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GI Joe: The Rise of Cobra Preview

Xbox 360 PlayStation 3 Wii Preview by Kieron Gillen

17 March, 2009

Page 2 of 2. <- Page 1

There are also some secret rooms and limited multi-pathing in the game, with different character types allowing you to unlock different doors (ala LEGO Star Wars). Thankfully, there are areas in each map where you can swap out the character you're controlling - if only to bring in a new one you've just unlocked. EA is talking about a small strategic element of choosing the right characters for each level, and you'll have to hope so, because if that doesn't happen, everyone's just going to pick the ever-popular mute ninja Snake Eyes.

Rather than merely recapitulate the plot of the forthcoming film, which is basically the origin of the multinational, multicultural, probably LGBT-friendly GI Joe anti-terrorist organisation (kind of a Rainbow Alliance Six), the game is primarily set after it, with the organisation in place and in action. Each of the game's zones forms its own plot, complete with its own characters, and the twenty missions take you from desert, to arctic, indoors and outdoors and through doors. Also, into the doors of vehicles.

"One of the great things about being more than the movie, not only will you see vehicles in the game which are straight out of the movie, but we're able to bring in vehicles which are only in the toy line," says Pavlich. "In fact, we have some vehicles which are from the 'classic' toy line which aren't being revisited in the new toyline. We're really weaving all that together. The classic Cobra vehicle is the Hiss tank - it isn't going to be in the film at all. If we were the traditional movie game, it'd be such a missed opportunity not to have that, because fans would be, 'But that's the classic thing!' We really wanted to cover all the different bases." So no Hissy fits, yes? There's also the Accelerator Suit, which is a major device in the film, allowing you to perform superhuman acts of soldiering. As the developer tongue-in-cheekly puts it, it's basically the game's equivalent of a Mario power-up, but Mario doesn't get wrist-rockets. More's the pity.

Not having had a chance to play it, my main reservation from seeing GI Joe in action is the camera, which looks a bit confused when it gets up-close behind the players, although it appears to work fine when you're advancing on the enemies - even adding a sense of epic scale to the proceedings. One reason LEGO Star Wars' shared camera worked was because characters are primarily based on close-combat weapons, like lightsabers. When it's primarily guns instead, you suspect aiming off-camera will be somewhat tricky. So while clearly designed for two people sitting on a sofa and talking nonsense at one another, it does make you wonder whether they're considering any form of online-co-op.

'GI Joe: The Rise of Cobra' Screenshot 3

Characters are also able to dive to avoid fire, as demonstrated by our models.

And they are. Well, considering it, anyway. "A lot of movie games, the development cycle is 6-8 months," says Pavlich. "By the time this comes out, it'll be nearer 18 months of development. We wanted to make sure the same-screen co-op with a buddy was perfected. If it wasn't working well, everything else fails. We still have time in the schedule to evaluate what we could do with online, to see if it's something that we could get done for some of the platforms. It's something we're looking at."

I leave GI Joe behind with mixed impressions. I do admire what EA's trying to do, and working on this preview brought to mind Smash TV, LEGO Star Wars and even the divine idiot that is Earth Defence Force 2017. It makes me feel more excited than I actually am. The thing that links those games together is that I'd only ever truly rave about them after I've played them. In these things, it almost doesn't matter if the theory is strong or not; you can only even slightly tell when you play the thing. So until we get a chance to take GI Joe out of its plastic wrapper, crouch on the Eurogamer carpet and play with Duke, Scarlet and all the rest, I'm going to avoid anything like predictions. Good luck, EA, and soldier on.

GI Joe: The Rise of the Cobra is due out for Xbox 360, PS3, PS2, PSP, Wii, DS and mobiles around the same time as the film, which debuts on 7th August.

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Comments: 1-27 of 27 in total

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UKGN_Zoidberg
17/03/09 @ 07:40
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I'm still surprised they haven't changed the name of the movie to Action Man for the UK market!

I'm in the "decide when I play it" camp as well, but sounds interesting.
Cyclone
17/03/09 @ 07:57
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If they're going for the 80s vibe Action Force would probably be more appropriate. Though they did rebrand them all to GI Joe in the end iirc.
metalangel
17/03/09 @ 07:59
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Remember the GI Joe C64 game? You had to change/turn over the disks 3 times between each battle! Quite why they aren't just revamping the old toys (which were big, chunky and lovely... my Tiger Force Rattler was spectacular) rather than some naff new noes I don't understand.
Lukree
17/03/09 @ 08:00
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But Action Man is totally different thing, right??
Gnort
17/03/09 @ 08:06
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I loved GI Joe in my youth (even the disk swapping frenzy of the C64 game), so this sounds quite interesting. Can't see it being able to justify a full-price purchase, though. If it's not a complete disaster, I may look for it when it gets cheap.
Bitkari
17/03/09 @ 08:26
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On a side note, they've also re-released the original 80s toys to coincide with the movie release.

Bagsies Stormshadow.
Redeye
17/03/09 @ 08:28
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Potential for a movie/toy tie-in that doesn't suck? And from EA, no less?? What is this, the end of days or something?!?
kelly's_h
17/03/09 @ 08:30
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There was an amazing GI Joe game on the NES. You had to pick two or three guys with different styles of play and really switch between them if you were to make it through the game.

The levels in that game were fantastic.
Snakehips76
17/03/09 @ 08:41
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This game must include the following:

Eagle Eyes button for total 180 degree perifory vision
Blue kevlar pants that never let you down when the going gets tough
A QTE with a Barbie and/or Sindy doll where you get to perform obscene adolescent karmasutra

Oh, and a pull string on your back for all the dialogue
metalangel
17/03/09 @ 09:07
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Oh yeah, the NES game was great... hotswapping and levelling up team members... and the odd and incongruous appearance of vehicles mid-level. A shame that the toys lost the moderate realism as time went on (the originals were an Abrams tank, SuperCobra gunship and F-14 vs. Cobra who had their weird A-10 variant with rotating VTOL wings and a third engine on the tail) and became more Transformers/TMNT-esque with the Battleforce 2000 and Cobra-La stuff respectively.
Optimaximal
17/03/09 @ 09:33
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Isn't the entire character selection moot because everyone is just going to fight over who plays Snake Eyes? He's easily the Koopa Troopa of G.I. Joe!

Also, Action Force = G.I.Joe != Action Man.
Tyranix
17/03/09 @ 09:37
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Well this game's going to be easy...

No one ever gets shot by the nifty lasers so you'll be invincible!
schnide
17/03/09 @ 10:05
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If the game is better than the film will probably end up being, this should get at least a 3 from Eurogamer.
haowan
17/03/09 @ 10:13
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Who wants a bottom massage?
PlugMonkey
17/03/09 @ 10:14
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"and even the divine idiot that is Earth Defence Force 2017"

EDF! EDF!

Action Force was ace. My favourite toys of the 80s. I'm placing this game on 'cautiously intrigued'.
Eraysor
17/03/09 @ 11:17
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I had a G.I. Joe lunchbox when I was 5. It had a ridiculously large tank on the front with about ten people each on a seperate turret, and it was awesome.
andrewwd
17/03/09 @ 13:22
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give him the stick, DONT GIVE HIM THE STICK!
etyek
17/03/09 @ 14:31
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Actually, Action Man was a UK 1960s version of the original 12-inch GI Joe figure, licensed to British company Palitoy from Hasbro. Palitoy then launched the smaller Action Force figures in the 80s about the same time that the US GI Joe range were shrunk down to "He-Man" size figures; then got bought out by Hasbro who soon merged everything into one range in a Snickers/Starburst style.
mkreku
17/03/09 @ 15:34
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Oh god. I remember when I had to drag myself to previews like this. This game is absolute shit, and Kieron knows that. But since this is a preview he has to try to just describe it and NOT sound too negative. I mean, they have a whole two months to fix the glaring weaknesses, right..? And the review will cover the opinions, right..? Sometimes being a games journalist is a horrible, horrible job.
CountFapula
17/03/09 @ 16:20
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Yeah I'm sure going to see new games months in advance is pure torture.

Twat.
chrisola
17/03/09 @ 20:41
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it'll be like that 3d scrolling army shooter game on the PS1, which i can't remember the name of! I do remember that it was poo though. Movie games suck, and this will be no different :o(

They should have gone side and top down scrolling madness with ultra slick graphics and re-done Contra and Smash TV imo.

Rodney
17/03/09 @ 22:45
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yeah, side or top scrolling, cant see grandad getting the hang of twin analogue sticks just to play some GI Joe
xandoodle
18/03/09 @ 00:58
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Why do I want to play this?
And I have a sudden urge to play Army Men 3d haha
sadakos_fury
18/03/09 @ 08:18
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Stick your GI joe up your 'fanny', Mr USA.

We want Baron Ironblood - complete with bin on head - and the Red Shadows facing off against SAS Force, Space Force, Aqua (?) Force and The Other One I've Forgotten.

sadakos_fury
18/03/09 @ 08:20
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Wow. Check this out, fellow oldies.

http://www.bloodforthebaron.com/
Shrimp
19/03/09 @ 22:04
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Get off my ice you little wankers!
ashstampede
22/03/09 @ 22:49
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You had me at G.I.JOE

Comments: 1-27 of 27 in total

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