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Getting into EVE Online Article

MMO PC Article by Jim Rossignol

25 March, 2008

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There are plenty of reasons not to get involved in EVEOnline. The ludicrous length of time required to make the most of the game, combined with the general trickiness and hostility of the universe don't really help out. Of all the games likely to trip you over and then steal your shopping, it's EVE Online. And yet there's something in this game that can be found nowhere else. It is, as a number of people have claimed, essentially incomparable with other MMOs. It might seem incredibly daunting as you start out, but I want you to keep your eye on the big picture, and to tell you what it's possible to achieve in the EVE universe.

Firstly, remember that EVE Online is a single galaxy. While other MMOs ask you to pick a "shard", or server, or realm, which is an instance of the game world that you might share with a few thousand other people, everyone who plays EVE is in the same galaxy. Your friends need not worry about having to get onto the same server as you: everyone is in this together. This has some immense ramifications: EVE Online is as close to a single, functioning virtual world as we can imagine.

EVE Online reveals messy experiments like Second Life for what they are - only in EVE is there a genuine reason behind the economic transactions, and that reason is war. Only in EVE are there huge political scandals, genuine betrayals and year-long conflicts. Only in EVE does your reputation and political connection really count for something. This is the first of the true persistent game worlds, and it's a place which you can change permanently, forever.

While there are wide open possibilities within EVE for becoming a miner, or a trader, or a manufacturer, the truth is that this is a galaxy powered by conflict. It's self-perpetuating cycle: war requires resources, and resources are limited. The resources become the reason behind the conflict. The big picture of EVE Online is alliance warfare - vast battles, involving thousands of players, which decide the ownership of vast tracts of space.

And EVE has no level-based constraints. You don't have to be "level 70" to get involved in this stuff, because EVE's skills are time-based, and specialised. Follow a particular skill tree and you can be of use to the alliance fleets within just a few weeks. If nothing else, you can get in a disposable ship and act as a scout: in EVE, it's the players who see their enemy coming who tend to survive.

'Getting into EVE Online' Screenshot 1

Battleships might look big and sexy, but they're not always the best tool for the job.

Initially of course there's a whole gamut of learning to get through. Being quite unlike other MMOs means that there isn't much in the way of skills you can transfer from other games. You'll be learning most of this stuff from scratch. You have pay attention to the tutorials and read the "welcome" screens that developers CCP have recently introduced to explain every aspect of the astonishingly complex interface. As you play through the opening missions, usually on your own, you'll be drawn into EVE Online's core content: missions and agents. These allow you to master your ship skills, to get used to the tricky control method (third person 3D, where your ship is your avatar) and to start to feel comfortable with dying.

Yes, dying is inevitable, and hardcore. When you die you really lose something. But don't worry: a bit of work and you can always get it back. The crucial thing is that you learn from your mistakes. Working out how your ship can take on the tasks that have been set for you by agents teaches you a great deal about the game systems. For tips, solutions, and information on how to make the most of all these missions, from combat to industry, it's worth taking a look at the player-run website, eveinfo.com, which catalogues enormous amounts of game information.

Missions will take you through what is called "Empire" space. This is the central tract of the galaxy in which players are relatively safe. Each system has a security rating, and while you can attack someone anywhere in EVE, an attack in a system with 0.5 - 1.0 security rating will end up with the attacker dying horribly at the hands of NPC police. Nowhere is safe, however, and pirates have been known to suicide their ships to loot cargo ships carrying incredibly expensive loot.

Below 0.4 things are even more terrifying, and some pirates actually choke off areas of space by blockading them with a hoard of ships. Learning to avoid these deathtraps is one of the crucial skills that Empire-dwelling life will teach you in EVE.

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Comments: 1-13 of 13 in total

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Kelduum
25/03/08 @ 17:02
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Great article, and thanks for the namecheck, Jim!

Its worth noting that we dont just do combat though - we teach the basics in Industry, PvE and pretty much everything else too.

And of course, having Eve University in your corp history isn't a bad thing for a lot of employers - we even have a 'work fair' section of our forums for third parties to recruit from.

--
Kelduum Revaan, Diplomatic Director, Eve University
AlMcD
25/03/08 @ 17:13
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I started playing EVE when I was on a sabbatical (i.e. made redundant and looking for a job) and found it simultaneously dull yet intriguing. Couldn't imagine playing it now - what with working, life etc. EVE is a time magnet.
Crovax20
25/03/08 @ 17:45
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EVE is very interesting.. but somehow it can be very dull at the same time as well.

I still subscribe to it, but atm I don't play much... but still its a very nice and deep game. The only thing I hate about it is that it seems to take ages to do anything!

Velios
25/03/08 @ 20:11
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BEST MMO EVER

http://www.m-pire.co.uk
Zapatero
25/03/08 @ 21:57
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bah, E-ON gets overlooked again :P

As always from Mr. R though, a fine portrait of a great game
FooAtari
26/03/08 @ 05:42
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Eve looks pretty interesting. But I'm put off by it's apparently steep learning curve and most of all the amount of dedication it would seem to require. Reading all of that I can't see how it would be anything but a total time hog if you want to get anywhere, much more so than WoW was.

I think there is a trial offer on Steam, perhaps I'll look into it anyway.
That_Happy_Cat
26/03/08 @ 10:53
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You see, that feeling of actually making a real mark is something I wish appeared in more online games. There's no sense of that in WOW for me... but then, I'm not a hardcore player. Am I wrong?

I'd like to see console games take some inspiration from this. THey have inbuilt, user friendly online capability so it would be great to see worldwide conflicts that actually mattered.

The first game to achieve this could be huge
Camorrista
26/03/08 @ 11:00
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Excuse me if this sounds uninformed, but do I understand correctly that you cannot really accelerate the development of your character? You only have to wait to get skills?

Other than the fact that this sounds a bit like Progress Quest to me (although I wager this is a little bit more interactive), doesn't that mean that as a newb, you will never, ever reach the same league as the top players, not in 1 000 years? Does your advancement (and thus possibly your enjoyment of the game) depend directly on your "Joined" date?
gmmonkey
26/03/08 @ 14:30
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Not really cammorista. The only difference between the vets and the noobs is the amount of ships you can fly. Remember, you can only fly one type of ship at a time and there's a ceiling on the skills for that ship. It doesn't really give you an advantage, just more variety in what you can do. For example, I've been playing for 19 months. I started flying caldari race ships now im cross training over to minmatar ships because I've got all the ships I want from caldari. Also, all ships have a place in eve. As the article says, ships are useful for all different types of roles. Each ship has a place. My favourite ships is an interceptor. Small, very fast and pathetic damage. A noob can get into that ship very fast. Besides, player skill > skillpoints.

Anyway, if you're impatient and you want higher sp character, you can for example play the market as a trader, earn lots of money, buy someones higher sp character with the money you've made. All legal. If you know what you're doing withthe market, you could have a 2 year old character from playing the market within a month. If you want it bad, you can have it in eve. There's no limit to what you can do. You just have to step on someone to get there and also be diplomatic. Eve is the ultimate sandbox. It rewards people willing to take risks. It's hard to get into but once youre in its pretty hard to leave. Also, join eve university if youre starting the game. That's where I started out. Good bunch of guys that show you the ropes.
Edited 1 times, most recently on 26/03/08 @ 14:31
gmmonkey
26/03/08 @ 14:32
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Btw, good article.
dan13l
27/03/08 @ 13:45
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It's odd - I always find Eve very pretty to look at, and very intriguing in theory, but I always find playing it is like playing a very pretty spreadsheet, or SQL database. I'd love to like it, but I just don't think I'm wired correctly.

And SWG (in the good old days) gave you the same lasting feeling of leaving your mark on something. Hopefully Conan, with its player-made structures, will offer similar.
AphoticCosmos
27/03/08 @ 20:41
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EVE . . . a huge enigma to me. Played it for 5 months straight and I couldn't decide just what I wanted to do TBH.

I might give it a go soon with a new account and a new character but I want to see how Jumpgate: Evolution turns out. I can only ever deal with one MMO at a time.
El_MUERkO
28/03/08 @ 03:48
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