Gothic 3 gets Forsaken Gods expansion
To bridge gap to fourth game.
JoWooD plans to release a Gothic 3 expansion in Q4 this year.
Dubbed Forsaken Gods, it promises to answer all sorts of outstanding questions and act as a "seamless step" to Gothic 4.
The publisher also insisted that it will be watching the forums closely to try and incorporate your ideas, so put on your robe and wizard hat and get thinking.
Otherwise there was little information on what will be in the expansion, but expect more quests and swords and ears and wands and magic sweets.
We really rather liked Gothic 3 when it came out in October 2006, landing it with a well-deserved 8/10.
Pop over to our Gothic 3 review to find out more.
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Comments (16) Latest comment 4 years ago
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Also, Gothic 3 sold over 500,000+ copies around the world. I think another sequel was inevitable. This expansion will be interesting that way, since it's the new team doing it (Spellbound instead of Piranha Bytes). If they can pull it off, I have high hopes for Gothic 4!
Piranha Bytes are working on an unnamed project right now, but chances are it'll be very similar to the original Gothic.
http://rpb.deepsilver.com/
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So, will 4 be the first not to have the player's character knocked back to starting skills?
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Cause I had to turn on god-mode when I got to Nordmar.
No way I was going to fight all those beasts who could easily insta-kill you if you made one mistake fighting them.
Pity because the game could've been great.
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Yes, it was buggy. Not so much now, after heavy patching. Actually, I haven't found any bugs at all, except for a cave where the enemies fall through a glitch in the world. Big deal, since there's like 200+ caves all in all.
Yes, it's a system hog. But if you get "2 fps", you need to update your old rig to a more modern standard. I'm running it on max, 1280x1024 using a measly X1950XTX and averaging 40-60 fps. It still stutters from time to time, but what can you do.
Yes, it's difficult. But if you, by the time you reach Nordmar, still get insta-killed by ANYTHING, I must question your skill at playing the game properly. Gothic isn't Halo. Noone's going to hold your hand and auto-heal you if you just sit and stare blankly at the screen. You're given the tools to develop your character as you please. You can botch it up and create the most worthless being ever, but is that the game's fault? I don' think so, but opinions may differ. Paladin armour + Regeneration skill + Heavy armour skill = walking tank. If that's still not enough for you, use a bow and run.
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Why do we have to wait after the release date 1 or even 2 years in the case of Civilization 4 to play a game bug free and even then memory stack errors etc.
This sucks.
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Looking forward to G4 *and* Deepsilver now (assuming the latter sees a U.S. translation and release.) Thanks mkreku.
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I could kill veteran arena fighters in seconds often without taking any damage, while a random couple of wolves or boars could force me to quickload several times.
Even if my skill in combat was lacking, wich I doubt since I could play Gothic 2 just fine till the end, the combat in Gothic 3 clearly had issues.
Paladin armour + Regeneration skill + Heavy armour skill = walking tank. If that's still not enough for you, use a bow and run.
Using the bow to kite beasts works but is rather tedious and shouldn't be nessecary. It's in my opinion also a rather cheesy abuse of game mechanics, so you might as well use cheat codes.
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Villager: You need to get to Reddock, but beware! The woods are full of wolves!
Nameless Hero: Don't worry, I've just defeated a bunch of orcs, a few wolves should pose no problem.
Villager: Don't count on it, there may be more to it than it seems.
Ok, don't quote me on that
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The end result was that the combat rarely felt fun to me which is quite a downside for such a combat-heavy game.
The only reason I kept playing was because I liked exploring the world.
Perhaps I should have played as a mage.
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I did get the impression that magic was more powerful than combat in this game, and at one point thought about starting over to get a proper mage going. But I didn't have the patience for a second playthrough. (No reflection on the game, which is among my faves - I never play games more than once.)
As for the difficulty with combat, I found that environmental exploits were the way to have the most fun with it. It's pretty much a button masher with damage modifiers beyond that anyway, so how much can you possibly "fix" it? I remember working the angles in an early cave to take on an unmanageable number of bandits - it was time-consuming but fun. And I remember one especially large pack of wolves appearing in a field where there was a house nearby. I was able to hop onto a fence, then onto a roof to snipe. Maybe a "cheesy abuse" as Cobalt says, but I still had fun and it's one of those game moments that's stuck with me. (Also, notably, this is exactly what I'd have done in real life...)
I loved Oblivion too, but there was something about G3 that I actually preferred. It was a little rough around the edges, but it was more continuous, more tangible, the characters seemed less canned, etc.
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I totally agree, Oblivion was great, I loved the freedom of character to development and the amazing amount of mods that there are, but it doesn't have the same feeling as any of the Gothic games, not even Gothic III.
I'm looking forward to the expansion and the upcoming Arcania (Gothic 4). Even though there have been problems with Gothic III, some of which still exist after the most up to date bugs, in my opinion it is still worth a play.
The creatures, are harder to kill than most of the humanoid beings in the game, I think this is based on a simple principle, humanoid being (orcs, rebels, nordmarians, hashishin etc) fight, they have a style, defense and offense, whereas creatures (wolves, ripperbeasts, wild boars, and especially crawlers etc) attack and attack and attack as quickly and repeatedly as an animal would be expected to.
For all these people who are complaining about it, if you don't like it, then don't play it. Simple.