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Getting into EVE Online Article

MMO PC Article by Jim Rossignol

25 March, 2008

Page 2 of 2. <- Page 1

In the lowest security areas, however, the 0.0, there isn't really such a thing as piracy at all, because anything goes. This is a free-for-all, and it's the area of space that players are able to lay claim to as their own. But more on that in a bit.

There are three lessons you must learn to make the most of your time in EVE. The first is that this is a game about human interaction. While there are missions you can do on your own, and ways of making money that do not require the help of other people, the only way to really make your way in the game is to have lots of human allies. This is not an ideal game for loners, or for soloists. If you follow the mission sequences that the game provides, it now offers you a way to find a wingman, and also to browse the corporations that are recruiting. The best corporations are generally invitation-only, but many starting corporations are there simply to help you out and to provide advice on how to do things like sorting out your overview or fitting ships. (EVE University, found at www.eve-ivy.com, is one such corporation, which essentially teaches its members how to fly in combat missions. Worth a look if you want some basic tuition.)

Fitting ships is the other thing you're going to have to get your head round to survive. This is the central art and science of flying in EVE. Every ship can be fitted in thousands of ways, and most of the ways that you can fit them are utterly terrible, and bound for failure. Understanding how to get the most out of a ship, and what modules are best installed on it, is something that you will have to take time, and advice, to master.

The basic principle is that you should play to a ship's bonuses. If you read the description (the little blue "i" or "show info" on the context menu) you'll see that every ship has a specific bonus. This will often simply be based on the related skill, meaning you'll want to train that skill up as high as possible to make the most of it, but it might also determine what bonuses you have to particular weapons or other modules. You'll want to play to a ship's strengths, but you'll also have anticipate that your enemies will probably have a good idea about how you're going to be fitted. While there's no perfect way of doing these things, being able to do something that your enemy doesn't quite expect will often result in a win.

'Getting into EVE Online' Screenshot 2

The bigger they come, the more people want to gank them. Be careful with your carrier.

Of course this ties into the other thing that you're going to have figure out: EVE's complex skill system. There are no classes and no levels in EVE, but as a character ages he accrues skills. You set a skill running and your character slowly learns it, with the speed dependent on his personal attributes (which can in turn be boosted by learning skills). Easy skills take just a few minutes to learn, while those which are required for the high-end toys can take weeks, even months. Learning to make the most of this system is one way in which you'll benefit from playing EVE. If I have to take a month out of the game to work I can set a long skill training and have a far more powerful character when I return - even though I've not been able to play.

Finally, you need to set yourself some goals. You're probably going to want to have a couple of different ship types at your disposal. For your initial weeks an assault frigate should give you something to work towards that you can easily complete missions with. As you find a corporation and start to work with them it'll become clearer what it is that you want your character to do. Perhaps he's going to be an elite scout, such as a speedy interceptor, or an invisible covert-ops. In time, perhaps both. There's an enormous range of possible futures for any particular EVE pilot. Some will specialise in mining and refining and use their time to quietly gather resources for a corporation, paying for ships and providing raw materials for ship building. Others might become the dreadnought-flying siege masters, who knock over the enemy towers which stake sovereignty in the depths of space. Others still become masters of speedy flight - raiders and guerilla warriors who make a living from hit-and-run.

No other gaming universe can claim EVE's achievements, nor can they command your complete attention in the way that EVE does. In EVE you're sinking time into something that is growing, evolving and changing with the players in there. With the help of other players you'll be able to build structures which will be there until that far off day when the game ends and the servers shut down. You'll be able to add to the legend of corporations, to genuinely defeat your enemies and destroy their most prized ships. If you want to leave a mark on a game, then this is the place to do it.

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Comments: 1-13 of 13 in total

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Kelduum
25/03/08 @ 17:02
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Great article, and thanks for the namecheck, Jim!

Its worth noting that we dont just do combat though - we teach the basics in Industry, PvE and pretty much everything else too.

And of course, having Eve University in your corp history isn't a bad thing for a lot of employers - we even have a 'work fair' section of our forums for third parties to recruit from.

--
Kelduum Revaan, Diplomatic Director, Eve University
AlMcD
25/03/08 @ 17:13
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I started playing EVE when I was on a sabbatical (i.e. made redundant and looking for a job) and found it simultaneously dull yet intriguing. Couldn't imagine playing it now - what with working, life etc. EVE is a time magnet.
Crovax20
25/03/08 @ 17:45
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EVE is very interesting.. but somehow it can be very dull at the same time as well.

I still subscribe to it, but atm I don't play much... but still its a very nice and deep game. The only thing I hate about it is that it seems to take ages to do anything!

Velios
25/03/08 @ 20:11
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BEST MMO EVER

http://www.m-pire.co.uk
Zapatero
25/03/08 @ 21:57
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bah, E-ON gets overlooked again :P

As always from Mr. R though, a fine portrait of a great game
FooAtari
26/03/08 @ 05:42
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Eve looks pretty interesting. But I'm put off by it's apparently steep learning curve and most of all the amount of dedication it would seem to require. Reading all of that I can't see how it would be anything but a total time hog if you want to get anywhere, much more so than WoW was.

I think there is a trial offer on Steam, perhaps I'll look into it anyway.
That_Happy_Cat
26/03/08 @ 10:53
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You see, that feeling of actually making a real mark is something I wish appeared in more online games. There's no sense of that in WOW for me... but then, I'm not a hardcore player. Am I wrong?

I'd like to see console games take some inspiration from this. THey have inbuilt, user friendly online capability so it would be great to see worldwide conflicts that actually mattered.

The first game to achieve this could be huge
Camorrista
26/03/08 @ 11:00
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Excuse me if this sounds uninformed, but do I understand correctly that you cannot really accelerate the development of your character? You only have to wait to get skills?

Other than the fact that this sounds a bit like Progress Quest to me (although I wager this is a little bit more interactive), doesn't that mean that as a newb, you will never, ever reach the same league as the top players, not in 1 000 years? Does your advancement (and thus possibly your enjoyment of the game) depend directly on your "Joined" date?
gmmonkey
26/03/08 @ 14:30
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Not really cammorista. The only difference between the vets and the noobs is the amount of ships you can fly. Remember, you can only fly one type of ship at a time and there's a ceiling on the skills for that ship. It doesn't really give you an advantage, just more variety in what you can do. For example, I've been playing for 19 months. I started flying caldari race ships now im cross training over to minmatar ships because I've got all the ships I want from caldari. Also, all ships have a place in eve. As the article says, ships are useful for all different types of roles. Each ship has a place. My favourite ships is an interceptor. Small, very fast and pathetic damage. A noob can get into that ship very fast. Besides, player skill > skillpoints.

Anyway, if you're impatient and you want higher sp character, you can for example play the market as a trader, earn lots of money, buy someones higher sp character with the money you've made. All legal. If you know what you're doing withthe market, you could have a 2 year old character from playing the market within a month. If you want it bad, you can have it in eve. There's no limit to what you can do. You just have to step on someone to get there and also be diplomatic. Eve is the ultimate sandbox. It rewards people willing to take risks. It's hard to get into but once youre in its pretty hard to leave. Also, join eve university if youre starting the game. That's where I started out. Good bunch of guys that show you the ropes.
Edited 1 times, most recently on 26/03/08 @ 14:31
gmmonkey
26/03/08 @ 14:32
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Btw, good article.
dan13l
27/03/08 @ 13:45
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It's odd - I always find Eve very pretty to look at, and very intriguing in theory, but I always find playing it is like playing a very pretty spreadsheet, or SQL database. I'd love to like it, but I just don't think I'm wired correctly.

And SWG (in the good old days) gave you the same lasting feeling of leaving your mark on something. Hopefully Conan, with its player-made structures, will offer similar.
AphoticCosmos
27/03/08 @ 20:41
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EVE . . . a huge enigma to me. Played it for 5 months straight and I couldn't decide just what I wanted to do TBH.

I might give it a go soon with a new account and a new character but I want to see how Jumpgate: Evolution turns out. I can only ever deal with one MMO at a time.
El_MUERkO
28/03/08 @ 03:48
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