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Ghost Recon Advanced Warfighter 2 Review

Xbox 360 Review by Kristan Reed

9 March, 2007

Page 2 of 2. <- Page 1

Plankton kid

Better still, you can even effectively be in several places at once, thanks to the new ability to view a video feed from your various units by holding down the right bumper. This not only makes it strategically beneficial, but allows you to point at what you want them to attack, despite maybe being halfway across the map. The same applies to when you're guiding attack helicopters or tanks to their destination - you and your squad can sit tight from a safe distance while the big guns can take out all the APCs, tanks and other hazards that would otherwise prove impassable to a bunch of elite soldier. Like last year's version, this feeling of being in command of a cohesive war machine gives it a distinctly different feel to the Rainbow Six games - however similar they may look on the surface.

As always, Ubi mixes up the ground-based action by throwing in the occasional on-rails shooting section. Although such well-worn gaming clichés can feel done-to-death in most games (including the dreaded mine cart section in Gears), they provide a sense of light relief in GRAW 2. At no stage are they as perilously difficult as one or two were in the original, and certainly not a frustrating obstacle to learn your way through. If anything, they offer Ubi the chance to do those spectacular fly-throughs that make the game an incredible spectacle at times. The rumble is enough to rattle a pacemaker out of your chest, though, so watch out if you've got a dodgy ticker.

But as consistently entertaining as the game is this time around, you might want to reconsider which difficulty level you tackle the game on this time. With so much stinging criticism thrown at them (certainly from us, at any rate), Ubi has noticeably toned down the 'normal' difficulty to what we'd normally class as 'easy', and as a result most experienced players will rip through the campaign in little over eight hours. The AI is unquestionably more forgiving, and seems to react slower than usual. This allows you a crucial amount of leeway to get a bead on them before they fire back, while the targeting itself appears to be somewhat more generous than it used to be. For example, medium range shots with an average machine gun or assault rifle appear to pick off enemies much quicker than you might generally expect, meaning that you don't even have to zoom in to score a swift kill. Such decisions make progress through the main campaign fairly swift, but with many achievements to go for, it's the sort of game you'll happily play again on the hardest level - if only to extend the lifespan of the game.

Soldiers anonymous

Perhaps predictably, Ubisoft still hasn't really nailed the narrative side of the game to any great degree. It does a sterling job of seamlessly integrating the mission briefings into flythroughs, and patching video feed updates to your cross com, but there's still no sense of actually caring about the characters or the purpose of your missions. Once and for all, Ubi needs to go that final mile to really get under the skin of the players, and breathe life into the team you're in command of. From there we might start actually giving a toss about the cause we're fighting for, rather than seeing each Ghost Recon campaign as a series of anonymous shoot-outs. It's a small point, but these Tom Clancy games are crying out for an injection of personality.

'Ghost Recon Advanced Warfighter 2' Screenshot 4

Grey day.

That said, Ubi does deserve a pat on the back for the subtle ways it communicates with the players these days. Team mates are constantly barking at you for straying into cover, and helpfully letting you know where enemy threats are emerging from. This kind of audio feedback might go unnoticed by many, but you'd be half as effective without their help.

As with last year's acclaimed version, the multiplayer is likely to be hugely popular again - if not more so, thanks to yet another example of the seriousness that Ubisoft places in online console gaming. For starters, the visual quality of the multiplayer modes now matches the single player campaign, which was something that was a bit jarring about last year's version. This fact in itself makes GRAW 2 one of the best looking online games ever, and given the sheer breadth and depth of options available, it ticks off practically every conceivable box in our wish list.

Team players

Top of that list is undoubtedly the new co-op campaign - probably our favourite element of last year's version. This time around, you can dive into a completely separate campaign storyline set in and around the Panama canal over six missions. With support for up to 16 players simultaneously, the action is ramped up considerably from the more closely associated single player mode where - at best - you've got help from about six or seven AI players at once. With a whole gang of players able to pitch in, the gameplay hinges on a series of dynamic objectives which require a fair bit of genuine team-work to accomplish. Thankfully, getting injured doesn't instantly result in instant death this time - and in both competitive and co-op modes, you've got a limited amount of time to call upon team mates to revive you, Gears style.

'Ghost Recon Advanced Warfighter 2' Screenshot 3

Play third person or first person - up to you.

But that's just the tip of the iceberg, with Solo, Team and Co-op variations of Territory, Objective, and Elimination modes, not to mention Team Mission and Team Battle. And then within those, there are specific variations and rules you can apply, such as Bounty Hunter, Last Man Standing, Seek and Destroy, Sharpshooter, Thief (for Elimination games), Hamburger Hill, Domination (for Territory games), Escort, Flag Carry (for Objective games), a new co-op Helicopter Hunt mode, co-op Firefight and tons of others. Within those, you can customise the match rules to the nth degree, from the usual time restrictions to the weapon set, and all manner of advanced settings to cater for even the most particular player requirements. And for the really dedicated player, you can even set up and manage your clan, giving you a chance to get your trueskill ranking up in the ranked matches. The more casual players are well catered for, though, with player matches easy to come by and the usual slick search engine.

Needless to say, the new maps are considerably more ambitious than last year's, which instantly makes trawling through the familiar modes that we know and love a more appealing prospect. There are 18 maps in total (with one 'exclusive' map downloadable if you link your Ubi.com account with your Xbox Live one), ranging from those suitable for smaller matches to the more expansive large scale affairs - and everything in between.

GRAW 2 is unquestionably a better game than last year's version in almost every respect, but will inevitably suffer in some people's eyes by 'merely' consolidating what was already on offer. It's apparent very early on that Ubisoft decided to stick with the same acclaimed formula, and make a more accessible version of what everyone already liked. In itself, that's fine, but Ubisoft has historically approached 'expansion' sequels to previous Ghost Recon (and Rainbow Six) console games by pricing them accordingly. Anyone who remembers Island Thunder and Summit Strike will remember that they, too, were better than their parent games, and put out at a sensible price. If Ubisoft was brave enough to admit that GRAW 2 is the same kind of offering, we'd insist that it was a must-have game for any strategic shooter fan; especially for those of you who spend a lot of time online. As a full-priced offering, though, the goal posts have moved, and it's hard not to feel a little short changed by the short-lived single player campaign and how similar the whole thing feels. In many ways, GRAW 2 is the classic quick-fire sequel - short on new ideas, but big on polishing what we know and love. But these days, isn't that what people want?

8/10

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Comments: 1-50 of 99 in total | next 50 »

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MoGamer2006
09/03/07 @ 14:09
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"Short on new ideas, but big on polishing what we know and love"

Sounds like every game in the whole Xbox 360 library...
alpha-0ne
09/03/07 @ 14:10
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/\ /\ /\ /\
yawn..back in your cage grillbot

Back to the review

Nice, the clan support is excellent in the game now, essential for the 360 version
Edited 1 times, most recently on 09/03/07 @ 14:11
Hunam
09/03/07 @ 14:19
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Lol, we harrass EG for a GRAW review and they make us wait and give it 7/10 to a public uprising.

They get the GRAW2 review out on time with a 8/10 of none of us really care :P

EDIT: Thanks krudster, the old memory isn't so great these days...
/heroes
Edited 1 times, most recently on 09/03/07 @ 14:38
LOLLERS
09/03/07 @ 14:20
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The demo was good, I liked being able to see the drones camera view full-screen
krudster [mod]
09/03/07 @ 14:22
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Nah, GRAW got 7.
[maven]
09/03/07 @ 14:22
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From what I've seen of the full game (tutorial + 1st mission, lonely multiplayer), I agree with the score; the graphics are nicely upgraded in many subtle ways that help "sell" the illusion quite a bit better than GRAW1 did.
Looking forward to sniping the usual suspects... :D

*Edited* Sorry about that, and thanks for pointing it out.
Edited 1 times, most recently on 09/03/07 @ 14:28
kissthestick
09/03/07 @ 14:28
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"Short on new ideas, but big on polishing what we know and love"

Sounds like every game in the whole Xbox 360 library...


lol
HairyArse [mod]
09/03/07 @ 14:29
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Am I the only person that didn't notice any major graphical glitches in GRAW1 or have any problems with the night vision?
lennon
09/03/07 @ 14:29
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Hmmm, I have Okami, Crackdown and Dragon Quest to finish. Tempting but I think it will have to wait! Good to see the devs have taken the feedback on board.
mazzl
09/03/07 @ 14:57
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i think this is a great game, no glitches :) co-op in multiple ways a good team and online capabilitys. so we all know what graw is, we also all know what fifa, burnout, NFS, UT and others are like. this is a realy good (the benchmark game for me) in it's genre. i really loved it on the original xbox. the missle silo mission was a bit to hard for me though

the only thing i would like to see more on 360 are more playfull games, like viva pin, but i guess those will come.
Paulanator
09/03/07 @ 14:59
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I'll have to place this game on the 'to buy when cheaper pile'. As good as it looks, I don't think it justifies a full game price tag. Maybe at £20-25 I'll pick it up.

In the meanwhile, I'm 45 hours into Okami and loving every minute.
Kiigan
09/03/07 @ 15:09
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Probably the weirdest thing about GRAW2 is the right-shoulder-button camera option.

When you view your team-mates' camera, you actually do see your team mates, meaning the camera must be hovering several feet above them, though you can't see it. Considering the lengths the game goes to in order to explain all the not-too-distant-future war tech in the game, that seems like a weird decision. Aiming is also quite difficult in that team-mate-camera mode. Also, why can you only view what the drone is seeing when it is descending to lower altitudes? Or is there a way to control it more fully?
skillian
09/03/07 @ 15:18
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Well, I never got round to playing GRAW1 so its similarity isn't an issue for me.

But PLEASE PLEASE PLEASE can we get a PC review when this comes out in a couple of weeks. Or at least a little feature. Us PC gamers count too. :'(
Xerx3s
09/03/07 @ 15:23
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Sounds like every game in the whole Xbox 360 library...

How would you know?
Hunam
09/03/07 @ 15:24
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Not according to UBISUCK...

hehe

/shoddy pc ports for the lose
skillian
09/03/07 @ 15:28
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/shoddy pc ports for the lose

Exactly, this is why we should be kept informed! I'm still wondering if EG are gonna cover the abomination that is Resi Evil 4 PC.
Birchy
09/03/07 @ 15:32
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I hope the floating Jesus special move is still in this game.
mkreku
09/03/07 @ 15:36
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Hmm.. This may very well be my next Xbox 360 purchase. It sounded like a 9 in the review though. Bit surprised it got an 8, but that's definitely good enough for me.
MrFlintBlackman
09/03/07 @ 15:38
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Why are war games so fucking brown and grey!?

Even the characters look brown and grey, Long time players on this shit would have their eyes melted off if they ever played Okami.
gazareth
09/03/07 @ 15:46
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Paulanator: It's region free and £27 delivered on play-asia.com
morriss
09/03/07 @ 15:49
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Sounds great. I'm am teh graffix hore and this one fits the bill. Too manyu games to get, play and trade. Must. Finish. Crackdown and Zelda. Trade them for Sonic Rings and Ecite Truck. Complete those. Then play SotC and Okami. Complete those. Then get this.

:)
Carrybagma
09/03/07 @ 15:55
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@mkreku: Given their supposed policy of rewarding innovation, getting one more point than last time around for a v.2 is pretty good.
gaijin
09/03/07 @ 16:01
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"these Tom Clancy games are crying out for an injection of personality."

As are his novels.
kincaide
09/03/07 @ 16:01
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Phew - enough to push me over the edge to *not* buy this
Introspectre
09/03/07 @ 16:06
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Simple question:

Can you see your own gun in first person mode?
urizen
09/03/07 @ 16:08
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@HairyArse: nah, I thought GRAW looked pretty consistently superb too, and I don't recall major issues with night vision (though it was a common complaint, to be fair).
samk
09/03/07 @ 16:15
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"Night vision, as well, has been completely overhauled ... it gives you an instant advantage in the dark and makes the darker portions of the game thoroughly enjoyable."

Thank God for that. I recently completely GRAW1 and for me the night vision sections in that were the worst in the game by far.

Using night vision is supposed to give you an advantage and empower the player while hapless enemies stumbled around in the dark getting picked off. Yet in GRAW1 I'd be creeping around in the shadows with night vision enabled yet STILL be getting fired at enemies before I could even see them. Clearly the AI troops had 'radar vision' or some other lame cheat method. :(

That bloody "Mayday! Mayday!" mission which takes place at night without any soldiers helping out took me absolutely forever. Play for 20 minutes, get killed by someone out of my night vision range, get respawned about a mile back, repeat. :(

If the night vision is much improved in GRAW2 I may well pick this up at the weekend.
quantumsheep
09/03/07 @ 16:17
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Took back a couple of old DS games to GAME and got this for four british pounds.

Awesome =)
Donny
09/03/07 @ 16:18
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Can we have a PC version review? Please!
Introspectre
09/03/07 @ 16:25
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Simple question:

Can you see your own gun in first person mode?
Commodore75
09/03/07 @ 16:26
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So how is the couch co-op?
Darren
09/03/07 @ 16:27
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The fact that the demos of GRAW 2 where so similar to the last game, a game I felt was disappointing and overrated, is the reason I decided not to buy this "sequel".

I much preferred the two Ghost Recon 2 games on the Xbox to be honest and felt the only things the new game had to offer was poorer A.I., teammates that you could literally walk through (well they are Ghosts!), v-sync tearing and prettier graphics. The multiplayer is pretty much the same as the last game and not a patch on the single player graphically or control wise.
krudster [mod]
09/03/07 @ 16:36
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MM, you're troubled by *everything ever*. Be a nice pedant, if you have to be one.


As for the gun in first person view. No, it's not there.
Pulsar_t
09/03/07 @ 16:38
#34
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Ghost Recon has mainly become a console franchise, live with it. I bet the PC port will be sluggish and unoptimised like the R6V one. Ubisoft is giving PC gamers the finger.

What I detest the most about GRAW (and games of its ilk) is the lack of variety, samey environments and boring objectives.
Edited 1 times, most recently on 09/03/07 @ 16:39
krudster [mod]
09/03/07 @ 16:40
#35
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The PC version of GRAW was horrible. Unoptimised, clunky, horrible to control.
heyyo!
09/03/07 @ 16:43
#36
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I downloaded this and it was just like being in Iraq
heyyo!
09/03/07 @ 16:43
#37
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I downloaded this and it was just liek being in Iraq.

So I got scared and turned it off.
skillian
09/03/07 @ 16:44
#38
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The PC version of GRAW was horrible.

Indeed. I guess it's too much to hope that they've done something about it this time, but I'm an old Ghost Recon fan and Godammit I wanna play the new one! With proper controls!
Introspectre
09/03/07 @ 16:46
#39
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Simple question:

Can you see your own gun in first person mode?
skillian
09/03/07 @ 16:48
#40
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Read above you numbnuts.

No, it's not there.
Introspectre
09/03/07 @ 16:52
#41
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k thx
amuR
09/03/07 @ 16:55
#42
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i've played it through and tbh it was too short. and the multiplayer partition is allmost a clone of graw so, i'm realy disapointed. it's a shame couse graw2 realy had a chance of beeing one of the best clancy games of all time.
Edited 1 times, most recently on 09/03/07 @ 16:57
Darren
09/03/07 @ 17:08
#43
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How come GRAW doesn't have a first person view with a gun anyway? I mean the gun detail is already there as evidenced by the close up over the shoulder view so how difficult would it have been to have simply changed to viewpoint to include the gun? Let's face it with the game not having to draw your character, the gun would surely use less or the same amount of polygons anyway? Couldn't the view have been optional, after all the PC version has it?

I find the gunless first person view odd even though it's probably realistic but as we all know realistic doesn't always work in a game.
kangarootoo
09/03/07 @ 17:10
#44
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I never really liked the first person game engine of GRAW. I thought the multiplayer one was much better. Is GRAW 2 based on two different engines as before?
krudster [mod]
09/03/07 @ 17:14
#45
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Same engine, but for some strange reason they've taken out the duck and cover controls for multiplayer again.
morriss
09/03/07 @ 17:54
#46
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For 'some reason'?! You're so unprofessional. A professional reviewer would know exactly why...;)
krudster [mod]
09/03/07 @ 18:04
#47
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/kills self.
morriss
09/03/07 @ 18:07
#48
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/attempts mouth to mouth

...

/carries on anyway
brooza
09/03/07 @ 18:35
#49
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So... as good as Halo 2?
The Bodybuilder
09/03/07 @ 18:56
#50
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No. As good as GOW.

/prances off

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