Geometry Wars: Retro Evolved 2 Review

You'd better shape up.

Version tested: Xbox 360

The success of Geometry Wars has been something of a happy accident. Originally a fun little extra tucked away inside Project Gotham Racing 2, it was the perfect bite-sized burst of fun to showcase Xbox Live Arcade when 360 hit the shelves. After it was reworked as a standalone release, the mixture of dazzling visuals and moreish gameplay swiftly established it as the standard bearer for downloadable console gaming.

I'm going to go out on a limb and assume that most people will know what Geometry Wars entails, but for the sake of the unfortunate few here's the nutshell version. You are a little crab-shaped spaceship in an oblong black playfield. Enemies, represented by coloured geometric shapes, spawn and exhibit different behaviour depending on their form. You must blast them all, and you do this by moving with the left stick, and guiding your fire with the right.

Every movement, every explosion sends ripples of colour and light echoing across the playfield. As more and more enemies spawn in ever-increasing numbers, the pace of play is matched only by the dazzling visual overdose swamping your eyeballs. In both gameplay and design, it's a template that has been copied far too many times by lesser Live Arcade games - all of which seem to favour of mayhem and noise, missing the subtleties that make Geometry Wars so great.

Now, three years on, Geometry Wars 2 is easily one of the most anticipated titles on Microsoft's nascent digital delivery service. That doesn't say much for the competition, but it has put pressure on Bizarre Creations. What was once a throwaway unlockable in a driving game is now a beloved series in its own right. The shift from cool extra to triple-A status was remarkably organic, and there's always the fear that, in attempting to recapture lightning in the same bottle, mistakes can be made, ambitions can overrun, delicate balances can be lost.

'Geometry Wars: Retro Evolved 2' Screenshot 1

A four-way King match - head for the safety of the circles.

Bizarre Creations knows what they're doing, however. Geometry Wars 2 is as carefully improved a sequel as you could hope to find. For those waiting in the wings to scoff, "It's just the same, innit?" - yes, it is the same as Geometry Wars. It's also completely different, in numerous ways.

The Evolved mode, familiar from the first game, returns. So too does Waves, the variation that graced PGR4, bringing with it the orange rockets that travel back and forth in fixed lines across the screen. The gates from Waves are here as well - able to reflect your shots, or act as a localised smart bomb when flown through, their yellow tips are nonetheless deadly to your ship.

The notion of "geoms", familiar from Waves and Geometry Wars: Galaxies, has also been worked into the mix. These little green sparks, left behind by destroyed enemies, act as the new score multiplier rather than the old chains of successful kills. This subtly changes the gameplay, forcing you to put yourself in harm's way if you want to increase your score, and fundamentally alters the score multiplier, since racking up your score no longer relies on avoiding death. Purists may be dismayed at the notion of a multiplier that stays high, even after death, but it isn't quite the benefit you'd expect since most of the new game modes only give you one life to work with anyway.

'Geometry Wars: Retro Evolved 2' Screenshot 2

Why'd it have to be snakes?

Speaking of game modes, there are six in total but when you first play only one is unlocked: Deadline. This gives you unlimited lives and three minutes to score as many points as possible. Continued success in this mode unlocks the next, which then unlocks the next and so on. It's not really a long-winded process - even the lousiest player will be able to access all the modes within half an hour - but it does make you try everything at least once, which is a shrewd move on Bizarre's part.

King is the second mode you'll unlock, and the first to really shake up the formula. This time you can only shoot when inside circular safe zones, where the enemies cannot reach you. Of course, each zone begins to break down as soon as you enter, so play becomes a tactical game of leapfrog, planning your next unarmed dash across open space, hovering up as many geoms as you can, and making sure that you don't leave yourself out on a limb as homing enemies swarm around your vanishing sanctuary.

Evolved is the third mode and much the same as the previous game, albeit with the addition of Waves enemies and geom-based multiplier system. Pacifism is an expanded variation of the Achievement from the first game which required you to survive for 60 seconds without shooting. Beefed up into a mode all of its own, you can now only destroy enemies by flying through gates and as the majority of the enemies are those bastard blue diamonds that home in on you, it gets incredibly frantic very quickly.

Waves is unlocked next and then it's on to Sequence, which involves twenty miniature survival challenges: thirty seconds on the clock, increasing amounts of enemies - most of which spawn in a circle around you - and limited lives. Each life lost bumps you to the next challenge, but it's impossible to fail your way to success for long. Even though, you can play any mode whenever you want, Sequence has the unmistakable air of a grand finale about it and makes for a impressive climactic gauntlet for experienced players.

There's more to this spread of play options than random diversity though. Each mode offers a finely tuned challenge, designed to test and develop different skills. Some rely on your ability to maximise scoring opportunities. Others favour impeccable manoeuvring. When frustration rears up in one mode, switching to another can provide just the right change of pace.

Equally, it ensures that everybody can find a mode at which to excel. My own weakness is steering. Once things get hectic I start shrieking like a menopausal woman at a Chippendales show and promptly crash into easily avoidable foes. That's my burden, I live with it and Deadline mode means that I can now concentrate on scoring without worrying that my cack-handed control is going to end the game prematurely. You'll find your own preferred niche, I'm sure.

'Geometry Wars: Retro Evolved 2' Screenshot 3

Obviously, the game is as disco biscuit friendly as ever.

Praise for the core gameplay almost feels redundant, given that so much of what is so deliciously right about Geometry Wars was pretty much perfected back in 2005. Mostly it's the balance that impresses most - and what the pretenders to the throne so often miss when blindly copying the kaleidoscope graphics. Every element of the game is designed for maximum efficiency. Even in the wildest graphical swirl, enemies are distinct thanks to their simple colour coding, while instantly identifiable sound effects tip you off to changes in the play area almost subliminally.

Speed and courage are rewarded at all times while the airtight controls continue to impress, allowing bold players to dip and swoop and feint around deadly hazards with barely a pixel to spare. It's a well-oiled shoot-em-up machine, and this sequel wisely opts not to dismantle an engine in such good working order.

Which just leaves the rather controversial multiplayer modes. After fans have yearned for the chance to play properly across Xbox Live, the decision to support only offline multiplayer seems odd and disappointing. Offline, however, things are pretty rosy. All six modes are playable competitively, but it's in the co-operative play where things get interesting. Here you can opt to pilot separate ships, or you can get cosy together as co-pilots. In this configuration, one player steers while the other shoots. This is similar to the basis for recent XBLA release Schizoid, whose claim to being co-op game ever is now rendered almost completely redundant.

'Geometry Wars: Retro Evolved 2' Screenshot 4

There's no apparent limit to the multiplier - x1652 bonus, anyone?

You can even have up to four players split into teams. It's a really strong line-up, rich with multiplayer possibilities, which makes the lack of online all the more frustrating - especially since there doesn't seem to be anything in the game that would make Xbox Live struggle. When you consider that even the DS version of Geometry Wars: Galaxies managed wireless play - including a fun "versus" mode where one player spawned the enemies for the other to fight - this is the only area of the game that feels less than satisfying.

The omission of online play aside, Geometry Wars 2 is everything you hoped it would be. It deftly builds on a simple framework without overloading it, and even finds room to make the core experience more varied and accessible to everyone. With so many me-too titles still trying - and failing - to match the original game, it's safe to say that the bar has now been raised for Live Arcade shooters across the board.

9 / 10

Read the Eurogamer.net scoring policy

Comments (75) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • soylent_grey #1 4 years ago

    Super, smashing, great!
  • the-fell #2 4 years ago

    Been playing this on partnernet and fully agree with the review, it's a joy to play.
  • siro #3 4 years ago

    Never played Geometry Wars... I'd buy this in a heart beat if it was Live-enabled.
  • Der_tolle_Emil #4 4 years ago

    I'm glad that the multiplier is in - that's the one thing that was missing in the first one and what made Galaxies so great.
  • Rash' #5 4 years ago

    /Crosses fingers for PS3 version. :)
  • RedPanda #6 4 years ago

    Post deleted at 14:31:59 28-01-2012
  • LeD #7 4 years ago

    Don't think the underpowered PS3 can handle that, Rash'
  • Mildew #8 4 years ago

    Yes it's available now - downloaded this earlier - it's fab.
  • Dizzy #9 4 years ago

    >So is it actually online yet?

    Yes this morning.
    Edited by 1 at 30/07/08 @ 11:47
  • andywilkie35 #10 4 years ago

    great stuff, i'll get this as soon as i'm home!
  • bitesize #11 4 years ago


    so for someone who's played GW: Galaxies on wii to death, is there anything here for me or will it feel like a bit of a step backward (or is it more of a sideways step)?
  • ThePissartist #12 4 years ago

    *has already purchased the MS Points*
  • Dizzy #13 4 years ago

    ">See you EG people online for some coop next few weeks

    >er"

    Errr Indeed!!!! I didn't know it was offline only!!! How the f*ck did that happen?

    Oh well... have to invite friends over then ;)
    Edited by 1 at 30/07/08 @ 11:51
  • penhalion #14 4 years ago

    .....I officially place myself in the minority when it comes to this game as I totally hate it. I find it far too busy after just a few minutes, and get killed by things simply appearing right next to me. Pretty much the same reason I walked away from the first one. Heck I couldn't even get the pacifist achievement on the first one (I had someone stopwatch me for 1 and a half minutes of not shooting and still got no achievement).
  • Psychotext #15 4 years ago

    So ludicrously good. Buy it!
  • tobsen #16 4 years ago

    Looks great, but I am sure it still cannot touch the magnificient SSHD on the PS3.
  • Rash' #17 4 years ago

    "Looks great, but I am sure it still cannot touch the magnificient SSHD on the PS3."

    Oh, it's on! Step back people!!!
  • DanWhitehead #18 4 years ago

    so for someone who's played GW: Galaxies on wii to death, is there anything here for me or will it feel like a bit of a step backward (or is it more of a sideways step)?

    There's plenty of new stuff in here, even if you've played every previous iteration. I'm currently obsessed with getting the Treaty achievement, but keep getting slaughtered at 29 zones. It's really annoying, since I got it fairly easily playing on the debug 360, but I suspect I got lucky with the placement of the final zones.

    Wax On and Wax Off are also excellent challenges.
  • citizenHUNTER #19 4 years ago

    Cannot wait to download this.

    Thing about online play though is that, surely with the pace and ridiculousness of this game when things get hectic... surely even the slightest whiff of lag would render it unplayable online??? (queue arguments over who should have shot what and when etc.)

    Until we all have fibre optic cable 100Mbps then I don't see it working all that great online, but then I have no idea what I'm talking about. Can't wait to play it none the less. :)
  • david78 #20 4 years ago

    I played the demo, it's awesome but I bought 500 points thinking for some reason I already had 300. I turns out I had 200, so now I'm left with 700 points, no cash and no Geometry Wars 2...
  • Eighthours #21 4 years ago

    which makes the lack of online all the more frustrating - especially since there doesn't seem to be anything in the game that would make Xbox Live struggle.

    Aside from the gazillions of enemies.

    Here's what Ben Ward of Bizarre has to say on the subject:

    "The multiplayer isn't online simply because of the latency. In GWRE2 there are literally hundreds of things moving at the same time (thus being squished down the internet pipe). Take your typical FPS, which might have 20 objects at most flying around your character at a time (I'm guessing)... contrast that with the hundreds of GWRE enemies alone (in addition to other players, bullets, Geoms, powerups, etc.). Then consider that it's much more vital for a game like GWRE to be pixel-accurate for it's gameplay to work... unfortunately online this just doesn't add up. :("
  • Bertie Verified Senior Staff Writer, Eurogamer.net #22 4 years ago

  • DanWhitehead #23 4 years ago

    An FPS may have less objects moving around, but those objects are far more complex in design and animation than simple geometric shapes. I agree that lag would spoil the experience, but isn't that true of all online games? Using that argument, no game should bother with online modes, just in case. And besides, the DS has already shown that there are ways of handling Geometry Wars multiplayer that wouldn't have to rely on such stringent accuracy.

    I'm sure it would be harder to implement than it seems, but it's not impossible - and to have no online modes at all does feel like a missed opportunity.
  • Uncle_Fishboy #24 4 years ago

    No online? DOGSHIT
  • Dizzy #25 4 years ago

    >An FPS may have less objects moving around, but those objects are far more complex in design and animation than simple geometric shapes

    This is usually done client side.

    The amount of stuff in GW is indeed probably a lot higher than in your typical FPS since almost nothing (except the grid and some explosions) can easily be done client side.
  • DanMW #26 4 years ago

  • InsoFox #27 4 years ago

    Sold. Can't wait to finish work.
  • Darren #28 4 years ago

    For a vector-based game, Geometry Wars Evolved 2 sure does look pretty and colourful... it's pretty much a must-have really even without playing the demo. I still prefer Super Stardust HD on the PS3 though, not only for its super addictive gameplay but also its slick audio/visuals, but this is the best two-stick shooter on the 360. I'll be checking it out as soon as I get home! :)
  • jebus #29 4 years ago

    Loveing the Pasifism mode.
  • Der_tolle_Emil #30 4 years ago

    I completely understand this isn't online. There is simply no way of hiding lag at all in this game. It's easy in FPS games - just guess where the opponent is and once the actual data gets received simply adjust the opponents position to reflect the actual data. In bad cases you might see things jump around but that's it. There is also a lot more precision necessary for GW to work so that technique doesn't really work for GW. The only way it would work is to delay the game which wouldn't be fun and with the huge amount of data that GW would have to push those delays would be really bad.

    I'd rather have no multiplayer than people moan all the time that it doesn't work.
  • vegard #31 4 years ago

    downloading this as soon as i get home from work. nicely done of them to release it on payday!:)
  • Paukl #32 4 years ago

    Can someone confirm how much you get on the trial verison, sat at work so can't have a go!

    I'm just thinking 800 points is a bit steep for something I probably won't play all that much. Not to say it's an unreasonable price, looking at all the improvements, new modes etc it seems more than fair, just might not be one for me.
  • Nithron #33 4 years ago

    I would've actually bought this, had it come with online multiplayer. As it stands... Nah.
  • InsoFox #34 4 years ago

    Seriously, so many people are whining about no online multiplayer? I can't imagine this game having fun multiplayer in any context except for the immediacy of someone being in the same room as you. Then again I feel the same way about Rock Band, and I know people play that online.
  • InsoFox #35 4 years ago

    Also, isn't there a little misinformation in this review? I haven't played schitzoid, but from what I have heard it isn't one shoots, one moves - maybe that's a mode within it, but I don't think it's the point. It's co-op with 2 differently coloured ships having to take on distinct groups of enemies at the same time by co-ordinating their attacks. Can someone who actually has a clue back me up here?
  • FmCUK #36 4 years ago

    I'd like to take this opportunity to congratulate the Eurogamer Dev Team for finally making a decent screenshot system! Really, I mean it, it's bugged me for ages!

    Please can you make it stop opening thumbs when I press the spacebar in the comment box though. Oh and backport it to all the old articles with broken images.


    Cheers! Keep up the good work! :)
  • ThePissartist #37 4 years ago

    I find it slightly amusing that an XBLA game has more comments on it when compared to a 'AAA' PC game (Crysis add-on) that was posted on eurogamer at a much earlier time.
  • Stoatboy #38 4 years ago

    @InSoFox - there's no shooting in Schizoid at all. Each player uses their ships as battering rams to smash like-coloured enemies.
  • DFawkes #39 4 years ago

    I still don't get why this is so loved. Don't get me wrong, fantastic visual style and faultless graphics, but for my twin-stick shooter needs I just don't like it. I prefer the many others available (liike Mutant Storm).

    I'm glad others enjoy it though, so this isn't unwanted shovelware.
  • coach_mcguirk #40 4 years ago

    I don't see how online play - co-op in particular - could work reliably without them drastically slashing the number of enemies.
  • Danoxth #41 4 years ago

    Will be getting this at some point this weekend, spiffing!
  • Lawlost #42 4 years ago

    Excellent this sounds great, a big plus for me is that it is on Xbox Live so the wife cannot say anything about yet another green box sitting under the tv ;-)
  • asphaltcowboy #43 4 years ago

    Had a quick go and lunch. Bought!
  • Razz #44 4 years ago

  • Feanor #45 4 years ago

    "I find it slightly amusing that an XBLA game has more comments on it when compared to a 'AAA' PC game (Crysis add-on) that was posted on eurogamer at a much earlier time."

    That's a preview, this is a review.
  • Carpathian #46 4 years ago

    it's a template that has been copied far too many times by lesser Live Arcade games - all of which seem to favour of mayhem and noise, missing the subtleties that make Geometry Wars so great.

    Why did the latest Minter creation come to mind the second I read that.........
  • DanWhitehead #47 4 years ago

    Actually, I wasn't thinking about Space Giraffe. And now I'm scared that an assassination squad of llamas is going to hunt me down.
  • InsoFox #48 4 years ago

    @carpathian - Yeah, no kidding, although I would say that Minter's game is less about trying to copy GW badly and more about using an aesthetic which nobody apart from Minter seems to actually enjoy.
  • InsoFox #49 4 years ago

    @stoatboy - ah, I see. Well, in any case Schizoid doesn't sound anything like the co-op mode described in this review.
  • TheJuriel #50 4 years ago

    I played this just this morning, and bought it right after the first game. It was just so pretty. And hectic.
  • Trafford #51 4 years ago

  • muscleblade #52 4 years ago

    This is much better than the first imo. Easier too (thank god).
  • redneon Verified Programmer, SUMO Digital #53 4 years ago

    @Darren:

    "For a vector-based game"

    I'd love you to find me a 3D game that isn't based on vectors ;)
  • adamamosa #54 4 years ago

    This game just makes me so happy.
  • Inquisitor #55 4 years ago

    I do feel a little sorry for Schizoid. Calling it redundant even though the co-op mechanics you're outlining in your review aren't actually the ones used in Schiz...

    Was that a mistake or just a lack of understanding of the game? Just interested to know, I'm having a debate with someone at the minute about it and it'd be nice to know why you wrote what you did.
    Edited by 1 at 30/07/08 @ 17:58
  • ElNino9 #56 4 years ago

    Super Stardust HD>Geometry Wars 2
  • miiiguel #57 4 years ago

    ^ why? Care to explain ? Have you played, any of them ?

    edit: nevermind..., just saw your gamertag, and the last time you've been on Live was 2007, and since this game came out today, you said that..., well... just "because". lol!. That must be some kinda english clever humour I don't get it.
    Edited by 1 at 30/07/08 @ 18:55
  • DanWhitehead #58 4 years ago

    I do feel a little sorry for Schizoid. Calling it redundant even though the co-op mechanics you're outlining in your review aren't actually the ones used in Schiz...

    Was that a mistake or just a lack of understanding of the game? Just interested to know, I'm having a debate with someone at the minute about it and it'd be nice to know why you wrote what you did.


    That was me misremembering what Schizoid was like, which doesn't say much for Schizoid's impact. Or, let's be honest, my ability to check back to a review I wrote a few weeks ago.

    I still feel that GW2 renders a lot of what Schizoid attempted fairly redundant though. The goal of being "the most co-op game ever" is just as effectively achieved by playing GW2 in co-pilot mode, and there are a lot more ways you can play it. Schizoid's a decent game based on a fun idea, but it's nowhere near the game that Geometry Wars 2 is.
  • neosalad #59 4 years ago

  • Inquisitor #60 4 years ago

    Cheers for the reply.

    He claimed it proved you never played Schizoid in the first place whereas I argued it was a mistake and an overly enthusiastic approach to the GW2 review.

    Aside from that slip the rest of the review seemed fairly good, I've only played the demo of GW2 though, damn, I just needed 200 points more ;_;
  • DanWhitehead #61 4 years ago

    I think the trouble with Schizoid is that it was pretty clearly influenced by Geometry Wars, but the developers wanted to do something original with the framework - which is commendable - and went with the no-shooting co-op angle. Now that Geometry Wars 2 has co-op, that pretty much eliminates Schizoid's unique selling point. Even the no-shooting element, if you play GW2 in co-op Pacifism mode.

    I didn't mean to sound too down on Schizoid, since it's a decent game.
  • Inquisitor #62 4 years ago

    Oh no, I didn't think you were being too down on it, seeing as it doesn't even use shooting at all you surely can't have been referring to schiz when you said,

    "In this configuration, one player steers while the other shoots. This was the basis for recent XBLA release Schizoid"

    errrr. No, I've not even played it and even I know that. Never mind though, be nice to get EG to change that bit though, I'm sure not too many people will be bothered but it is a little...well, wrong.

    As I said though, aside from that I enjoyed the rest of the review.
    Edited by 1 at 30/07/08 @ 19:20
  • Tampolini #63 4 years ago

    Purchased this evening as soon as I got in from work. Am not disappointed. The extra modes are brilliant (King & Pacifism being my personal faves).

    To summarise it's like crack flavoured heroin with a light dusting of icing sugar on top.
  • Vermillion3000 #64 4 years ago

    Schizoid is in fact a really great little game. Play it now and have fun!

    The new Geom Wars is also entirely aces. Treaty is doing my head in - TWENTY FUCKING SEVEN before I get battered and yet - it still somehow feels fair and attainable... *can't wait for lunch to try it again*

    GW:RE1 was just too hard for me, but this one seems way more playable.
  • EmiliasHorse #65 4 years ago

    Best XBLA purchase ever! Superb game.

    I just spent a 90 mins playing it and thought I had only been on for around half an hour. Totally absorbing just one more go action. Even if you thought Retro Evolved was too hard this is a game for anyone who ever fancied a bit of a blast to take their minds off a stressful day.
  • Dizzy #66 4 years ago

    Ok been playing if for some time now and it is amazingly great. Best Robotron ever... seriously, I do not how they did it but it feels like a totally new game while being familiar at the same time. Like your girfriend wearing a wig :) Lot's of nice little fixes, like the grid only showing up during explosions. Awesome stuff.

    Should easily have been a 10... I wonder who will be able to top this next few years.
  • LazyDan #67 4 years ago

    I've only been able to play the demo so far (payday today!) but even so I think it's an amazing, amazing game. Games like this are the reason I own a 360 - I've never been too interested in the full price titles (save for the Halos, Guitar Heros, Grand Theft Autos etc.) I ended up playing the demo for an hour and a half - deadline mode over and over and over again, and I still loved it.

    XBLA needs to be totally full of unique games of this quality.

    I'm moving house this weekend so I'm going to lose the luxury of being able to play it on the family 50" telly in gorgeous 1080p - I'm worried it'll be harder to distinguish things amongst the chaos on a regular SD tv, anyone else compared GeoWars2 1080p to Standard def? How does it hold up?
  • bitesize #68 4 years ago

    Geometry wars was horribly over rated, and too hard for its own good.

    haha, spot the guy who was shit at geometry wars.

  • M4RKYB #69 4 years ago

    yeah that treaty achievement was doing my head in last night (early hours of this morning), 25 was my best but I'm old and my reflexes ain't what they used to be, but bloody hell did I want just one more go. Completely exhausted at work today of course, and all I can think of is getting back on it later. Awesome game, a great improvement over the original what with all the extra game content. Well worth the 800 points in my opinion.
  • citizenHUNTER #70 4 years ago

    Bought. Fantastic. Pacifism is the most absorbing compelling gaming experience I've had for some time :p

    The game looks amazing but I don't like all of the cosmetic little changes though, like why the redesign of a couple of the enemies (pink homing missile and that one that has a shield and tries to ram you...) I was used to how they looked already and I'm not a massive fan of the slight 3Dfying of the enemies. But these are minor gripes. Oh, and I HATE the 'waves' enemies, wish they weren't in the Retro Evolved game :( I'm split on the multiplier scoring thing too, I would like the retro evolved game to be just like GW1 but with the higher res visuals but we can't get everything we want (PATCH!!)

    Ok, sounds like I'm full of gripes but they are minor minor ones and this is probably the best 800 points I'll spend this year.
  • AgentBalti #71 4 years ago

    Fabolous little title, I just wish I knew how to be 'good' at it. It's so simple, but so damn hard! The easiest way to see what's going on is to stop shooting, which is frankly genius in itself. Pacifism is totally superb. Sequence I'm struggling with entirely, but it'll click at some point.

    Having the Leaderboard as being constantly visible is a very clever way to promote that 'just one more go' effect. I like the multiplier effect as it encourages you to roam and collect the Geoms, as opposed to fighting your corner and/or smart bombing the galaxy.

    Total Genius, BC.

    P.S. Waves is a bitch. That is all.
    Edited by 1 at 31/07/08 @ 14:53
  • lennon #72 4 years ago

    Game of the year for me. Wonderful stuff and for such a great price.
  • InsoFox #73 4 years ago

    @Balti

    Although smart bombing is sort of encouraged, too. I've often smart bombed even in situations I feel I have under control, just because of the geom drop I'll get. You can add loads to your multiplier if you smartbomb right in the middle of a swarm of those snakey ones.

    Also, Professor McGameDesign should give his students Portal for homework, and then follow it up with lashings of delicious GW2.
  • captainrentboy #74 4 years ago

    This game is very sexual on the eyes. How can something so simple looking simultaneously look so awesome?
    I loved the first one, and this one seems like it has improved on it in every way.
    Now I've only been on it for like 30 minutes, but is it just me being shit or is there no longer any sort of power up on your blaster? That's the only thing that seems like a slightly strange change to the gameplay :/

    I do like how there is no lengthy easy beginning to this one, on the first one getting to 20'000 was kind of boring, this one looks like it kicks in the difficulty a lot faster.
  • paulf #75 4 years ago

    had one go on the demo at around 10pm last night, bought the full game straight after then played some more, great game, shame about lack of xbox live multiplayer - but really really cool