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Ghost Recon Advanced Warfighter 2 Review

Xbox 360 Review by Kristan Reed

9 March, 2007

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You can say what you like about GRAW. Admire the lovely visuals, wax about the intuitive control system, or the tense duck and cover squad-based gameplay, but you can't say the single player portion was exactly polished. It had some of the most infuriating, sofa-punching difficulty spikes of any of the big games of 2006, with inconsistent checkpoint spacing, the worst night vision system of any game ever (seriously), ridiculous health issues, ammo problems, graphical glitches, you name it. There was a real feeling of the game being so close to greatness, but being rushed out before it was ready. Happily, almost every single thing that we complained bitterly about last year's version has been fixed. In many respects, GRAW 2 is the game that last year's version could and perhaps should have been - though this is an admittedly shorter game than last year's.

In the 'fixed' column there are an extraordinary number of improvements which make a vast difference to the enjoyment levels over the course of the game. For a kick off, the game now looks superb all the way through, with not a single hint of a glitch, bug, or any of the general craziness that seemed to routinely affect the original. Not only that, Ubisoft's Paris studio has gone even further in terms of creating the kind of gritty visual opulence that you expect from a next generation system. The general standard of the lighting and effects adds a host of subtle improvements to what was already one of the show-piece next generation titles. This isn't a title that will inspire moans about v-sync tearing or frame rate glitches - it's very much a sign of next generation game development moving to the next phase. Flying over entire cities, watching plumes of smoke billow out of ruined buildings has never looked so good.

Your feedback has been accepted

'Ghost Recon Advanced Warfighter 2' Screenshot 1

Duck and cover, team.

More significantly, Ubi has really listened to a whole host of complaints. Perhaps our chief bugbear about the original was the check pointing, and the fact that sometimes it'd expect the player to wage war for an obscene amount of time before deigning to save your progress. Hand in hand with that is the fact that you now have a medic on hand to help you out on a limited number of occasions when the battle turns up the heat. Previously, you would be able to heal others an unlimited number of times, but not yourself, which meant you'd often find yourself facing the last portion of the battle with next to no health - making thing unnecessarily tough for you. This simple gameplay tweak has eliminated this needless frustration at a stroke, and instead allowed Ubi to deliver a game that's both challenging and fair.

Night vision, as well, has been completely overhauled, and makes a dramatic difference to the playability during the phases of the game when you're playing in gloomy lighting. Despite the events of the game taking place a day after last year's Mexican adventure (which, for the record was set in 2014), the Ghosts' Cross Com 2.0 system utilises a sort of brightened negative effect when flicking to night vision. Like a clearer version of the system we're used to in the Splinter Cell games, it gives you an instant advantage in the dark and makes the darker portions of the game thoroughly enjoyable.

Ubi has also ensured that downed enemies stick around for longer, allowing you to scavenge for ammo when you need to, though they still vanish once you get far enough away from them, On the other hand, we'd still like to know why the corpses disappear from the battlefield at all, when it's pretty obvious that their dropped weaponry might come in useful at some point. Clearly it's a memory saving trick that developers like to use, but if Doom (from 1994) can do it, why the bleedin' hell can't this one? Maybe next year they'll get around to fixing this little quibble. In the meantime, though, the presence of a mobile ammo/health unit called a 'Mule' can be called upon now and then to follow you around - but it's not something you can always rely upon.

No going back

'Ghost Recon Advanced Warfighter 2' Screenshot 2

Does anyone know CPR?

Strangely, Ubi still doesn't believe in allowing you to load in a previous checkpoint if you want to, meaning that you have to go back and play through a level from the beginning if you've missed a secondary objective. A small, but significant point if you're keen to gain all the achievements that the game offers.

On the whole, though, the game plays magnificently. Offering more variety and tactical depth than Gears of War, a more intuitive control system and more open-ended levels, it deserves warm applause for taking a linear approach while letting the player think for themselves. On the surface, the duck and cover gameplay shares more than a few similarities to Epic's huge-selling shooter, but scratch the surface and there are more than enough differences that allow GRAW 2 to stand out in its own right.

The general premise is pretty consistent throughout: simply head in the general direction of an objective marker (displayed as a yellow square on the tactical map, and as a position relative arrow on the screen) and take out any enemies you come across on your travels. Sometimes you might have to do this on your own, but mostly you're accompanied by up to three squad members who you can direct as you see fit. Sometimes you might just want to have them following you, while other times you might want to send them off to cover a particular area while you outflank your unwary foe. By simply issuing basic 'go to' or 'attack' commands with the dpad and pointing your reticule at what or where you want them to go, it's a system that hasn't really been bettered by a console game.

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Comments: 1-50 of 99 in total | next 50 »

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MoGamer2006
09/03/07 @ 14:09
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"Short on new ideas, but big on polishing what we know and love"

Sounds like every game in the whole Xbox 360 library...
alpha-0ne
09/03/07 @ 14:10
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/\ /\ /\ /\
yawn..back in your cage grillbot

Back to the review

Nice, the clan support is excellent in the game now, essential for the 360 version
Edited 1 times, most recently on 09/03/07 @ 14:11
Hunam
09/03/07 @ 14:19
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Lol, we harrass EG for a GRAW review and they make us wait and give it 7/10 to a public uprising.

They get the GRAW2 review out on time with a 8/10 of none of us really care :P

EDIT: Thanks krudster, the old memory isn't so great these days...
/heroes
Edited 1 times, most recently on 09/03/07 @ 14:38
LOLLERS
09/03/07 @ 14:20
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The demo was good, I liked being able to see the drones camera view full-screen
krudster [mod]
09/03/07 @ 14:22
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Nah, GRAW got 7.
[maven]
09/03/07 @ 14:22
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From what I've seen of the full game (tutorial + 1st mission, lonely multiplayer), I agree with the score; the graphics are nicely upgraded in many subtle ways that help "sell" the illusion quite a bit better than GRAW1 did.
Looking forward to sniping the usual suspects... :D

*Edited* Sorry about that, and thanks for pointing it out.
Edited 1 times, most recently on 09/03/07 @ 14:28
kissthestick
09/03/07 @ 14:28
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"Short on new ideas, but big on polishing what we know and love"

Sounds like every game in the whole Xbox 360 library...


lol
HairyArse [mod]
09/03/07 @ 14:29
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Am I the only person that didn't notice any major graphical glitches in GRAW1 or have any problems with the night vision?
lennon
09/03/07 @ 14:29
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Hmmm, I have Okami, Crackdown and Dragon Quest to finish. Tempting but I think it will have to wait! Good to see the devs have taken the feedback on board.
mazzl
09/03/07 @ 14:57
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i think this is a great game, no glitches :) co-op in multiple ways a good team and online capabilitys. so we all know what graw is, we also all know what fifa, burnout, NFS, UT and others are like. this is a realy good (the benchmark game for me) in it's genre. i really loved it on the original xbox. the missle silo mission was a bit to hard for me though

the only thing i would like to see more on 360 are more playfull games, like viva pin, but i guess those will come.
Paulanator
09/03/07 @ 14:59
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I'll have to place this game on the 'to buy when cheaper pile'. As good as it looks, I don't think it justifies a full game price tag. Maybe at £20-25 I'll pick it up.

In the meanwhile, I'm 45 hours into Okami and loving every minute.
Kiigan
09/03/07 @ 15:09
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Probably the weirdest thing about GRAW2 is the right-shoulder-button camera option.

When you view your team-mates' camera, you actually do see your team mates, meaning the camera must be hovering several feet above them, though you can't see it. Considering the lengths the game goes to in order to explain all the not-too-distant-future war tech in the game, that seems like a weird decision. Aiming is also quite difficult in that team-mate-camera mode. Also, why can you only view what the drone is seeing when it is descending to lower altitudes? Or is there a way to control it more fully?
skillian
09/03/07 @ 15:18
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Well, I never got round to playing GRAW1 so its similarity isn't an issue for me.

But PLEASE PLEASE PLEASE can we get a PC review when this comes out in a couple of weeks. Or at least a little feature. Us PC gamers count too. :'(
Xerx3s
09/03/07 @ 15:23
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Sounds like every game in the whole Xbox 360 library...

How would you know?
Hunam
09/03/07 @ 15:24
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Not according to UBISUCK...

hehe

/shoddy pc ports for the lose
skillian
09/03/07 @ 15:28
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/shoddy pc ports for the lose

Exactly, this is why we should be kept informed! I'm still wondering if EG are gonna cover the abomination that is Resi Evil 4 PC.
Birchy
09/03/07 @ 15:32
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I hope the floating Jesus special move is still in this game.
mkreku
09/03/07 @ 15:36
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Hmm.. This may very well be my next Xbox 360 purchase. It sounded like a 9 in the review though. Bit surprised it got an 8, but that's definitely good enough for me.
MrFlintBlackman
09/03/07 @ 15:38
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Why are war games so fucking brown and grey!?

Even the characters look brown and grey, Long time players on this shit would have their eyes melted off if they ever played Okami.
gazareth
09/03/07 @ 15:46
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Paulanator: It's region free and £27 delivered on play-asia.com
morriss
09/03/07 @ 15:49
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Sounds great. I'm am teh graffix hore and this one fits the bill. Too manyu games to get, play and trade. Must. Finish. Crackdown and Zelda. Trade them for Sonic Rings and Ecite Truck. Complete those. Then play SotC and Okami. Complete those. Then get this.

:)
Carrybagma
09/03/07 @ 15:55
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@mkreku: Given their supposed policy of rewarding innovation, getting one more point than last time around for a v.2 is pretty good.
gaijin
09/03/07 @ 16:01
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"these Tom Clancy games are crying out for an injection of personality."

As are his novels.
kincaide
09/03/07 @ 16:01
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Phew - enough to push me over the edge to *not* buy this
Introspectre
09/03/07 @ 16:06
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Simple question:

Can you see your own gun in first person mode?
urizen
09/03/07 @ 16:08
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@HairyArse: nah, I thought GRAW looked pretty consistently superb too, and I don't recall major issues with night vision (though it was a common complaint, to be fair).
samk
09/03/07 @ 16:15
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"Night vision, as well, has been completely overhauled ... it gives you an instant advantage in the dark and makes the darker portions of the game thoroughly enjoyable."

Thank God for that. I recently completely GRAW1 and for me the night vision sections in that were the worst in the game by far.

Using night vision is supposed to give you an advantage and empower the player while hapless enemies stumbled around in the dark getting picked off. Yet in GRAW1 I'd be creeping around in the shadows with night vision enabled yet STILL be getting fired at enemies before I could even see them. Clearly the AI troops had 'radar vision' or some other lame cheat method. :(

That bloody "Mayday! Mayday!" mission which takes place at night without any soldiers helping out took me absolutely forever. Play for 20 minutes, get killed by someone out of my night vision range, get respawned about a mile back, repeat. :(

If the night vision is much improved in GRAW2 I may well pick this up at the weekend.
quantumsheep
09/03/07 @ 16:17
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Took back a couple of old DS games to GAME and got this for four british pounds.

Awesome =)
Donny
09/03/07 @ 16:18
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Can we have a PC version review? Please!
Introspectre
09/03/07 @ 16:25
#30
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Simple question:

Can you see your own gun in first person mode?
Commodore75
09/03/07 @ 16:26
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So how is the couch co-op?
Darren
09/03/07 @ 16:27
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The fact that the demos of GRAW 2 where so similar to the last game, a game I felt was disappointing and overrated, is the reason I decided not to buy this "sequel".

I much preferred the two Ghost Recon 2 games on the Xbox to be honest and felt the only things the new game had to offer was poorer A.I., teammates that you could literally walk through (well they are Ghosts!), v-sync tearing and prettier graphics. The multiplayer is pretty much the same as the last game and not a patch on the single player graphically or control wise.
krudster [mod]
09/03/07 @ 16:36
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MM, you're troubled by *everything ever*. Be a nice pedant, if you have to be one.


As for the gun in first person view. No, it's not there.
Pulsar_t
09/03/07 @ 16:38
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Ghost Recon has mainly become a console franchise, live with it. I bet the PC port will be sluggish and unoptimised like the R6V one. Ubisoft is giving PC gamers the finger.

What I detest the most about GRAW (and games of its ilk) is the lack of variety, samey environments and boring objectives.
Edited 1 times, most recently on 09/03/07 @ 16:39
krudster [mod]
09/03/07 @ 16:40
#35
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The PC version of GRAW was horrible. Unoptimised, clunky, horrible to control.
heyyo!
09/03/07 @ 16:43
#36
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I downloaded this and it was just like being in Iraq
heyyo!
09/03/07 @ 16:43
#37
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I downloaded this and it was just liek being in Iraq.

So I got scared and turned it off.
skillian
09/03/07 @ 16:44
#38
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The PC version of GRAW was horrible.

Indeed. I guess it's too much to hope that they've done something about it this time, but I'm an old Ghost Recon fan and Godammit I wanna play the new one! With proper controls!
Introspectre
09/03/07 @ 16:46
#39
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Simple question:

Can you see your own gun in first person mode?
skillian
09/03/07 @ 16:48
#40
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Read above you numbnuts.

No, it's not there.
Introspectre
09/03/07 @ 16:52
#41
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k thx
amuR
09/03/07 @ 16:55
#42
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i've played it through and tbh it was too short. and the multiplayer partition is allmost a clone of graw so, i'm realy disapointed. it's a shame couse graw2 realy had a chance of beeing one of the best clancy games of all time.
Edited 1 times, most recently on 09/03/07 @ 16:57
Darren
09/03/07 @ 17:08
#43
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How come GRAW doesn't have a first person view with a gun anyway? I mean the gun detail is already there as evidenced by the close up over the shoulder view so how difficult would it have been to have simply changed to viewpoint to include the gun? Let's face it with the game not having to draw your character, the gun would surely use less or the same amount of polygons anyway? Couldn't the view have been optional, after all the PC version has it?

I find the gunless first person view odd even though it's probably realistic but as we all know realistic doesn't always work in a game.
kangarootoo
09/03/07 @ 17:10
#44
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I never really liked the first person game engine of GRAW. I thought the multiplayer one was much better. Is GRAW 2 based on two different engines as before?
krudster [mod]
09/03/07 @ 17:14
#45
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Same engine, but for some strange reason they've taken out the duck and cover controls for multiplayer again.
morriss
09/03/07 @ 17:54
#46
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For 'some reason'?! You're so unprofessional. A professional reviewer would know exactly why...;)
krudster [mod]
09/03/07 @ 18:04
#47
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/kills self.
morriss
09/03/07 @ 18:07
#48
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/attempts mouth to mouth

...

/carries on anyway
brooza
09/03/07 @ 18:35
#49
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So... as good as Halo 2?
The Bodybuilder
09/03/07 @ 18:56
#50
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No. As good as GOW.

/prances off

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