Ghostbusters same on PS3 and 360
Performance levels equal.
Terminal Reality has said that the new Ghostbusters game will run at the same performance level on PS3 and Xbox 360.
Confirmation came at last week's Sierra showcase event, where Ghostbusters was up and running on both Sony and Microsoft's machines.
"We're demoing on both systems so you can see the game is fully running on both systems at the same performance level," said executive producer Brendan Goss.
However, there will be some differences under the bonnet. "Something unique for the PS3 is the displacement mapping," said Goss, demoing a scene where a Ghostbuster is walking down a cobbled alleyway.
"The ground you're looking at is only two polygons, it's a completely flat plane. We get the illusion of the 3D brick surface because of the relief map." Well there you go.
Ghostbusters is out on PC, PS2, PS3, Xbox 360, Wii and DS this autumn.
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Comments (29) Latest comment 3 years ago
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"PS3 has displacement mapping"
Eh you just said it was the same.
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...but it's different
'spooky'
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Then I remember when GTA IV was going to be the same. Then it wasn't. PS3 version far superior.
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360 version = massive failure, not even worth playing.
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This issue i have (currently with GTA4) is what system my friends are playing on for multiplayer perposes.
Though was easy last gen the Xbox was just better then the PS2 in terms of technology with no arguments.
Is Ghostbusters going to be any good at all anyway?
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Kindly point me towards the information where it's stated that the PS3 version of GTA IV is "far superior"?
I don't mind flame-baiting comments like this when they're true but this clearly isn't. The PS3 version is slightly superior but it certainly isn't "far superior".
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It's like school when someone riled up a couple of people to fight, then after a bunch of other people started encouraging them to pound lumps into each other sneaked off so they didn't get into trouble when a teacher came to break up the fight.
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People wonder why gamers get a bad rep, it's because they are cunts, simple as that.
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The 360 version has a better framerate, though, plus Xbox live so there's no PS3 advantage overall.
M$ need to let big blockbuster games require the HDD from this moment onwards.
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It is, textures are far better. And as for GTA IV, I was taking the piss.
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The developers LIED!
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According to the devs anyway.
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... in the world of grand sweeping statements
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Prove it.
Prove he was taking the piss? Ok. This could be interesting.
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*fires up proton pack*
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"I remember when COD4 was going to be the same. Then it wasn't. 360 version far superior.
Then I remember when GTA IV was going to be the same. Then it wasn't. PS3 version far superior."
except for when you want to play multiplayer and all your cheap bastard mates have yet to buy a P$3
(im one of the cheap bastards btw heh)
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Agreed, regarding GTA-IV being allegedly "far superior" on PS3. I've not seen that evidence anywhere! And after all, we do have the PS3 [to thank] for the actual delayed launch of the game in the first place...let's not forget that.
At least the X360 gets exclusive DLC in the form of those episodic contents this and next year. That's something the PS3 version will never have.
I'm not a fan of either console; got a PS2 and PSP that I'm happy with, but don't like fanboys spreading F.U.D. either!
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No offence mate, but COD4 is pretty much the same on both platforms. Kudos to Infinity Ward on that one.
As for GTA IV:
[link url=htt p://www.1up.com/do/reviewPage?cId=3167589&p=37
]http://ww w.1up.com/do/reviewPage?cId=316...[/link]
"slightest visual edge", though I'd say that if you do have both consoles, just buy the version on which you have most friends...
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@ Ryze - This is an interesting point. My vote would be for an optional install on certain games if, like it seems to be with GTA IV, there is a graphical advantage to doing so. Whereas all PSŁ's (see, I can do it too!) have a HD Microsoft are determined to support their lowest price sku - which I think is the right thing to do. Especially as they are advertising it so much alongside GTA at the moment.
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*gets coat*
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it means less polygons to achieve the same visual result, which means the gpu has less vertices to deal with, meaning higher performance.
whether that means the ps3 can only achieve the performance of the 360 by lowering the poly count remains to be seen. as it stands, though, it seems developers are finally utilizing some advanced techniques
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Edit: In other words, it makes for example a beach look fully 3D, the pebbles, stones, debris etc look like they are modelled when it's just a texture
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it means less polygons to achieve the same visual result, which means the gpu has less vertices to deal with, meaning higher performance."
Wrong. You're mistaking displacement mapping with normal mapping.
Normal maps use the normal it's vector to shade the surface as if it were lit from a different angle ; which creates the illusion of surface bumps & depressions.
In contrast, displacement mapping uses the actual polygon geometry for details & deformations.
So ; normal mapping = a way to lesson poly budget while retaining the illusion of detail. Displacement mapping = a way to add (animated) deformation & detail using a rather sufficiently high polygon budget & not having to actually spend time to meticulously model that detail because the depth values of the image file, deform the surface it's geometry.
Conclusion : the PS3 version features some rather hefty vertex geometry transformation.
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