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Ghostbusters: The Videogame Hands On

Xbox 360 PC PlayStation 2 PlayStation 3 Wii
Hands On by Ellie Gibson

12 March, 2009

Page 2 of 3. <- Page 1Page 3 ->

The darts are handy for destroying baddies like Stay-Puft's marshmallow minions - hellhounds made out of sticky white goo. They explode satisfyingly, coating everything and anything nearby, including you. But for the most part enemies can't be blasted - you have to capture and trap them.

This means targeting them with your proton stream, first of all, using the analogue sticks and right trigger. The stream is easy to aim and control, and you can earn upgrades to make it even more precise. Once you've got a lock-on you can press the left trigger to slam the ghost around the environment, thereby tiring them out and making them easier to handle.

Press X and your character will chuck out a trap, clearly visible by a beam of light that extends upwards. Drag the ghost into the beam and it will open up into a cone of light. Then it's a matter of wrangling the spook downwards, using the sticks to make sure it doesn't escape out of the cone along the way.

The mechanic will be familiar if you've ever played a fishing game, and capturing ghosts is just as satisfying as hauling a great big bass onto the deck. The controls are sensitive and refined, so you really do feel like you're struggling to keep the ghosts in position. The traps shut with a nice loud snap, which is your signal to walk over and pick them up, still smoking. Your character carries three or four traps at a time, so it doesn't matter too much if you lose track of one or just can't be bothered to go and collect it.

The other key piece of equipment is the PKE meter. Activating it gives you night-vision goggles, essentially, which are capable of detecting ghostly energy. The PKE is also used to scan spooks; this adds information about them to your database for reading later. Again, it's a feature that's really only for the fans, but it's a nice addition - particularly as the enemies, designed with input from Aykroyd, are varied and inventive.

'Ghostbusters: The Videogame' Screenshot 3

In real life, Ernie Hudson is the best man in the world. Fact.

Of particular note are the monsters in the library level, who are constructed from dozens of books and also use them as makeshift shields. Their movement animations and the physics involved in battling them are highly impressive. Then there are the valkyrie ghosts outside the opera house, big fat Brünnhildes who swoop and shriek all around you. But the real star of the show, of course, is Mr Stay Puft.

He appears in the best of the levels I got to play, which begins in Times Square. It's beautifully rendered, the bright billboards flashing and blinking with tons of detail. Cars and marshmallow goo are piled up in the street, blocking the path of Ecto-1. You don't get to drive the car at any point (they've got to save something for the sequel), but you walk alongside, guiding it to safety.

And then Stay Puft comes looming out from between the skyscrapers. It's a great moment, especially when he starts stomping towards you. There's a real sense of his huge scale, and of fear that you'll get crushed underfoot or swept away by a giant hand at any moment.

'Ghostbusters: The Videogame' Screenshot 4

Go on Bill, give it some welly! Imagine it's your ex-wife!

Naturally Stay Puft can't be taken down by a few quick proton blasts, and the next part of the level sees him swiping at you through windows as you run round an office building. Again, it's a real thrill the first time his huge staring eyes appear at the window, and when his giant arm bursts through the wall.

The final section of the level sees you suspended over the edge of a skyscraper, blasting furiously away as Stay Puft clambers up towards you. As boss battles go it's not the toughest challenge you'll ever face, but it's fun. Besides, I'm playing on the normal default difficulty level - there are options to make the game harder, or easier for more casual players.

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Comments: 1-49 of 49 in total

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malteaserhead
12/03/09 @ 11:52
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Pointy finger,Oh pointy pointy
schnide
12/03/09 @ 11:54
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I'm trying to keep a firm lid on my hopes for this, just in case, but it actually sounds like they might fix some of these bugs rather than have them all turn up in the finished code. Just let it be fun, and without any major things breaking the game, and I think it will have done it's (incredibly difficult) job.

Oh and don't make Ghostbusters 3 with Seth Rogen, cheers.
Rodchenko
12/03/09 @ 11:55
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That's some serious index finger there, indeed.
BigE0n
12/03/09 @ 12:04
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Seriously that ghost is very manly, reminds me of the Eddie (Emily) Howard from Little Britain!


This game is starting to intrest me, just hope they pull it off
caligari
12/03/09 @ 12:04
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Holy shit - I can't wait.

The Stay Puft battle sounds bloody amazing!
IneptPercy
12/03/09 @ 12:06
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Should be getting this, it seems at worse it should turn out to be average game, at that point who cares, its ghostbusters!!!
jaluuk
12/03/09 @ 12:09
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"The Ghostbusters don't just look and sound like their real-life counterparts, they move around and gesticulate like them; Murray's casual swagger, for example, is instantly recognisable."

Yeah maybe but in the main game mode it'll never be *your* swagger. I was a huge fan of this idea but I think turning the lead character into 'a new recruit' is a huge mistake. Maybe in co-op you'll be able to play as a proper Ghostbuster but not enough imo.
muscleblade
12/03/09 @ 12:14
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My guess is that this will be a good one. This isnt really a movie tie in since its not based on a new film. The problems with movie tie ins is the lack of time to complete the game since the game will be released at the same time as the movie. Games like Escape from Butcher Bay where this isnt the case has the potential to be as good as any other non movie based games.
asphaltcowboy
12/03/09 @ 12:23
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Sounds like it could be great! I think the 'fishing for ghosts' thing sounds brill!
GreyBeard
12/03/09 @ 12:28
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They've (Terminal Reality) have had extra time to finish this thanks to the Acti-Blizzard/Atari changeover and that's a huge bonus.

Unless you've worked in the industry you really won't know how common it is for promising projects to get utterly wrecked thanks to publishers' inflexibility when coming to deadlines. The last few weeks can utterly make or break your game, and if you're constantly side-tracked by fire-fighting/doing stuff that should have gotten done earlier in the dev-cycle for whatever reason, all your hard work over the preceding months can go right down the drain.

That's not excusing bad games, but in so many cases calling developers "lazy" for failing to fix stuff is way off the mark.
Britesparc
12/03/09 @ 12:31
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This does sound very, VERY good. I am officially VERY excited, which is a shame, as like schnide I was trying to keep a lid on my enthusiasm!

I very much doubt it'll be quite as good as the old Spectrum version though... maybe that could be tarted up for XBLA?!
andromeda
12/03/09 @ 12:32
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I exspectre this to be a real success..

/blinks.

/leaves.
JahB
12/03/09 @ 12:34
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Please let this be good.
Eighthours
12/03/09 @ 12:34
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It sounds good. I'm just worried about Atari's fixation with allowing things to get out the door while being hilariously unfinished (Driv3r, Alone in the Dark, etc etc.).
CountFapula
12/03/09 @ 12:37
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"Get it wrong, and the entire internet will accuse you of curling one out in the mouth of its childhood''

It's lines like this that prove Ellie owns the shit out of the other writers on this site.

Ellie should run this damn place by now.
farticusmaximus
12/03/09 @ 12:38
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This is sounding better each time I read a piece of info on it, and I just love the fact that the Aykroyd is so involved in it's development!

Great to hear that not only is it truly authentic but also a great game engine by all accounts.

Bustin' makes me feel good.
CountFapula
12/03/09 @ 12:54
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Also, for the people who complain about not getting to be the original foursome:

Yeah they are cool, but this game puts YOU in the ghostbusters.

What's not to love?
BobsUncle
12/03/09 @ 13:00
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"Ghostbusters could break the curse of the rubbish movie tie-in"

Err... Riddick was fucking awesome.
ps3owner
12/03/09 @ 13:01
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Now where is that booger ...
JohnnyWashnGo
12/03/09 @ 13:05
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I am going to go out on a limb here and call a 7/10 for this game.

In terms of the look of the game, it seems spot on. The fuzzy, warm feeling of 懐かしい you get when plaing the game will ensure it gets a relatively high score. But I imagine that it is a short, easily completed experience with a few bugs that will be around still when it hits retail.
CountFapula
12/03/09 @ 13:10
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If it's fun and a great story, I could give a fuck about review scores.

Hell who am I kidding, I could give a fuck about review scores anyway, it's Ghostbusters! :D
makeamazing
12/03/09 @ 13:15
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So it seems that when the game was dropped there was no development on it? Wasnt this game supposed to be released last year before the publisher problems.... seems strange that at this point there are still major bugs and they have only just completed content.? /me is confused.
Widge
12/03/09 @ 13:31
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Bustin' makes everyone feel good!
Cyclone
12/03/09 @ 13:33
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From the sound of it, trapping a ghost with a proton pack works quite a bit like it did in Luigi's Mansion. Not a bad thing, mind. Great news that it's turning out well so far.
kangarootoo
12/03/09 @ 13:41
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"Bet Derek Acorah would love one of these."

Probably not, as it might reveal him to be the fake and conman he so obviously is.
smoothpete
12/03/09 @ 13:43
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Awesome, a must buy
schnide
12/03/09 @ 13:44
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@farticusmaximus

This is sounding better each time I read a piece of info on it, and I just love the fact that the Aykroyd is so involved in it's development!

Would this be Dan "I took the role of Britney's Dad in Crossroads" Ackroyd? I'm worried that he is involved! I bet everyone was pleased that George Lucas said he was going to direct all the new Star Wars movies too.

/dampening expectations
JJrabbit
12/03/09 @ 13:45
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Split Screen coop on the Xbox, or no sale!
jaxon58
12/03/09 @ 13:46
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Cutting it fine with those bugs!
To be out in June, they need to submit the game in April and that's IF it passed first submission! April ain't far off.

Fingers crossed though, I'd love this to be great.
kangarootoo
12/03/09 @ 13:50
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"It's lines like this that prove Ellie owns the shit out of the other writers on this site.
Ellie should run this damn place by now."

Yeah, 'cos thinking of jokes about turds is really where the hard work is. All the behind the scenes stuff of running an entire news website is a piece of piss, right?
CountFapula
12/03/09 @ 14:02
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Well, it's better than some knob claiming RE5 is racist, that's for fuckin sure (that originated on this site by the way)

And have you seen the terrible reviews this site puts out?

Ellie's stuff is consistantly amusing and good reads, which is more than I can say for most of the writers.
staypuft82
12/03/09 @ 14:06
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Reading about the Staypuft level has actually made a bit of wee come out!!!
ronuds
12/03/09 @ 14:06
#33
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This'll suck.

That's my prediction and I'm stickin' to it.
Redeye
12/03/09 @ 14:07
#34
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Damnit, now my impatience for this to appear has just been increased by a factor of lots. Just please, for the love of Gozer, don't be a let-down...
Domovoi
12/03/09 @ 14:25
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Ellie's stuff is consistantly amusing and good reads

Ellie's stuff is consistent, I'll give you that. Consistent in the way that if you've read one of her jokes, you've read them all.
kangarootoo
12/03/09 @ 14:27
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@CountFapula

I think there is a balance to be had. Clearly you have a bee in your bonnet about the ResEvil thing, but are we to assume that the only two things this site can provide is discussions about race and jokes about poo?

I happen to think that many of the reviews on this site are well thought out and well written. There are a few misses of course, but when I think about some of the video reviews on IGN, I think EG hit the mark more often than most.

Maybe its just a matter of taste. I have a bit of a thing for proper journalism you see. I don't want an article to just be funny, I want it to tell me something that I can't just find out for myself. Don't get me wrong, I think Ellie has a razor sharp sense of wit and her dry cynisism is right up my street. But, without sounding mean, I don't think she is the best journalist on the site. And at the risk of sounding downright rude, I think sometimes her cynisism and wit is used as a vehicle for putting in less effort (that certainly felt like the case with the "most influential games ever" article, which some may remember drove me insane with rage :) ).
farticusmaximus
12/03/09 @ 14:50
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@schnide

"Would this be Dan "I took the role of Britney's Dad in Crossroads" Ackroyd?"

I would, in all seriousness, rather spoon my eyes out, soak them in salt and lemon juice, coat them in chilli and pop them back in than watch Crossroads, but I'm pretty sure I read somewhere that he was an evil doppleganger and not the real Mr. Aykroyd.


"I bet everyone was pleased that George Lucas said he was going to direct all the new Star Wars movies too."

We knew Lucas was creatively bankrupt many years before EP 1 though. A New Hope directors cut conclusively proved that.
rprince
12/03/09 @ 15:09
#38
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I'm a bit sceptical as to why the Stay Puft Marshmellow Man should be a major boss in the game. Surely he was destroyed in the first film? I'm sure there's a narrative sidestep made by the game to fit him in there, but wouldn't it be all the better for a new major character?
Dark_Stranger
12/03/09 @ 15:17
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I aint afraid of no Goats!
djronz
12/03/09 @ 15:38
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pre ordered game and blu ray !!
Bigglesworth
12/03/09 @ 16:52
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Well, it's better than some knob claiming RE5 is racist, that's for fuckin sure (that originated on this site by the way)

I'm reasonably sure it didn't. Blame/thank N'Gai Croal.
SEVQA
12/03/09 @ 17:10
#42
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I very much hope the bugs get ironed out as I’m very excited about this title – I’ve dreamt of zapping slimmer in that hotel scene ever since I was a kid!
ElNino9
12/03/09 @ 18:36
#43
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Even if it turns out to be a steaming pile of shite, everyone above the age of 20 will buy it for the memories.

Myself included. :)
Svecke
12/03/09 @ 19:15
#44
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Pleasedon'tsuckpleasedon'tsuckpleasedon'tsuck...
Drakron
13/03/09 @ 00:53
#45
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"Even if it turns out to be a steaming pile of shite, everyone above the age of 20 will buy it for the memories. "

Not me.
3william56
13/03/09 @ 04:19
#46
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"How could anyone name a beautiful tiny perfect baby Egon? "
- Mrs. Ronay wants a word with you.

Hmmm... shooty bits sound iffy, but the rest sounds promising. As long as there's enough of it, not endless padding.
Id like to see multiplayer where half get to be ghosts.
Kikizosan
13/03/09 @ 13:10
#47
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This is four-player co-op, right (over Live)? And I'm hoping there's split-screen co-op for two players.
sega
13/03/09 @ 14:22
#48
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"I'm a bit sceptical as to why the Stay Puft Marshmellow Man should be a major boss in the game. Surely he was destroyed in the first film?"

From what we've heard about the game's story, it starts with a Gozer exhibit at the library. Stay Puft in the film was a form of Gozer that Ray thought of because it was "something that could never possibly destroy us". I assume that with Gozer returning in the game, it initially appears in that form again. It could also be another ghost taking on a similar form. Point is there was no ghost that originally looked like Stay Puft - something took on that form, so it could be anything in this game.
CountFapula
13/03/09 @ 17:17
#49
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Kangaroo, could you point me to the reviews you find so well written?

The Resident Evil review was poor, Deadly Creatures was poor, Dead Space review was poor, and those are three off the top of my head. I'd have more trouble remembering a review from this site that was actually accurate and reliable.

Oh wait, there is one: Shellshock 2. That's about the only review that I can think was decent and accurate.

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