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Geometry Wars: Retro Evolved 2 Review

Xbox 360 Review by Dan Whitehead

30 July, 2008

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The success of Geometry Wars has been something of a happy accident. Originally a fun little extra tucked away inside Project Gotham Racing 2, it was the perfect bite-sized burst of fun to showcase Xbox Live Arcade when 360 hit the shelves. After it was reworked as a standalone release, the mixture of dazzling visuals and moreish gameplay swiftly established it as the standard bearer for downloadable console gaming.

I'm going to go out on a limb and assume that most people will know what Geometry Wars entails, but for the sake of the unfortunate few here's the nutshell version. You are a little crab-shaped spaceship in an oblong black playfield. Enemies, represented by coloured geometric shapes, spawn and exhibit different behaviour depending on their form. You must blast them all, and you do this by moving with the left stick, and guiding your fire with the right.

Every movement, every explosion sends ripples of colour and light echoing across the playfield. As more and more enemies spawn in ever-increasing numbers, the pace of play is matched only by the dazzling visual overdose swamping your eyeballs. In both gameplay and design, it's a template that has been copied far too many times by lesser Live Arcade games - all of which seem to favour of mayhem and noise, missing the subtleties that make Geometry Wars so great.

Now, three years on, Geometry Wars 2 is easily one of the most anticipated titles on Microsoft's nascent digital delivery service. That doesn't say much for the competition, but it has put pressure on Bizarre Creations. What was once a throwaway unlockable in a driving game is now a beloved series in its own right. The shift from cool extra to triple-A status was remarkably organic, and there's always the fear that, in attempting to recapture lightning in the same bottle, mistakes can be made, ambitions can overrun, delicate balances can be lost.

'Geometry Wars: Retro Evolved 2' Screenshot 1

A four-way King match - head for the safety of the circles.

Bizarre Creations knows what they're doing, however. Geometry Wars 2 is as carefully improved a sequel as you could hope to find. For those waiting in the wings to scoff, "It's just the same, innit?" - yes, it is the same as Geometry Wars. It's also completely different, in numerous ways.

The Evolved mode, familiar from the first game, returns. So too does Waves, the variation that graced PGR4, bringing with it the orange rockets that travel back and forth in fixed lines across the screen. The gates from Waves are here as well - able to reflect your shots, or act as a localised smart bomb when flown through, their yellow tips are nonetheless deadly to your ship.

The notion of "geoms", familiar from Waves and Geometry Wars: Galaxies, has also been worked into the mix. These little green sparks, left behind by destroyed enemies, act as the new score multiplier rather than the old chains of successful kills. This subtly changes the gameplay, forcing you to put yourself in harm's way if you want to increase your score, and fundamentally alters the score multiplier, since racking up your score no longer relies on avoiding death. Purists may be dismayed at the notion of a multiplier that stays high, even after death, but it isn't quite the benefit you'd expect since most of the new game modes only give you one life to work with anyway.

'Geometry Wars: Retro Evolved 2' Screenshot 2

Why'd it have to be snakes?

Speaking of game modes, there are six in total but when you first play only one is unlocked: Deadline. This gives you unlimited lives and three minutes to score as many points as possible. Continued success in this mode unlocks the next, which then unlocks the next and so on. It's not really a long-winded process - even the lousiest player will be able to access all the modes within half an hour - but it does make you try everything at least once, which is a shrewd move on Bizarre's part.

King is the second mode you'll unlock, and the first to really shake up the formula. This time you can only shoot when inside circular safe zones, where the enemies cannot reach you. Of course, each zone begins to break down as soon as you enter, so play becomes a tactical game of leapfrog, planning your next unarmed dash across open space, hovering up as many geoms as you can, and making sure that you don't leave yourself out on a limb as homing enemies swarm around your vanishing sanctuary.

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Comments: 1-50 of 76 in total | next 50 »

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soylent_grey
30/07/08 @ 10:37
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Super, smashing, great!
the fell
30/07/08 @ 10:39
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Been playing this on partnernet and fully agree with the review, it's a joy to play.
siro
30/07/08 @ 10:40
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Never played Geometry Wars... I'd buy this in a heart beat if it was Live-enabled.
MrED209
30/07/08 @ 10:40
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So is it actually online yet?
Der_tolle_Emil
30/07/08 @ 10:40
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I'm glad that the multiplier is in - that's the one thing that was missing in the first one and what made Galaxies so great.
Rash'
30/07/08 @ 10:41
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/Crosses fingers for PS3 version. :)
RedPanda
30/07/08 @ 10:43
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\o/
LeD
30/07/08 @ 10:43
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Don't think the underpowered PS3 can handle that, Rash'
Mildew
30/07/08 @ 10:44
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Yes it's available now - downloaded this earlier - it's fab.
Dizzy
30/07/08 @ 10:45
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>So is it actually online yet?

Yes this morning.
Edited 1 times, most recently on 30/07/08 @ 11:47
andywilkie35
30/07/08 @ 10:46
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great stuff, i'll get this as soon as i'm home!
bitesize
30/07/08 @ 10:47
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so for someone who's played GW: Galaxies on wii to death, is there anything here for me or will it feel like a bit of a step backward (or is it more of a sideways step)?
ThePissartist
30/07/08 @ 10:51
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*has already purchased the MS Points*
Dizzy
30/07/08 @ 10:51
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">See you EG people online for some coop next few weeks

>er"

Errr Indeed!!!! I didn't know it was offline only!!! How the f*ck did that happen?

Oh well... have to invite friends over then ;)
Edited 1 times, most recently on 30/07/08 @ 11:51
penhalion
30/07/08 @ 10:55
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.....I officially place myself in the minority when it comes to this game as I totally hate it. I find it far too busy after just a few minutes, and get killed by things simply appearing right next to me. Pretty much the same reason I walked away from the first one. Heck I couldn't even get the pacifist achievement on the first one (I had someone stopwatch me for 1 and a half minutes of not shooting and still got no achievement).
Psychotext
30/07/08 @ 10:55
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So ludicrously good. Buy it!
tobsen
30/07/08 @ 10:56
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Looks great, but I am sure it still cannot touch the magnificient SSHD on the PS3.
Rash'
30/07/08 @ 10:59
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"Looks great, but I am sure it still cannot touch the magnificient SSHD on the PS3."

Oh, it's on! Step back people!!!
DanWhitehead
30/07/08 @ 11:00
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so for someone who's played GW: Galaxies on wii to death, is there anything here for me or will it feel like a bit of a step backward (or is it more of a sideways step)?

There's plenty of new stuff in here, even if you've played every previous iteration. I'm currently obsessed with getting the Treaty achievement, but keep getting slaughtered at 29 zones. It's really annoying, since I got it fairly easily playing on the debug 360, but I suspect I got lucky with the placement of the final zones.

Wax On and Wax Off are also excellent challenges.
citizenHUNTER
30/07/08 @ 11:00
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Cannot wait to download this.

Thing about online play though is that, surely with the pace and ridiculousness of this game when things get hectic... surely even the slightest whiff of lag would render it unplayable online??? (queue arguments over who should have shot what and when etc.)

Until we all have fibre optic cable 100Mbps then I don't see it working all that great online, but then I have no idea what I'm talking about. Can't wait to play it none the less. :)
david78
30/07/08 @ 11:03
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I played the demo, it's awesome but I bought 500 points thinking for some reason I already had 300. I turns out I had 200, so now I'm left with 700 points, no cash and no Geometry Wars 2...
Eighthours
30/07/08 @ 11:06
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which makes the lack of online all the more frustrating - especially since there doesn't seem to be anything in the game that would make Xbox Live struggle.

Aside from the gazillions of enemies.

Here's what Ben Ward of Bizarre has to say on the subject:

"The multiplayer isn't online simply because of the latency. In GWRE2 there are literally hundreds of things moving at the same time (thus being squished down the internet pipe). Take your typical FPS, which might have 20 objects at most flying around your character at a time (I'm guessing)... contrast that with the hundreds of GWRE enemies alone (in addition to other players, bullets, Geoms, powerups, etc.). Then consider that it's much more vital for a game like GWRE to be pixel-accurate for it's gameplay to work... unfortunately online this just doesn't add up. :("
Bertie [staff]
30/07/08 @ 11:07
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Love.
DanWhitehead
30/07/08 @ 11:12
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An FPS may have less objects moving around, but those objects are far more complex in design and animation than simple geometric shapes. I agree that lag would spoil the experience, but isn't that true of all online games? Using that argument, no game should bother with online modes, just in case. And besides, the DS has already shown that there are ways of handling Geometry Wars multiplayer that wouldn't have to rely on such stringent accuracy.

I'm sure it would be harder to implement than it seems, but it's not impossible - and to have no online modes at all does feel like a missed opportunity.
Uncle_Fishboy
30/07/08 @ 11:14
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No online? DOGSHIT
Dizzy
30/07/08 @ 11:16
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>An FPS may have less objects moving around, but those objects are far more complex in design and animation than simple geometric shapes

This is usually done client side.

The amount of stuff in GW is indeed probably a lot higher than in your typical FPS since almost nothing (except the grid and some explosions) can easily be done client side.
DanMW
30/07/08 @ 11:16
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Awesome game.
InsoFox
30/07/08 @ 11:17
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Sold. Can't wait to finish work.
Darren
30/07/08 @ 11:27
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For a vector-based game, Geometry Wars Evolved 2 sure does look pretty and colourful... it's pretty much a must-have really even without playing the demo. I still prefer Super Stardust HD on the PS3 though, not only for its super addictive gameplay but also its slick audio/visuals, but this is the best two-stick shooter on the 360. I'll be checking it out as soon as I get home! :)
jebus
30/07/08 @ 11:29
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Loveing the Pasifism mode.
Der_tolle_Emil
30/07/08 @ 11:30
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I completely understand this isn't online. There is simply no way of hiding lag at all in this game. It's easy in FPS games - just guess where the opponent is and once the actual data gets received simply adjust the opponents position to reflect the actual data. In bad cases you might see things jump around but that's it. There is also a lot more precision necessary for GW to work so that technique doesn't really work for GW. The only way it would work is to delay the game which wouldn't be fun and with the huge amount of data that GW would have to push those delays would be really bad.

I'd rather have no multiplayer than people moan all the time that it doesn't work.
vegard
30/07/08 @ 11:35
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downloading this as soon as i get home from work. nicely done of them to release it on payday!:)
Paukl
30/07/08 @ 11:36
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Can someone confirm how much you get on the trial verison, sat at work so can't have a go!

I'm just thinking 800 points is a bit steep for something I probably won't play all that much. Not to say it's an unreasonable price, looking at all the improvements, new modes etc it seems more than fair, just might not be one for me.
Nithron
30/07/08 @ 11:44
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I would've actually bought this, had it come with online multiplayer. As it stands... Nah.
InsoFox
30/07/08 @ 11:50
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Seriously, so many people are whining about no online multiplayer? I can't imagine this game having fun multiplayer in any context except for the immediacy of someone being in the same room as you. Then again I feel the same way about Rock Band, and I know people play that online.
InsoFox
30/07/08 @ 11:58
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Also, isn't there a little misinformation in this review? I haven't played schitzoid, but from what I have heard it isn't one shoots, one moves - maybe that's a mode within it, but I don't think it's the point. It's co-op with 2 differently coloured ships having to take on distinct groups of enemies at the same time by co-ordinating their attacks. Can someone who actually has a clue back me up here?
FmCUK
30/07/08 @ 12:02
#37
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I'd like to take this opportunity to congratulate the Eurogamer Dev Team for finally making a decent screenshot system! Really, I mean it, it's bugged me for ages!

Please can you make it stop opening thumbs when I press the spacebar in the comment box though. Oh and backport it to all the old articles with broken images.


Cheers! Keep up the good work! :)
ThePissartist
30/07/08 @ 12:02
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I find it slightly amusing that an XBLA game has more comments on it when compared to a 'AAA' PC game (Crysis add-on) that was posted on eurogamer at a much earlier time.
Stoatboy
30/07/08 @ 12:05
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@InSoFox - there's no shooting in Schizoid at all. Each player uses their ships as battering rams to smash like-coloured enemies.
DFawkes
30/07/08 @ 12:12
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I still don't get why this is so loved. Don't get me wrong, fantastic visual style and faultless graphics, but for my twin-stick shooter needs I just don't like it. I prefer the many others available (liike Mutant Storm).

I'm glad others enjoy it though, so this isn't unwanted shovelware.
coach_mcguirk
30/07/08 @ 12:25
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I don't see how online play - co-op in particular - could work reliably without them drastically slashing the number of enemies.
Danoxth
30/07/08 @ 12:25
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Will be getting this at some point this weekend, spiffing!
Lawlost
30/07/08 @ 12:25
#43
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Excellent this sounds great, a big plus for me is that it is on Xbox Live so the wife cannot say anything about yet another green box sitting under the tv ;-)
asphaltcowboy
30/07/08 @ 12:35
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Had a quick go and lunch. Bought!
Razz
30/07/08 @ 12:38
#45
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BLOODCLART
Feanor
30/07/08 @ 12:43
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"I find it slightly amusing that an XBLA game has more comments on it when compared to a 'AAA' PC game (Crysis add-on) that was posted on eurogamer at a much earlier time."

That's a preview, this is a review.
Carpathian
30/07/08 @ 12:45
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it's a template that has been copied far too many times by lesser Live Arcade games - all of which seem to favour of mayhem and noise, missing the subtleties that make Geometry Wars so great.

Why did the latest Minter creation come to mind the second I read that.........
DanWhitehead
30/07/08 @ 13:04
#48
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Actually, I wasn't thinking about Space Giraffe. And now I'm scared that an assassination squad of llamas is going to hunt me down.
InsoFox
30/07/08 @ 13:06
#49
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@carpathian - Yeah, no kidding, although I would say that Minter's game is less about trying to copy GW badly and more about using an aesthetic which nobody apart from Minter seems to actually enjoy.
InsoFox
30/07/08 @ 13:09
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@stoatboy - ah, I see. Well, in any case Schizoid doesn't sound anything like the co-op mode described in this review.

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