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GI Joe: The Rise of Cobra Preview

Xbox 360 PlayStation 3 Wii Preview by Kieron Gillen

17 March, 2009

Page 1 of 2. Page 2 ->

Sometimes, you just want to shoot terrorists until they're dead. And not in a careful and methodical way where you inch along a grassy field towards a ridge where you use your IR goggles to locate them, so you can fire your SXHXZZZZ-XIII (DU) through their left eyeball at a range of forty kilometres. No - instead you want to run right up to the blighters and tw** them with your big old samurai sword. Take that! And that! And that!

Or at least that's what Electronic Arts seems to be hoping with this, its game-of-the-movie-of-the-toy-franchise-of-the-US-military-except-not. Appropriately enough, EA has taken retro shooters for its inspiration, leading to a game which recalls - but doesn't recreate - the 80s videogames that paralleled GI Joe's commercial height. In play, it immediately brings to mind the lessons of LEGO Star Wars, but applied to a more shooty game - that is, shared-screen co-op with simple enough gameplay to work cross-generationally.

"With GI Joe having 45 years of history, we know there's some people who got into GI Joe before videogames were even around," says associate producer Nick Pavlich. "There may be an opportunity for the dad who wants to share GI Joe for the first time with their son, just like I was excited to share Star Wars with my brother. We wanted to make it accessible for anyone to play this game, and have a fun experience." While proverbial run-and-gun gameplay allows granddad and the pre-teen to play together, EA's also trying to offer enough subtlety to satisfy the sort of person who reads specialist videogame sites (hi there!). For example, there's a cover system, plus a splash of destructible scenery so you can remove said cover.

'GI Joe: The Rise of Cobra' Screenshot 1

When you hit someone with a samurai sword, they totally fly into the air like this.

Still, it's very 80s in vibe, recalling a third-person Contra (or, depending on your locale, Gryzor or Probotector) as characters run around, unleashing non-violent death with flashy stars flying everywhere. "When I was growing up, especially when I was playing with the Joe figures, I was playing games like Contra, like Smash TV," says Pavlich when I mention this. "We actually have a nod to Contra. On the very first level of Contra, you end up against that wall - that boss wall. But the first arctic mission you play in the game facing a very similar wall - kind of a remake of that idea."

"We wanted to bring a little back of the classic arcade shooter-type game," says senior product manager Jason Enos. "It's a style of gameplay which isn't seen very often any more, and the generation which are playing videogames may not have even seen it. At least for us, being GI Joe fans, it's kind of a trip down memory lane, because it's the fusion of the classic shooter game with GI Joe... but brought to next-gen sensibilities." In other words, it doesn't punish like those 80s game did. "Contra - I love it. It's a fantastic game, but one bullet and you're dead," says Enos. "It doesn't work any more, especially with the new generation of game players. We do have health-bar elements, and the graphics are moved to 3D rather than side-scrolling."

'GI Joe: The Rise of Cobra' Screenshot 2

This just seems unfair.

There are also multiple characters. There are twelve in the game, each with their own unique primary and secondary attacks, divided into three rough archetypes - Commandos, Heavies and Combat Soldiers, who are melee specialists, ranged specialists and hybrid classes respectively. They feed into teamwork-focused design, like a damage bonus for concentrating attacks and juggling enemies between you, and a boss character with a weak point at the rear that is best exposed by one player creating a distraction. Even the shared-screen camera option - as opposed to a split-screen one - is trying to enhance the co-operative feeling. "Dividing the screen makes you feel as if you're off doing your own thing, not working as a team," says Pavlich. "We wanted to reinforce the idea they were working through the game together rather than being locked in on their own."

You don't start with all twelve characters, however; you open them up via the battlepoint economy system. It's another system to reward serious play, offering points for mission success, and accepting them in exchange for character unlocks, new missions, video, and other assorted content. In a nod to the toys that have character information on the back of each box, there are also character bios left around the level to introduce new stuff and offer hints on how to deal with whatever big nasty thing Cobra - the game's terrorist organisation - is going to throw at you next.

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Comments: 1-26 of 26 in total

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UKGN_Zoidberg
17/03/09 @ 07:40
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I'm still surprised they haven't changed the name of the movie to Action Man for the UK market!

I'm in the "decide when I play it" camp as well, but sounds interesting.
Cyclone
17/03/09 @ 07:57
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If they're going for the 80s vibe Action Force would probably be more appropriate. Though they did rebrand them all to GI Joe in the end iirc.
metalangel
17/03/09 @ 07:59
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Remember the GI Joe C64 game? You had to change/turn over the disks 3 times between each battle! Quite why they aren't just revamping the old toys (which were big, chunky and lovely... my Tiger Force Rattler was spectacular) rather than some naff new noes I don't understand.
Lukree
17/03/09 @ 08:00
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But Action Man is totally different thing, right??
Gnort
17/03/09 @ 08:06
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I loved GI Joe in my youth (even the disk swapping frenzy of the C64 game), so this sounds quite interesting. Can't see it being able to justify a full-price purchase, though. If it's not a complete disaster, I may look for it when it gets cheap.
Bitkari
17/03/09 @ 08:26
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On a side note, they've also re-released the original 80s toys to coincide with the movie release.

Bagsies Stormshadow.
Redeye
17/03/09 @ 08:28
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Potential for a movie/toy tie-in that doesn't suck? And from EA, no less?? What is this, the end of days or something?!?
kelly's_h
17/03/09 @ 08:30
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There was an amazing GI Joe game on the NES. You had to pick two or three guys with different styles of play and really switch between them if you were to make it through the game.

The levels in that game were fantastic.
Snakehips76
17/03/09 @ 08:41
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This game must include the following:

Eagle Eyes button for total 180 degree perifory vision
Blue kevlar pants that never let you down when the going gets tough
A QTE with a Barbie and/or Sindy doll where you get to perform obscene adolescent karmasutra

Oh, and a pull string on your back for all the dialogue
metalangel
17/03/09 @ 09:07
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Oh yeah, the NES game was great... hotswapping and levelling up team members... and the odd and incongruous appearance of vehicles mid-level. A shame that the toys lost the moderate realism as time went on (the originals were an Abrams tank, SuperCobra gunship and F-14 vs. Cobra who had their weird A-10 variant with rotating VTOL wings and a third engine on the tail) and became more Transformers/TMNT-esque with the Battleforce 2000 and Cobra-La stuff respectively.
Optimaximal
17/03/09 @ 09:33
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Isn't the entire character selection moot because everyone is just going to fight over who plays Snake Eyes? He's easily the Koopa Troopa of G.I. Joe!

Also, Action Force = G.I.Joe != Action Man.
Tyranix
17/03/09 @ 09:37
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Well this game's going to be easy...

No one ever gets shot by the nifty lasers so you'll be invincible!
schnide
17/03/09 @ 10:05
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If the game is better than the film will probably end up being, this should get at least a 3 from Eurogamer.
haowan
17/03/09 @ 10:13
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Who wants a bottom massage?
PlugMonkey
17/03/09 @ 10:14
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"and even the divine idiot that is Earth Defence Force 2017"

EDF! EDF!

Action Force was ace. My favourite toys of the 80s. I'm placing this game on 'cautiously intrigued'.
Eraysor
17/03/09 @ 11:17
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I had a G.I. Joe lunchbox when I was 5. It had a ridiculously large tank on the front with about ten people each on a seperate turret, and it was awesome.
andrewwd
17/03/09 @ 13:22
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give him the stick, DONT GIVE HIM THE STICK!
etyek
17/03/09 @ 14:31
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Actually, Action Man was a UK 1960s version of the original 12-inch GI Joe figure, licensed to British company Palitoy from Hasbro. Palitoy then launched the smaller Action Force figures in the 80s about the same time that the US GI Joe range were shrunk down to "He-Man" size figures; then got bought out by Hasbro who soon merged everything into one range in a Snickers/Starburst style.
mkreku
17/03/09 @ 15:34
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Oh god. I remember when I had to drag myself to previews like this. This game is absolute shit, and Kieron knows that. But since this is a preview he has to try to just describe it and NOT sound too negative. I mean, they have a whole two months to fix the glaring weaknesses, right..? And the review will cover the opinions, right..? Sometimes being a games journalist is a horrible, horrible job.
chrisola
17/03/09 @ 20:41
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it'll be like that 3d scrolling army shooter game on the PS1, which i can't remember the name of! I do remember that it was poo though. Movie games suck, and this will be no different :o(

They should have gone side and top down scrolling madness with ultra slick graphics and re-done Contra and Smash TV imo.

Rodney
17/03/09 @ 22:45
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yeah, side or top scrolling, cant see grandad getting the hang of twin analogue sticks just to play some GI Joe
xandoodle
18/03/09 @ 00:58
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Why do I want to play this?
And I have a sudden urge to play Army Men 3d haha
sadakos_fury
18/03/09 @ 08:18
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Stick your GI joe up your 'fanny', Mr USA.

We want Baron Ironblood - complete with bin on head - and the Red Shadows facing off against SAS Force, Space Force, Aqua (?) Force and The Other One I've Forgotten.

sadakos_fury
18/03/09 @ 08:20
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Wow. Check this out, fellow oldies.

http://www.bloodforthebaron.com/
Shrimp
19/03/09 @ 22:04
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Get off my ice you little wankers!
ashstampede
22/03/09 @ 22:49
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You had me at G.I.JOE

Comments: 1-26 of 26 in total

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