God of War III cost $44m to make
"That's right within budget."
Sony Santa Monica's God of War III cost a massive $44 million to make, according to director of product development John Hight.
"We are stamping discs now, so we're effectively done, just got a couple of countries that we're finishing up on this week, and we've spent $44 million on God of War III," Hight told Giant Bomb.
"Believe it or not, that's right within budget." All that and they still had to ditch the epilogue.
It was money well spent by all accounts, however, including our account. Check out our 9/10 God of War III review to see what we made of it. The game's due out on 19th March.
You may also like...
-
Warp Review
-
Why Can't Games Do Sex?
-
Huge range of PlayStation 2 Classics storm European PlayStation store
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
The Kickstarter Conundrum
-
App of the Day: Tongue Tied!
-
Far Cry 3 release date revealed by leaked trailer
-
Notch can match Schafer's $13m Psychonauts 2 budget valuation
-
Dear Esther Review
-
Syndicate launch trailer blasts out the dubstep
-
Valve selling a virtual Team Fortress 2 ring for $100
-
Assassin's Creed Revelations getting Desmond single-player DLC
-
PS3 exclusive JRPG Ni No Kuni out in Europe Q1 2013
-
Solitaire Blitz Preview: Why PopCap's Approach to Facebook Gaming is Anything But Casual
-
Indie game Dear Esther profitable in less than six hours
-
Fresh Far Cry 3 teaser is full of swears
-
PS2 Classics God Hand, Maximo on PlayStation Store today
-
Fresh Resident Evil 6 details bleed in
-
PC Mass Effect 3 does not support game pads
-
UFC Undisputed 3 Review
-
HTC smartphones and tablets to be PlayStation certified - report
-
Capcom registers new Darkstalkers trademark
-
Prince of Persia creator Mechner remaking Karateka
-
Comedian takes on Choose Your Own Adventure
-
Will there be a PS3 version of The Witcher 2?









Comments (24) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
/wonders how many they have to sell to break-even
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Exactly. Because in this day and age, pressing the BluRay's is free, as are the boxes that the game come packaged in. Also, warehouses will currently store games for free, and no one pays anymore for shipping. On top of that, retailers have decided to sell at cost and make no profit, as well as the governments around the world deciding that there are no taxes to be taken from videogame profits.
So you're right. Sony need to sell far less than a million to break even on this game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
]http://la timesblogs.latimes.com/entertai...[/link]
It breaks down where your money goes after buying a game. For a game that retails at $60 the publishers will take around $27.
Obviously it isn't ideal as everything's indicated in US Dollars, but it's a useful graph nonetheless.
Comment below viewing threshold Show
Jeez no wonder studios keep going under.
Comment below viewing threshold Show
Well that's what I get for posting on simple calculation(on impulse no less
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
What does a top selling PS3 game shift these days?
Comment below viewing threshold Show
I bet it wasn't paid overtime
Comment below viewing threshold Show
Square square triange, square square triangle *repeat until end*
Comment below viewing threshold Show
Well, there are developing game engines and techniques to be used by other studios, so the payback is not so straight forward.
As long as it either sells PS3's or raises the bar and gives engine code to others for the Ps3, then thats a benefit...
For example, the new SPU AA smoothing given to one of the SPU's was praised, if it gets used on other games then it helps sell the platform.....
Personally, I like my beat em ups to have control of the camera, in GOW demo kept rolling around trying to adjust the camera LOL...
Comment below viewing threshold Show
Still, an article like this will save on some of that marketing budget...
Comment below viewing threshold Show
I'm not gong to disagree with you outright, but that certainly is a bold statement to make about a God of War title.
The first God of War has sold around 3 million copies since it was released in 1995, at which point there were around 90 million PS2's out there. God of War 2 sold less than 3 million copies when there were around 120m PS2's in homes around the world.
Both games were considered technical masterpieces and great games of their type, scoring Metacritic averages of 94 and 93 respectively. God of War 3 currently sits at 94 on Metacritic....
...but is selling to a PS3 owning public of around 34 million.
There's no getting away from it.... the God of War games have previously sold only to a small niche of the Playstation audience, around 2-4%. I hope that God of War 3 breaks that trend and does some serious numbers, but I won't be overly surprised if it only does 1-1.5m (which, based on the budget, would at least make it a break-even game).
Comment below viewing threshold Show
Comment below viewing threshold Show
Good point. I suppose this is where that vocal minority can be mis-leading. Maybe it won't make it's money back. It'll be interesting.
I kind of hope it does - it's not good that so many games can fail to make there money back in this generation. Even first party developers will start to get reigned in creatively, which is no good for us consumers.
Fingeres crossed, eh.