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Ghost Squad Review

Wii Review by Kristan Reed

17 January, 2008

"Ghoooost Squaard" intones the intro to AM2's light-gun shooter, like some quirky old Norfolk boy, inviting us to shoot members of the dismal Norwich City team for its failure to beat League One lightweights Bury in the FA Cup. Still, there's always mid-table mediocrity to play for, eh lads?

Moving onto more serious (and, ahem, relevant) matters, Ghost Squad is one of those delightfully old-fashioned first-person on-rails arcade shooters that has belatedly been fashioned into a Wii Zapper-compatible home version. Having realised what a perfect platform the Wii is for all these old point-and-shoot titles, SEGA is busily porting several of them to celebrate that fact. And as well it might, because in terms of precision and accuracy, light-gun-style games on the Wii feel absolutely spot on, as we found out recently with Resident Evil: The Umbrella Chronicles - with or without the plastic housing of the Wii Zapper.

Ghost Squad hinges around the premise of a United States platoon of specialised soldiers which "leave no trace". Uhuh. What, apart from the dozens of dead bodies and the smashed up furniture they leave in their wake? Who would ever know?

Shootspeedkilllight

So off you go, rescuing hostages, disarming bombs and mines, gunning down helicopters and speedboats, embarking on the occasional sniping foray and generally killing extraordinary numbers of generic leaping perps with a magical firearm that never runs out of ammo (yet requires you to reload by shooting off-screen, as ever). AM2 evidently took the view that it didn't want you worrying about taking cover (like Time Crisis, say), so your entire range of movement and viewpoint is fully taken care of in true old-school style.

'Ghost Squad' Screenshot 1

Except those hundreds of bodies, you mean?

What it does throw into the mix is the ability to flick between different types of shot (single, burst, automatic) depending on which type of firearm you've chosen and the type of ammo you've picked up along the way. With 25 weapons (pistols, shotguns, machine-guns, etc) to unlock as you play through multiple multiple multiple times, there's fair bit of variety on that score, if you can really be bothered to run through the game's three short (as in under ten-minute) levels over and over again.

On top of that the game adds little melee interludes where you have to quickly react to nasty men trying to punch or knife you in the face (how rude). Time slows down briefly, allowing you a brief window of opportunity to strike back by pressing the action button and pointing to the appropriate place. It all adds a pleasant degree of variety.

Also helping the case for its defence, Ghost Squad offers a handful of branching paths throughout each level (save the hostages or disarm the bomb, for example), making it initially fun to replay to check out what happens elsewhere. In fact, more paths unlock the more you play it, and to really see all there is to do in the game you're most likely going to have to play it an obscene number of times (each level has 16 difficulty levels to wade through), by which time, of course, you'll be thoroughly bored with it. But can you blame it? AM2 designed it to be a quick-fire arcade blaster, and that's exactly what it still is. If that's what you're after, you'll be happy: the controls are slick, the gameplay's tight and fun, but those after a more weighty (and far better looking) light-gun challenge had better jog on and seek out Resident Evil: The Umbrella Chronicles instead.

Charmyclunky

Technically, of course, Ghost Squad looks horribly dated, but actually in a kitsch, charming, polished fashion typical of SEGA arcade games. Arcade know-alls will realise, of course, that the original was actually running on Chihiro hardware, which was effectively an Xbox - so, like it or not, this 2008 Wii game is actually an Xbox port by extension. Even back then, though, stiff character models and fairly uninspired environments wouldn't exactly have wowed anyone, and now the whole thing looks more like a first-generation Dreamcast game (which, again, isn't such a bad thing, given how good they were). Its stylish clunkiness, if that makes any sense whatsoever, and comes complete with standard issue bad voice-acting and men being blown up by rockets, then dusting themselves down for more gunplay. We love it really.

'Ghost Squad' Screenshot 2

Ever wondered what became of The Village People?

What the Wii version does offer over and above the old arcade version is the ability to support four players (which is, err, quite confusing in reality), as well as, shock, online high-score leaderboards, which you have the option to upload to at the end of the game.

Priced out

Probably the greatest question mark over Ghost Squad is whether it's really worth the inflated price tag. Billed as a full-price release in Europe, you will, of course, be able to shop around and get it far cheaper than the SRP of GBP 34.99, but given the paucity of playing time attached to it and considering how old the game is now, we'd have though it was prime mid-price fodder that would have encouraged plenty of impulse purchases from light-gun fanatics. SEGA appears to have shot itself in the foot with its own light-gun on this one.

As things stand, not only does Ghost Squad feel completely archaic on a number of levels, it offers very poor value for money. Over time that won't be an issue as it finds its merry way into the bargain bins, but the fact remains that there are better games of this type already available for the Wii. Ghost Squad falls firmly into the 'one for hardcore fans of the genre' category, and should only be approached on that basis.

6/10

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Comments: 1-50 of 58 in total | next 50 »

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wonk
17/01/08 @ 11:35
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As my avatar shows, this review is mean and I take it personally.
Cloudane
17/01/08 @ 11:35
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Regardless, it is a bloody great week for Wii owners with the likes of Ghost Squard - disappointing and over-priced or not - Zack & Wiki, NiGHTs, Geometry Wars and the simple but sweet Wii Chess.

I think I'll be buying them all in due time.
systems
17/01/08 @ 11:38
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This game is $30 in the US. Why is it £30 over here?
PEANUTXXI
17/01/08 @ 11:39
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Hmmm, think I'll still pick this up as I've got an old phone to trade. Anyone know when House of the Dead collection is supposed to be out? Loving the light-gun antics on the Wii.
krudster [mod]
17/01/08 @ 11:40
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That is a very good point...Anyone at SEGA care to offer an answer?
kangarootoo
17/01/08 @ 11:43
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Man o man, every time I see a poor Wii shooter (to paraphrase Jackie from The Darkness) it makes me want to kick a f*cking dog (of course it doesn't, I love animals, even ones that have on rare occasion tried to bite me).

Its a great platform, with bags of potential, and some good games have shown that potential can be realised, but then there is still a markedly high degree of cheaply made bobbins.

I know 6/10 isn't terminal, but its still a bit annoying.
Der_tolle_Emil
17/01/08 @ 11:52
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Wasn't Ghost Squad the game that let you calibrate the Wiimote so you could use it like a real lightgun? So is this still in and does it work?
Redeye
17/01/08 @ 11:55
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Loved the coin-op, and been looking forward to this since its announcement...thirty-five notes is a bit much, though.

*scouts about for a bargain*
Kryon
17/01/08 @ 12:02
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WiiLOL
Pac
17/01/08 @ 12:04
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@kangarootoo

I agree.

I've been trying my best to enjoy RE Umbrella Chronicles (which is not too bad overall) but due to it's chronically inaccurate targeting system I've finally given up :-(

Why can't someone nail the light gun genre on the Wii?
retrend
17/01/08 @ 12:06
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is the screenshots guy hungover today?
Waffleaber
17/01/08 @ 12:11
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One for the bargain bins then. Surprised there's no mention of the unlockable character models which, according to today's gamecentral, turn you into giant panda's shooting ninjas.
viper_h
17/01/08 @ 12:11
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"Pull the action button to skip"?

Hey baby, what's a nice action button like you doing in a game like this?
krudster [mod]
17/01/08 @ 12:16
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To be fair, the amount of repetition and replay to get those unlockables would drive most people insane. It's not much of an incentive.
PEANUTXXI
17/01/08 @ 12:20
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Didn't light guns work off the glass reflections on TV's? I may be totally wrong but I thought that's why they didn't really work on LCD/Plasma screens? Anyone know the answer to that one as I've always wondered.
JackyB
17/01/08 @ 12:21
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Anyone got any good Zappers? I heard the official one wasn't all that. Eurogamer reviewed one in its xmas accessories round up, but then removed it from the article, and now i cant remember what one it was.

Advice would be greatfully received
Edited 1 times, most recently on 17/01/08 @ 12:22
BradlayLaw
17/01/08 @ 12:25
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@PEANUTXXI

http://en.wikipedia.org/wiki/Light_gun

Old lightguns used cathode ray timing
MoGamer2006
17/01/08 @ 12:26
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£35!?!?!?!?! Got this from the US for $17... at that price, it's a great buy and I love it, but £35.... shame on you, Sega Europe!
LlamaFarmer
17/01/08 @ 12:28
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Nice review. Seems fun but too expensive for what you get at the moment. Will maybe check it out when the price drops, though that seems to take a while with Wii games :( Actually it sound more like a game to rent.


(And I'm hating these Geomerty Wars: Galaxies adverts, I don't want to see annoying gurning people "playing the game".)
Edited 1 times, most recently on 17/01/08 @ 12:30
krudster [mod]
17/01/08 @ 12:29
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I found using the Zapper to be surprisingly close to the feel of a normal light gun. The idea of just clipping your Wii remote and Nunchuk in a plastic housing sounds a bit crap, but it worked. And it doesn't provoke the kind of arm-ache I was expecting.
Putty Man
17/01/08 @ 12:39
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"Ghost Squard - disappointing and over-priced or not - Zack & Wiki, NiGHTs, Geometry Wars and the simple but sweet Wii Chess. "

I somehow find it hard to classify that as a bloody great week, each to their own tho.
schachmatt
17/01/08 @ 12:52
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Does this mean you're shooting exactly where you're aiming or is it just an approximation?
kangarootoo
17/01/08 @ 13:06
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I didn't think the Wiimote could provide exact aiming but could only provide relative movement tracking, which is why many games use an aiming reticle.
Lexx87
17/01/08 @ 13:10
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I just want mario galaxy...still not bought it yet. Need to finish the 4 360 games i've got first
systems
17/01/08 @ 13:16
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@Der_tolle_Emil: Yes, it has the calibration system so you can line up with the Wiimote exactly.

It's currently £24 at Blah and £25 at most other online stores. It should have been £17.99 to match $30.
JackyB
17/01/08 @ 13:17
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cheers krudster. Do you recall the alternative reviewed in the pre xmas accessories round up, or have you used a better alternative to the official Zapper as yet?
krudster [mod]
17/01/08 @ 13:23
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I've not personally played a 'proper' Wii Light gun yet. I'm not sure why you'd need one. This works great as it is.
JackyB
17/01/08 @ 13:26
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Thanks a million, I 'll get one now then. I have Umbrella Chronicles but have put off playing too much cos Zapper's were sold out, but they are back in stock now. Legend
PEANUTXXI
17/01/08 @ 13:30
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BradleyLaw / Frod - cheers for the clarification. You learn something new everyday! : )
MBar
17/01/08 @ 13:41
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What a nice thread this is. Yay for being civil!
miiiguel
17/01/08 @ 13:47
#31
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wow look, a mediocre Wii game! Wii will sell millions next month, as opposed to cazilions-billions, if it had more than 2 good games!
TheDudesRug
17/01/08 @ 13:51
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Looks piss poor, again.
Muddtallica
17/01/08 @ 13:57
#33
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What a total bloody rip-off.
J.C
17/01/08 @ 13:58
#34
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So the original was running on Xbox innards hmm. and now its been ported to wii. well i think, no wait...gnnn! nope its gone :(

wiilol
Nithron
17/01/08 @ 14:13
#35
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That's a shame, I rather liked this in the arcades.

Suppose it just wasn't worth £35 though...
lemonfist
17/01/08 @ 14:34
#36
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I don't think this is a bad review for the most part, but seriously, the "value for money" argument is the most boring, clichéd thing ever, and I didn't expect to see it from one of EG's top writers. Poor show.
krudster [mod]
17/01/08 @ 14:54
#37
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Well, that's your opinion. It's a buying guide, and if something's twice the price that it is in the States, it should be mentioned.
kangarootoo
17/01/08 @ 15:16
#38
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@lemonfist

Price commentary is boring and cliched?

A review is there to tell us whether we should consider buying a game or not. A game that is great and costs £5 is worth buying, a game that is equally great but costs £100 is likely not. So cost is an important factor in a review, as much as graphics, audio, quality of voice acting or any other element.

Read any car, hifi, washing machine or holiday review publication and they will factor cost into their appraisal. EG didn't invent the concept, they just (thankfully for everyone but you, it seems) realise its worth and include it so their readers have all the info required.

bizarre
TheDudesRug
17/01/08 @ 15:22
#39
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Why the hell wouldn't it be mentioned? It bloody stinks. The only saving grace being that the game is so weak that very few people are likely to get fleeced.
PEANUTXXI
17/01/08 @ 15:32
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Give it a couple of months and it'll be in the bargain bins for under 20 quid.
krudster [mod]
17/01/08 @ 15:43
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Yes, which is also factored into the review text.
Lexx87
17/01/08 @ 15:48
#42
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krudster i don't think people actually read the text of these reviews, ever. Bugs me so much.
JackyB
17/01/08 @ 15:48
#43
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Krudster. At what point does it become a good buy/Good value for money?
Fyzzu
17/01/08 @ 15:49
#44
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I had no weird issues with Umbrella Chronicles' targeting. Seemed alright to me, really.

I was half-looking forward to this, as I have a (mildly ironic) love of rail shooters, but there's no way in hell I'm paying more than about £15 for it. One for the bargain bin, then.
kelly's_h
17/01/08 @ 16:01
#45
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This is one of the most promising shooters of 2008 according to the coming attractions: shooters feature.
krudster [mod]
17/01/08 @ 16:19
#46
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You know what, all Sega had to do was price it the same as the US. That was a good impulse price for something like this.
smugla
17/01/08 @ 20:49
#47
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shoptonet £25
play.com £25
hmv £25
amazon £25
woolworths £29.99
PEANUTXXI
17/01/08 @ 22:13
#48
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Oops. Sorry, I did actually read the review.
kangarootoo
17/01/08 @ 23:13
#49
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The Hut (whoever that is) and Asda both have this for £23.93 all in.

Courtesy of the excellent,
http://www.best-game-price.co.uk
kangarootoo
17/01/08 @ 23:15
#50
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And on a happier note, once Okami comes out on the Wii, every owner will be able to sink 60 hours into that baby with no worries.

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