God of War II Review
One for the unbelievers.
Version tested: PlayStation 2
How do you top one of the best games ever made? Do you churn out more of the same as quickly as possible and cash in while the demand's there, or do you go through a drawn-out process of reinvention that keeps the series fresh? As a selfish, selfish sonofabitch gamer, you always want a bit of both. Always. You want a quickfire sequel to sate your appetite, but you certainly don't want the creativity to evaporate as sweatshop development cycles turn the 'brand' into a depressingly formulaic cash cow. (Hello, Tomb Raider Chronicles.)
Given that the original God of War was near-as-dammit the best-looking game ever made on the PS2, you could have forgiven Sony's uber-talented Santa Monica team for hopping straight on to the PS3 for the sequel. That is, after all, what most teams would have done (and have done) in a similar situation.
A lot of game development is one giant pissing contest, where stretching a mature platform to its technical limits sees teams racing to get an early advantage as soon as new hardware becomes available. But the God of War team had other ideas, perhaps mindful of the nightmare learning curve that comes with working with unfinished hardware and tools. Refreshingly, they've spotted yet more unfulfilled potential inside the perennially underestimated PlayStation 2 and, incredibly, bettered everything that made the 2005 original such a monumentally compelling prospect.
Tick, tick, boom

Get a head, wear it as a hat.
While their contemporaries are sweating Red Bull over how to make the PS3 tick ("please tick!"), this bunch have taken the smart approach: one that involves making a game for a vast installed base, and one that makes the game's visuals so routinely jaw-dropping that it makes a mockery of most of the so-called next generation title currently out there. Quite what they'll pull off when they do turn their attention to the PS3 boggles the mind.
So, to return to the original question: just how did they top God of War? On the surface at least, not a lot has changed. It's still the same Onimusha-inspired hackandslash, with shades of old-school Tomb Raider, a dash of Devil May Cry pyrotechnics and a pinch of the thoughtful Prince of Persia: Sands of Time design for good measure. It still follows the familiar formula of throwing large numbers of minions at you at regular intervals. It still gives you improbable and ever-evolving combat abilities to deal with them. And it still stitches the whole thing together with a smattering of lever-pulling, block-pushing, time-dependent puzzles for good measure. With beautifully lavish FMV and a decent storyline providing the icing on the cake, it always seems to know when to reward and when to punish. It's brutal at times, but never unfair. It's often taxing, yet always logical. This structural ebb and flow holds your attention from start to finish. Simply, God of War II sports one of the most satisfyingly honed game designs we've ever come across.
Where other combat-heavy games like Ninja Gaiden are content to play to the hardcore crowd (and more power to them), God of War II - like its predecessor - finds a comfortable middle ground for the mere mortals among us. It's a game that won't overwhelm you with finger-crippling combos, superhuman timing requirements and outrageous, unfair checkpointing. It's a game you'll actually bother to finish - simply because it never has any of those exasperating difficulty spikes. But nor is it a mindless button-masher that lacks any subtlety; sure, you'll do your fair share of wild flailing to dispatch the lesser grunts, but faced with tough adversaries and stunning bosses on an incredibly regular basis, you need to be mindful of effective counters, blocking strategies and the best use of your growing arsenal of magic attacks.
Big fun

In his spare time, Kratos fancied himself as a dentist.
Perhaps the most charming aspect of God of War II is the way you're always motivated to keep going. This isn't a game that has you smashing your pad in hateful, spittle-flecked indignation like so many games down the years, but one that actually inspires you to get better. The balance always feels spot-on, the learning curve just right, so that you only face the really powerful enemies when you're suitably powered up and well practised at certain strategies that the game encourages you to explore (such as learning how to deflect magic attacks). Little things like sensible checkpointing in a game like this are priceless. Only the most insanely masochistic gamer enjoys traipsing through large chunks of the game that they've already proved their worth on, and God of War II almost always (except one memorably tough section near the very end) puts you right back where you copped it. You'll love them for it, too. You won't even mind the occasions when it suggests dropping down to easy mode - it seems to spur you on to not be such a chump to do so, yet at least gives you the option if you're really down on your luck and just want to see the game to its conclusion. If only more games put this kind of emphasis on making the game fun.
Such forgiving features don't exactly chip much off the gameplay length, either. Played on the default normal difficulty, you're still looking at a solid 15 hours - and probably more like 20 hours for most of us, which is exactly where a game of this type needs to be. Not too short, and not padded out unnecessarily. And even when you've run through it, there are a whole raft of enjoyable challenge-based unlockables, as well as extra difficulty settings to test the mettle of those that want a blistering challenge.
But even these gameplay fundamentals don't really answer the original question, because most of them could just as easily be applied to the first game. Perhaps it's more subtle, then. It is the puzzles? They are definitely a little more varied this time. For example, the key addition of a time-slowing element in certain areas of the game opens up plenty of fun (and rather cool) segments where you're rushing around pulling switches, grappling furiously across the level, and generally experimenting with whatever's to hand until something works. Even the bog standard block-shifting sections feel a little more satisfyingly logical, and on balance we definitely weren't as stumped this time around, which made it more fun.
No messing
As for the combat, the same applies. In a broad sense, they haven't messed with what was already as slick a hackandslash control set-up as there has ever been. So rather than break it with pointlessly complex combos, what you get is broadly the same abilities to swish Athena's Blades around (with the good old L1 plus triangle or square serving you well for much of the game), as well as a few secondary weapons that you can whip out with L2 if you feel like trying something different. In truth, having a bloody great Barbarian Hammer or the Spear of Destiny is quite cool, but the amount of 'orbs' required to power them up means that you tend to focus on continuing to upgrade the main default weaponry, and some of your magic attacks.
Talking of which, we seemed to find the magic attacks a little more useful this time, especially the Atlas Quake attack which pounds anyone in range into submission with a barrage of falling rocks, while being able to whip out a bow and fire off a volley of arrows from Typhon's
Bane always comes in handy for those attacking from distance or high up in the air. But in the right context, using the Head of Euryale (essentially Medusa's Gaze by another name) and turning everyone to stone can be a real godsend, while the lightning-spitting Cronos Rage does a good job of frying everyone stupid enough to get in your way. All round, you're given a decent amount of strategies to choose from, and working out how to spend the orbs you earn from your killing rampage helps shape that. But the fact that there's no 'right' way to upgrade your abilities only adds to its charm.

Sadly, the procedure didn't quite go to plan.
Expanded jumping/platforming elements play their part throughout the game, too, and once you've earned some wings the overall level design starts to demand a little more from you than previously. For example, with grapple points and air vents dotted around, you'll find yourself guiding Kratos in all manner of impressive new ways, from the usual rock climbs, jumps, shimmies, and ceiling-climbing, to the new ability to haul yourself up to previously inaccessible grapple points, or gently glide down to a distant platform. And just like the rest of the game, it feels hugely intuitive - thanks, in part, to one of the best uses of a dynamic camera we've seen. Far from being a hindrance, not having to tweak the camera leaves your right thumb to get on with the business of fighting off all manner of despicable enemies. It's still by no means perfect, but it really didn't cause any of the problems you would normally associate with fixed/dynamic cameras, with your enemies always visible, and jumps always manageable. The game rarely tries anything too ambitious in terms of switching the camera angle unless it knows you're safe from harm. Panning back and swooping around is left either to the more explorational sections, or platforming when it's not a problem, so we'll happily salute Sony for that.
A different planet

Three heads? That's just cheating.
And as we've already mentioned several times, on a technical level the game is simply sublime in every area - a benchmark for third-person action games. In particular, playing it on a PS3 sharpens up the visuals no end (it's revelation if you've got a massive screen), plus you have the added benefit of being able to play it with a wireless pad. From the opening section to the climactic battles, the game is simply a joy to behold. It's blessed with the sort of attention to detail that you'd expect to see in lavish cut-scenes, not in everyday run of the mill locations, and at no stage did we ever see even a hint of frame-rate drop or v-syncing glitches or any of that nonsense. As you'd expect, the animation is superb, and the character models (particularly of the bosses) are among the most lavish we've seen - better even than those in Shadow of the Colossus. Even the soundtrack and voice acting is top notch. If you can find a flaw in God of War II, it'll be down to personal taste. For those that love these brooding action adventures that drip with atmosphere, this is as good as it gets.
So why isn't it a 10? Perhaps in purely PS2 terms it deserves that sort of hysterical mark, but we can't rate games in a vacuum, so it's a 9, but a 9 that stands up to any other game regardless of the platform. Maybe the one notable down-side of this incredible sequel is that it is 'just' the second part of a game we all loved two years ago, and even die-hards like myself have to acknowledge that. As such, as refined and honed as the gameplay is as a whole, you can never quite replicate the wow factor of the original - even if it ends up being a better game. Lack of innovation or not, the important thing to stress is that God of War II boasts some notable improvements in every area, and is therefore a game that any fan of action-adventures should rush out and buy immediately. Satisfaction guaranteed.
9 / 10
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Comments (119) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Not until we get shot of TR Anniversary and Silmeria, it seems. I knew I shouldn't have sold the bloody thing.
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I'd give it a 10, myself - but then I'd have given the original a 10 too.
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god of war has an enjoyment factor second to none and if god of war 2 is a step up, even a baby step then its most likely the best 'game' ever to get a 9
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Based on the words in this review, it almost seems harsh not to have given it a 10, but no matter.
If this is the PS2's swansong, it's really a pretty damn good way to go...
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Thinks / Why did i buy it again?
Actually it really is a cracking game and GOW3 should be simply stunning. Here's hoping....
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in other words, HD on PAL wasn' removed cos there never was any HD to begin with.
can anyone confirm if this is still the case?
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Oh, come off it. Yes, it was a great game, possibly brilliant in fact, but it certainly wasn't anywhere near "one of the best games ever made". If that list is a top 100, then maybe. But seriously, even the first and third Devil May Crys were better, and I'd not even put either of those in the catergory of "one of the best games ever made". In fact, there were a bunch of games better than it on the PS2 alone.
Yeah it would be one of the best........ if the PS2 was the only console ever in existence.
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why are deverlopers still making games like this on the PS2?
because the PS3 is a total failure of a precedent set by Sony and so much of it lost through sheer stupidity
EG saying that it 'looks even better on the PS3' is really, really quite tactless
it's almost encouraging PS3 owners to BUY a PS2 game
if I hear one more thing about Folding@Paper on the PS3 from EG, I will quite literally rip my nasal hair out with a fucking tweezer"
There's always one .
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Where exactly is the logic in demanding that they stop making decent ps2 games now that ps3 is around? Go troll elsewhere.
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Oh and is it really surprising that one of the PS2's biggest sellers is going to come out on the PS2 with its huge number of installed units? Surprising perhaps there is not a ps3 version as well but not instead.
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I mean, aren't there people who still fire up Halo and Ninja Gaiden Black on their 360? Nothing wrong with that either, is there?
But no... a great PS2 game has to be spun into doom for the PS3. Ridiculous.
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I was planning on not getting pulled in by this one...
But the first one was so magnificent!
Looks like I'll have to go get it after work...
Can you download the soundtrack like the first one?
"The Vengeful Spartan" was an excellent track...
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Say, where can I get the GOW1 soundtrack nowadays, couldn't get it from connect.com?
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Honestly 360 owners can play many originally developped games on their system. ps3 best game is...a ps2 game. I think it was a very wrong decision to develop gow2 on the ps2. If it was an exclusive for ps3, it could change the way ps3 is viewed. hell, maybe even sella couple systems....
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Guess I have some spare change from all the games that I don't want on the Wii so why not
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Rejoice & enjoy
It's single track downloads...But they're worth it...
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That's what GoW3 is for, genius.
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"So can we forget about the PS2 now and move on?"
When it's still churning out games better than those avaliable for 360 AND PlayStation 3? Why should we do that?
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And when was is it announced, since you are so informed?
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> going on any version of this game
http://ti mmoss.blogspot.com/2007/04/talk...
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If the answer to either of those questions is no then I might pick it up at some point. I thought the first one was massively overrated but aside from those two points it was quite a good game.
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That is kind of the point of Kratos. He's a nasty bastard, but (as you'll understand if you completed the first game) with a damn good reason for it!
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And when was is it announced, since you are so informed?'
At the GoW2 launch party for one, Sherlock.
And you'll have other tasty ps3 games (both new and established IPs) to play in the intervening time.
/loves being catty
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SPOILER ALERT
Well not really...
He just wanted to smite his adversary, he already was an insufferable bastard...
And in blind rage he then chopped up his family...
Which certainly didn't help his position...
It's basically a tale of comeuppance...
END SPOILER
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a link to the announcement? I doubt there is anything official...
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Wait till you get to 28. I have to do that regularly, and not because of any gaming-related ultimatums.
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Nope nothing official Watson, but when the lead developer of a (Sony-owned) studio sounds off on the possibilities of Sixaxis for the franchise, you can make a few logical deductions, yes?
[link url=http://ww w.1up.com/do/newsStory?cId=3157967
]http://ww w.1up.com/do/newsStory?cId=3157...[/link]
Off to work now
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That was the first GOW obviously...
I hear that in the second one martians attack Olympus and Kratos must construct an army of cyborgs to shoot the living snot out of those invading bastards...
More interesting?
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Oh i see, so basically you are just making things up as you talk, in order to back up your falsely reported announcement. Wow, talk about displaying insecurity...
Re-read your posts and be ashamed of yourself (if you are more then 12 years old, that is...)
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/re-reads posts
/marvels at his own excellence
/really off to work now
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God of War isn't made by studio owned by Sony, it IS by Sony. Considering the massive hit the first one was, I think its fair to say there would be at least a few sequels... I think the article where he talks about the sixaxis and stuff does speak volumes.
I like God Of War, but I found out the other day that the narrator is actually this woman (Linda Hunt):
[link url=http://www.movieactors.com/freezes1/KindergardenCop12. jpeg
]http://ww w.movieactors.com/freezes1/Kind...[/link]
The game all of a sudden doesn't seem so badass anymore...
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that is all.
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I finished it but at the end I just thought he was a prick who refused to accept responsibility for his actions and would rather blame everyone else. It's just a foible of mine I guess, I can't seem to like something if I actively dislike the protagonist.
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LOL
The review was a tad generous, I think. Still a very good game though.
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I have also had quite bad tearing on other games recently such as Okami and several games on the 360.
Is it my set up?
It all seems to have started since I bought a Sony Bravia LCD TV.
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Well if everyone has to put up with it then that makes a little easier to bear.
/must...stop...looking...at...tearing...aaaagghhhh
BTW I never noticed any games tearing when I had an SD TV
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Anyway, I'm gonna have to get this now. My exams will be a good distraction from the game.
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It's out NOW! Go get it dammit!
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/walks away whistling....
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I presume it's playing it on the PS3 which gets rid of the tearing and wonky framerate.
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because the PS3 is a total failure of a precedent set by Sony and so much of it lost through sheer stupidity
As someone else mentioned, the 100,000,000 installed user base might have something to do with it. If any other publisher started solely supporting the niche market of the PS3 at this stage it would come across as utter madness; and I think the same applies to SCE. S'funny - hardware generations have always taken a couple of years to change over in the past, but some people seem to expect this one to be all done and dusted in 10 minutes. I suppose it's because PS2 slaughtered its competition so thoroughly that it's the only one left standing.
"Honestly 360 owners can play many originally developped games on their system. ps3 best game is...a ps2 game. I think it was a very wrong decision to develop gow2 on the ps2. If it was an exclusive for ps3, it could change the way ps3 is viewed. hell, maybe even sella couple systems...."
"I dont want it in 2 years, Einstein"
The thing is, what exactly makes you so sure that if this game had been developed for PS3 it would be ready by now, and not still be another year away like, say, all the other big PS3 titles? Putting out another current gen version while you set about the lengthy task of stepping up to the next-gen sounds like a reasonable plan to me.
Supporting your previous format while your new one takes root is the norm, folks, not the exception.
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Peeps playing this PS2 game on, you know, their PS2 will experience quite horrific tearing.
Still, as long as the reviewer is playing this game on a PS3 that doesn't have tearing that he then relays his opinion of the game and says there isn't any tearing at all that is the main thin...
/gasps for breath
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And to be honest I also thought the PS3 did nothing to enhance graphics
But considering he doesn't see any tearing he must have. I see it.
Oh and tearing is in no way TV depenable. That's just nonsense.
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I'm usually not the one to argue about a score but to me this just feels like Eurogamer is trying to be different just for the sake of it … Common guys you realy don't need that.
I've got to agree though, just thinking about what this team might pull out of a PS3 is a wild orgasmic dream …
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I am already tempted to buy one just for the wireless pads!
If I could get rid of the tearing on God of War 2 and Okami that might just swing it. It's just a pity the games are all 360 ports
Does anyone know if tearing is worse through different connectors (RGB, SCART, S-VHS). I'm currently using S-VHS as it's the only connector free on my LCD TV
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I'd probably have liked it a lot more before playing Ninja Gaiden, as that game ruined Devil May Cry and God of War for me. I'll likely pick this up eventually, but I've no real desire right now. Same as with Devil May Cry 3, I guess.
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From reading the review, I was under the impression it was played on both the PS2 and PS3.
"...playing it on a PS3 sharpens up the visuals no end..."
I take that to mean he at least tried it on the PS2 and saw the difference in visuals...
But it'd prob be best to ask the reviewer himself.
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/wishes hadn't sold PS2
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Basically, the lack of progscan in the PAL version is irrelevant the second you run it on a PS3. Normally PS2 games are a jaggy mess on this 50" Plasma, but on a PS3 it's one hell of an improvement, and that applies to all PS2 games I've run on the PS3. I'm really surprised more people aren't shouting about how much better the PS3 makes PS2 games look on big HD screens.
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I think you've got it the other way round I don't think any other company has supported their previous console at all when the new one launches admittedly the Nes and Snes was before my time.
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Is 32" big enough?
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It's what you do with it that counts.
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A 42" would be far too large for our room. Oh well, I'm still in SD so anything will be an improvement anyway.
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I've got a 32" HD Telly and it's fine for a small sitting room.
I have been putting off buying a PS3 so far as it did not work fully with FFX12 and Okami but from what Krudster says about the improvement in v-sync and image quality I think a trip down the shops is on the cards after I have finished them off.
/hmm, how to tell the wife
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But the tearing is bloody awful, I've only played it on a normal tv in work but the tearing is everywhere, some of the most noticeable I've seen, even more so than the 360 games.
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+1
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Also I have one big complaint, TEARING and FRAME RATE ISSUES all over the place!!!
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I'm sure Sony are very happy.
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Got to agree with Fyzzu and Santino...
...enjoyed God of War, but Ninja Gaiden is still the benchmark for me. After I finished NG, it was ages before I could play an action game and enjoy it. NG just made everything else seem so pointless (and easy!).
Having said that, GoW is the only actioner that came close to that level of brilliance, so I'll def-o be picking GoW2 up. Better finish it before Sigma comes out though...
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As for comparisons between GoW and DMC or NG, I think Krud already explained it well in his review.
DMC and NG have always been solely about combat, and little else.
GoW gives you the whole package, but of course if none of that other stuff matters to you, then that's fine too.
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*insert "personal opinion and all that from this point" disclaimer here*
Some of it is quite boring, really (spinning blades in various places come to mind - oh god, now I can't get those bloody things out of my head). Personally, I prefer depth over width as it means that gameplay elements will be much more tuned and polished. In DMC, everything feels just right - not a single element in the game is unnecessary. In GoW, that is much less the case. Enemy/boss battle is not so polished, as are the platform/exploration elements. Gameplay contains a few annoying balancing issues. A consequence of going for width. That's not to say that GoW is a bad game, of course, but at the end of the day it's just not a jawdropper for me.
Criticism aside, you can feel the love the developers put into the title, Kratos really is a badass character and the story is good. For that, I definitely pay tribute and thus bought GoW II. To re-experience the fun (and hopefully not the un-fun from spinning blades). Which is what matters in the end.
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But it's worth getting a ps2 for.
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But.. But,... But.. you START in hell.. Fighting what would normally be the end of game boss!
It's fooking ace!
As for framerate/tearing.. presume must be a PAL problem.
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Don't base your world view of Microsoft's cut and run from XBox. Sony (with the PSOne during the PS2 lifecycle) and Nintendo (with the Gameboy Micro during the DS lifecycle) supported their old systems. GBA titles are stiull being launched, and if game companies bothered, PS/PSOne titles would probably also be able to find release.
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I think you mean 'No-one but...' Unless I'm really out of touch with the gaming public...
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Out of interest, and wholly off-topic, how does DMC3 compare to Ninja Gaiden? I remember everyone going on about how insanely hard it was, but I never found anyone saying which one was actually more of a challenge. Or more of an enjoyable challenge, either, which I thought NG nailed.
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The reviewer said that's not what this game does, and isn't for masochistic gamers.
Ninja Gaiden does do this, and is more for those types of people.
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button bash button bash button bash boss battle button sequence
button bash button bash button bash boss battle button sequence
button bash button bash button bash boss battle button sequence
button bash button bash button bash boss battle button sequence
button bash button bash button bash boss battle button sequence
button bash button bash button bash boss battle button sequence
button bash button bash button bash boss battle button sequence
button bash button bash button bash boss battle button sequence
button bash button bash button bash boss battle button sequence
button bash button bash button bash boss battle button sequence
/scratches head, looks in mirror at grey hairs and fishes out receipt from bin
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/runs
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God of war 2 is just as fun as those games though and has better story, bosses, gore, production values, music, characters.
They are all equal in there own way, best action games ever made,
after RE4
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"All bar the most insanely masochistic gamers enjoy traipsing through large chunks of the game that they've already proved their worth on, and God of War II almost always (except one memorably tough section near the very end) puts you right back where you copped it."
Rephrased: "Everyone except (all bar...) masochistic gamers really like going back through bits of the game they've already done, and God of War 2 puts you back where you died." Unless I'm really reading this wrong, it should still be "None bar" rather than "All bar". The words are wrong - regardless of saying that God of War 2 puts you back where you died, it still has it the wrong way round, suggesting that everyone likes going back through the earlier bits, and masochistic gamers don't.
I can't really clarify the way I'm reading this much further. Am I just horribly misreading this, or what?
And yes, I know this is a largely pointless argument
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you're reading it correctly, and it is written wrong.
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Well that was £500 well spent then.
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Ironically, GoW was the first game I played on my PS3. Currently busy with FF12 (which rocks). Still haven't played a next-gen game on it - I have Resistance, but it's desperately disappointing when compared with my newer 360 games like Gears, LP and Vegas.
So sad...
And, to weigh in on the DMC vs. NG vs. GoW debate...yes, GoW was fantastic, but it was and will always be a button-masher rather than a skill proposition. The depth of the combat system in NG is what made it so compelling. Fewer, simpler combinations than GoW, but requiring true mastery, and dead-on timing; these are the elements that elevate NG above GoW for the seasoned action gamer.
Still, brilliant as it was, the soul-rending difficulty reduced me to a weeping wreck on too many occasions, so I guess I have to concede that GoW was better balanced and infinitely more accessible. Maybe NG Sigma will fix that and give everyone a chance to enjoy the game.
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Have you played GoW on the hardest difficulty?
Also, have you played the Challenges Of The Gods?
I agree - to an extent - that NG is probably a more challenging and in-depth game, but playing GoW on the hardest difficulty is also very, very tricky.
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What are you talking about?! It's the game with the highest review score so far, that's playable on PS3. (Or is FF XII also playable on PS3, that got a 10 didn't it?)
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Don't you play GC games on a Wii?
I mean, it's not like the best Wii game actually isn't a GC one either.
You are aware that Twilight Princess was developed for the GC, and had the Wiimote controls plugged in in time for launch, right?