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God of War: Chains of Olympus Review

PSP Review by Kristan Reed

11 March, 2008

If only more developers treated the PSP with such respect. With God of War: Chains of Olympus, Ready At Dawn manages not only to produce a showcase title for the much and unfairly maligned platform, but one that fans of the acclaimed PS2 hackandslash series will slice off limbs to get at.

Set ten years before the events of the original God of War, Chains of Olympus sees Kratos having yet another bad day. To begin with, it's all fairly innocuous god-bidding fodder, with the surly bald warrior defending a Persian city from an invading army. Soon enough, he comes across a statue of Athena, who sends him off on a typically violent quest via the usual collection of huge caves, ornate temples and even Hades itself to retrieve Helios, for reasons too absurd to go into. Eventually, our hero faces one of those galling moral dilemmas that game developers love (no wonder Kratos was so irrepressibly grumpy in the first place), and we're given the perfect excuse to hammer buttons and add to his growing collection of spare body parts.

As hard as it might be to imagine, Chains of Olympus comes incredibly close to replicating what made the PS2 originals so exciting - both in terms of the visuals and gameplay. Technically, it's one of the most impressive games to appear on PSP, capturing its predecessors' architectural and environmental opulence with ease - and all without any slowdown or loading pauses to rile us.

'God of War: Chains of Olympus' Screenshot 1

Hey, you've got something in your eye. Allow me...

In combat terms, the controls are mapped identically bar the evade move - which is now somewhat awkwardly moved from the right stick to a combo requiring both shoulder buttons plus movement direction (this, it must be noted, isn't really a problem once you get used to it). Elsewhere, the well-established system of triangle for heavy attack, square for light attack, circle for grab and X for jump remains, and provides for simple, accessible and satisfying combat, as ever. The fact that the original never featured a manual camera is a godsend for its transition to PSP - for once, we're not left bitching about an inability to see what's going on. Happy accident or not, it means you're able to control the game almost exactly as was intended.

Weapon-wise, you get a few new toys to play with as you go along in the usual fashion. To add to the default blades of chaos, you soon add the ever-useful Efreet magic ability, which damages enemies within a given radius, followed closely by the Gauntlet of Zeus, which essentially gives you the ability to punch very very hard indeed. On top of that you also gain a sun shield, which is useful for deflecting projectiles, and a couple of other magic abilities - the Light of Dawn (chuck a ball of light), and Charon's Wrath (don a mask and dish out wracking pain from a distance). As ever, each downed enemy releases coloured orbs - red for powering up weapons and magic, blue for magic, and green for health - while occasional chests en-route also help improve your overall health and magic, just as they did in the PS2 parent titles.

'God of War: Chains of Olympus' Screenshot 2

On the small screen, it really does look incredible - less so through the TV-out, admittedly.

For all its faithfulness, though, it's not quite a full God of War game. It relies on short, sharp, repetitive combat encounters over and above exploration and puzzles, and there are far fewer enemies to fight or massive, screen-filling bosses to worry about. It feels lightweight next to the originals - and the presence of extremely regular checkpoints and save points is further evidence of this. It's probably a decision taken to make it work better on the move, but at the same time the feeling that this is God of War Lite grows the further you get into it. And with the game clocking in at six or seven hours, it's roughly half the length of either of the PS2 games. That Ready At Dawn, for whatever reason, had to cut co-op play, multiplayer, some of the puzzles, dialogue and characters, is a shame.

At face value, it's obvious that Chains of Olympus gets things absolutely spot on in terms of look and feel, and it's quite an incredible achievement in all manner of ways: the absence of loading times, the excellent controls, and the slick visuals contribute to it being one of the best examples of how to make a game for the PSP. It's not quite the full God of War experience, but none of this detracts too significantly from a game that is well worth buying despite its compromises.

8/10

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Comments: 1-50 of 74 in total | next 50 »

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kelly's_h
11/03/08 @ 11:08
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OMG OMG. Mark my words GOW3 will be the best looking game in existence!
Bloodkult
11/03/08 @ 11:09
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Lovely stuff.
ScarOnTheSky
11/03/08 @ 11:12
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Erm, shouldn't this be in the PSP section?
mingster
11/03/08 @ 11:12
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No loading times is impressive. As are the ridiculously good graphics.
krudster [mod]
11/03/08 @ 11:15
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The lifting of the CPU cap has certainly helped.
Ryze
11/03/08 @ 11:15
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When's the PC version out? O_o!

BTW - preorder from Asda for £17
killest
11/03/08 @ 11:17
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psp > ds!

andromeda
11/03/08 @ 11:18
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wheres the ironic politiican news , i got my popcorn ready

like this game so far though, good stuff
Murbal
11/03/08 @ 11:20
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Reads throughout like it's being directly compared to the PS2 originals. Surely it could be reviewed as a PSP title in it's own right and not as a lesser version of undoubtably two of the finest (albeit last-gen) home console experiences?
mingster
11/03/08 @ 11:20
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no mention of nipples in review is disappointed
Ryze
11/03/08 @ 11:21
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Sorted. The PSP / Sony is damn lucky that this game doesn't need a right-stick camera.

That and the load times -also sorted here- is what breaks the vast majority of PSP games.
ArcMonkey
11/03/08 @ 11:24
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PSP???

PC??
JediMasterMalik
11/03/08 @ 11:25
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@Murbal - I agree, it should be.

Also, what's this about multiplayer and co-op?
Moonprince
11/03/08 @ 11:30
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"Surely it could be reviewed as a PSP title"

You'd think so wouldn't you...
afghan_jones
11/03/08 @ 11:32
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the very fact that it is being compared to the home console versions at all just shows how effing good it is within the handheld market.
BBIAJ
11/03/08 @ 11:32
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No slowdown, are you sure EG?

The demo was riddled with slowdown, a stuttering framerate, and tearing, and that's with it running off of the memory stick, not being streamed from UMD!
symbiote
11/03/08 @ 11:32
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So how is a game that's praised for making the most of the PSP then held back from a higher score because it's on the PSP?

Cloudane
11/03/08 @ 11:34
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I am a Nintendo DS fan at heart but not even I can argue that the PSP output has been better than the DS for the past six months.

I might even end up buying one soon...
Chtulie
11/03/08 @ 11:44
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No mention of it's improved controls for magic? Especially after taking a biton where controls have changed? Maybe you've forgotten that the original games where quite a bit more awkward when it came to using magic?
captainrentboy
11/03/08 @ 11:44
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Ahhhh God Of War 3, the one game that makes me envy PS3 owners.
Imagine how fucking sexy it will look, I never did get how they made the originals look sooo frikkin good on the PS2. They are some talented developers, I'll give 'em that.
mingster
11/03/08 @ 11:50
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BBIAJ - They have fixed any issues with slowdown and tearing.
There is absolutely no slowdown of visual problems in the finished version.
(I've completed it on a phat PSP and its perfect)
mingster
11/03/08 @ 11:51
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This is the lowest scoring mark for theis game on the whole internet BTW and 8 is good!
Its ranked as the no.1 PSP game ever on meta and gamerankings
Kay
11/03/08 @ 11:53
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I didn't think much of the demo, to be honest. It was just a case of 'defeat all enemies in the room, move on to the next room, defeat all enemies again, defeat a boss, move on to next room' etc. Is the whole game like that?

I much prefer the atmospheric locations, exploration and puzzle solving aspects in these type of games, rather than just having seemingly endless combat.

K
Edited 1 times, most recently on 11/03/08 @ 11:54
jonchoo
11/03/08 @ 11:53
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@BBIJ, there are slowdowns in the downloaded demo because it is compressed. Running the game from UMD is fine. I didn't encounter a single slowdown, at all.

Personally I found the control for the PSP version even better than the PS2, particularly dodging.
mingster
11/03/08 @ 11:56
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K.. i personally wanted way more combat and found there was slightly too many puzzles and not enough fighting.
mingster
11/03/08 @ 12:01
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umm dabo .. i'm not insinuating that.. i don't go in for the conspiracy theory's i 'm just commenting this is the lowest mark for the game of any review out there if this is an 8 then all the reviews of PSP games scored before need remarking as there are no reasons this game shouldn't score a 9 ther's nothing wrong with it apart from being a bit short to complete on normal difficulty setting.
krudster [mod]
11/03/08 @ 12:05
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It's quite short and the game is more repetitive/combat-centric than the original. You think that it deserves a 9 in spite of that? Go for it.
krudster [mod]
11/03/08 @ 12:05
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It scored 7 in at least one publication I could mention, so we're not the lowest score.
JediMasterMalik
11/03/08 @ 12:11
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Again- what is this about the removal of co-op and MP? The other games had neither, was it originally planned for this or something?
mingster
11/03/08 @ 12:16
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Yeah i'm a bit perplexed about the co-op / multiplayer comment as well, had never heard that it was ever going to be in it to begin with.
MattDamon
11/03/08 @ 12:16
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Read like a ten to me.

Never played the thing, but the score doesn't seem to tally with the review to me.
MattDamon
11/03/08 @ 12:19
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Re-read that review and still perplexed that this is being marked down for not being at the same level as a PS2 game. Surely the PSP deserves some slack. GoW Lite sounds exactly the type of thing I'd want on PSP.
Hughes.
11/03/08 @ 12:19
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Hooray! Finally PSP games are no longer being marked down because "big console experiences don't belong on handhelds" and "they don't suit playing on the move"; now they're being marked down because they're not like the big console experience and they dosuit playing on the move!

It's a revolution!

Maybe one day PSP games will just be marked just on how good they are, instead of having irrelevant baggage strapped on them by reviewers?
SeesThroughAll
11/03/08 @ 12:20
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had to cut co-op play, multiplayer, some of the puzzles, dialogue and characters, is a shame.

JMM is right.
Edited 1 times, most recently on 11/03/08 @ 12:20
jonchoo
11/03/08 @ 12:21
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Dunno about co-op or multiplayer. Never read about the possible inclusion of any, and this review is the first I have read about them (in fact if you google co-op and chains of olympus you will reach this review). So the fact that both didn't make it into the game didn't bother me one bit as I never expected them anyway.

Either Eurogamer is making stuff up to disparage the game or RAD promised some co-op/multiplayer to them that we didn't know about.

But RAD did cut a level out. A video of the level is included as a bonus and it looks pretty good.
krudster [mod]
11/03/08 @ 12:29
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From an interview:

"As a matter of fact, we did explore many different ways of expanding the God of War universe and gameplay. Multiplayer was on the table, both player vs. player and co-op, during the first meetings with Sony. In the end we all came to the conclusion that we had to stay true to the franchise and tell more of Kratos’ story and expand the mythology of God of War.

"Still, it would have been cool to build a co-op game and give the player the ability to play different heroes of Greek Mythology. Imagine Kratos fighting alongside Hercules or Achilles. How cool would that be? What I really wish I had is an extra year to tell the whole story that was originally planned. One of the coolest and most complicated puzzles had to be cut out of the endgame due its complexity and time. It might have been one of the most powerful moments in the whole story of Kratos. We also had to remove some characters and some dialogue. We love the game but also would have wanted to add a lot more to it. I guess that’s how we always feel at the end. But again, we had to stay true to the franchise and tell more of Kratos’ story and expand the mythology of God of War"

http://www.next-gen.biz/index.php?option...
jonchoo
11/03/08 @ 12:32
#37
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Well proven wrong. Either way the inclusion of co-op/multi didn't make it out of pre-development planning stages so it wasn't 'cut'. Subsequently we were never promised of any.
lambtron
11/03/08 @ 12:34
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Stop bitching everyone. Its a good game. End of story.

/ buys
krudster [mod]
11/03/08 @ 12:37
#39
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It's a forum. Bitching is mandatory!
Hughes.
11/03/08 @ 12:38
#40
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So, an idea from the first brainstorming session, and not anything they ever did any work on?

srzly?

I feel so cheated now.
Feanor
11/03/08 @ 12:41
#41
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The claim that EG has something against Sony or the PSP is ludicrous. This site has given 9's to many previous PSP games.
krudster [mod]
11/03/08 @ 12:42
#42
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I concede Multiplayer and Co-op wasn't 'cut' as such, but he fully admits a big puzzle was cut, as well as characters and dialogue.

It sounds like a game that could have been as amazing as the originals with a bit more time.

Still, as the man says, just buy it.
mrmrc84
11/03/08 @ 12:52
#43
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"I concede Multiplayer and Co-op wasn't 'cut' as such, but he fully admits a big puzzle was cut, as well as characters and dialogue.

It sounds like a game that could have been as amazing as the originals with a bit more time.

Still, as the man says, just buy it."

Possibly but the PSP is only capable of so much, and the results I feel are still pretty spectacular.
8 out of 10 isn't an unreasonable final score, i still think i'd lean towards 9 myself though.
Bertie [staff]
11/03/08 @ 13:28
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Which part of God of War PSP did you make, dabo?
krudster [mod]
11/03/08 @ 13:44
#45
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It's a forum! Therefore I must sound angry and be unpleasant! RaaaRRRGH!
el_pollo_diablo
11/03/08 @ 14:13
#46
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8. That's a good mark. Reviews are subjective. What's the problem?
darc
11/03/08 @ 14:28
#47
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Just like GoW II, but half the length - sounds like the perfect game! I totally don't get the argument that a game's value can be measured in hours/price, when 90% of those hours are spent repeating the same concepts. I loved GoW II, but like most games, for me, it overstayed its welcome.

The only let-down with Chains of Olympus is that they cut back on puzzling and exploration. Those are the elements that complement the combat to keep the whole thing from feeling like a slog.

Either way, this is good news for the PSP. This is a game that's good enough to sell new PSP's, which will likely lead to more good PSP games. (My PSP has been edging ever closer to the "Sell" pile for months now.) I doubt I'll buy it, since I got my fill of GoW on PS2, but I am really impressed with the demo.
Edited 1 times, most recently on 11/03/08 @ 14:57
Danbojones [staff]
11/03/08 @ 14:30
#48
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@Dabo, There's a massive difference between 'justifying the comments you have made' and accusing EG of being corrupt and on the take. Try to make your salient points, to which you are entirely entitled, without the groundless accusations, and you might find that your opinions receive a little more respect.
Bohnsen [staff]
11/03/08 @ 14:31
#49
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Well, regarding the "reviewing it as a psp game". How about reviewing it as a videogame? And as such it tries at its hardest to duplicate previous iterations. And you know what? It succeeds in most technical aspects. It really wants to be compared - so that's what happens.

It's an "almost as good" God of War. It technically is up to the task but lacks in the gamedesign departement. It doesn't get the plattforming and exploration part as good as the other ones and there are significantly less "wow's" in there (which don't have anything to do with the plattform).

8 points then - right on spot.

And now go buy it, if you haven't already.

cheers,

Alex

P.S.: And yeah, it really is short. 3 and a half hours on my second play-through.
Edited 1 times, most recently on 11/03/08 @ 14:32
Hughes.
11/03/08 @ 14:32
#50
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The game is marked down because it's not like the PS2 games.

Previous games have been marked down on the basis that they shouldn't try to be like PS2 games.

The game is marked down because it suits playing on a portable device.

Previous PSP games have been marked down because they don't suit playing on a portable device.

The game is marked down for the absence of content, half of which was never going to be put into the game anyway.

Trying to claim these complaints are all about the number at the end is a bunch of crap

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