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Ghostbusters: The Videogame Hands On

Xbox 360 PC PlayStation 2 PlayStation 3 Wii
Hands On by Ellie Gibson

12 March, 2009

Page 1 of 3. Page 2 ->

Aren't you glad you're not in charge of developing the new Ghostbusters game? (Unless you are, in which case: Hi, and Good Luck.) Imagine the pressure of producing the tie-in for such an iconic movie. Everything from the theme tune to the one-liners to the cast to the car is fondly remembered by millions. Get it wrong, and the entire internet will accuse you of curling one out in the mouth of its childhood. But that's nothing when your biggest potential critic is the Hollywood megastar who thought up the whole thing in the first place.

"Dan Aykroyd really is Ray Stantz in real life," says executive producer Brendan Goss. "You start talking about Ghostbusters and his eyes light up. He's talking a thousand miles an hour, going into the equipment and the story and everything else... It's infectious, and it makes all of us want to make the game better. Not just because you want to impress Dan, but because you don't want to disappoint him."

One of the game's major selling points is that Aykroyd has been involved from the start. He even wrote the script and storyline, which is set in 1991 - two years after all the nonsense with the painting and the baby in the second film. Although the main cast members have provided voiceovers and likenesses, you play a previously unknown character who's been hired to try out experimental new equipment.

During Eurogamer's playtest at Atari's London HQ, it becomes clear that story is a huge part of the Ghostbusters game experience. Cut-scenes are lengthy and numerous, but most importantly, they're funny. The lines aren't wacky quips written by the man whose main job is to draw hands but who once did a hilarious stand-up routine at the office party about the boss's cat; they're proper jokes, and they suit the characters we all know and love from the films.

'Ghostbusters: The Videogame' Screenshot 1

Aren't they a bit old for a third film? Ghostbuffers more like.

The one-liners come thick and fast in-game, too. Often, before you can move on to the next area, there's a pause while the Ghostbusters have a chat, doing a bit of plot exposition and exchanging witty banter. The script is good enough to make these instances a treat if you're a fan of the movies. More impatient types or people who don't think Bill Murray is all that hilarious might find them a bit frustrating, but they should probably be playing something else anyway.

The game is visually impressive, especially when it comes to character design. The Ghostbusters don't just look and sound like their real-life counterparts, they move around and gesticulate like them; Murray's casual swagger, for example, is instantly recognisable.

There's a huge amount of detail to the characters' outfits, and particularly to the proton packs. These intricate messes of blinking lights and curling wires act as the HUD, indicating your character's health and the like. Each time you fire a boson dart there's a quick animation as it's loaded out of the base of the pack, the kind of detail that's more commonly seen in high-quality shooters than your average movie tie-in.

'Ghostbusters: The Videogame' Screenshot 2

Bet Derek Acorah would love one of these.

In fact, at its core, Ghostbusters is a shooter without guns. There's a Gears of War feel to the controls even though your main weapon fires a proton stream. Ammo is unlimited, but if your proton pack overheats an alarm sounds, the control pad starts to vibrate and you won't be able to fire. This means you have to press one of the shoulder buttons regularly to vent it, just as you would reload in a regular shooter.

In the build I played the pack started overheating every single time I fired a boson dart, setting off the alarm and requiring a button press. It proved a bit annoying, particularly when under attack from multiple enemies at once. Here's hoping you'll be able to fire at least a couple of darts in a row in the finished game.

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Comments: 1-44 of 44 in total

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malteaserhead
12/03/09 @ 11:52
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Pointy finger,Oh pointy pointy
schnide
12/03/09 @ 11:54
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I'm trying to keep a firm lid on my hopes for this, just in case, but it actually sounds like they might fix some of these bugs rather than have them all turn up in the finished code. Just let it be fun, and without any major things breaking the game, and I think it will have done it's (incredibly difficult) job.

Oh and don't make Ghostbusters 3 with Seth Rogen, cheers.
Rodchenko
12/03/09 @ 11:55
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That's some serious index finger there, indeed.
BigE0n
12/03/09 @ 12:04
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Seriously that ghost is very manly, reminds me of the Eddie (Emily) Howard from Little Britain!


This game is starting to intrest me, just hope they pull it off
caligari
12/03/09 @ 12:04
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Holy shit - I can't wait.

The Stay Puft battle sounds bloody amazing!
IneptPercy
12/03/09 @ 12:06
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Should be getting this, it seems at worse it should turn out to be average game, at that point who cares, its ghostbusters!!!
jaluuk
12/03/09 @ 12:09
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"The Ghostbusters don't just look and sound like their real-life counterparts, they move around and gesticulate like them; Murray's casual swagger, for example, is instantly recognisable."

Yeah maybe but in the main game mode it'll never be *your* swagger. I was a huge fan of this idea but I think turning the lead character into 'a new recruit' is a huge mistake. Maybe in co-op you'll be able to play as a proper Ghostbuster but not enough imo.
muscleblade
12/03/09 @ 12:14
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My guess is that this will be a good one. This isnt really a movie tie in since its not based on a new film. The problems with movie tie ins is the lack of time to complete the game since the game will be released at the same time as the movie. Games like Escape from Butcher Bay where this isnt the case has the potential to be as good as any other non movie based games.
asphaltcowboy
12/03/09 @ 12:23
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Sounds like it could be great! I think the 'fishing for ghosts' thing sounds brill!
GreyBeard
12/03/09 @ 12:28
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They've (Terminal Reality) have had extra time to finish this thanks to the Acti-Blizzard/Atari changeover and that's a huge bonus.

Unless you've worked in the industry you really won't know how common it is for promising projects to get utterly wrecked thanks to publishers' inflexibility when coming to deadlines. The last few weeks can utterly make or break your game, and if you're constantly side-tracked by fire-fighting/doing stuff that should have gotten done earlier in the dev-cycle for whatever reason, all your hard work over the preceding months can go right down the drain.

That's not excusing bad games, but in so many cases calling developers "lazy" for failing to fix stuff is way off the mark.
Britesparc
12/03/09 @ 12:31
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This does sound very, VERY good. I am officially VERY excited, which is a shame, as like schnide I was trying to keep a lid on my enthusiasm!

I very much doubt it'll be quite as good as the old Spectrum version though... maybe that could be tarted up for XBLA?!
andromeda
12/03/09 @ 12:32
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I exspectre this to be a real success..

/blinks.

/leaves.
JahB
12/03/09 @ 12:34
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Please let this be good.
Eighthours
12/03/09 @ 12:34
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It sounds good. I'm just worried about Atari's fixation with allowing things to get out the door while being hilariously unfinished (Driv3r, Alone in the Dark, etc etc.).
farticusmaximus
12/03/09 @ 12:38
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This is sounding better each time I read a piece of info on it, and I just love the fact that the Aykroyd is so involved in it's development!

Great to hear that not only is it truly authentic but also a great game engine by all accounts.

Bustin' makes me feel good.
BobsUncle
12/03/09 @ 13:00
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"Ghostbusters could break the curse of the rubbish movie tie-in"

Err... Riddick was fucking awesome.
ps3owner
12/03/09 @ 13:01
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Now where is that booger ...
JohnnyWashnGo
12/03/09 @ 13:05
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I am going to go out on a limb here and call a 7/10 for this game.

In terms of the look of the game, it seems spot on. The fuzzy, warm feeling of 懐かしい you get when plaing the game will ensure it gets a relatively high score. But I imagine that it is a short, easily completed experience with a few bugs that will be around still when it hits retail.
makeamazing
12/03/09 @ 13:15
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So it seems that when the game was dropped there was no development on it? Wasnt this game supposed to be released last year before the publisher problems.... seems strange that at this point there are still major bugs and they have only just completed content.? /me is confused.
Widge
12/03/09 @ 13:31
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Bustin' makes everyone feel good!
Cyclone
12/03/09 @ 13:33
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From the sound of it, trapping a ghost with a proton pack works quite a bit like it did in Luigi's Mansion. Not a bad thing, mind. Great news that it's turning out well so far.
kangarootoo
12/03/09 @ 13:41
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"Bet Derek Acorah would love one of these."

Probably not, as it might reveal him to be the fake and conman he so obviously is.
smoothpete
12/03/09 @ 13:43
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Awesome, a must buy
schnide
12/03/09 @ 13:44
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@farticusmaximus

This is sounding better each time I read a piece of info on it, and I just love the fact that the Aykroyd is so involved in it's development!

Would this be Dan "I took the role of Britney's Dad in Crossroads" Ackroyd? I'm worried that he is involved! I bet everyone was pleased that George Lucas said he was going to direct all the new Star Wars movies too.

/dampening expectations
JJrabbit
12/03/09 @ 13:45
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Split Screen coop on the Xbox, or no sale!
jaxon58
12/03/09 @ 13:46
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Cutting it fine with those bugs!
To be out in June, they need to submit the game in April and that's IF it passed first submission! April ain't far off.

Fingers crossed though, I'd love this to be great.
kangarootoo
12/03/09 @ 13:50
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"It's lines like this that prove Ellie owns the shit out of the other writers on this site.
Ellie should run this damn place by now."

Yeah, 'cos thinking of jokes about turds is really where the hard work is. All the behind the scenes stuff of running an entire news website is a piece of piss, right?
staypuft82
12/03/09 @ 14:06
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Reading about the Staypuft level has actually made a bit of wee come out!!!
ronuds
12/03/09 @ 14:06
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This'll suck.

That's my prediction and I'm stickin' to it.
Redeye
12/03/09 @ 14:07
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Damnit, now my impatience for this to appear has just been increased by a factor of lots. Just please, for the love of Gozer, don't be a let-down...
Domovoi
12/03/09 @ 14:25
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Ellie's stuff is consistantly amusing and good reads

Ellie's stuff is consistent, I'll give you that. Consistent in the way that if you've read one of her jokes, you've read them all.
kangarootoo
12/03/09 @ 14:27
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@CountFapula

I think there is a balance to be had. Clearly you have a bee in your bonnet about the ResEvil thing, but are we to assume that the only two things this site can provide is discussions about race and jokes about poo?

I happen to think that many of the reviews on this site are well thought out and well written. There are a few misses of course, but when I think about some of the video reviews on IGN, I think EG hit the mark more often than most.

Maybe its just a matter of taste. I have a bit of a thing for proper journalism you see. I don't want an article to just be funny, I want it to tell me something that I can't just find out for myself. Don't get me wrong, I think Ellie has a razor sharp sense of wit and her dry cynisism is right up my street. But, without sounding mean, I don't think she is the best journalist on the site. And at the risk of sounding downright rude, I think sometimes her cynisism and wit is used as a vehicle for putting in less effort (that certainly felt like the case with the "most influential games ever" article, which some may remember drove me insane with rage :) ).
farticusmaximus
12/03/09 @ 14:50
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@schnide

"Would this be Dan "I took the role of Britney's Dad in Crossroads" Ackroyd?"

I would, in all seriousness, rather spoon my eyes out, soak them in salt and lemon juice, coat them in chilli and pop them back in than watch Crossroads, but I'm pretty sure I read somewhere that he was an evil doppleganger and not the real Mr. Aykroyd.


"I bet everyone was pleased that George Lucas said he was going to direct all the new Star Wars movies too."

We knew Lucas was creatively bankrupt many years before EP 1 though. A New Hope directors cut conclusively proved that.
rprince
12/03/09 @ 15:09
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I'm a bit sceptical as to why the Stay Puft Marshmellow Man should be a major boss in the game. Surely he was destroyed in the first film? I'm sure there's a narrative sidestep made by the game to fit him in there, but wouldn't it be all the better for a new major character?
Dark_Stranger
12/03/09 @ 15:17
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I aint afraid of no Goats!
djronz
12/03/09 @ 15:38
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pre ordered game and blu ray !!
Bigglesworth
12/03/09 @ 16:52
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Well, it's better than some knob claiming RE5 is racist, that's for fuckin sure (that originated on this site by the way)

I'm reasonably sure it didn't. Blame/thank N'Gai Croal.
SEVQA
12/03/09 @ 17:10
#38
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I very much hope the bugs get ironed out as I’m very excited about this title – I’ve dreamt of zapping slimmer in that hotel scene ever since I was a kid!
ElNino9
12/03/09 @ 18:36
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Even if it turns out to be a steaming pile of shite, everyone above the age of 20 will buy it for the memories.

Myself included. :)
Svecke
12/03/09 @ 19:15
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Pleasedon'tsuckpleasedon'tsuckpleasedon'tsuck...
Drakron
13/03/09 @ 00:53
#41
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"Even if it turns out to be a steaming pile of shite, everyone above the age of 20 will buy it for the memories. "

Not me.
3william56
13/03/09 @ 04:19
#42
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"How could anyone name a beautiful tiny perfect baby Egon? "
- Mrs. Ronay wants a word with you.

Hmmm... shooty bits sound iffy, but the rest sounds promising. As long as there's enough of it, not endless padding.
Id like to see multiplayer where half get to be ghosts.
Kikizosan
13/03/09 @ 13:10
#43
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This is four-player co-op, right (over Live)? And I'm hoping there's split-screen co-op for two players.
sega
13/03/09 @ 14:22
#44
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"I'm a bit sceptical as to why the Stay Puft Marshmellow Man should be a major boss in the game. Surely he was destroyed in the first film?"

From what we've heard about the game's story, it starts with a Gozer exhibit at the library. Stay Puft in the film was a form of Gozer that Ray thought of because it was "something that could never possibly destroy us". I assume that with Gozer returning in the game, it initially appears in that form again. It could also be another ghost taking on a similar form. Point is there was no ghost that originally looked like Stay Puft - something took on that form, so it could be anything in this game.

Comments: 1-44 of 44 in total

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