Gran Turismo HD Concept
It's free, but do you care?
Ah, Gran Turismo. All the other racing games were allowed to go out and play after school, strutting around in the latest Goodyears, spinning backwards through corners. Not GT. Not with Kazunori Yamauchi for a dad, sitting next to a roaring grandstand all evening glaring at it over his horn-rimmed driving helmet. "Do you really need traction control?" "Are you wearing the right tyres?" "You're not going out looking like that."
Sometimes though, he lets GT go outside and play with the other games. GT HD Concept is a good example. Ostensibly a chance for Sony and Polyphony to make it look like they're doing some work, and that PS3 Online isn't a total waste of time, it's actually one of the more entertaining things of the last few years to have that famous GT name hung over it. The graphics are irrelevant - of course they look nice, but they're that boring sort of "nice" that makes you wonder whether the artists have all been spayed or something. The real fun comes after pootling dutifully through Yamauchi's Time Trials. After that, you unlock Drift Trial. This is the fun bit.
I'm not giving Polyphony any special praise for working out that it's fun when cars skid round corners. We've known this for some time. But the implementation here is such that anybody willing to sit and watch 625MB of free demo crawl onto their hard disk will enjoy themselves at the end of it. The idea is simple: instead of trying to go round the track quickly, you have to try and "drift" as effectively as possible through corners, with each one measuring your ability by handing out up to a few-thousand points. Leave the track completely though and your corner's worth of points evaporate. When you're done, the game banks the score and uploads the ranking to the Internet.

Sideways action so good Paul Giamatti's having a sulk.
Okay, we've been here before. Plenty of times. But GT is typically ruthless about it, meaning success is all the more enjoyable, and it also offers a greater number of handling options, meaning there's more for advanced players to explore. Initially you'll just follow the manual's advice, switch off stability management, turn traction control down from 10 to 2, and equip sports tyres to the rear. This will loosen things up as you fire yourself through each turn, forcing you to negotiate feverishly with the controls before you can settle on a course that doesn't turn you round in a circle and leave you destitute in the gravel. But as you improve, you'll want to experiment more with the options available, reducing traction, making more use of the handbrake, changing tyres and so on. Doing so is the difference between a respectable 7,000 points and the sort of jaw-dropping performances you can review on YouTube at the moment.
Whether drifting ends up being a substantial part of the next "proper" Gran Turismo game is unknown, but on this evidence it wouldn't be a bad thing. More rugged and difficult to perfect than the relatively easy equivalent in Project Gotham Racing - the only other series that does the drift-points thing with this kind of intent - it carves itself a niche. Probably using a special sort of tuned-up knife.

Did I mention that the wind is loud? Good work, PS3.
Beyond Drift Trial, GT HD Concept is fairly colourless. Eiger Nordwand is a fine set of roads, set on the side of a hill. A Swedish hill with a photograph of some mountains in the background. On the way down, you have to go through a series of incredibly tight downward-sloped S-bends, before scrambling over a bridge and going through a fast and lengthy hairpin, a tunnel, a pair of nippy opposing 70-degree turns, and up into a final, very tight corner through to the finish line. Spectators line the course, waving flags. Views from end to end are crisp and impressive. The PS3 rarely struggles with what's on display, as well it shouldn't since there's only one car to worry about. Once you've done the Time Trials in ten different cars, unlocked one by one, as well being able to drift you'll also be able to play the track in reverse.
For now, that's your lot. It's free, so we can't complain - nor would we, though we half-expected to. Gran Turismo may sell in stupid quantities, but it's often felt like a bit of a ruse. Its distinguishing characteristic wasn't really that it was "the real driving simulator". The biggest gains weren't made because you'd practiced stopping distances in a Mazda; they were made because you'd cunningly shunted a Skyline out of the final turn. You didn't fight your way to the top of the racing ladder by perfecting your line through hairpins; you did it by doing the same winnable race over and over again until you'd bought every car under the sun.
Volume and visuals have always been its real gaming elevators: the volume of things to do, and visuals that are usually beyond compare. The fact that we can talk about it in different terms for once is refreshing, and we only hope Polyphony takes note of the reaction when it's thinking about how best to put Gran Turismo 5 together for 2008. Another endless series of dull races against thick opponents preceded by driving lessons will struggle to excite; a game that focuses more on the amazing things it's possible to do in a car, and replicating those with enthusiasm - as they've done here - will do a lot more for cynical old grumps like me.
In the meantime, PS3 owners, download this. It's ace.
Gran Turismo HD Concept is available to download for free from the US and Japanese PlayStation 3 stores. Polyphony Digital plans to update it every now and then with new features. We'll let you know what happens.
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Comments (60) Latest comment 5 years ago
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Looks very nice. Plays the same as ever though. Which is to say it's a bit soul-less, although the handling is like what a real car is.
720p via HDMI makes things shiny.
The car models are excellent - but I wish Polyphony would mess them up a bit. After 10 laps, your motor still looks like it stepped out of salon.
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Think so, but I believe things like the spectators & trees are simply high-res digitised textures (i.e. cardboard), which rather dulls the impact. If I'm not mistaken, wasn't this whole thing simply an upscaled version of GT3 (or is it 4 they're up to now?) to run at hi-def resolution?
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PISSWEAK
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Swiss Mountain (That I skied down in December). The buildings are here [link url=http:// en.wikipedia.org/wiki/Kleine_Scheidegg
]http://en .wikipedia.org/wiki/Kleine_Sche...[/link]
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http://s1 74.photobucket.com/albums/w100/...
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No it's 1080p native, GT4 supported upto 1080i so i guess it isn't that big of a leap... or is it?
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neither the spectators nor the trees are 2d, some of the people actualy walk around nea the track, waving flags and taking photos.
I'm supprised the writer of the review didin't mention more about the oniline leaderboards. There are leaderboards for all 60 combinations (forward/reverse, different cars, time trial/drift). Also you can stream replays for any of the top 10.
I am slightly unsure why Polyphony keep resetting the leaderboards though, seems to happen about once per week (so i have to keep regaining my top 10 place on Lotus Elise, Drift, Reverse).
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Perhaps Gran Turismo is still stuck in the past in terms of gameplay but the graphics have always been ahead of the competition and it shows.
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I thought GT4 on the PS2 was boring once I'd played it a few hours and got the best cars. As a package for car enthusiasts it's terrific but as a game it just wasn't all that good. I really hope Polyphony Digital radically improve the game for the PS3 as the PS2 versions were a disappointment in my opinion, showing very little advance over the PSone originals except for those graphics. Shame about the lack of rumble in PS3 controllers though, it really added to the feel of the PS2 games and I suspect many people will miss it in GT5...
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Come on Polyphony, maybe spend a bit of time on the AI next? Maybe allow AI cars in two-player events? Maybe do something next time?
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http://www .youtube.com/watch?v=d7pPdEoiols
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Sure, they could have added in trye marks, and damage and improved the AI but at the cost of losing other bits of the game. mostly the quality of the replays. And i have played Forza motorsport which i will say is sweet. I reckong that most likely with all the power available under the ps3, GT5 will come will all the bells and whistles to make it sell. the only thing that pissed me off to no-end was the lack of rumble of the pad. not that i play with the pad, i play using the driving force pro wheel but to remove the rumble is criminal in my opinion and IF forza 2 delivers in all areas (for me it has to be the replays) because i like to see all the effort i put into a race in all its glory then i will stay away from GT5 and also time is an issue. why must i wait for a whole year when i could be playing online from spring 2007 and an established online community.
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sounds like a proper racing game.. I hate those
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Some very good observations by Tom!
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welcome to the next gen = oooh shiny.
Meh
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Whether it will play better is something else all together.
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I'm sorry what?
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That clearer?
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/is absolutely clueless
Ridge Racer and GT I understand where your coming from, and if you said that between MGS1 - MGS2 i would have seen your point but not MGS3 and even moreso MGS4.
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Maybe this is why they've been advertising it with Project Gotham screenshots!
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Sorry? If you are quite good at GT, there is NO competition whatsoever from the AI cars, they are quite simply rubbish.
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That looks fucking amazing. Hazy - that photo is excellent. I can't remember being so impressed by a game before. It's just a shame I don't like the GT series :/
Still, that is crazy realistic.
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Force Feedback?
Anyone?
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The strange thing is the F1 demo supports FFB on the Driving Force Pro 2. I know...weird eh?
...oh and currently ranking 24th' ish in the world on the G35.
PS, Haven't checked if they fixed that with version 1.1, but i doubt it.
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Well Forza 2 IS coming out on 2nd / June.
/wonders how PS-only players cope with the continuous wait... and wait, and yet... more wait... just a few more months... or maybe next year...! yeah next year is the year!/
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/wonders how PS-only players cope with the continuous wait... and wait, and yet... more wait... just a few more months... or maybe next year...! yeah next year is the year!/
E como o Sporting!
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Since when do they score first impressions? I thought they saved that for reviews?
/ponders...
/stops pondering
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Many of you claim that your just gamers and not fanboys yet you grasp at straws to find something that makes GT.HD look bad in your eyes. I really pitty some of you...
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Seriously though, are Polyphony ever going to make this more than 'Car Pokemon' with pretty visuals? I've never understood why the GT series has reviewed so well (generally)
- GT Legends/GTR/GTR2/RACE all have a vastly superior simulation model
- TOCA does the entertainment/arcade side of things much better, and the AI for that matter
- Test Drive Unlimited has taken the 'Garage' concept to another level
- F1 Championship Edition beats this for the "uncanny valley" effect by a mile, it can't even do the bad things right!
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GT has a huge fanbase.
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Wow, you got so much info out of the wholly expected lack of a score on a firtst impression? Well done you.
Your post tells me a thing or two, but I'll keep those thoughts to myself.
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But it's still unclear. You can find several videos and forum post about GTHD and force feedback stating that it's actually working.
[link url=http://www .youtube.com/watch?v=6u8HAgOx2-c
]http://www .youtube.com/watch?v=6u8HAgOx2-c
[/link]
I don't understand why Sony or Polyphony can't do a 3 sentence long press release to clear this case. :/
Because for me (and I am sure for all who once played with an FFB wheel) it's a laaaarge backstep if FFB functionality is dropped...
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I like the drift challenges in PG3 with my FF Microsoft wheel, works well.
I'm sure such delights are but months away for the Sony people too, happy days.