God of War: Chains of Olympus Review
Link to the past.
Version tested: PSP
If only more developers treated the PSP with such respect. With God of War: Chains of Olympus, Ready At Dawn manages not only to produce a showcase title for the much and unfairly maligned platform, but one that fans of the acclaimed PS2 hackandslash series will slice off limbs to get at.
Set ten years before the events of the original God of War, Chains of Olympus sees Kratos having yet another bad day. To begin with, it's all fairly innocuous god-bidding fodder, with the surly bald warrior defending a Persian city from an invading army. Soon enough, he comes across a statue of Athena, who sends him off on a typically violent quest via the usual collection of huge caves, ornate temples and even Hades itself to retrieve Helios, for reasons too absurd to go into. Eventually, our hero faces one of those galling moral dilemmas that game developers love (no wonder Kratos was so irrepressibly grumpy in the first place), and we're given the perfect excuse to hammer buttons and add to his growing collection of spare body parts.
As hard as it might be to imagine, Chains of Olympus comes incredibly close to replicating what made the PS2 originals so exciting - both in terms of the visuals and gameplay. Technically, it's one of the most impressive games to appear on PSP, capturing its predecessors' architectural and environmental opulence with ease - and all without any slowdown or loading pauses to rile us.

Hey, you've got something in your eye. Allow me...
In combat terms, the controls are mapped identically bar the evade move - which is now somewhat awkwardly moved from the right stick to a combo requiring both shoulder buttons plus movement direction (this, it must be noted, isn't really a problem once you get used to it). Elsewhere, the well-established system of triangle for heavy attack, square for light attack, circle for grab and X for jump remains, and provides for simple, accessible and satisfying combat, as ever. The fact that the original never featured a manual camera is a godsend for its transition to PSP - for once, we're not left bitching about an inability to see what's going on. Happy accident or not, it means you're able to control the game almost exactly as was intended.
Weapon-wise, you get a few new toys to play with as you go along in the usual fashion. To add to the default blades of chaos, you soon add the ever-useful Efreet magic ability, which damages enemies within a given radius, followed closely by the Gauntlet of Zeus, which essentially gives you the ability to punch very very hard indeed. On top of that you also gain a sun shield, which is useful for deflecting projectiles, and a couple of other magic abilities - the Light of Dawn (chuck a ball of light), and Charon's Wrath (don a mask and dish out wracking pain from a distance). As ever, each downed enemy releases coloured orbs - red for powering up weapons and magic, blue for magic, and green for health - while occasional chests en-route also help improve your overall health and magic, just as they did in the PS2 parent titles.

On the small screen, it really does look incredible - less so through the TV-out, admittedly.
For all its faithfulness, though, it's not quite a full God of War game. It relies on short, sharp, repetitive combat encounters over and above exploration and puzzles, and there are far fewer enemies to fight or massive, screen-filling bosses to worry about. It feels lightweight next to the originals - and the presence of extremely regular checkpoints and save points is further evidence of this. It's probably a decision taken to make it work better on the move, but at the same time the feeling that this is God of War Lite grows the further you get into it. And with the game clocking in at six or seven hours, it's roughly half the length of either of the PS2 games. That Ready At Dawn, for whatever reason, had to cut co-op play, multiplayer, some of the puzzles, dialogue and characters, is a shame.
At face value, it's obvious that Chains of Olympus gets things absolutely spot on in terms of look and feel, and it's quite an incredible achievement in all manner of ways: the absence of loading times, the excellent controls, and the slick visuals contribute to it being one of the best examples of how to make a game for the PSP. It's not quite the full God of War experience, but none of this detracts too significantly from a game that is well worth buying despite its compromises.
8 / 10
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Comments (68) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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BTW - preorder from Asda for £17
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like this game so far though, good stuff
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That and the load times -also sorted here- is what breaks the vast majority of PSP games.
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PC??
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Also, what's this about multiplayer and co-op?
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You'd think so wouldn't you...
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The demo was riddled with slowdown, a stuttering framerate, and tearing, and that's with it running off of the memory stick, not being streamed from UMD!
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I might even end up buying one soon...
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Imagine how fucking sexy it will look, I never did get how they made the originals look sooo frikkin good on the PS2. They are some talented developers, I'll give 'em that.
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There is absolutely no slowdown of visual problems in the finished version.
(I've completed it on a phat PSP and its perfect)
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Its ranked as the no.1 PSP game ever on meta and gamerankings
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I much prefer the atmospheric locations, exploration and puzzle solving aspects in these type of games, rather than just having seemingly endless combat.
K
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Personally I found the control for the PSP version even better than the PS2, particularly dodging.
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It's a revolution!
Maybe one day PSP games will just be marked just on how good they are, instead of having irrelevant baggage strapped on them by reviewers?
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JMM is right.
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Either Eurogamer is making stuff up to disparage the game or RAD promised some co-op/multiplayer to them that we didn't know about.
But RAD did cut a level out. A video of the level is included as a bonus and it looks pretty good.
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"As a matter of fact, we did explore many different ways of expanding the God of War universe and gameplay. Multiplayer was on the table, both player vs. player and co-op, during the first meetings with Sony. In the end we all came to the conclusion that we had to stay true to the franchise and tell more of Kratos’ story and expand the mythology of God of War.
"Still, it would have been cool to build a co-op game and give the player the ability to play different heroes of Greek Mythology. Imagine Kratos fighting alongside Hercules or Achilles. How cool would that be? What I really wish I had is an extra year to tell the whole story that was originally planned. One of the coolest and most complicated puzzles had to be cut out of the endgame due its complexity and time. It might have been one of the most powerful moments in the whole story of Kratos. We also had to remove some characters and some dialogue. We love the game but also would have wanted to add a lot more to it. I guess that’s how we always feel at the end. But again, we had to stay true to the franchise and tell more of Kratos’ story and expand the mythology of God of War"
[link url=http://www.n ext-gen.biz/index.php?option=com_content&task=view&id=9401&I temid=2&limit=1&limitstart=1
]http://ww w.next-gen.biz/index.php?option...[/link]
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/ buys
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srzly?
I feel so cheated now.
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It sounds like a game that could have been as amazing as the originals with a bit more time.
Still, as the man says, just buy it.
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The only let-down with Chains of Olympus is that they cut back on puzzling and exploration. Those are the elements that complement the combat to keep the whole thing from feeling like a slog.
Either way, this is good news for the PSP. This is a game that's good enough to sell new PSP's, which will likely lead to more good PSP games. (My PSP has been edging ever closer to the "Sell" pile for months now.) I doubt I'll buy it, since I got my fill of GoW on PS2, but I am really impressed with the demo.
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It's an "almost as good" God of War. It technically is up to the task but lacks in the gamedesign departement. It doesn't get the plattforming and exploration part as good as the other ones and there are significantly less "wow's" in there (which don't have anything to do with the plattform).
8 points then - right on spot.
And now go buy it, if you haven't already.
cheers,
Alex
P.S.: And yeah, it really is short. 3 and a half hours on my second play-through.
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Previous games have been marked down on the basis that they shouldn't try to be like PS2 games.
The game is marked down because it suits playing on a portable device.
Previous PSP games have been marked down because they don't suit playing on a portable device.
The game is marked down for the absence of content, half of which was never going to be put into the game anyway.
Trying to claim these complaints are all about the number at the end is a bunch of crap
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"It's quite short and the game is more repetitive/combat-centric than the original. You think that it deserves a 9 in spite of that? Go for it.!
I think you should treat the PSP more like a small island instead of a large conservatory is all.
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With the exception of the fist of Zeus that have been lifted from DMC (it shares exactly the same moveset than beowulf from DMC3), every other power up is an old power up from GoW 1 or 2, the shield is the golden fleece, the efreet is poseidon rage and primordial fire is zeus bolts.
This game add nothing to anyone who played the ps2 ones and it only selling point is offering more of the same cause ps2 ones are as short as this one.
This game seems shorter but it about the same length, the difference is that this game lacks of those awfully designed jumping areas and is straight forward lacking artificial length.
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Umm, no GoW doesn't qualify the PSP as being 'larger than' the DS. I'll have to play this and Ninja Gaiden DS side by side to decide which one is better.
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you are the tard here... i was questioning EG scores and gave Halo as an example, so there is a conection between what i wrote and the God of War revew (i need to explain these meticulously given your retardation).
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First: There's no such thing as "reviewing it as a PSP game". I like games. I couldn't give a rat's ass about what platform they're on, what I want from EG is an in-context evaluation. Handheld games need to be just has good as stationary console game to deserve my attention.
Second: If anything, EG tends to go lighter on bad games than I'd prefer, with some exceptions. Don't think for a second that the moronic standards of IGN tell us anything about how EG should do it.
Third: The game, eh? Sounds nice. I like short games.
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My copy will arrive on launch day hopefully, and as I have no train journeys coming up at all and I've just cheated through a 1 year abandoned difficulty spike on GTA: LCS, I may well be playing this one for the rest of the year, in between 360 and PS2 games.
Quality.
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Yeah ive read your posts anti 360 bullshit of the highest order!
you must be proud.
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Considering the way this site is going, it might be interesting to include the following at the start of the review:
- Platform used to review game (in case of a multi-platform game such as, say Resident Evil 5)
- Version of review copy [ JAP, US, EUR (= UK or BEL or GER, etc) ]
- If review-copy is non-EUR and game is not out in EUR shops, include EUR expected release date
- Retail price in $, £ and €
And stuff. You know, things which lessen confusion and promote the impression that this site is aimed at the European gaming crowd. Or something.
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would please start your posts by saying 'in my opinion'.
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I also agree 100% with the comments of VMerken. This site is called Eurogamers. How about more reviews for the European versions of games as opposed to the US version. Otherwise in my opinion you should call this site InternationalGamer. And how about updating your games lists and getting me a free European copy of Raw Danger?
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God of war 1&2 are way far from being the best action games ever. In first place, the gameplay is a copy-paste of capcom games like onimusha and devil may cry, there is nothing original and only repeat things that works. And specially, those games aren't fun, they are gorgeous and fast placed but are games where only three moves are useful at hard difficult and so the game becomes a repetition of the same three moves over and over for the whole game, you also fight only about ten types of enemies that require three or four strategies in total, so the game grows boring and uninteresting at the few hours and is the reason of why GoW are the best rent games out here, they are worth one gameplay and no more.
Of course, the production values of the game are awesome, but that don't makes them "the best action games ever".
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Fantastic.
BUT its good that devs are starting to go away from this "we're tailoring the game to the platform" idea. Liberty City had 'portable friendly' early missions, but christ they were boring. They were the stuff you slog through to get to the good bits.
And I have to say, I BARELY save game on my PSP. If I have to stop playing, Pause + Sleep... its not so hard. I get near a charger at least once a day so no danger there.
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Which is a pity. because it really didn't need one (there free look was in there, but omitted from the manual as far as I remember).
Anyway... GOW:COE is awesome. I'd give it a 9 or even a 10. I do think EG are a bit guilty of making too many comparisons here. As with the TR:A roundup (not even a review, just a few dismissive comments), they are apparently down on the PSP for what it is (or in this case, isn't). I don't know what they don't like about it as a platform, I've never had any trouble enjoying mine.