0n on the go = instapurchase, if your focus is gameplay/challenge/'story' progression then better try before you buy....
meggsy
15/09/09 @ 16:15
#12
+6
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"It was as if millions of voices suddenly cried out in joy and were suddenly silenced..."

Still a commendable achievement that makes me want a psp.
cianchristopher
15/09/09 @ 16:16
#13
+41
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I gotta say, making the MP3 option an unlockable speaks volumes about the mentality of this development team!

I loved this series up to and including GT3 on PS2 (in 2001, no less!), but everything they've done since has been found wanting. From the "Prologue" releases of GT4 and GT5, to this 4-years-too-late gaem, to their ridiculous time-keeping (how long does it take to make GT5, really?)....

They have done nothing, NOTHING, to move the racing genre forward since 2001. They've been dining out on the goodwill earned by their first three titles for too long and I'm afraid their time is up!

Look at the AI in GT5:P, look at the crashing model, the (lack-of) damage model, etc. This is gone beyond a joke!

Can't wait to see the uproar when Gran Turismo 5 gets a 7/10 in a few months.
bad09
15/09/09 @ 16:19
#14
+5
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Oh dear this does not sound good from both EG and IGN, this was gonna be my first PSP game purchased in yonks to. Oh well no loss as my PSP is not really used for PSP gaming much. I will probably still pick it up when cheaper anyway.


Bigglesworth
15/09/09 @ 16:25
#15
+12
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@lord
You think this game was rushed??
Vertical Stand
15/09/09 @ 16:26
#16
+3
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Polyphony Digital could always cheer fans of their games up by bringing the PS1 title Omega Boost to the PSN store, or - and I'll keep saying it on here in case EG ever get to interview PD staff, an HD version with online scoreboards. ^_^
matrim83
15/09/09 @ 16:27
#17
+5
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Third 7 of the day. 7 7 7.

Its a conspiracy!!
Goffee
15/09/09 @ 16:28
#18
+2
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Actually, this makes me wonder if the proper game will be released as an expansion, or a GT1.5Go release next year.

Since its free with the PSPGo, I guess I don't really mind it being less than ace, but it still stings a bit.
chiz
15/09/09 @ 16:29
#19
+5
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can you say 'rushed for hardware launch'

Yep, "rushed for hardware launch".
Gaol
15/09/09 @ 16:33
#20
+4
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I just can't think of a franchise less suited to a handheld device.
Edited 1 times, most recently on 15/09/09 @ 17:34
Widge
15/09/09 @ 16:33
#21
+48
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rashed for hudware lunch








fuck
DrDamn
15/09/09 @ 16:37
#22
+8
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@layleeloo
"Fact is most racing games are pants on my PSP as the thumbstick control just isnt accurate enough for anyone with decent adult size hands. Why this would be an exception escapes me"

Except that's not the reason the game got a 7. In fact the control is praised in the review.
Widge
15/09/09 @ 16:37
#23
+4
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The lack of campaign mode is mental though. GT3/4 always felt like a drive around a selection of courses with AI cars for decoration rather than competition.

I really want to shell out for this but part of me remembers abandoning GT4 halfway though as I got bored of grinding the levels.

Fingers crossed for demos of Motorstorm and this on the store soon so I can decide which to go for.
retr0gamer
15/09/09 @ 16:38
#24
+3
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No online multiplayer yet again is a joke for the series :/
20charactersmax
15/09/09 @ 16:40
#25
+9
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Only four cars per race.
Widge
15/09/09 @ 16:41
#26
+3
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I can handle racing against AI as long as you're appropriately pushed by them.
patch
15/09/09 @ 16:42
#27
0
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lol @Widge.

Before launch I was wondering if they'd delayed the game to come out with the pspGo... guess not. I get the feeling with a few psp games that they tried to shoe-horn an existing game into a handheld format. Games made with the psp in mind tend to be a lot more enjoyable (patapon, loco roco etc.). I can see myself getting this at some point, but not at launch.
Edited 1 times, most recently on 15/09/09 @ 17:47
Sharzam
15/09/09 @ 16:43
#28
+4
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I dont play local multiplayer on the PSP, so having no online means its a no sale. For me most of the fun with racing games is the the multiplayer with maybe wipeout being the exception as thats good all the time regardless.

Here in Europe psps are not like, Japan yes there are plenty around but you dont get 20 people on a bus playing with them.
GreyBeard
15/09/09 @ 16:44
#29
-1
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Well, ummm the major complaint on both this and the IGN review is the lack of a career mode, which doesn't seem like such a big deal for a handheld device which (presumably) is going to be used for short-bursts of play?

I dunno, seems kinda harsh to me.
Physically_Insane
15/09/09 @ 16:49
#30
+1
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ouch!
Fleeby
15/09/09 @ 16:50
#31
+5
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No, just sounds like laziness...
PrivateJoker
15/09/09 @ 16:50
#32
+2
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No career mode, wtf!?

Anyway, I'll take the free version that's promised with the PSPGo on launch.
Bigglesworth
15/09/09 @ 16:52
#33
0
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I'd just like to make a cautionary point that the lack of a 'career mode' shouldn't necessarily sound the death-knell for a racing game. I understand that in this case the game appears to have little progression structure at all and has been criticised accordingly, but in general there are alternatives such as were used in GT4, that a perfectly workable means of player progression.
Beano
15/09/09 @ 16:53
#34
+13
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How could they not include a career mode?

Just plain stupid...
DjFlex52
15/09/09 @ 17:10
#35
+15
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"7/10 EG, probably 9/10 eveyywhere else ;) "

Not so fast.....IGN - 6.8/10

edit : "But who to trust?........ That is the question."

Definitely not you, evilfoxhoumd ;-)
Edited 1 times, most recently on 15/09/09 @ 18:12
uglygamer
15/09/09 @ 17:13
#36
+4
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6.7 CVG

http://www.computerandvideogames.com/art...

Uppers
Fantastic handling
Cars looks amazing
60 frames-per second smoothness
Downers
No structure to the main game
Endless grinding, no sense of achievement
No incentive to buy cars
EvilBob_leeds
15/09/09 @ 17:29
#37
-4
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Going by metacritic we seem to have a whole lotta average - a couple of 8s and CVG, with a 9 from videogamer.com and this review to come - a lot of love for the technical, a fair bit of annoyance at the lack of campaign.

Anyone know why the wankers on this thread predicting doom and gloom for GT5 on the basis of this are getting marked up?
Edited 2 times, most recently on 15/09/09 @ 18:33
spatss
15/09/09 @ 17:31
#38
0
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Lol at all the trolls here.

I totally intend to get this. All I want is a easy to pick up and play racing game that fits into my pocket.
GreyBeard
15/09/09 @ 17:31
#39
0
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The CVG review also claims the original PSP Ridge Racer looks better (!) than GT... which is somewhat debatable at least based on the video evidence.
Shadders
15/09/09 @ 17:35
#40
+3
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So there's no online multiplayer or single player? Are you sure you weren't reviewing the demo?

Not only has this review put me off GT, but I think I'll cancel my PSP GO pre-order too, the free copy of this was the only way I'd been able to justify it.

And I know they got the same scores, but the MotorStorm:AE review was quite a bit more positive than this (imo), who'd have thought that!?
GreyBeard
15/09/09 @ 17:44
#41
-1
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@Shadders

It seems to support ad-hoc modes for multi-player which I assume you can play in proper online mode if you have a PS3 and the Ad-hoc party app that Sony launched in Japan awhile back.

I'd recommend reading the IGN review (even if you don't agree with the score) as its a lot more specific about features and details than Tom's review.

And again, people shouldn't be getting their panties in a bunch over the score as a 7 isn't bad. Its certainly close enough to the top to be an absolute gem if the things that bugged the reviewer don't really bother you - Dan's 7/10 for Dead Space being a good example for me personally.
UncleLou
15/09/09 @ 17:46
#42
-4
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Just as good as Real Racing, then.
Rev. Stuart Campbell
15/09/09 @ 17:54
#43
0
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"6.7 CVG "

That's amazing. The review reads like a 3 or a 4 at most.
Vin
15/09/09 @ 17:55
#44
-1
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It's been rushed for launch since 2004!
Rev. Stuart Campbell
15/09/09 @ 17:57
#45
+12
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"I totally intend to get this. All I want is a easy to pick up and play racing game that fits into my pocket. "

Then why would you pay £25 for a shabby Pokemon-with-cars effort like this, when you could get Ridge Racer 2 for about £3.99 and have four times as many cars onscreen to race, and an actual game structure as well?
GreyBeard
15/09/09 @ 18:08
#47
+2
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@Rev Campbell

The main draw for any GT are the real-world cars and the handling models. That's it. You either find that a compelling selling point or you don't.

Personally, its not my taste but I can appreciate the appeal it has for other people.
Rev. Stuart Campbell
15/09/09 @ 18:17
#48
+6
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"The main draw for any GT are the real-world cars and the handling models. That's it. You either find that a compelling selling point or you don't. "

I'm well aware of that, but that's not what the poster in question said. He said "All I want is a easy to pick up and play racing game that fits into my pocket." Nothing about real-world cars or handling models. So why buy a rather poor game that's really a kids' collect-'em-up only disguised as a racing game, when you could get the most pick-up-and-play proper racing game for about a fifth of the cost?
toy_brain
15/09/09 @ 18:17
#49
+6
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Its not like I'd have changed my mind anyway, but this and the other reviews coming in do at least cement my decision to go with Motorstorm: AE.
I find the lack of career mode quite staggering. Just how hard would it be for them to take all their existing content then just lay it out in some sort of progressive structure? Couple menu graphics here, some pictures of shiny trophies there, and done. Yes? No?
/Is not a games developer.

Oh well, boosting a rally car around an icy bobsleigh turn sounds more interesting anyway.
StooMonster
15/09/09 @ 18:19
#50
+3
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Fugger and buck. Been looking forward to this on PSP. :(

Reads like they forgot the game. :(

Will prolly still buy it anyway, if for no other reason than it's an excuse to get dust gathering PSP out of its draw, it hasn't seen sunlight since GoW.

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