Ghost Squad
Casper tango bravo alpha.
Light gun shooters haven't always been popular at home, and not just because pointing the gun off-screen to reload sometimes incurs collateral damage ("why is my plant pot in the fire"). Instead it's the old dichotomy of arcade and home - what's brilliantly brief in amongst the slots is bewilderingly insubstantial when your receipt says 39.99.
Making your arcade game work in the home is difficult to do, as SEGA will grimly attest - but SEGA's also one of the best examples of a publisher figuring it out, having delivered OutRun 2006 to universal acclaim. That game offered isolated, untouched arcade versions alongside modified and expanded adaptations that built on what we liked about the coin-op originals without betraying their memory.
Doing the same for a light gun game might seem harder, but Ghost Squad's set-up suggests it could succeed - and the game's Wiimote controls are a surprisingly splendid substitute for the massive assault rifle weaponry hooked up to the game down the pier.
In it, you take control of a member of the Global Humanitarian-Operation and Special Tactics Squad (a backronym that's only outdone by our own sadly non-fictional Serious Organised Crime Agency), and it's up to you and up to three comrades to take down some of those pesky terrorists you hear about on the news. These ones are a bit more successful than ours though, and have managed to do things like smuggle about 48 of themselves onto Air Force One.

Why thank you!
So, you get in there in the manner of that anti-terrorist film with the tube between the two planes and it blows up and one of them falls out but we can't remember what it's called, and then you point the Wiimote at the screen and hit the B button until they're all dead. Executive Decision. That was it. You can also use the Wii Zapper with the Wiimote, although, as we'll discover when I write the next paragraph, the lack of it is no inconvenience.
That's because, perhaps thanks to countless hours of trying to navigate YouTube using Opera for Wii, we're quite good at quickly pointing at things accurately while holding the Wiimote like a TV remote. In Ghost Squad, that's a skill that makes all the difference, because the game recognises quick kills and headshots and rewards them heartily. As they scramble on-screen they're dead in an instant as our quick-draw gunplay downs them with alarming efficiency. We didn't know we had it in us, but it bodes well for the game.
Ghost Squad also introduces a certain amount of variety into the traditional on-rails amble, and that's where it starts to paddle into the choppy wake left by successful arcade ports like OutRun. As well as having 25 unlockable weapons, online gameplay and a four-player mode, you can also opt for different objectives within a level (save all the hostages or kill all the terrorists, for example). In the Japanese arcade original, a sort of save-game ID card system let you experience the game differently with alternate enemy positions and pathways, and that should endure here too, all of which feeds into the potential for replay.

Graphically it is what you might call 'functional'.
Gunplay isn't all you do either, with a bit of bomb-defusal at one point, while another of the missions we've played culminates in a boss fight with a helicopter where the idea is to hover your aiming reticule over the chopper long enough to get a lock-on before firing, proving once and for all that those impressive buzz-bar skills we built up at school fetes were in fact excellent training for surface-to-air super-murder.
All of which adds up to an experience that will probably prove insubstantial in the manner to which we've become accustomed, but which ought also to generate a bit of repeat play, and less of a sense of repetition - helped along, as in other genre classics, by delightfully daft dialogue of the trembling finger held aloft while growling "Yooooou!!!" variety. Plus: acting. In the final moments of our hands-on demo, when we took down the chopper, we high-fived with our squad-mate and then stood looking into his eyes intensely while the camera panned out and the level ended.
And in the game. Which is due out this winter exclusively on Wii.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Halo 4 Master Chief action figure flaunts new suit design
-
Rockstar mulling LA Noire 2 development
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
Face-Off: Final Fantasy 13-2
-
DICE working on multiple Battlefield 3 fixes
-
Mass Effect 3 Demo: The First 20 Minutes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
EGTV: Eurogamer playtests PlayStation Vita
-
Who Killed Rare?
-
Tim Schafer: publishers aren't evil
-
Kingdoms of Amalur: Reckoning Review
-
Apple begins Foxconn factories inspections
-
App of the Day: Monkey Bump
-
Retrospective: Star Wars Episode I Racer
-
Gotham City Impostors Review
-
Metal Gear Solid 5 expected between April 2013 and May 2014









Comments (42) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Ahh, 'functioncal' being the new 'shit'
Comment below viewing threshold Show
Comment below viewing threshold Show
Makes me want to rig the DC up and have a blast on Confidential Mission.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'd love to hear more about whether the Wii Zapper really helps make these games more fun to play or whether it's just a gimmick...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh, and funny review
Comment below viewing threshold Show
I'm looking forward to it as I bought, played and loved every Namco developed light-gun game on the PS2 and that lovely G-Con gun makes the Wii Zapper looks rubbish.
The graphics could be better, mind...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Well, not yet anyway and calling it the Dreamcast 2 is a bit insulting.
But I agree with your GameCube comments; it really is a lovely console with some great games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Metroid and Mario will definately repair that some what. And the rest of the release schedule also looks promising, with the likes of nights, umbrella chronicles, Mario and Sonic at the Olympics etc. Give it time
Comment below viewing threshold Show
Such herecy should not be allowed.
OFF WITH HIS HEAD.
Comment below viewing threshold Show
herecy. left and right, it's all herecy.
Comment below viewing threshold Show
Comment below viewing threshold Show
what, are you too weak to hold a plastic gun?
Comment below viewing threshold Show
If you need to ask...
Comment below viewing threshold Show
Comment below viewing threshold Show
ROFL
Is it possible, like virtually all games that use an imprecise input method, that they just give you a much larger margin of error? Come on, you can't seriously just assume you are so awesome and that means that the game is great, can you? Just like Wii sports, and a plethora of upcoming titles, these games are made easier for the masses to enjoy by just requiring one to wave and point that Wiimote thingie in a general direction and style meant to accomplish something. I can see it now... Oh, this baseball game is so awesome because I swing the bat and hit home runs!!! When in fact, if you were to watch the video of your grandma playing (and having a blast) you would realize she is just twitching and shoving the remote around as if she were having a seizure.
Pshaw.
Comment below viewing threshold Show
I think it may be generous to beginners - but it's scarily precise once you get to the Pro levels.
Comment below viewing threshold Show
If you need to ask...
If you can't answer.........
Comment below viewing threshold Show
Oh ok then...
MSR, Jet Set Radio, F355 Challenge, Soul Caliber, Samba De Amigo, Ikaruga, Rez, Crazy Taxi, Bangai-o, Shenmue, Space Channel 5...
Comment below viewing threshold Show
Oh ok then...
MSR, Jet Set Radio, F355 Challenge, Soul Caliber, Samba De Amigo, Ikaruga, Rez, Crazy Taxi, Bangai-o, Shenmue, Space Channel 5...
Thanks for the list. Great games. But you'll have to convince me that any of those are in the top ten of all time, unlike the 5 games i mentioned, which pretty much cannot be disputed.
Comment below viewing threshold Show
Comment below viewing threshold Show
fairplay.
Comment below viewing threshold Show
Comment below viewing threshold Show
When is it released in PAL-regions?