Gran Turismo Review
Out of time.
Version tested: PSP
When it was first announced alongside the PlayStation Portable, Gran Turismo 4 Mobile was a statement of intent. PSP, the videos argued, would be the only handheld for which you could buy games that look and feel like the ones you buy for the home. The intervening five years, however, which have also seen the game renamed Gran Turismo, have softened its impact considerably. It's tempting to begin by pointing out that while it does look and feel like a racing game you might buy for the home, that also assumes you're referring to the home of 2004.
But that would be doing Polyphony Digital a disservice. Gran Turismo pelts along at 60 frames-per-second and the developer has wisely sacrificed texture detail to preserve that, safe in the knowledge that the quality of the underlying car geometry will distract players from the odd low-res building in the background, and ensure those all-important replays still exceed expectations laid down by half a decade of portable WipEouts, Ridge Racers and Need for Speeds. They do.
Likewise, the handling model may be cut straight from Gran Turismo 4 - something Polyphony actually claimed to have achieved on PSP as long ago as September 2006 - but that handling model was and remains a cut above the majority of comparable handheld titles. There's real subtlety across the more than 800 vehicles available for purchase, allowing you to appreciate the difference not only between cars with different drivetrains, tyres and performance settings, but between different cars with the same drivetrains, tyres and performance settings.

The volume of cars is amazing, but you will have to keep ducking out of race modes to make sure you see all the manufacturers on the rotating Dealership screen.
The issue of realism in racing games is often a thorny one (not least because I doubt any of us has driven a Bugatti Veyron - or indeed any of the Ferraris), but every vehicle is characteristic. Accelerate aggressively into a wide turn with a Honda Integra and you get massive understeer, compared to entertaining oversteer with a Mazda RX-7 and greater stability with a Mitsubishi Evo VII. But the fact you can appreciate the difference between the latter and a similar 4WD car is the more interesting revelation.
All the same, Gran Turismo for PSP is a strange experience. Because while it may look and feel like a serious driving game, it doesn't really function like a game at all for more than a few hours. Following in the tyre treads of pit-stop releases like Gran Turismo 5 Prologue, Polyphony gives you a series of several dozen Driving Challenges to complete - similar to the old licence tests, but with cone slaloms, overtake challenges and beat-the-clock cornering tasks making up the bulk. Once you finish those, which doesn't take very long, you're left to your own devices.
There's no career mode to speak of - just Single Race, Time Trial and Drift Trial options, for which you pick a car and a track and then have at it, without any structured progression or notable unlocks (apart from the option to choose from your own MP3s for the soundtrack, and making that an unlockable just feels cheeky). Instead you just bash away with no particular goal in mind besides accumulating credits to buy cars. The only restriction is that the Car Dealerships only show certain manufacturers at certain times. It's not a great substitute for a career mode.
There is also an Ad Hoc multiplayer mode where you can take part in four-player wireless races or trade cars. There are a few race modes for local wireless, including a couple of ways to accommodate different skill levels (staggered starts and adjustable car performance), along with several options for the host to help keep things competitive (giving cars that fall behind a boost) and fair (punishing players for collisions). You can also fill out the field with AI cars or employ an AI driver on your behalf, whom you can level up by completing races in single-player.
However, that limit of four cars per race is true throughout the game, so it never really feels very populated - a sensation not enhanced by the absence of any online options. Perhaps online racing was a bit much to expect (although others manage it), but what about leaderboards? Drift Trial and Time Trial are crying out for them.
This will be a particular issue for people who struggle to find local competition, because there's limited fun in racing against your own times, and the CPU-controlled cars in single-player are thoroughly boring opponents. With no damage modelling or penalties in this mode for ramming, you can bully other cars out of the way on the first corner and then stay ahead without much difficulty. When you come up against speedy foes, they telegraph manoeuvres, stick to the racing line and make little effort to protect themselves while cornering.
The result is a game that by any reasonable measure is absolutely rammed with content - 800 cars, 35 tracks (most of which can be played in reverse, and several of which have multiple layouts) and a decent amount of tuning options (nothing like a full GT game, but enough to make a difference) and gameplay scenarios - but which feels awfully slight. It's especially galling because Driving Challenge gets better and better while it lasts. The idea of taking world-famous corners (like Nurburgring's Carousel) and making a short task out of them, giving you medal-winning times to compete for, could fill out as many challenges as you get in the whole mode. Instead you get half a dozen examples of each of a few good ideas and that's it.

The difficulty balancing across Driving Challenge is decent, with the bronze medal usually attainable, but you can also skip tasks if you struggle.
You could argue that you're getting all the content you could possibly want and are then invited to explore it without restriction, and it's certainly possible to enjoy the game like this. I've lost countless hours over the weekend hunting down slippery sports cars, turning off all the assists and fiddling with Quick Tune, and then pitching them against hectic circuits in Drift Trial, my particular favourite.
But structured single-player career modes are more than just fuss; they're a way to regulate difficulty, excitement and choice so that the player gets just enough of each on an ongoing basis. Relying on players to make their own fun is either lazy or foolhardy. Coupled with archaic AI and the isolating absence of PlayStation Network support, this makes for a game that feels unfocused and regressive, despite its considerable technical and mechanical accomplishments.
7 / 10
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Comments (130) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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edit : hooray, first time first ever _o/
edit 2 : -65, rageboys
edit3 : -191 hooray
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/Awaits more reviews
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Going by the state of GT5
Polyphony, what the hell have you been doing for the past decade? Nothing but modelling cars, it looks like...
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http://uk .psp.ign.com/articles/102/10246...
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Let's hope it'll be the last one.
Anyways.... slightly surprised about the 7, but then again if the gameplay is just not there... I'm however am still getting it, let's face it a 7 ain't bad at all and it was my dream to play GT on a handheld for years.
The review does read in parts though as if the game is being compared to fully fledged console titles which is a bit unfair (and not the first time that happened).
Bottom line I'd say is, if you like car pr0n on the go = instapurchase, if your focus is gameplay/challenge/'story' progression then better try before you buy....
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Still a commendable achievement that makes me want a psp.
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I loved this series up to and including GT3 on PS2 (in 2001, no less!), but everything they've done since has been found wanting. From the "Prologue" releases of GT4 and GT5, to this 4-years-too-late gaem, to their ridiculous time-keeping (how long does it take to make GT5, really?)....
They have done nothing, NOTHING, to move the racing genre forward since 2001. They've been dining out on the goodwill earned by their first three titles for too long and I'm afraid their time is up!
Look at the AI in GT5
Can't wait to see the uproar when Gran Turismo 5 gets a 7/10 in a few months.
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You think this game was rushed??
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Its a conspiracy!!
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Since its free with the PSPGo, I guess I don't really mind it being less than ace, but it still stings a bit.
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Yep, "rushed for hardware launch".
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fuck
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"Fact is most racing games are pants on my PSP as the thumbstick control just isnt accurate enough for anyone with decent adult size hands. Why this would be an exception escapes me"
Except that's not the reason the game got a 7. In fact the control is praised in the review.
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I really want to shell out for this but part of me remembers abandoning GT4 halfway though as I got bored of grinding the levels.
Fingers crossed for demos of Motorstorm and this on the store soon so I can decide which to go for.
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Before launch I was wondering if they'd delayed the game to come out with the pspGo... guess not. I get the feeling with a few psp games that they tried to shoe-horn an existing game into a handheld format. Games made with the psp in mind tend to be a lot more enjoyable (patapon, loco roco etc.). I can see myself getting this at some point, but not at launch.
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Here in Europe psps are not like, Japan yes there are plenty around but you dont get 20 people on a bus playing with them.
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I dunno, seems kinda harsh to me.
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Anyway, I'll take the free version that's promised with the PSPGo on launch.
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Just plain stupid...
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Not so fast.....IGN - 6.8/10
edit : "But who to trust?........ That is the question."
Definitely not you, evilfoxhoumd
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[link url=http://www.computerandvideogames.com/article.php?id=22 3409
]http://ww w.computerandvideogames.com/art...[/link]
Uppers
Fantastic handling
Cars looks amazing
60 frames-per second smoothness
Downers
No structure to the main game
Endless grinding, no sense of achievement
No incentive to buy cars
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Anyone know why the wankers on this thread predicting doom and gloom for GT5 on the basis of this are getting marked up?
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I totally intend to get this. All I want is a easy to pick up and play racing game that fits into my pocket.
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Not only has this review put me off GT, but I think I'll cancel my PSP GO pre-order too, the free copy of this was the only way I'd been able to justify it.
And I know they got the same scores, but the MotorStorm:AE review was quite a bit more positive than this (imo), who'd have thought that!?
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It seems to support ad-hoc modes for multi-player which I assume you can play in proper online mode if you have a PS3 and the Ad-hoc party app that Sony launched in Japan awhile back.
I'd recommend reading the IGN review (even if you don't agree with the score) as its a lot more specific about features and details than Tom's review.
And again, people shouldn't be getting their panties in a bunch over the score as a 7 isn't bad. Its certainly close enough to the top to be an absolute gem if the things that bugged the reviewer don't really bother you - Dan's 7/10 for Dead Space being a good example for me personally.
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That's amazing. The review reads like a 3 or a 4 at most.
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Then why would you pay £25 for a shabby Pokemon-with-cars effort like this, when you could get Ridge Racer 2 for about £3.99 and have four times as many cars onscreen to race, and an actual game structure as well?
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The main draw for any GT are the real-world cars and the handling models. That's it. You either find that a compelling selling point or you don't.
Personally, its not my taste but I can appreciate the appeal it has for other people.
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I'm well aware of that, but that's not what the poster in question said. He said "All I want is a easy to pick up and play racing game that fits into my pocket." Nothing about real-world cars or handling models. So why buy a rather poor game that's really a kids' collect-'em-up only disguised as a racing game, when you could get the most pick-up-and-play proper racing game for about a fifth of the cost?
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I find the lack of career mode quite staggering. Just how hard would it be for them to take all their existing content then just lay it out in some sort of progressive structure? Couple menu graphics here, some pictures of shiny trophies there, and done. Yes? No?
/Is not a games developer.
Oh well, boosting a rally car around an icy bobsleigh turn sounds more interesting anyway.
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Reads like they forgot the game.
Will prolly still buy it anyway, if for no other reason than it's an excuse to get dust gathering PSP out of its draw, it hasn't seen sunlight since GoW.
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/facepalm
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Arguably from a pick-up-and-play standpoint GT's lack of overt career structuring makes it more accessible than a RR2 with its arcade-style sequential event unlocking.
If you assume difficulty is determined by the handling characteristics of the car being driven, with the more advanced vehicles being naturally more challenging and expensive (thus harder to acquire), the fundamental difficulty curve is present and correct but with most (if not all) the race courses and styles available from the start.
Seems like a win to me, especially for a handheld title.
I hate to say the obvious, but isn't it a total no-brainer that if you don't actually enjoy the driving, any race game is fundamentally worthless?
Polyphony seem to have the core gameplay well covered (tracks, cars, handling model) so I'm a bit surprised that they are getting hammered so hard for not constantly patting the user on the head for their efforts.
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Instead of modelling hundreds or thousands of cars (a few dozen DIFFERENT cars would be enough) they should concentrate on bringing the gameplay and online features to the level people expect in 2009 or 2010 - at the least.
But they won't - it's going to be style over substance all over again.
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Roll on Shift.
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Because its a handheld game, and if you want to play it like a couch racer you maybe should buy GT5 instead?
The whole game is in permanent "career" mode, your measure of progression is the number of cars in your garage.
You can show your e-peen to friends by trading cars from your garage to theirs, or by beating them in an ad-hoc race.
Seems quite simple and elegant to be honest.
If you actually think about it, all the content you'd expect from a career mode is there. its just laid out in a free-form way, presumably because its a handheld game and is intended to be played in short bursts.
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I too am still gonna get the game, but for god sake nothing can forgive the decision to view PSP gamers AS only wanting a piddle teeny racing at a time and just get cars depending on time of the year?
Simple game design 101 is to give incentive for gamers to get entralled and enjoy game more by having a sense of progressions with rewards and keeping them asking for more.
As others say career mode would have been the main course, now all we get is a starter course and that it!
Major disappointment when I found this out.
As it is, I m sure it's the most fun I get until novelty wear off in far shorter time than anticipated.
Poly and Sony, look at the feedbacks and consider adding career option via dlc pleeeease!
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PD finds out that GT5 is sucking all their resources no-end and stop the port of GT4 to PSP.
PSP buyers get upset for a good reason, they were promised a great GT for PSP.
Sony gets upset cause PSP isn't doing as well as expected and userbase is pissed.
Sony phones PD and tell them "get the f****** game out, now!"
PD reply "but... we only finished porting the engine and the assets! there is no gameplay!"
What a pity, you shouldn't give player so many cars and circuits and then tell them "go, have fun!". That is mean...
PD give
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Fools.
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Anyone who's seriously into driving sims cares very little for GT Mobile as it simply cannot work on a mobile platform.
Hopefully PD have spent so little time on new content and features for GT Mobile as they are working away on GT5 with damage, weather, night and day cycles, head tracking, online features and physics that take another step forward as they did from GT4 to GT5P.
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No reason whatsoever.
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This. It's 2009, most PSP games have network support now.
What a joke.
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This really doesn't bode well for GT5.
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This is a fucking disgrace. A fucking 7 for a game that took 4 years to make? WTF is this shit? FUCK OFF $ONY
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I remember when the first Gt came out on pS2 and really in some ways that was pretty dissapointing, no damage, basiclly a glossed up version of their PS1 stuff
Ever since they have been late to every party, online, damage.
Others have just taken this stuff further and further whilst they just added more polygons and spent years getting the specularity on paint work right.
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GT is a second rate experience with a dual analogue control pad, nevermind the PSP controls.
Not to mention I can think of little worse than wading through a 30-40 hour game on the PSP.
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Sometimes you want the entire big fat meaty game all there.
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I do fear for GT5, but hope I am wrong.
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Get a fucking reality check mate. A 7 is a very good score.
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for a start it runs at 60fps. matching a home console racing game.
it has 800 cars. (im sure therell be duplicates in there but still a phenominal figure when compared to most racing games... even of you include gt5 and forza 3 thats still an awesome achievement and beats forza 3,2,1 and all gt games bar gt5. that has over 1000.
it has 35 tracks plus 70 variations of those tracks... closely matching if not beating forza. and coming relatively close to most gt games.
the size of the game is 937mb-ish...again another huge achievement... for decent load times etc.
if it looked like shit and didnt play like gt at all...then fair do's.
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Is that some sort of a joke? Seriously, I need to know if you are being sarcastic or not. A 7 is hardly worth DOWNLOADING let alone buying
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A 7 is fine, if it was an EA title no one would think twice. The issue is EA have never been seen as the creators of the modern racing genre, have never been put on that high pedestal, have never said there games were the second coming. Oh and EA would never spend 4 years making a game let alone one which gets a fucking 7.
Sad
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Is that some sort of a joke? Seriously, I need to know if you are being sarcastic or not. A 7 is hardly worth DOWNLOADING let alone buying "
If you base all your purchasing decisions solely on review scores then good luck with that (unless your own posts were meant to be some sort of joke!).
For me the game (despite the disappointing lack of a career mode) still ranks as an 8-9 out of 10 (I should really stop using scores but what the hey) because if you look really hard enough, the gameplay principle is still the same - you take a car, you race it, you win money, you buy another car, to beat the same track on a higher difficulty level. It was of course a lot more fleshed out in previous games (which creates much more sense of achievement, therefore motivation and is more fun), but the principle, albeit with much less restrictions, is kinda still there. The challenge in this game will be to set your own challenges to keep yourself motivated, e.g. try to beat a lap time achieved with a supercar with a slower vehicle. If you can't/don't want to do that, get Ridge Racer or LA Remix etc.
I didn't finish GT4 after I came across those ridiculously long F1 races (1.5 to 2 hours each x 15 I think, and without save option during the races) - I can see that some people might have had the time and patience to complete them, but I instead ended up racing random events again and again to get more money to buy a certain car I wanted to try out. I don't intend to play GT PSP for hours on end in one go so I think it's just about acceptable (for me) the way they designed it.
Still, I do miss the career mode - as others have said, I'm sure they could've come up with a career mode that doesn't need 500MB of space and was similar to GT1/2 in a day or two.
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only as good a Real Racing on iPhone? Sony's E3 presentation made me think I might have bought a PSP for this, I suppose I should be thankful that now I feel I don't have to.
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Careful, I got negged for pointing that out.
And that after RR was reviewed harshly because "normal" handheld standards were applied.
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Are you for real ?
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And I hoarded lots of UMD's last year cos I thought I'll end up with another dead system similar to the Mega CD back in the days...
@Twinberrettas - couldn't agree more.
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How about just having a 7-10 system? 7 means its a broken insult to gamers, 8 means average, 9 is a worth playing and 10 is must buy..
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It's Gran Turismo. On a handheld. 800 cars. 45 tracks. Endless replayability. 60 fps.
I'll re-read the review in a moment but...why isn't this a 10?
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And this is exactly what's wrong with the industry today. Anything but a 10 is considered shite. Which is exactly why these numbers say fuck all. Unfortunately, these kiddies can only comprehend that single figure, anything in between is too complex.
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Guess I'll wait for GT5 then.
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Things I wanted to learn about are if there are at least off-line leaderboards, and how they are organised, if there is any interaction for them between ad-hoc players that link up, etc (haven't found this information yet). Also I wanted to know what kind of races you can set-up. I read in another review that you can setup the races up to 99 laps at least, you can limit them to certain makes, etc. and that the prize money is adjusted accordingly, and you can go at it with any car. Also, the higher difficulties B, A and S first have to be unlocked in the challenges (much like the licences before).
It's kind of interesting how these things pan out. If a new developer had come up with this game with only the challenges and the cars used in them, and they'd unlock the tracks and cars for free play, and you'd be done with the whole thing in a few hours and pay 23,49 for it ... probably would also have gotten a 7?
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The game would still be split up into race events of a few minutes each. Hell, they could even have included endurance races if they allowed one to save mid-race.
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It highlights the wider issue with the GT series, what have they really done to push the series on in the past 10 years? Yet it still generate huge sales figures, if this were any other series/genre people simply wouldn't stand for the lack of development. PD will just keep scanning cars and adding them to each version, because it seems that's all many people care about.
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No wonder thy are giving it free with PSP Go...
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The only game that I've enjoyed aimlessly driving around is in Burnout Paradise, thanks to the big freedom thing.
Still, 7 is not rubbish
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The big thing is that its basically intended to complement GT5, not be a cut-down clone.
The point of the game is that it allows you to collect cars Pokemon-style, which can then be transferred to the full-on GT5 for use in the career mode there.
There are far too many hateful idiots in this thread with axes to grind to grasp this sadly.
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says it all when eurogamer gave sega rally 9/10. that was multiplatform too...
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The point of the game is that it allows you to collect cars Pokemon-style, which can then be transferred to the full-on GT5 for use in the career mode there. '
In essence then - it's half a game that needs another console and another full priced game to fully experience?
Fun times.
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...now wheres that lemsip gone
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Idiots.
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Christ on a bloody stick WHY THE HELL have I not put GT1/2 (the best ones) on my PSP before now?????????? Thanks dude!
/ heads to Ebay
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Buy a PS3?
Sorry, I'm being facetious.
My serious answer is if you don't like what GT PSP has to offer just don't buy it! Same as any other game. Why the hell are people acting so fucking indignant about it?
Development time and expectation is irrelevant - Its still just a £20 handheld title, not a full-price game.
You may not like the Poke-cars approach that Polyphony has taken, but it is what it is. And its probably a smart move when you consider the very strong likelihood that GT5 will be on shelves this side of Christmas.
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Because many of us bought PSP's in anticipation of a full version of GT. Yes mine IS that old.
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All this "pick-up-and-play" nonsense, you'd think it was a sodding mobile phone.
The PSP is perfectly capable of delivering long term and deep gameplay and has the best standby mode of any handheld. So I call foul at the excuses about the lack of career mode. I believe the game was taken off the shelf and quickly dusted off in time for the launch of the PSP go, so it was essentially (at partially hysterically) a "rush job".
Furthermore, the dip-in, race wherever you like and follow your own path sounds a bit like the Monster Hunter questing model. Now I wonder why they'd adopt that?
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Its been a long time man, perhaps its time to let it go?
Or perhaps (as you've waited this long) buy the thing anyway to see if you actually enjoy the game rather than just reacting to a bunch of second-hand opinions on the internet?
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Frankly this is every GT I've ever played. Great driving, impressive graphics, but rubbish boring AI and little sense of worth outside the cars. After GT4 on PS2 I see no reason to buy another GT until they fix the AI into at least something approaching that of a bargain PS2 game... /sarcasm
Let's be honest here, its a great technical achievement, but at the expense of the game. 30fps with 8 cars and better AI and maybe we'd be talking Polyphony.
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Sorry, but I don't buy that. For the really hardcore GT fans, yes, a Pokemon style car collecting utility game to go along with GT5 may be useful, but I don't see why the PSP should be relegated to such low standards. We were expecting this to be a full fledged racing game, and that's what it should have been. Like others have said, the PSP is certainly capable of a lot more.
Instead, they seem to have cut as much as possible just so it can boast things like having 800 cars, which is just totally uncessary when there's next to no gameplay modes.
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All this "pick-up-and-play" nonsense, you'd think it was a sodding mobile phone. "
Yeah it's only gonna get worse to as Sony chase trendy Iphone. It's quite sad as I remember buying a portable PLAYSTATION all those years ago. Best fun I've had on it (PSP related) are console perfect versions of GTAs, Tekken, SFA3, Craxzy Taxi, Ridge Racer. Great games completely intact on handheld.
Problem is instead of looking at what console games would be great on PSP they normally just cobble together a bad version of their latest game which you are probably already buying on a home console if you want it anyway.
Devs these days are just knocking out tat people don't want on PSP so they don't buy and the devs then think people don't want deep meaty games on PSP. So go for this "quick" type of stuff.
TBH I suppose a pick up and race GT may offer some small enjoyment so I'll nab a copy down the line but I would have much prefered an actual game more than 800 car "gotta grab 'em all" I'm not gonna use, seriously what is the point of so many cars. Idiots.
And they have the cheek to claim PSP piracy is the reason people hack their PSPs...
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Developers keep trying to shoehorn console games on with reduced functionality, but unlike the DS there is no unique feature (dual screen/stylus) to differentiate it - so you're left with a watered down port with crap nub and d-pad control.
Its a shame as I'd argue the PSP had one of the best launch line-ups ever (Lumines, Wipeout, Everyones Golf etc).
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Just because its different, doesn't mean its bad! And ultimately what it boils down to is that on this game Polyphony are allowing the player to set their own goals rather than mapping them out for you.
There are bunch of tracks, tons of tweakable cars, several race styles, variable lap lengths and multiple AI difficulties. Its all there, just formatted differently.
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Really happy that in the modern console games you can make money and unlock cars both using offline and online racing, because I think I'm a bit done with the 'career modes' ... I never finished any career mode of any racing game anyway, save perhaps a season of F1 races in one of Geoff Crammond's masterpieces and one or two old rally games. Best I managed in the GT series was 78% or so in GT4. I think that basically reinforced my belief that the career mode is not for me - just give me all the cars and let me do time trials and such (which then become online competitions on GT dedicated sites) on any track/car I want, and I'll be happy with GT PSP.
For Forza 3 and Gran Turismo 5, maybe just stuff like the achievements/trophies will be enough to get me going most of the time, but eventually it will be all about the online I think.
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I also have an iPhone and might buy Real Racing as well.
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